/third_party/mesa3d/src/amd/addrlib/src/gfx9/ |
H A D | gfx9addrlib.cpp | 417 UINT_32 mip0Depth, ///< [in] mip0 depth in GetMetaMipInfo() 520 pInfo[mip].depth = dataThick ? mipDepth : 1; in GetMetaMipInfo() 697 pOut->depth = numMetaBlkZ * metaBlkDim.d; in HwlComputeDccInfo() 1671 // Fmask or depth in GetDataEquation() 1881 UINT_32 metaBlkDepthLog2, ///< [in] meta block depth in GenMetaEquation() 1884 UINT_32 compBlkDepthLog2) ///< [in] compress block depth in GenMetaEquation() 3231 const BOOL_32 zbuffer = flags.depth || flags.stencil; 3308 const BOOL_32 zbuffer = flags.depth || flags.stencil; 3584 // When depth (Z) is the maximum dimension then must use one of the SW_*_S 3629 if (pIn->flags.fmask || pIn->flags.depth || pI [all...] |
/third_party/mesa3d/src/freedreno/vulkan/ |
H A D | tu_clear_blit.c | 40 /* get_component_bits doesn't work with depth/stencil formats: */ in format_to_ifmt() 96 clear_value[0] = tu_pack_float32_for_unorm(val->depthStencil.depth, 24); in r2d_clear_value() 104 clear_value[0] = fui(val->depthStencil.depth); in r2d_clear_value() 351 /* preserve depth channels */ in r2d_setup_common() 487 /* c0.z is used to clear depth */ in build_clear_vs_shader() 488 nir_ssa_def *depth = load_const(b, 2, 1); in build_clear_vs_shader() local 494 depth, nir_imm_float(b, 1.0)); in build_clear_vs_shader() 867 uint32_t tmp = tu_pack_float32_for_unorm(val->depthStencil.depth, 24); in r3d_clear_value() 875 tu_cs_emit(cs, fui(val->depthStencil.depth)); in r3d_clear_value() 1028 /* patch the format so that depth/stenci in r3d_src_gmem() [all...] |
/third_party/mesa3d/include/GL/ |
H A D | glcorearb.h | 281 typedef void (APIENTRYP PFNGLCLEARDEPTHPROC) (GLdouble depth); 330 GLAPI void APIENTRY glClearDepth (GLdouble depth); 470 typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); 471 typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); 475 GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); 476 GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); 544 typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); 547 typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); 554 GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); 557 GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenu [all...] |
/third_party/skia/third_party/externals/swiftshader/include/GL/ |
H A D | glcorearb.h | 280 typedef void (APIENTRYP PFNGLCLEARDEPTHPROC) (GLdouble depth); 329 GLAPI void APIENTRY glClearDepth (GLdouble depth); 469 typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); 470 typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); 474 GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); 475 GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); 543 typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); 546 typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); 553 GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); 556 GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenu [all...] |
/third_party/skia/third_party/externals/opengl-registry/api/GL/ |
H A D | glcorearb.h | 280 typedef void (APIENTRYP PFNGLCLEARDEPTHPROC) (GLdouble depth); 329 GLAPI void APIENTRY glClearDepth (GLdouble depth); 469 typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); 470 typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); 474 GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); 475 GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); 543 typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); 546 typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); 553 GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); 556 GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenu [all...] |
/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | Context_gl.cpp | 717 void Context::clearDepth(GLdouble depth) in clearDepth() argument 1992 GLsizei depth, in texImage3DMultisample() 2741 GLsizei depth) in invalidateTexSubImage() 2828 GLsizei depth, in clearTexSubImage() 2886 GLfloat depth, in clearNamedFramebufferfi() 2947 GLsizei depth, in compressedTextureSubImage3D() 3079 GLsizei depth, in getCompressedTextureSubImage() 3199 GLsizei depth, in getTextureSubImage() 3554 GLsizei depth) in textureStorage3D() 3564 GLsizei depth, in textureStorage3DMultisample() 1987 texImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) texImage3DMultisample() argument 2734 invalidateTexSubImage(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) invalidateTexSubImage() argument 2821 clearTexSubImage(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data) clearTexSubImage() argument 2883 clearNamedFramebufferfi(FramebufferID framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) clearNamedFramebufferfi() argument 2940 compressedTextureSubImage3D(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) compressedTextureSubImage3D() argument 3072 getCompressedTextureSubImage(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels) getCompressedTextureSubImage() argument 3192 getTextureSubImage(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels) getTextureSubImage() argument 3549 textureStorage3D(TextureID texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) textureStorage3D() argument 3559 textureStorage3DMultisample(TextureID texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) textureStorage3DMultisample() argument 3594 textureSubImage3D(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) textureSubImage3D() argument [all...] |
