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/third_party/skia/src/image/
H A DSkImage.cpp632 void SkImage::dump(std::string& desc, int depth) const { in dump()
633 std::string split(depth, '\t'); in dump()
635 fInfo.dump(desc, depth + 1); in dump()
/third_party/skia/third_party/externals/icu/source/common/
H A Duniset_props.cpp263 int32_t depth, in applyPattern()
266 if (depth > MAX_DEPTH) { in applyPattern()
403 nested->applyPattern(chars, symbols, patLocal, options, caseClosure, depth + 1, ec); in applyPattern()
258 applyPattern(RuleCharacterIterator& chars, const SymbolTable* symbols, UnicodeString& rebuiltPat, uint32_t options, UnicodeSet& (UnicodeSet::*caseClosure)(int32_t attribute), int32_t depth, UErrorCode& ec) applyPattern() argument
/third_party/python/Lib/lib2to3/tests/
H A Dtest_pytree.py176 self.assertEqual(l1.depth(), 2)
177 self.assertEqual(n3.depth(), 1)
178 self.assertEqual(n1.depth(), 0)
/third_party/protobuf/src/google/protobuf/
H A Dparse_context.h338 // importantly it contains the input stream, but also recursion depth and also
349 ParseContext(int depth, bool aliasing, const char** start, T&&... args) in ParseContext() argument
350 : EpsCopyInputStream(aliasing), depth_(depth) { in ParseContext()
359 int depth() const { return depth_; } in depth() function in google::protobuf::ParseContext
385 // Current depth of the active parser, depth counts down.
386 // This is used to limit recursion depth (to prevent overflow on malicious
/third_party/mesa3d/src/amd/addrlib/src/r800/
H A Degbaddrlib.cpp329 pOut->depth = expNumSlices; in ComputeSurfaceInfoLinear()
438 pOut->depth = expNumSlices; in ComputeSurfaceInfoMicroTiled()
631 pOut->depth = expNumSlices; in ComputeSurfaceInfoMacroTiled()
820 if (flags.depth && bpp >= 64) in HwlReduceBankWidthHeight()
1331 // ADDR_DEPTH_SAMPLE_ORDER = non-disp + depth-sample-order
1592 BOOL_32 isDepthSampleOrder, ///< [in] TRUE if it depth sample ordering is used
1665 // For depth surfaces, samples are stored contiguously for each element, so the sample
1866 BOOL_32 isDepthSampleOrder, ///< [in] TRUE if depth sample ordering is used
1935 // For depth surfaces, samples are stored contiguously for each element, so the sample
1991 BOOL_32 isDepthSampleOrder ///< [in] TRUE if depth sampl
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/third_party/mesa3d/src/gallium/drivers/radeonsi/
H A Dsi_texture.c72 blit.dst.box.depth = src_box->depth; in si_copy_region_with_blit()
111 u_box_3d(0, 0, 0, transfer->box.width, transfer->box.height, transfer->box.depth, &sbox); in si_copy_from_staging_texture()
444 /* This fails with MSAA, depth, and compressed textures. */ in si_reallocate_texture_inplace()
1366 unsigned d = DIV_ROUND_UP(box->depth, surface->prt_tile_depth); in si_texture_commit()
1744 PRINT_ERR("failed to create temporary texture to hold flushed depth\n"); in si_init_flushed_depth_texture()
1786 if (box->depth > 1 && util_max_layer(orig, level) > 0) { in si_init_temp_resource_from_box()
1788 res->array_size = box->depth; in si_init_temp_resource_from_box()
1800 box->height, box->depth); in si_can_invalidate_texture()
1807 /* There is no point in discarding depth an in si_texture_invalidate_storage()
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/third_party/musl/porting/liteos_m/kernel/src/regex/
H A Dregcomp.c963 int depth = 0; in tre_parse() local
977 depth++; in tre_parse()
983 (ere && *s == ')' && depth)) { in tre_parse()
1043 (ere && *s == ')' && depth) || in tre_parse()
1062 if (!depth) return REG_EPAREN; in tre_parse()
1066 depth--; in tre_parse()
1070 if (!c && depth<0) { in tre_parse()
1074 if (!c || depth<0) in tre_parse()
/third_party/musl/porting/liteos_m_iccarm/kernel/src/regex/
H A Dregcomp.c964 int depth = 0; in tre_parse() local
978 depth++; in tre_parse()
