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/third_party/mesa3d/src/gallium/drivers/zink/
H A Dzink_screen.c1103 unsigned depth, in zink_is_compute_copy_faster()
1110 return width * height * depth > 64 * 64; in zink_is_compute_copy_faster()
1983 *z = props[0].imageGranularity.depth; in zink_get_sparse_texture_virtual_page_size()
1098 zink_is_compute_copy_faster(struct pipe_screen *pscreen, enum pipe_format src_format, enum pipe_format dst_format, unsigned width, unsigned height, unsigned depth, bool cpu) zink_is_compute_copy_faster() argument
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineFramebufferAttachmentTests.cpp656 const int depth = deMax32(caseDef.attachmentSize.z(), caseDef.numLayers); in test() local
657 tcu::TextureLevel textureLevel (format, caseDef.attachmentSize.x(), caseDef.attachmentSize.y(), depth); in test()
659 const tcu::ConstPixelBufferAccess resultImage (format, caseDef.attachmentSize.x(), caseDef.attachmentSize.y(), depth, colorBufferAlloc->getHostPtr()); in test()
H A DvktPipelineSamplerTests.cpp1488 DE_ASSERT(texExtent.depth == 1u); in iterate()
1538 const vk::VkDeviceSize texBufferSize = static_cast<vk::VkDeviceSize>(static_cast<deUint32>(tcu::getPixelSize(tcuFormat)) * texExtent.width * texExtent.height * texExtent.depth); in iterate()
1725 renderPass.createFramebuffer(vkd, device, 1u, &fbImage.get(),&fbView.get(), texExtent.width, texExtent.height, texExtent.depth); in iterate()
H A DvktPipelineShaderModuleIdentifierTests.cpp1853 const tcu::IVec3 iExtent (static_cast<int>(fbExtent.width), static_cast<int>(fbExtent.height), static_cast<int>(fbExtent.depth)); in iterate()
2022 DE_ASSERT(fbExtent.width == 1u && fbExtent.height == 1u && fbExtent.depth == 1u); in iterate()
3168 const tcu::IVec3 iExtent (static_cast<int>(fbExtent.width), static_cast<int>(fbExtent.height), static_cast<int>(fbExtent.depth)); in iterate()
3207 DE_ASSERT(fbExtent.depth == 1u); in iterate()
/third_party/python/Modules/
H A D_tkinter.c2936 _flatten1(FlattenContext* context, PyObject* item, int depth) in _flatten1() argument
2942 if (depth > 1000) { in _flatten1()
2956 if (!_flatten1(context, o, depth + 1)) in _flatten1()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
H A DvktPipelineSamplerTests.cpp1469 DE_ASSERT(texExtent.depth == 1u); in iterate()
1519 const vk::VkDeviceSize texBufferSize = static_cast<vk::VkDeviceSize>(static_cast<deUint32>(tcu::getPixelSize(tcuFormat)) * texExtent.width * texExtent.height * texExtent.depth); in iterate()
1706 const auto framebuffer = vk::makeFramebuffer(vkd, device, renderPass.get(), 1u, &fbView.get(), texExtent.width, texExtent.height, texExtent.depth); in iterate()
H A DvktPipelineShaderModuleIdentifierTests.cpp1841 const tcu::IVec3 iExtent (static_cast<int>(fbExtent.width), static_cast<int>(fbExtent.height), static_cast<int>(fbExtent.depth)); in iterate()
2011 DE_ASSERT(fbExtent.width == 1u && fbExtent.height == 1u && fbExtent.depth == 1u); in iterate()
3152 const tcu::IVec3 iExtent (static_cast<int>(fbExtent.width), static_cast<int>(fbExtent.height), static_cast<int>(fbExtent.depth)); in iterate()
3191 DE_ASSERT(fbExtent.depth == 1u); in iterate()
/third_party/ffmpeg/libavcodec/
H A Djpeg2000dec.c222 match = match && desc->comp[3].depth >= bpc && in pix_fmt_match()
226 match = match && desc->comp[2].depth >= bpc && in pix_fmt_match()
230 match = match && desc->comp[1].depth >= bpc && in pix_fmt_match()
235 match = match && desc->comp[0].depth >= bpc && in pix_fmt_match()
H A Ddiracdec.c71 #define CALC_PADDING(size, depth) \