/third_party/mesa3d/src/mesa/main/ |
H A D | dlist.c | 1423 GLsizei width, GLsizei height, GLsizei depth, in unpack_image() 1440 image = _mesa_unpack_image(dimensions, width, height, depth, in unpack_image() 1448 depth, format, type, INT_MAX, pixels)) { in unpack_image() 1463 image = _mesa_unpack_image(dimensions, width, height, depth, in unpack_image() 2142 GLfloat depth, GLint stencil) in save_ClearBufferfi() 2151 n[3].f = depth; in save_ClearBufferfi() 2155 CALL_ClearBufferfi(ctx->Exec, (buffer, drawbuffer, depth, stencil)); in save_ClearBufferfi() 2199 save_ClearDepth(GLclampd depth) in save_ClearDepth() argument 2206 n[1].f = (GLfloat) depth; in save_ClearDepth() 2209 CALL_ClearDepth(ctx->Exec, (depth)); in save_ClearDepth() 1422 unpack_image(struct gl_context *ctx, GLuint dimensions, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels, const struct gl_pixelstore_attrib *unpack) unpack_image() argument 2141 save_ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) save_ClearBufferfi() argument 4470 save_TexImage3D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) save_TexImage3D() argument 4572 save_TexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) save_TexSubImage3D() argument 5112 save_CompressedTexImage3D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) save_CompressedTexImage3D() argument 5214 save_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) save_CompressedTexSubImage3D() argument 8828 save_ClipControl(GLenum origin, GLenum depth) save_ClipControl() argument 9701 save_TextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) save_TextureImage3DEXT() argument 9806 save_TextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) save_TextureSubImage3DEXT() argument 10174 save_MultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) save_MultiTexImage3DEXT() argument 10279 save_MultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) save_MultiTexSubImage3DEXT() argument 10599 save_CompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) save_CompressedTextureImage3DEXT() argument 10704 save_CompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) save_CompressedTextureSubImage3DEXT() argument 10820 save_CompressedMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) save_CompressedMultiTexImage3DEXT() argument 10925 save_CompressedMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) save_CompressedMultiTexSubImage3DEXT() argument [all...] |
/third_party/node/deps/v8/src/interpreter/ |
H A D | bytecode-generator.cc | 82 // Returns the depth of the given |scope| for the current execution context. 87 // Returns the execution context at |depth| in the current context chain if it 89 ContextScope* Previous(int depth) { in Previous() argument 90 if (depth > depth_) { in Previous() 95 for (int i = depth; i > 0; --i) { in Previous() 161 // Helper to pop the context chain to a depth expected by this control scope. 561 // Pop context to the expected depth. Note that this can in fact pop multiple in PopContextToExpectedDepth() 2905 int depth = execution_context()->ContextChainDepth(brand->scope()); in BuildPrivateBrandInitialization() local 2906 ContextScope* class_context = execution_context()->Previous(depth); in BuildPrivateBrandInitialization() 2925 .LoadLiteral(Smi::FromInt(depth)) in BuildPrivateBrandInitialization() 3565 int depth = execution_context()->ContextChainDepth(variable->scope()); BuildVariableLoad() local 3591 int depth = BuildVariableLoad() local 3601 int depth = BuildVariableLoad() local 3616 int depth = execution_context()->ContextChainDepth(variable->scope()); BuildVariableLoad() local 3749 int depth = execution_context()->ContextChainDepth(variable->scope()); BuildVariableAssignment() local 3797 int depth = execution_context()->ContextChainDepth(variable->scope()); BuildVariableAssignment() local [all...] |
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
