Lines Matching refs:depth
30 /* Uncomment this if SubImageErrorsTest crashes during negative test of TextureSubImage (negative value width/height/depth passed to the function). */
1507 /** @brief Height, width or depth of reference data to be teted.
1509 * @return Height, width or depth.
1748 glw::GLsizei height, glw::GLsizei depth)
1763 gl.texStorage3D(target, levels, internalformat, width, height, depth);
1784 gl.textureStorage3D(texture, levels, internalformat, width, height, depth);
1796 << " width=" << width << " height=" << height << " depth=" << depth
1815 glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth,
1831 gl.textureSubImage3D(texture, level, 0, 0, 0, width, height, depth, format, type, data);
1842 << " during test with level " << level << ", width=" << width << ", height=" << height << ", depth=" << depth
1865 gl.texSubImage3D(target, level, 0, 0, 0, width, height, depth, format, type, data);
2803 /** @brief Height, width or depth of reference data to be teted.
2805 * @return Height, width or depth.
3183 const glw::GLuint height, const glw::GLuint depth,
3187 (void)depth;
3198 gl.texImage3D(InputTextureTarget(), 0, internal_format, width, height, depth, 0, format, type, data);
9336 height, depth or levels are less than 1. */
9348 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureStorage3D", "depth is less than 1.");
9353 log2(max(width, height, depth))+1. */
9357 "target is TEXTURE_3D and levels is greater than log2(max(width, height, depth))+1.");
9394 internalformat is not a valid color-renderable, depth-renderable or
9473 internalformat is not a valid color-renderable, depth-renderable or
9512 depth is less than 1 or greater than the value of
9517 CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureStorage3DMultisample", "depth is less than 1.");
9521 "depth is greater than the value of MAX_ARRAY_TEXTURE_LAYERS.");
10649 (yoffset+height)>(h-b), or zoffset<-b, or (zoffset+depth)>(d-b), where w
10679 "zoffset<-b, where b is the depth of the TEXTURE_BORDER.");
10688 /*Check that INVALID_VALUE is generated by TextureSubImage3D if width or height or depth is less than 0. */
10701 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureSubImage1D", "depth is less than 0.");
12070 /* Invalid depth stencil mode name. */