984 (ere && *s == ')' && depth)) { in tre_parse()
1044 (ere && *s == ')' && depth) || in tre_parse()
1063 if (!depth) return REG_EPAREN; in tre_parse()
1067 depth--; in tre_parse()
1071 if (!c && depth<0) { in tre_parse()
1075 if (!c || depth<0) in tre_parse()
/third_party/musl/porting/uniproton/kernel/src/regex/
H A Dregcomp.c963 int depth = 0; in tre_parse() local
977 depth++; in tre_parse()
983 (ere && *s == ')' && depth)) { in tre_parse()
1043 (ere && *s == ')' && depth) || in tre_parse()
1062 if (!depth) return REG_EPAREN; in tre_parse()
1066 depth--; in tre_parse()
1070 if (!c && depth<0) { in tre_parse()
1074 if (!c || depth<0) in tre_parse()
/third_party/musl/src/regex/
H A Dregcomp.c963 int depth = 0; in tre_parse() local
977 depth++; in tre_parse()
983 (ere && *s == ')' && depth)) { in tre_parse()
1043 (ere && *s == ')' && depth) || in tre_parse()
1062 if (!depth) return REG_EPAREN; in tre_parse()
1066 depth--; in tre_parse()
1070 if (!c && depth<0) { in tre_parse()
1074 if (!c || depth<0) in tre_parse()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/binding_model/
H A DvktBindingDescriptorUpdateASTests.cpp95 deUint32 depth; member
216 deUint32 depth, in makeImageCreateInfo()
227 makeExtent3D(width, height, depth), // VkExtent3D extent; in makeImageCreateInfo()
387 const deUint32 depth = m_testParams.depth; in iterate() local
388 const VkImageCreateInfo imageCreateInfo = makeImageCreateInfo(m_testParams.format, width, height, depth); in iterate()
394 const VkBufferCreateInfo resultBufferCreateInfo = makeBufferCreateInfo(width * height * depth * pixelSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT); in iterate()
396 const VkBufferImageCopy resultBufferImageRegion = makeBufferImageCopy(makeExtent3D(width, height, depth), resultBufferImageSubresourceLayers); in iterate()
2517 imageDepth, // deUint32 depth; in createDescriptorUpdateASTests()
213 makeImageCreateInfo(VkFormat format, deUint32 width, deUint32 height, deUint32 depth, VkImageType imageType = VK_IMAGE_TYPE_3D, VkImageUsageFlags usageFlags = VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT) makeImageCreateInfo() argument
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_query/
H A DvktRayQueryWatertightnessTests.cpp133 deUint32 depth; member
184 deUint32 depth, in makeImageCreateInfo()
195 makeExtent3D(width, height, depth), // VkExtent3D extent; in makeImageCreateInfo()
2038 const deUint32 depth = m_data.depth; in iterate() local
2039 const VkImageCreateInfo imageCreateInfo = makeImageCreateInfo(m_data.format, width, height, depth); in iterate()
2045 const VkBufferCreateInfo resultBufferCreateInfo = makeBufferCreateInfo(width * height * depth * pixelSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT); in iterate()
2047 const VkBufferImageCopy resultBufferImageRegion = makeBufferImageCopy(makeExtent3D(width, height, depth), resultBufferImageSubresourceLayers); in iterate()
2281 imageDepth, // deUint32 depth; in createWatertightnessTests()
181 makeImageCreateInfo(VkFormat format, deUint32 width, deUint32 height, deUint32 depth, VkImageType imageType = VK_IMAGE_TYPE_3D, VkImageUsageFlags usageFlags = VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT) makeImageCreateInfo() argument
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/texture/
H A DvktTextureFilteringTests.cpp919 const int numLevels = deLog2Floor32(de::max(de::max(m_testParameters.width, m_testParameters.height), m_testParameters.depth)) + 1; in Texture3DFilteringTestInstance()
939 m_textures.push_back(TestTexture3DSp(new pipeline::TestTexture3D(vk::mapVkFormat(m_testParameters.format), m_testParameters.width, m_testParameters.height, m_testParameters.depth))); in Texture3DFilteringTestInstance()
1197 const int depth; in populateTextureFilteringTests() member
1732 testParameters.depth = 64; in populateTextureFilteringTests()