72 (((size + (1 << depth) - 1) >> depth) << depth)
150 int bit_depth; /* bit depth */
164 unsigned wavelet_depth; /* depth of the IDWT */
1312 av_log(s->avctx,AV_LOG_ERROR,"Mandatory custom low delay matrix missing for depth %d\n", s->wavelet_depth); in dirac_unpack_idwt_params()
H A Davcodec.c573 enc->bits_per_raw_sample < av_pix_fmt_desc_get(enc->pix_fmt)->comp[0].depth) in avcodec_string()
H A Dutils.c435 if (desc->comp[0].depth >= 9) { in ff_color_frame()
/third_party/ffmpeg/libswscale/ppc/
H A Dswscale_vsx.c1927 int bits = desc->comp[0].depth - 1; in hScale16To19_vsx()
1952 if ((isAnyRGB(c->srcFormat) || c->srcFormat==AV_PIX_FMT_PAL8) && desc->comp[0].depth<16) { in hScale16To19_vsx()
2004 int sh = desc->comp[0].depth - 1; in hScale16To15_vsx()
2029 sh = isAnyRGB(c->srcFormat) || c->srcFormat==AV_PIX_FMT_PAL8 ? 13 : (desc->comp[0].depth - 1); in hScale16To15_vsx()
/third_party/backends/backend/
H A Dtest.c1766 if (read_option (line, "depth", param_int, in sane_init()
2647 p->depth = test_device->val[opt_depth].w; in sane_get_parameters()
2716 if (p->depth == 1) in sane_get_parameters()
2718 else /* depth == 8 || depth == 16 */ in sane_get_parameters()
2719 p->bytes_per_line = channels * p->pixels_per_line * ((p->depth + 7) / 8); in sane_get_parameters()
2754 DBG (3, "sane_get_parameters: depth=%d\n", p->depth); in sane_get_parameters()
H A Dmustek.c4248 /* bit depth */ in init_options()
6175 s->params.depth = 1; in sane_get_parameters()
6181 s->params.depth = 8; in sane_get_parameters()
6191 s->params.depth = 8; in sane_get_parameters()
6198 s->params.depth = 16; in sane_get_parameters()
6203 s->params.depth = 8; in sane_get_parameters()
6216 DBG (4, "sane_get_parameters: frame = %d; last_frame = %s; depth = %d\n", in sane_get_parameters()
6218 s->params.depth); in sane_get_parameters()
6315 s->params.depth = 8; in sane_start()
6329 s->params.depth in sane_start()
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H A Drts8891.c1390 * and the other for the hardware. Among these parameters are the bit depth, total
1445 session->params.depth = 1; in compute_parameters()
1453 session->params.depth = 8; in compute_parameters()
1516 if (session->params.depth == 1) in compute_parameters()
1630 DBG (DBG_data, "compute_parameters: depth =%d\n", in compute_parameters()
1631 session->params.depth); in compute_parameters()
1778 length = (session->params.bytes_per_line * 8) / session->params.depth; in sane_read()
1882 if (session->params.depth == 1) in sane_read()
1950 if (session->params.depth == 1) in sane_read()
2003 if (session->params.depth in sane_read()
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/third_party/ltp/tools/sparse/sparse-src/
H A Dparse.c1665 int depth = 1; in skip_attribute() local
1667 while (depth && !eof_token(token)) { in skip_attribute()
1670 depth++; in skip_attribute()
1672 depth--; in skip_attribute()
/third_party/node/deps/v8/src/compiler/
H A Djs-typed-lowering.cc1359 size_t depth = OpParameter<size_t>(node->op()); in ReduceJSHasContextExtension() local
1363 for (size_t i = 0; i < depth; ++i) { in ReduceJSHasContextExtension()
1393 for (size_t i = 0; i < access.depth(); ++i) { in ReduceJSLoadContext()
1415 for (size_t i = 0; i < access.depth(); ++i) { in ReduceJSStoreContext()
/third_party/node/deps/v8/src/ast/
H A Dast.h1108 DepthKind depth() const { in depth() function in v8::internal::LiteralBoilerplateBuilder
1122 bool is_shallow() const { return depth() == kShallow; } in is_shallow()
1145 // we actually only care three conditions for depth
1146 // - depth == kUninitialized, DCHECK(!is_initialized())
