Home
last modified time | relevance | path

Searched refs:depth (Results 3526 - 3550 of 4949) sorted by relevance

1...<<141142143144145146147148149150>>...198

/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
H A DvktPipelineMultisampledRenderToSingleSampledTests.cpp269 //!< Color and depth/stencil attachments
321 // If no depth aspect, return the stencil view just to have something bound in the desc set in getResolvedDepthOnlyImageView()
328 // If no stencil aspect, return the depth view just to have something bound in the desc set in getResolvedStencilOnlyImageView()
512 VK_STENCIL_OP_INCREMENT_AND_CLAMP, // depth & stencil pass in makeGraphicsPipeline()
513 VK_STENCIL_OP_KEEP, // depth only fail in makeGraphicsPipeline()
519 // Enable depth write and test if needed in makeGraphicsPipeline()
705 // For the D32 depth formats, we specify the texture format directly as tcu::getEffectiveDepthStencilAccess assumes stencil data is interleaved. in logTestImages()
778 log << tcu::TestLog::Image("ErrorMask depth attachment", "Error mask depth attachment", tcu::getSubregion(verifyImageData, 0, 0, 3, wd.framebufferSize.x(), wd.framebufferSize.y(), 1)); in logVerifyImages()
1452 // Maximum 4 attachment references for color and 1 for depth in addSubpassDescription()
[all...]
/kernel/linux/linux-5.10/net/packet/
H A Daf_packet.c1893 int depth; in packet_parse_headers() local
1904 vlan_get_protocol_and_depth(skb, skb->protocol, &depth) != 0) in packet_parse_headers()
1905 skb_set_network_header(skb, depth); in packet_parse_headers()
/kernel/linux/linux-6.6/drivers/staging/media/atomisp/pci/
H A Datomisp_cmd.c3660 bytes = BITS_TO_BYTES(br_fmt->depth * width); in atomisp_fill_pix_format()
4166 pix->bytesperline * 8 / format->depth, in atomisp_set_fmt_to_isp()
4171 pix->bytesperline * 8 / format->depth, in atomisp_set_fmt_to_isp()
/kernel/linux/linux-6.6/net/packet/
H A Daf_packet.c1930 int depth; in packet_parse_headers() local
1941 vlan_get_protocol_and_depth(skb, skb->protocol, &depth) != 0) in packet_parse_headers()
1942 skb_set_network_header(skb, depth); in packet_parse_headers()
/third_party/ffmpeg/libavutil/
H A Dhwcontext_vulkan.c2071 .extent.depth = 1, in create_frame()
2698 .extent.depth = 1, in vulkan_map_from_drm_frame_desc()
2993 CUarray_format cufmt = desc->comp[0].depth > 8 ? CU_AD_FORMAT_UNSIGNED_INT16 : in vulkan_export_to_cuda()
/third_party/glslang/SPIRV/
H A DSpvBuilder.cpp691 Id Builder::makeImageType(Id sampledType, Dim dim, bool depth, bool arrayed, bool ms, unsigned sampled, in makeImageType() argument
702 type->getImmediateOperand(2) == ( depth ? 1u : 0u) && in makeImageType()
714 type->addImmediateOperand( depth ? 1 : 0); in makeImageType()
/third_party/backends/backend/
H A Dhs2p.c2608 s->params.depth = 1; in sane_get_parameters()
2614 s->params.depth = 8; in sane_get_parameters()
2792 data->bpp = s->bpp = s->params.depth; in set_window_data()
/third_party/mesa3d/src/imagination/vulkan/
H A Dpvr_cmd_buffer.c769 surface_params.depth = iview->vk.extent.depth; in pvr_setup_pbe_state()
986 /* FIXME: Is this sufficient for depth buffers? */ in pvr_sub_cmd_gfx_job_init()
1002 job->depth_clear_value = clear_values->depthStencil.depth; in pvr_sub_cmd_gfx_job_init()
1540 * update the depth or stencil buffers i.e. ISP_TAGWRITEDISABLE is set in pvr_reset_graphics_dirty_state()
1962 mesa_logd("No support for depth bounds testing."); in pvr_CmdSetDepthBounds()
2247 * attachment that has no depth clear but has a stencil attachment. in pvr_perform_start_of_render_attachment_clear()
3702 /* Disable for lines or punch-through or for DWD and depth compare in pvr_setup_triangle_merging_flag()
4433 /* Determine pipeline depth/stencil usage. If a pipeline uses depth o in pvr_validate_draw_state()
[all...]