1749 const string filterGroupName = de::toString(sizes3D[sizeNdx].width) + "x" + de::toString(sizes3D[sizeNdx].height) + "x" + de::toString(sizes3D[sizeNdx].depth); in populateTextureFilteringTests()
1768 testParameters.depth = sizes3D[sizeNdx].depth; in populateTextureFilteringTests()
1808 testParameters.depth = 67; in populateTextureFilteringTests()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/binding_model/
H A DvktBindingDescriptorUpdateASTests.cpp95 deUint32 depth; member
216 deUint32 depth, in makeImageCreateInfo()
227 makeExtent3D(width, height, depth), // VkExtent3D extent; in makeImageCreateInfo()
387 const deUint32 depth = m_testParams.depth; in iterate() local
388 const VkImageCreateInfo imageCreateInfo = makeImageCreateInfo(m_testParams.format, width, height, depth); in iterate()
394 const VkBufferCreateInfo resultBufferCreateInfo = makeBufferCreateInfo(width * height * depth * pixelSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT); in iterate()
396 const VkBufferImageCopy resultBufferImageRegion = makeBufferImageCopy(makeExtent3D(width, height, depth), resultBufferImageSubresourceLayers); in iterate()
2514 imageDepth, // deUint32 depth; in createDescriptorUpdateASTests()
213 makeImageCreateInfo(VkFormat format, deUint32 width, deUint32 height, deUint32 depth, VkImageType imageType = VK_IMAGE_TYPE_3D, VkImageUsageFlags usageFlags = VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT) makeImageCreateInfo() argument
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/ray_query/
H A DvktRayQueryWatertightnessTests.cpp133 deUint32 depth; member
184 deUint32 depth, in makeImageCreateInfo()
195 makeExtent3D(width, height, depth), // VkExtent3D extent; in makeImageCreateInfo()
2018 const deUint32 depth = m_data.depth; in iterate() local
2019 const VkImageCreateInfo imageCreateInfo = makeImageCreateInfo(m_data.format, width, height, depth); in iterate()
2025 const VkBufferCreateInfo resultBufferCreateInfo = makeBufferCreateInfo(width * height * depth * pixelSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT); in iterate()
2027 const VkBufferImageCopy resultBufferImageRegion = makeBufferImageCopy(makeExtent3D(width, height, depth), resultBufferImageSubresourceLayers); in iterate()
2260 imageDepth, // deUint32 depth; in createWatertightnessTests()
181 makeImageCreateInfo(VkFormat format, deUint32 width, deUint32 height, deUint32 depth, VkImageType imageType = VK_IMAGE_TYPE_3D, VkImageUsageFlags usageFlags = VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT) makeImageCreateInfo() argument
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/texture/
H A DvktTextureFilteringTests.cpp918 const int numLevels = deLog2Floor32(de::max(de::max(m_testParameters.width, m_testParameters.height), m_testParameters.depth)) + 1; in Texture3DFilteringTestInstance()
938 m_textures.push_back(TestTexture3DSp(new pipeline::TestTexture3D(vk::mapVkFormat(m_testParameters.format), m_testParameters.width, m_testParameters.height, m_testParameters.depth))); in Texture3DFilteringTestInstance()
1196 const int depth; in populateTextureFilteringTests() member
1730 testParameters.depth = 64; in populateTextureFilteringTests()
1747 const string filterGroupName = de::toString(sizes3D[sizeNdx].width) + "x" + de::toString(sizes3D[sizeNdx].height) + "x" + de::toString(sizes3D[sizeNdx].depth); in populateTextureFilteringTests()
1766 testParameters.depth = sizes3D[sizeNdx].depth; in populateTextureFilteringTests()
1806 testParameters.depth = 67; in populateTextureFilteringTests()
/third_party/mesa3d/src/gallium/drivers/llvmpipe/
H A Dlp_state_fs.c34 * - early depth test
37 * - depth/stencil test
49 * depth/stencil test and blending is better done in the type that most closely
50 * matches the depth/stencil and color buffer respectively.
