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/kernel/linux/linux-6.6/lib/zstd/compress/
H A Dzstd_lazy.c1480 const searchMethod_e searchMethod, const U32 depth, in ZSTD_compressBlock_lazy_generic()
1542 DEBUGLOG(7, "search baseline (depth 0)"); in ZSTD_compressBlock_lazy_generic()
1555 if (depth==0) goto _storeSequence; in ZSTD_compressBlock_lazy_generic()
1561 if (depth==0) goto _storeSequence; in ZSTD_compressBlock_lazy_generic()
1564 /* first search (depth 0) */ in ZSTD_compressBlock_lazy_generic()
1577 if (depth>=1) in ZSTD_compressBlock_lazy_generic()
1579 DEBUGLOG(7, "search depth 1"); in ZSTD_compressBlock_lazy_generic()
1614 if ((depth==2) && (ip<ilimit)) { in ZSTD_compressBlock_lazy_generic()
1615 DEBUGLOG(7, "search depth 2"); in ZSTD_compressBlock_lazy_generic()
1868 const searchMethod_e searchMethod, const U32 depth) in ZSTD_compressBlock_lazy_extDict_generic()
1476 ZSTD_compressBlock_lazy_generic( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], const void* src, size_t srcSize, const searchMethod_e searchMethod, const U32 depth, ZSTD_dictMode_e const dictMode) ZSTD_compressBlock_lazy_generic() argument
1864 ZSTD_compressBlock_lazy_extDict_generic( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], const void* src, size_t srcSize, const searchMethod_e searchMethod, const U32 depth) ZSTD_compressBlock_lazy_extDict_generic() argument
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/third_party/backends/backend/
H A Dapple.c886 s->params.depth = 1; in calc_parameters()
893 s->params.depth = 1; in calc_parameters()
900 s->params.depth = 8; in calc_parameters()
907 s->params.depth = 8; in calc_parameters()
914 s->params.depth = 24; in calc_parameters()
921 s->params.depth = 24; in calc_parameters()
1041 s->params.bytes_per_line = s->params.pixels_per_line * s->params.depth / 8; in calc_parameters()
1047 DBG (VARIABLE_CONTROL, "depth=%d (%d)\n", s->params.depth, s->bpp); in calc_parameters()
1051 s->params.pixels_per_line, s->params.lines, 1 << s->params.depth); in calc_parameters()
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/kernel/linux/linux-5.10/include/trace/events/
H A Dext4.h2242 ext4_lblk_t end, int depth),
2244 TP_ARGS(inode, start, end, depth),
2251 __field( int, depth )
2259 __entry->depth = depth;
2262 TP_printk("dev %d,%d ino %lu since %u end %u depth %d",
2267 __entry->depth)
2272 int depth, struct partial_cluster *pc, __le16 eh_entries),
2274 TP_ARGS(inode, start, end, depth, pc, eh_entries),
2281 __field( int, depth )
[all...]
/kernel/linux/linux-6.6/include/trace/events/
H A Dext4.h2103 ext4_lblk_t end, int depth),
2105 TP_ARGS(inode, start, end, depth),
2112 __field( int, depth )
2120 __entry->depth = depth;
2123 TP_printk("dev %d,%d ino %lu since %u end %u depth %d",
2128 __entry->depth)
2133 int depth, struct partial_cluster *pc, __le16 eh_entries),
2135 TP_ARGS(inode, start, end, depth, pc, eh_entries),
2142 __field( int, depth )
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/kernel/linux/linux-6.6/drivers/infiniband/hw/bnxt_re/
H A Dqplib_fp.c589 hwq_attr.depth = nq->hwq.max_elements; in bnxt_qplib_alloc_nq()
639 hwq_attr.depth = srq->max_wqe; in bnxt_qplib_create_srq()
865 hwq_attr.depth = bnxt_qplib_get_depth(sq); in bnxt_qplib_create_qp1()
892 hwq_attr.depth = bnxt_qplib_get_depth(rq); in bnxt_qplib_create_qp1()
970 fpsne = (u64)bnxt_qplib_get_qe(hwq, hwq->depth, &psn_pg); in bnxt_qplib_init_psn_ptr()
1015 hwq_attr.depth = bnxt_qplib_get_depth(sq); in bnxt_qplib_create_qp()
1047 hwq_attr.depth = bnxt_qplib_get_depth(rq); in bnxt_qplib_create_qp()
1102 hwq_attr.depth = xrrq->max_elements; in bnxt_qplib_create_qp()
1120 hwq_attr.depth = xrrq->max_elements; in bnxt_qplib_create_qp()
1770 hwq->prod, hwq->cons, hwq->depth, s in bnxt_qplib_post_send()
[all...]