H A D | capture_gles_ext_autogen.cpp | 326 GLint depth, in CaptureCopySubTexture3DANGLE() 346 paramBuffer.addValueParam("depth", ParamType::TGLint, depth); in CaptureCopySubTexture3DANGLE() 741 GLsizei depth, in CaptureTexStorageMemFlags3DANGLE() 756 paramBuffer.addValueParam("depth", ParamType::TGLsizei, depth); in CaptureTexStorageMemFlags3DANGLE() 771 glState, isCallValid, targetPacked, levels, internalFormat, width, height, depth, in CaptureTexStorageMemFlags3DANGLE() 795 GLsizei depth, in CaptureTexStorageMemFlags3DMultisampleANGLE() 811 paramBuffer.addValueParam("depth", ParamType::TGLsizei, depth); in CaptureTexStorageMemFlags3DMultisampleANGLE() 311 CaptureCopySubTexture3DANGLE(const State &glState, bool isCallValid, TextureID sourceIdPacked, GLint sourceLevel, TextureTarget destTargetPacked, TextureID destIdPacked, GLint destLevel, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLint z, GLint width, GLint height, GLint depth, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha) CaptureCopySubTexture3DANGLE() argument 734 CaptureTexStorageMemFlags3DANGLE(const State &glState, bool isCallValid, TextureType targetPacked, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, MemoryObjectID memoryPacked, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext) CaptureTexStorageMemFlags3DANGLE() argument 788 CaptureTexStorageMemFlags3DMultisampleANGLE(const State &glState, bool isCallValid, TextureType targetPacked, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, MemoryObjectID memoryPacked, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext) CaptureTexStorageMemFlags3DMultisampleANGLE() argument 2128 CaptureTexImage3DRobustANGLE(const State &glState, bool isCallValid, TextureTarget targetPacked, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels) CaptureTexImage3DRobustANGLE() argument 2175 CaptureTexSubImage3DRobustANGLE(const State &glState, bool isCallValid, TextureTarget targetPacked, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, const void *pixels) CaptureTexSubImage3DRobustANGLE() argument 2315 CaptureCompressedTexImage3DRobustANGLE(const State &glState, bool isCallValid, TextureTarget targetPacked, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLsizei dataSize, const GLvoid *data) CaptureCompressedTexImage3DRobustANGLE() argument 2362 CaptureCompressedTexSubImage3DRobustANGLE(const State &glState, bool isCallValid, TextureTarget targetPacked, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLsizei dataSize, const GLvoid *data) CaptureCompressedTexSubImage3DRobustANGLE() argument 4850 CaptureClipControlEXT(const State &glState, bool isCallValid, GLenum origin, GLenum depth) CaptureClipControlEXT() argument 6116 CaptureTexStorageMem3DEXT(const State &glState, bool isCallValid, TextureType targetPacked, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, MemoryObjectID memoryPacked, GLuint64 offset) CaptureTexStorageMem3DEXT() argument 6142 CaptureTexStorageMem3DMultisampleEXT(const State &glState, bool isCallValid, TextureType targetPacked, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, MemoryObjectID memoryPacked, GLuint64 offset) CaptureTexStorageMem3DMultisampleEXT() argument 8232 CaptureTexStorage3DEXT(const State &glState, bool isCallValid, TextureType targetPacked, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) CaptureTexStorage3DEXT() argument 10057 CaptureCompressedTexImage3DOES(const State &glState, bool isCallValid, TextureTarget targetPacked, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) CaptureCompressedTexImage3DOES() argument 10101 CaptureCompressedTexSubImage3DOES(const State &glState, bool isCallValid, TextureTarget targetPacked, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) CaptureCompressedTexSubImage3DOES() argument 10197 CaptureTexImage3DOES(const State &glState, bool isCallValid, TextureTarget targetPacked, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) CaptureTexImage3DOES() argument 10243 CaptureTexSubImage3DOES(const State &glState, bool isCallValid, TextureTarget targetPacked, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) CaptureTexSubImage3DOES() argument 10782 CaptureTexStorage3DMultisampleOES(const State &glState, bool isCallValid, TextureType targetPacked, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) CaptureTexStorage3DMultisampleOES() argument [all...] |
/third_party/mesa3d/src/amd/addrlib/src/r800/ |
H A D | egbaddrlib.cpp | 329 pOut->depth = expNumSlices; in ComputeSurfaceInfoLinear() 438 pOut->depth = expNumSlices; in ComputeSurfaceInfoMicroTiled() 631 pOut->depth = expNumSlices; in ComputeSurfaceInfoMacroTiled() 820 if (flags.depth && bpp >= 64) in HwlReduceBankWidthHeight() 1331 // ADDR_DEPTH_SAMPLE_ORDER = non-disp + depth-sample-order 1592 BOOL_32 isDepthSampleOrder, ///< [in] TRUE if it depth sample ordering is used 1665 // For depth surfaces, samples are stored contiguously for each element, so the sample 1866 BOOL_32 isDepthSampleOrder, ///< [in] TRUE if depth sample ordering is used 1935 // For depth surfaces, samples are stored contiguously for each element, so the sample 1991 BOOL_32 isDepthSampleOrder ///< [in] TRUE if depth sampl [all...] |
/third_party/mesa3d/src/gallium/drivers/radeonsi/ |
