Lines Matching refs:depth
72 blit.dst.box.depth = src_box->depth;
111 u_box_3d(0, 0, 0, transfer->box.width, transfer->box.height, transfer->box.depth, &sbox);
444 /* This fails with MSAA, depth, and compressed textures. */
1366 unsigned d = DIV_ROUND_UP(box->depth, surface->prt_tile_depth);
1744 PRINT_ERR("failed to create temporary texture to hold flushed depth\n");
1786 if (box->depth > 1 && util_max_layer(orig, level) > 0) {
1788 res->array_size = box->depth;
1800 box->height, box->depth);
1807 /* There is no point in discarding depth and tiled buffers. */
1837 assert(box->width && box->height && box->depth);
1907 /* Since depth-stencil textures don't support linear tiling,