/third_party/backends/backend/genesys/
H A Dgl646.cpp562 switch (session.params.depth) { in init_regs_for_scan_session()
580 session.params.depth < 16) in init_regs_for_scan_session()
1690 session.params.depth = 8; in move_back_home()
1808 session.params.depth = 16; in init_regs_for_shading()
1915 session.params.depth = 16; in led_calibration()
2095 session.params.depth = 8; in ad_fe_offset_calibration()
2209 session.params.depth = 8; in offset_calibration()
2362 session.params.depth = 8; in coarse_gain_calibration()
2476 session.params.depth = dev->model->bpp_gray_values.front(); in init_regs_for_warmup()
2654 unsigned bpp = session.params.depth in simple_scan()
[all...]
/third_party/icu/icu4c/source/i18n/
H A Dregexcmp.cpp3094 // Keep track of the nesting depth of look-around blocks. Boilerplate code for
3097 int32_t depth = (opType == URX_LA_START? 2: 1);
3102 depth+=2;
3105 depth++;
3108 depth--;
3109 if (depth == 0) {
3407 int32_t depth = (opType == URX_LA_START? 2: 1);
3414 depth += 2;
3417 depth++;
3420 depth
[all...]
/third_party/mesa3d/include/GLES3/
H A Dgl31.h997 typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
998 typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
1000 typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
1001 typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
1054 typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
1097 typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1102 GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
1103 GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
1105 GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
1106 GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenu
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H A Dgl3.h997 typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
998 typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
1000 typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
1001 typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
1054 typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
1097 typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1102 GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
1103 GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
1105 GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
1106 GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenu
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/third_party/openGLES/api/GLES3/
H A Dgl3.h978 typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
979 typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
981 typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
982 typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
1035 typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
1078 typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1083 GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
1084 GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
1086 GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
1087 GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenu
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H A Dgl31.h978 typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
979 typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
981 typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
982 typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
1035 typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
1078 typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1083 GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
1084 GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
1086 GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
1087 GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenu
[all...]
/third_party/node/deps/icu-small/source/i18n/
H A Dregexcmp.cpp3094 // Keep track of the nesting depth of look-around blocks. Boilerplate code for
3097 int32_t depth = (opType == URX_LA_START? 2: 1);
3102 depth+=2;
3105 depth++;
3108 depth--;
3109 if (depth == 0) {
3407 int32_t depth = (opType == URX_LA_START? 2: 1);
3414 depth += 2;
3417 depth++;
3420 depth
[all...]
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cBufferStorageTests.cpp313 glw::GLenum internal_format, glw::GLuint width, glw::GLuint height, glw::GLuint depth,
325 glw::GLuint width, glw::GLuint height, glw::GLuint depth, glw::GLenum format, glw::GLenum type,
329 glw::GLuint width, glw::GLuint height, glw::GLuint depth);
332 glw::GLint z, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format,
1331 * @param depth Depth of texture
1336 glw::GLenum internal_format, glw::GLuint width, glw::GLuint height, glw::GLuint depth, in CompressedImage()
1368 gl.compressedTexImage3D(target, level, internal_format, width, height, depth, 0 /* border */, image_size, data); in CompressedImage()
1434 * @param depth Depth of texture
1440 glw::GLuint width, glw::GLuint height, glw::GLuint depth, glw::GLenum format, glw::GLenum type, in Image()
1472 gl.texImage3D(target, level, internal_format, width, height, depth, in Image()
1335 CompressedImage(const glw::Functions& gl, glw::GLenum target, glw::GLint level, glw::GLenum internal_format, glw::GLuint width, glw::GLuint height, glw::GLuint depth, glw::GLsizei image_size, const glw::GLvoid* data) CompressedImage() argument
1439 Image(const glw::Functions& gl, glw::GLenum target, glw::GLint level, glw::GLenum internal_format, glw::GLuint width, glw::GLuint height, glw::GLuint depth, glw::GLenum format, glw::GLenum type, const glw::GLvoid* data) Image() argument
1490 Storage(const glw::Functions& gl, glw::GLenum target, glw::GLsizei levels, glw::GLenum internal_format, glw::GLuint width, glw::GLuint height, glw::GLuint depth) Storage() argument
1531 SubImage(const glw::Functions& gl, glw::GLenum target, glw::GLint level, glw::GLint x, glw::GLint y, glw::GLint z, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const glw::GLvoid* pixels) SubImage() argument
[all...]