379 * Load the min and max depth from the lp_jit_context.viewports in lp_build_depth_clamp()
395 * Clamp to the min and max depth values for the given viewport. in lp_build_depth_clamp()
466 /* Convert depth-stencil format to a single component one, returning
615 * Generate the fragment shader, depth/stencil test, and alpha tests.
652 * keep. Disabled because it may hide some real bugs in the (depth/stencil) in generate_fs_loop()
678 if (key->depth in generate_fs_loop()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cCopyImageTests.cpp117 glw::GLuint width, glw::GLuint height, glw::GLuint depth, const glw::GLvoid* pixels,
1274 static const GLuint depth = 6; in prepareMultisampleTex() local
1300 gl.texImage3DMultisample(target, n_samples, internal_format, width, height, depth, in prepareMultisampleTex()
1362 static const GLuint depth = 6; in prepareTex16x16x6() local
1371 prepareTexture(context, name, target, internal_format, format, type, level, width, height, depth, pixels, in prepareTex16x16x6()
1388 * @param depth <depth>
1395 GLenum type, GLuint level, GLuint width, GLuint height, GLuint depth, const GLvoid* pixels, in prepareTexture()
1459 gl.texImage3DMultisample(target, samples, internal_format, width, height, depth, in prepareTexture()
1473 gl.texImage3D(target, level, internal_format, width, height, depth, borde in prepareTexture()
1394 prepareTexture(deqp::Context& context, GLuint name, GLenum target, GLenum internal_format, GLenum format, GLenum type, GLuint level, GLuint width, GLuint height, GLuint depth, const GLvoid* pixels, GLuint& out_buf_id) prepareTexture() argument
3426 verify(const testCase& test_case, GLuint dst_layer, const GLubyte** dst_pixels, GLuint src_layer, const GLubyte** src_pixels, GLuint depth) verify() argument
5471 GLuint depth = 1; ExceedingBoundariesTest() local
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
H A DRenderer11.cpp1102 // Generate a new set from the set intersection of sample counts between the color and depth in generateSampleSetForEGLConfig()
1118 // Likewise, add back the depth sample counts to the supported sample set. in generateSampleSetForEGLConfig()
1141 // Additional high bit depth formats added in D3D 10.0 in generateConfigs()
2688 static_cast<UINT>(sourceBox.z + sourceBox.depth)}; in copyTexture()
2703 for (int i = 0; i < sourceBox.depth; i++) in copyTexture()
2745 destIndex = gl::ImageIndex::Make2DArrayRange(destLevel, 0, sourceImageDesc.size.depth); in copyTexture()
2762 sourceBox.depth); in copyTexture()
2771 sourceBox.height, sourceBox.depth); in copyTexture()
2774 sourceBox.depth); in copyTexture()
3357 GLsizei depth, in createTextureStorage3D()
3353 createTextureStorage3D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels, const std::string &label) createTextureStorage3D() argument
3365 createTextureStorage2DArray(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels, const std::string &label) createTextureStorage2DArray() argument