1147 // - depth == kShallow, which means depth = 1
1148 // - depth == kNotShallow, which means depth > 1
1175 void set_depth(DepthKind depth) { in set_depth() argument
1177 bit_field_ = DepthField::update(bit_field_, depth); in set_depth()
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/third_party/mesa3d/src/gallium/drivers/radeonsi/
H A Dsi_descriptors.c227 /* Use the flushed depth texture if direct sampling is unsupported. */ in si_sampler_view_add_buffer()
499 /* If the depth/stencil texture is TC-compatible, no decompression in depth_needs_decompression()
791 unsigned depth = res->b.b.depth0; in si_set_shader_image_desc() local
803 depth = u_minify(depth, level); in si_set_shader_image_desc()
823 view->u.tex.first_layer, view->u.tex.last_layer, width, height, depth, desc, fmask_desc); in si_set_shader_image_desc()
2919 /* TODO: This isn't needed if depth.func is PIPE_FUNC_NEVER or PIPE_FUNC_ALWAYS */ in si_gfx_resources_check_encrypted()
2934 /* Verify that depth/stencil buffer is encrypted */ in si_gfx_resources_check_encrypted()
/third_party/skia/third_party/externals/dawn/src/tests/end2end/
H A DTextureZeroInitTests.cpp68 wgpu::RenderPipeline CreatePipelineForTest(float depth = 0.f) { in CreatePipelineForTest()
70 pipelineDescriptor.vertex.module = CreateBasicVertexShaderForTest(depth); in CreatePipelineForTest()
84 wgpu::ShaderModule CreateBasicVertexShaderForTest(float depth = 0.f) { in CreateBasicVertexShaderForTest()
97 std::to_string(depth) + R"(, 1.0); in CreateBasicVertexShaderForTest()
466 // This tests the texture with depth attachment and load op load will init depth stencil texture to
497 // Expect 0 lazy clears, depth stencil texture will clear using loadop in TEST_P()
500 // Expect the texture to be red because depth test passed. in TEST_P()
508 // This tests the texture with stencil attachment and load op load will init depth stencil texture
539 // Expect 0 lazy clears, depth stenci in TEST_P()
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/third_party/skia/third_party/externals/tint/src/resolver/
H A Dresolver_test.cc963 // let depth = 2; in TEST_F()
964 // [[stage(compute), workgroup_size(width, height, depth)]] in TEST_F()
968 GlobalConst("depth", ty.i32(), Expr(2)); in TEST_F()
971 WorkgroupSize("width", "height", "depth")}); in TEST_F()
1015 // [[override(2)]] let depth = 2; in TEST_F()
1016 // [[stage(compute), workgroup_size(width, height, depth)]] in TEST_F()
1020 auto* depth = GlobalConst("depth", ty.i32(), Expr(2), {Override(2)}); in TEST_F() local
1023 WorkgroupSize("width", "height", "depth")}); in TEST_F()
1035 EXPECT_EQ(func_sem->WorkgroupSize()[2].overridable_const, depth); in TEST_F()
1046 auto* depth = GlobalConst("depth", ty.i32(), nullptr, {Override(2)}); TEST_F() local
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/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/
H A DCopyCommandsValidationTests.cpp55 uint32_t depth, in Create3DTexture()
63 descriptor.size.depthOrArrayLayers = depth; in Create3DTexture()
74 uint32_t depth, in BufferSizeForTextureCopy()
78 return (bytesPerRow * (height - 1) + width * bytesPerPixel) * depth; in BufferSizeForTextureCopy()
472 // Fail because height or depth is greater than 1: in TEST_F()
486 // An empty copy with depth = 0 in TEST_F()
502 // An empty copy with depth = 1 and bytesPerRow > 0 in TEST_F()
505 // An empty copy with height > 0, depth = 0, bytesPerRow > 0 and rowsPerImage > 0 in TEST_F()
526 // OOB on the buffer because (bytes per row * (height - 1) + width * bytesPerPixel) * depth in TEST_F()