/third_party/skia/third_party/externals/swiftshader/include/GLES3/
H A Dgl3.h997 typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
998 typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
1000 typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
1001 typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
1054 typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
1097 typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1102 GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
1103 GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
1105 GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
1106 GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenu
[all...]
/third_party/skia/third_party/externals/icu/source/i18n/
H A Dregexcmp.cpp3091 // Keep track of the nesting depth of look-around blocks. Boilerplate code for
3094 int32_t depth = (opType == URX_LA_START? 2: 1);
3099 depth+=2;
3102 depth++;
3105 depth--;
3106 if (depth == 0) {
3404 int32_t depth = (opType == URX_LA_START? 2: 1);
3411 depth += 2;
3414 depth++;
3417 depth
[all...]
/third_party/skia/third_party/externals/opengl-registry/api/GLES3/
H A Dgl3.h997 typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
998 typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
1000 typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
1001 typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
1054 typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
1097 typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1102 GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
1103 GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
1105 GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
1106 GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenu
[all...]
H A Dgl31.h999 typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
1000 typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
1002 typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
1003 typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
1056 typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
1099 typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1104 GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
1105 GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
1107 GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
1108 GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenu
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/third_party/skia/third_party/externals/angle2/include/GLES3/
H A Dgl3.h978 typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
979 typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
981 typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
982 typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
1035 typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
1078 typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1083 GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
1084 GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
1086 GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
1087 GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenu
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H A Dgl31.h978 typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
979 typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
981 typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
982 typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
1035 typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
1078 typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1083 GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
1084 GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
1086 GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
1087 GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenu
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/third_party/mesa3d/src/amd/addrlib/src/gfx10/
H A Dgfx10addrlib.cpp451 pOut->depth = PowTwoAlign(Max(pIn->numSlices, 1u), metaBlk.d); in HwlComputeDccInfo()
484 pOut->dccRamSize = pOut->dccRamSliceSize * (pOut->depth / metaBlk.d); in HwlComputeDccInfo()
508 pOut->dccRamSize = pOut->dccRamSliceSize * (pOut->depth / metaBlk.d); in HwlComputeDccInfo()
2600 const BOOL_32 zbuffer = flags.depth || flags.stencil;
3011 if (pIn->flags.depth || pIn->flags.stencil)
3054 if ((pIn->flags.depth || pIn->flags.stencil) && msaa && m_configFlags.nonPower2MemConfig)
3058 // MSAA depth in non power of 2 memory configs would suffer from non-local channel accesses from
3599 pOut->pMipInfo[i].depth = 1;
3620 pOut->pMipInfo[0].depth = 1;
3724 const UINT_32 depth
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/imageless_framebuffer/
H A DvktImagelessFramebufferTests.cpp920 imageFormatProperties.maxExtent.depth < requiredSize.depth) in checkImageFormatProperties()
945 const float depth = srcImage.getPixDepth(x, y); in convertDepthToColor() local
946 const tcu::Vec4 color = tcu::Vec4(depth, depth, depth, 1.0f); in convertDepthToColor()
1043 const bool depth = ((aspect & ASPECT_DEPTH) != 0); in readOneSampleFromMultisampleImage() local
1046 : depth ? VK_IMAGE_ASPECT_DEPTH_BIT in readOneSampleFromMultisampleImage()
1056 : depth ? "-depth" in readOneSampleFromMultisampleImage()
1363 const bool depth = ((aspectFlags & ASPECT_DEPTH) != 0); generateReferenceImage() local
1842 const bool depth = ((aspectFlags & ASPECT_DEPTH) != 0); generateReferenceImage() local
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/imageless_framebuffer/
H A DvktImagelessFramebufferTests.cpp920 imageFormatProperties.maxExtent.depth < requiredSize.depth) in checkImageFormatProperties()
945 const float depth = srcImage.getPixDepth(x, y); in convertDepthToColor() local
946 const tcu::Vec4 color = tcu::Vec4(depth, depth, depth, 1.0f); in convertDepthToColor()
1043 const bool depth = ((aspect & ASPECT_DEPTH) != 0); in readOneSampleFromMultisampleImage() local
1046 : depth ? VK_IMAGE_ASPECT_DEPTH_BIT in readOneSampleFromMultisampleImage()
1056 : depth ? "-depth" in readOneSampleFromMultisampleImage()
1363 const bool depth = ((aspectFlags & ASPECT_DEPTH) != 0); generateReferenceImage() local
1842 const bool depth = ((aspectFlags & ASPECT_DEPTH) != 0); generateReferenceImage() local
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineExtendedDynamicStateTests.cpp1363 float depth; member
1380 , depth (depth_) in MeshParams()
2272 // Get the active depth bias parameters.