3389 createTextureStorage2DMultisampleArray(GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, int levels, int samples, bool fixedSampleLocations, const std::string &label) createTextureStorage2DMultisampleArray() argument
3861 resolveMultisampledTexture(const gl::Context *context, RenderTarget11 *renderTarget, bool depth, bool stencil, TextureHelper11 *textureOut) resolveMultisampledTexture() argument
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/kernel/linux/linux-5.10/arch/powerpc/mm/book3s64/
H A Dhash_utils.c386 const char *uname, int depth, in htab_dt_scan_seg_sizes()
442 const char *uname, int depth, in htab_dt_scan_page_sizes()
525 const char *uname, int depth, in htab_dt_scan_hugepage_blocks()
752 const char *uname, int depth, in htab_dt_scan_pftsize()
385 htab_dt_scan_seg_sizes(unsigned long node, const char *uname, int depth, void *data) htab_dt_scan_seg_sizes() argument
441 htab_dt_scan_page_sizes(unsigned long node, const char *uname, int depth, void *data) htab_dt_scan_page_sizes() argument
524 htab_dt_scan_hugepage_blocks(unsigned long node, const char *uname, int depth, void *data) htab_dt_scan_hugepage_blocks() argument
751 htab_dt_scan_pftsize(unsigned long node, const char *uname, int depth, void *data) htab_dt_scan_pftsize() argument
/kernel/linux/linux-5.10/drivers/media/pci/bt8xx/
H A Dbttv-risc.c268 addr += (fmt->depth >> 3) * ov->w.left; in bttv_risc_overlay()
300 ra = addr + (fmt->depth>>3)*start; in bttv_risc_overlay()
308 ri |= (fmt->depth>>3) * (end-start); in bttv_risc_overlay()
708 int bpl = (buf->fmt->depth >> 3) * buf->vb.width; in bttv_buffer_risc()
/kernel/linux/linux-5.10/drivers/misc/
H A Dxilinx_sdfec.c602 const u32 depth) in xsdfec_table_write()
614 if (offset > depth / XSDFEC_REG_WIDTH_JUMP || in xsdfec_table_write()
615 len > depth / XSDFEC_REG_WIDTH_JUMP || in xsdfec_table_write()
616 offset + len > depth / XSDFEC_REG_WIDTH_JUMP) { in xsdfec_table_write()
600 xsdfec_table_write(struct xsdfec_dev *xsdfec, u32 offset, u32 *src_ptr, u32 len, const u32 base_addr, const u32 depth) xsdfec_table_write() argument
/kernel/linux/linux-5.10/drivers/thunderbolt/
H A Dtunnel.c475 if (in->sw->config.depth < out->sw->config.depth) in tb_dp_xchg_caps()
594 if (in->sw->config.depth < tunnel->dst_port->sw->config.depth) { in tb_dp_consumed_bandwidth()
/kernel/linux/linux-5.10/kernel/irq/
H A Dchip.c261 desc->depth = 0; in irq_startup()
310 desc->depth = 1; in irq_shutdown()
1043 desc->depth = 1; in __irq_do_set_handler()
1125 WARN_ON_ONCE(!desc->depth && (set & _IRQ_NOAUTOEN)); in irq_modify_status()
/kernel/linux/linux-5.10/drivers/gpu/drm/nouveau/
H A Dnouveau_connector.c117 *val = asyc->dither.depth; in nouveau_conn_atomic_get_property()
199 asyc->dither.depth = val; in nouveau_conn_atomic_set_property()
265 asyc->dither.depth = DITHERING_DEPTH_AUTO; in nouveau_conn_reset()
355 armc->dither.depth); in nouveau_conn_attach_properties()
947 /* Determine display colour depth for everything except LVDS now, in nouveau_connector_get_modes()
967 /* Determine LVDS colour depth, must happen after determining in nouveau_connector_get_modes()

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