532 // but (bytes per row * (height - 1) + width * bytesPerPixel) * depth doe in TEST_F()
53 Create3DTexture(uint32_t width, uint32_t height, uint32_t depth, uint32_t mipLevelCount, wgpu::TextureFormat format, wgpu::TextureUsage usage) Create3DTexture() argument
71 BufferSizeForTextureCopy( uint32_t width, uint32_t height, uint32_t depth, wgpu::TextureFormat format = wgpu::TextureFormat::RGBA8Unorm) BufferSizeForTextureCopy() argument
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/robustness/
H A DvktRobustnessExtsTests.cpp255 deUint32 imageDim[3]; // width, height, depth or layers
2069 1u // deUint32 depth; in iterate()
2087 deUint32 depth = m_data.viewType == VK_IMAGE_VIEW_TYPE_3D ? m_data.imageDim[2] : 1; in iterate() local
2105 depth // deUint32 depth; in iterate()
2155 const VkDeviceSize sizeOutputR64 = 8 * outputImageCreateInfo.extent.width * outputImageCreateInfo.extent.height * outputImageCreateInfo.extent.depth; in iterate()
2156 const VkDeviceSize sizeOneLayers = 8 * imageCreateInfo.extent.width * imageCreateInfo.extent.height * imageCreateInfo.extent.depth; in iterate()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cDirectStateAccessTexturesTests.cpp30 /* Uncomment this if SubImageErrorsTest crashes during negative test of TextureSubImage (negative value width/height/depth passed to the function). */
1507 /** @brief Height, width or depth of reference data to be teted.
1509 * @return Height, width or depth.
1748 glw::GLsizei height, glw::GLsizei depth) in TextureStorage()
1763 gl.texStorage3D(target, levels, internalformat, width, height, depth); in TextureStorage()
1784 gl.textureStorage3D(texture, levels, internalformat, width, height, depth); in TextureStorage()
1796 << " width=" << width << " height=" << height << " depth=" << depth in TextureStorage()
1815 glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, in TextureSubImage()
1831 gl.textureSubImage3D(texture, level, 0, 0, 0, width, height, depth, forma in TextureSubImage()
1746 TextureStorage(glw::GLenum target, glw::GLuint texture, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth) TextureStorage() argument
1814 TextureSubImage(glw::GLenum target, glw::GLuint texture, glw::GLint level, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const glw::GLvoid* data) TextureSubImage() argument
3182 InputTextureImage(const glw::GLenum internal_format, const glw::GLuint width, const glw::GLuint height, const glw::GLuint depth, const glw::GLenum format, const glw::GLenum type, const glw::GLvoid* data) InputTextureImage() argument
3198 gl.texImage3D(InputTextureTarget(), 0, internal_format, width, height, depth, 0, format, type, data); InputTextureImage() local
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/third_party/python/Python/
H A Dceval.c824 int depth = p->recursion_limit - p->recursion_remaining; in Py_SetRecursionLimit() local
826 p->recursion_remaining = new_limit - depth; in Py_SetRecursionLimit()
836 int depth = tstate->recursion_limit - tstate->recursion_remaining; in _Py_CheckRecursiveCall() local
837 if (depth < tstate->interp->ceval.recursion_limit) { in _Py_CheckRecursiveCall()
839 tstate->recursion_remaining = tstate->recursion_limit - depth; in _Py_CheckRecursiveCall()
860 "maximum recursion depth exceeded%s", in _Py_CheckRecursiveCall()
1264 can cost several CPU cycles (depending on the pipeline depth),
7054 _PyEval_SetCoroutineOriginTrackingDepth(int depth) argument
7057 if (depth < 0) {
7058 _PyErr_SetString(tstate, PyExc_ValueError, "depth mus
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