2608 // Returns true if the test needs the depth bias clamp feature.
3100 // Check depth bounds test support. in checkSupport()
3112 // Check depth bias clamp feature. in checkSupport()
3117 // Check color image format support (depth/stencil will be chosen and checked at runtime). in checkSupport()
4572 // Choose depth/stencil format. in iterate()
4589 if (maxExtent.width < kFramebufferExtent.width || maxExtent.height < kFramebufferExtent.height || maxExtent.depth < kFramebufferExtent.depth) in iterate()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DContext.cpp4255 // color/depth/stencil masks make the clear ineffective we skip it altogether. in clear()
4263 // If depth write is disabled, don't attempt to clear depth. in clear()
4396 void Context::clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) in clearBufferfi() argument
4414 ANGLE_CONTEXT_TRY(framebufferObject->clearBufferfi(this, buffer, drawbuffer, depth, stencil)); in clearBufferfi()
4882 GLsizei depth, in texImage3D()
4892 Extents size(width, height, depth); in texImage3D()
4904 GLsizei depth, in texImage3DRobust()
4911 texImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); in texImage3DRobust()
4963 GLsizei depth, in texSubImage3D()
4877 texImage3D(TextureTarget target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) texImage3D() argument
4899 texImage3DRobust(TextureTarget target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels) texImage3DRobust() argument
4956 texSubImage3D(TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) texSubImage3D() argument
4986 texSubImage3DRobust(TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, const void *pixels) texSubImage3DRobust() argument
5036 compressedTexImage3D(TextureTarget target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) compressedTexImage3D() argument
5057 compressedTexImage3DRobust(TextureTarget target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLsizei dataSize, const GLvoid *data) compressedTexImage3DRobust() argument
5108 compressedTexSubImage3D(TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) compressedTexSubImage3D() argument
5137 compressedTexSubImage3DRobust(TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLsizei dataSize, const GLvoid *data) compressedTexSubImage3DRobust() argument
5235 copySubTexture3D(TextureID sourceId, GLint sourceLevel, TextureTarget destTarget, TextureID destId, GLint destLevel, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLint z, GLsizei width, GLsizei height, GLsizei depth, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha) copySubTexture3D() argument
5464 clearDepthf(GLfloat depth) clearDepthf() argument
5508 clipControl(GLenum origin, GLenum depth) clipControl() argument
6181 texStorage3DMultisample(TextureType target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) texStorage3DMultisample() argument
6421 texStorage3D(TextureType target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth) texStorage3D() argument
8498 texStorageMem3D(TextureType target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, MemoryObjectID memory, GLuint64 offset) texStorageMem3D() argument
8510 texStorageMem3DMultisample(TextureType target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, MemoryObjectID memory, GLuint64 offset) texStorageMem3DMultisample() argument
8573 texStorageMemFlags3D(TextureType target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, MemoryObjectID memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext) texStorageMemFlags3D() argument
8588 texStorageMemFlags3DMultisample(TextureType target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, MemoryObjectID memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext) texStorageMemFlags3DMultisample() argument
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/kernel/linux/linux-5.10/arch/mips/kernel/
H A Dsetup.c527 int depth, void *data) in bootcmdline_scan_chosen()
533 if (depth != 1 || !data || in bootcmdline_scan_chosen()
526 bootcmdline_scan_chosen(unsigned long node, const char *uname, int depth, void *data) bootcmdline_scan_chosen() argument

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