/third_party/mesa3d/src/gallium/frontends/nine/
H A Dnine_state.c731 /* all render targets must have the same size and the depth buffer must be in update_framebuffer()
734 * apparently is that depth buffer is disabled if it doesn't match. in update_framebuffer()
738 * but render to depth buffer. We have to not take into account the render in update_framebuffer()
1341 /* check dst is depth format. we know already for src */ in NineDevice9_ResolveZ()
1351 blit.src.box.depth = 1; in NineDevice9_ResolveZ()
1361 blit.dst.box.depth = 1; in NineDevice9_ResolveZ()
2281 /* Case we clear depth buffer (and eventually rt too). in CSMT_ITEM_NO_WAIT()
2282 * depth buffer size is always >= rt size. Compare to clear region */ in CSMT_ITEM_NO_WAIT()
2605 dst_box->depth); in CSMT_ITEM_NO_WAIT_WITH_COUNTER()
/third_party/python/Lib/test/test_asyncio/
H A Dtest_tasks.py52 depth = 0
59 depth += 1
61 return (type(exc), exc.args, depth)
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DFramebufferTest.cpp495 // Clear color to red and the depth/stencil buffer to 1.0 and 0x55 in TEST_P()
505 // Issue a scissored draw call that changes depth to 0.5 and stencil 0x3C in TEST_P()
526 // depth to be 1 and stencil to be 0x55. This is only valid for the half that was not in TEST_P()
546 // Test that the framebuffer state tracking robustly handles a depth-only attachment being set
547 // as a depth-stencil attachment. It is equivalent to detaching the depth-stencil attachment.
709 // Check that depth-only attachments report the correct number of samples.
728 // Check that we only compare width and height of attachments, not depth.
802 // Test that clearing the depth buffer when the framebuffer only has a color attachment does not
839 // Test that clearing the depth an
3641 GLRenderbuffer depth; TEST_P() local
[all...]
/third_party/glslang/glslang/MachineIndependent/
H A DParseHelper.cpp4920 error(loc, "all redeclarations must use the same depth layout on", "redeclaration", symbol->getName().c_str()); in redeclareBuiltinVariable()
5783 requireExtensions(loc, Num_post_depth_coverageEXTs, post_depth_coverageEXTs, "post depth coverage"); in setLayoutQualifier()
5806 for (TLayoutDepth depth = (TLayoutDepth)(EldNone + 1); depth < EldCount; depth = (TLayoutDepth)(depth+1)) { in setLayoutQualifier()
5807 if (id == TQualifier::getLayoutDepthString(depth)) { in setLayoutQualifier()
5808 requireProfile(loc, ECoreProfile | ECompatibilityProfile, "depth layout qualifier"); in setLayoutQualifier()
5809 profileRequires(loc, ECoreProfile | ECompatibilityProfile, 420, nullptr, "depth layout qualifier"); in setLayoutQualifier()
5810 publicType.shaderQualifiers.layoutDepth = depth; in setLayoutQualifier()
[all...]
