Lines Matching refs:depth
313 glw::GLenum internal_format, glw::GLuint width, glw::GLuint height, glw::GLuint depth,
325 glw::GLuint width, glw::GLuint height, glw::GLuint depth, glw::GLenum format, glw::GLenum type,
329 glw::GLuint width, glw::GLuint height, glw::GLuint depth);
332 glw::GLint z, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format,
1331 * @param depth Depth of texture
1336 glw::GLenum internal_format, glw::GLuint width, glw::GLuint height, glw::GLuint depth,
1368 gl.compressedTexImage3D(target, level, internal_format, width, height, depth, 0 /* border */, image_size, data);
1434 * @param depth Depth of texture
1440 glw::GLuint width, glw::GLuint height, glw::GLuint depth, glw::GLenum format, glw::GLenum type,
1472 gl.texImage3D(target, level, internal_format, width, height, depth, 0 /* border */, format, type, data);
1488 * @param depth Depth of texture
1491 glw::GLuint width, glw::GLuint height, glw::GLuint depth)
1508 gl.texStorage3D(target, levels, internal_format, width, height, depth);
1526 * @param depth Depth of texture
1532 glw::GLint z, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format,
1558 gl.texSubImage3D(target, level, x, y, z, width, height, depth, format, type, pixels);
2719 8 /* height */, 0 /* depth */, m_compressed_image_size /* imageSize */,
2723 Texture::Image(gl, GL_TEXTURE_2D, 0 /* level */, GL_R8, 8 /* width */, 8 /* height */, 0 /* depth */, GL_RED,
2838 Texture::Storage(gl, GL_TEXTURE_2D, 1 /* levels */, GL_R8UI, width, height, 0 /* depth */);
2839 Texture::SubImage(gl, GL_TEXTURE_2D, 0 /* level */, 0 /* x */, 0 /* y */, 0 /* z */, width, height, 0 /* depth */,
2868 0 /* depth */, GL_RED_INTEGER, GL_UNSIGNED_BYTE, updated_texture_data);
3504 Texture::Storage(gl, GL_TEXTURE_2D, 1 /* levels */, GL_RGBA8, width, height, 0 /* depth */);
3616 1 /* depth */, texture_data);
3669 1 /* depth */, texture_data);