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/api/
H A DvktApiFeatureInfo.cpp3699 // \todo [2017-05-16 pyry] This should be extended to cover for example COLOR_ATTACHMENT for depth formats etc. in getRequiredOptimalTilingFeatures()
3894 return tcu::TestStatus::pass("Required depth/stencil formats supported"); in testDepthStencilSupported()
4194 // Support for 1D and 3D depth/stencil textures is optional in isRequiredImageParameterCombination()
4402 deLog2Floor32(properties.maxExtent.depth)) + 1; in imageFormatProperties()
4406 results.check(imageType != VK_IMAGE_TYPE_1D || (properties.maxExtent.width >= 1 && properties.maxExtent.height == 1 && properties.maxExtent.depth == 1), "Invalid dimensions for 1D image"); in imageFormatProperties()
4407 results.check(imageType != VK_IMAGE_TYPE_2D || (properties.maxExtent.width >= 1 && properties.maxExtent.height >= 1 && properties.maxExtent.depth == 1), "Invalid dimensions for 2D image"); in imageFormatProperties()
4408 results.check(imageType != VK_IMAGE_TYPE_3D || (properties.maxExtent.width >= 1 && properties.maxExtent.height >= 1 && properties.maxExtent.depth >= 1), "Invalid dimensions for 3D image"); in imageFormatProperties()
4429 properties.maxExtent.depth >= deviceLimits.maxImageDimension3D), in imageFormatProperties()
4455 results.check(properties.maxExtent.depth == 0, "maxExtent.depth ! in imageFormatProperties()
[all...]
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/api/
H A DvktApiFeatureInfo.cpp3729 // \todo [2017-05-16 pyry] This should be extended to cover for example COLOR_ATTACHMENT for depth formats etc. in getRequiredOptimalTilingFeatures()
3899 return tcu::TestStatus::pass("Required depth/stencil formats supported"); in testDepthStencilSupported()
4199 // Support for 1D and 3D depth/stencil textures is optional in isRequiredImageParameterCombination()
4407 deLog2Floor32(properties.maxExtent.depth)) + 1; in imageFormatProperties()
4411 results.check(imageType != VK_IMAGE_TYPE_1D || (properties.maxExtent.width >= 1 && properties.maxExtent.height == 1 && properties.maxExtent.depth == 1), "Invalid dimensions for 1D image"); in imageFormatProperties()
4412 results.check(imageType != VK_IMAGE_TYPE_2D || (properties.maxExtent.width >= 1 && properties.maxExtent.height >= 1 && properties.maxExtent.depth == 1), "Invalid dimensions for 2D image"); in imageFormatProperties()
4413 results.check(imageType != VK_IMAGE_TYPE_3D || (properties.maxExtent.width >= 1 && properties.maxExtent.height >= 1 && properties.maxExtent.depth >= 1), "Invalid dimensions for 3D image"); in imageFormatProperties()
4434 properties.maxExtent.depth >= deviceLimits.maxImageDimension3D), in imageFormatProperties()
4460 results.check(properties.maxExtent.depth == 0, "maxExtent.depth ! in imageFormatProperties()
[all...]
/third_party/mesa3d/include/vulkan/
H A Dvulkan_core.h2660 uint32_t depth; member
3721 float depth; member
9616 uint32_t depth; member
11670 typedef void (VKAPI_PTR *PFN_vkCmdTraceRaysNV)(VkCommandBuffer commandBuffer, VkBuffer raygenShaderBindingTableBuffer, VkDeviceSize raygenShaderBindingOffset, VkBuffer missShaderBindingTableBuffer, VkDeviceSize missShaderBindingOffset, VkDeviceSize missShaderBindingStride, VkBuffer hitShaderBindingTableBuffer, VkDeviceSize hitShaderBindingOffset, VkDeviceSize hitShaderBindingStride, VkBuffer callableShaderBindingTableBuffer, VkDeviceSize callableShaderBindingOffset, VkDeviceSize callableShaderBindingStride, uint32_t width, uint32_t height, uint32_t depth);
11732 uint32_t depth);
14908 uint32_t depth; member
14911 typedef void (VKAPI_PTR *PFN_vkCmdTraceRaysKHR)(VkCommandBuffer commandBuffer, const VkStridedDeviceAddressRegionKHR* pRaygenShaderBindingTable, const VkStridedDeviceAddressRegionKHR* pMissShaderBindingTable, const VkStridedDeviceAddressRegionKHR* pHitShaderBindingTable, const VkStridedDeviceAddressRegionKHR* pCallableShaderBindingTable, uint32_t width, uint32_t height, uint32_t depth);
14927 uint32_t depth);
/kernel/linux/linux-5.10/drivers/video/fbdev/savage/
H A Dsavagefb_driver.c306 BCI_BD_SET_BPP(GlobalBitmapDescriptor, par->depth); in SavageSetup2DEngine()
998 par->depth = var->bits_per_pixel; in savagefb_decode_var()
/kernel/linux/linux-5.10/drivers/video/fbdev/sis/
H A Dinit.c3329 SiS_CalcCRRegisters(struct SiS_Private *SiS_Pr, int depth) in SiS_CalcCRRegisters() argument
3353 if(depth != 8) { in SiS_CalcCRRegisters()
/kernel/linux/linux-5.10/sound/soc/
H A Dsoc-dapm.c659 const int depth = 2; in dapm_wcache_lookup() local
669 if (++i == depth) in dapm_wcache_lookup()
/kernel/linux/linux-5.10/fs/f2fs/
H A Df2fs.h716 unsigned int i_current_depth; /* only for directory depth */
2752 static inline void f2fs_i_depth_write(struct inode *inode, unsigned int depth) in f2fs_i_depth_write() argument
2754 F2FS_I(inode)->i_current_depth = depth; in f2fs_i_depth_write()
/kernel/linux/linux-5.10/fs/proc/
H A Dbase.c3376 unsigned long depth = THREAD_SIZE - in proc_stack_depth() local
3379 seq_printf(m, "previous stack depth: %lu\nstack depth: %lu\n", in proc_stack_depth()
3380 prev_depth, depth); in proc_stack_depth()
/kernel/linux/linux-5.10/drivers/gpu/drm/amd/display/dc/dcn10/
H A Ddcn10_hw_sequencer.c2462 pipe_ctx->plane_res.scl_data.lb_params.depth = LB_PIXEL_DEPTH_30BPP; in update_scaler()
2872 ASSERT(pipe_ctx->plane_res.scl_data.lb_params.depth == LB_PIXEL_DEPTH_30BPP); in dcn10_disconnect_pipes()
/kernel/linux/linux-5.10/drivers/nvme/host/
H A Dpci.c71 MODULE_PARM_DESC(io_queue_depth, "set io queue depth, should >= 2");
1467 * original depth in nvme_cmb_qdepth()
1502 static int nvme_alloc_queue(struct nvme_dev *dev, int qid, int depth) in nvme_alloc_queue() argument
1510 nvmeq->q_depth = depth; in nvme_alloc_queue()
2394 dev->ctrl.sqsize = dev->q_depth - 1; /* 0's based queue depth */ in nvme_pci_enable()
2415 "set queue depth=%u to work around controller resets\n", in nvme_pci_enable()
2422 "set queue depth=%u\n", dev->q_depth); in nvme_pci_enable()
2432 dev_warn(dev->ctrl.device, "IO queue depth clamped to %d\n", in nvme_pci_enable()
/kernel/linux/linux-6.6/fs/proc/
H A Dbase.c3404 unsigned long depth = THREAD_SIZE - in proc_stack_depth() local
3407 seq_printf(m, "previous stack depth: %lu\nstack depth: %lu\n", in proc_stack_depth()
3408 prev_depth, depth); in proc_stack_depth()
/kernel/linux/linux-6.6/drivers/video/fbdev/sis/
H A Dinit.c3328 SiS_CalcCRRegisters(struct SiS_Private *SiS_Pr, int depth) in SiS_CalcCRRegisters() argument
3352 if(depth != 8) { in SiS_CalcCRRegisters()
/kernel/linux/linux-6.6/drivers/video/fbdev/savage/
H A Dsavagefb_driver.c307 BCI_BD_SET_BPP(GlobalBitmapDescriptor, par->depth); in SavageSetup2DEngine()
1002 par->depth = var->bits_per_pixel; in savagefb_decode_var()

Completed in 175 milliseconds

1...<<141142143144145146147148149150>>...198