H A D | si_texture.c | 72 blit.dst.box.depth = src_box->depth; in si_copy_region_with_blit() 111 u_box_3d(0, 0, 0, transfer->box.width, transfer->box.height, transfer->box.depth, &sbox); in si_copy_from_staging_texture() 444 /* This fails with MSAA, depth, and compressed textures. */ in si_reallocate_texture_inplace() 1366 unsigned d = DIV_ROUND_UP(box->depth, surface->prt_tile_depth); in si_texture_commit() 1744 PRINT_ERR("failed to create temporary texture to hold flushed depth\n"); in si_init_flushed_depth_texture() 1786 if (box->depth > 1 && util_max_layer(orig, level) > 0) { in si_init_temp_resource_from_box() 1788 res->array_size = box->depth; in si_init_temp_resource_from_box() 1800 box->height, box->depth); in si_can_invalidate_texture() 1807 /* There is no point in discarding depth an in si_texture_invalidate_storage() [all...] |
/third_party/musl/porting/liteos_m/kernel/src/regex/ |
H A D | regcomp.c | 963 int depth = 0; in tre_parse() local 977 depth++; in tre_parse() 983 (ere && *s == ')' && depth)) { in tre_parse() 1043 (ere && *s == ')' && depth) || in tre_parse() 1062 if (!depth) return REG_EPAREN; in tre_parse() 1066 depth--; in tre_parse() 1070 if (!c && depth<0) { in tre_parse() 1074 if (!c || depth<0) in tre_parse()
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/third_party/musl/porting/liteos_m_iccarm/kernel/src/regex/ |
H A D | regcomp.c | 964 int depth = 0; in tre_parse() local 978 depth++; in tre_parse() 984 (ere && *s == ')' && depth)) { in tre_parse() 1044 (ere && *s == ')' && depth) || in tre_parse() 1063 if (!depth) return REG_EPAREN; in tre_parse() 1067 depth--; in tre_parse() 1071 if (!c && depth<0) { in tre_parse() 1075 if (!c || depth<0) in tre_parse()
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/third_party/musl/porting/uniproton/kernel/src/regex/ |
H A D | regcomp.c | 963 int depth = 0; in tre_parse() local 977 depth++; in tre_parse() 983 (ere && *s == ')' && depth)) { in tre_parse() 1043 (ere && *s == ')' && depth) || in tre_parse() 1062 if (!depth) return REG_EPAREN; in tre_parse() 1066 depth--; in tre_parse() 1070 if (!c && depth<0) { in tre_parse() 1074 if (!c || depth<0) in tre_parse()
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/third_party/musl/src/regex/ |
H A D | regcomp.c | 963 int depth = 0; in tre_parse() local 977 depth++; in tre_parse() 983 (ere && *s == ')' && depth)) { in tre_parse() 1043 (ere && *s == ')' && depth) || in tre_parse() 1062 if (!depth) return REG_EPAREN; in tre_parse() 1066 depth--; in tre_parse() 1070 if (!c && depth<0) { in tre_parse() 1074 if (!c || depth<0) in tre_parse()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/binding_model/ |
H A D | vktBindingDescriptorUpdateASTests.cpp | 95 deUint32 depth; member 216 deUint32 depth, in makeImageCreateInfo() 227 makeExtent3D(width, height, depth), // VkExtent3D extent; in makeImageCreateInfo() 387 const deUint32 depth = m_testParams.depth; in iterate() local 388 const VkImageCreateInfo imageCreateInfo = makeImageCreateInfo(m_testParams.format, width, height, depth); in iterate() 394 const VkBufferCreateInfo resultBufferCreateInfo = makeBufferCreateInfo(width * height * depth * pixelSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT); in iterate() 396 const VkBufferImageCopy resultBufferImageRegion = makeBufferImageCopy(makeExtent3D(width, height, depth), resultBufferImageSubresourceLayers); in iterate() 2517 imageDepth, // deUint32 depth; in createDescriptorUpdateASTests() 213 makeImageCreateInfo(VkFormat format, deUint32 width, deUint32 height, deUint32 depth, VkImageType imageType = VK_IMAGE_TYPE_3D, VkImageUsageFlags usageFlags = VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT) makeImageCreateInfo() argument
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_query/ |
H A D | vktRayQueryWatertightnessTests.cpp | 133 deUint32 depth; member 184 deUint32 depth, in makeImageCreateInfo() 195 makeExtent3D(width, height, depth), // VkExtent3D extent; in makeImageCreateInfo() 2038 const deUint32 depth = m_data.depth; in iterate() local 2039 const VkImageCreateInfo imageCreateInfo = makeImageCreateInfo(m_data.format, width, height, depth); in iterate() 2045 const VkBufferCreateInfo resultBufferCreateInfo = makeBufferCreateInfo(width * height * depth * pixelSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT); in iterate() 2047 const VkBufferImageCopy resultBufferImageRegion = makeBufferImageCopy(makeExtent3D(width, height, depth), resultBufferImageSubresourceLayers); in iterate() 2281 imageDepth, // deUint32 depth; in createWatertightnessTests() 181 makeImageCreateInfo(VkFormat format, deUint32 width, deUint32 height, deUint32 depth, VkImageType imageType = VK_IMAGE_TYPE_3D, VkImageUsageFlags usageFlags = VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT) makeImageCreateInfo() argument
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/texture/ |
H A D | vktTextureFilteringTests.cpp | 919 const int numLevels = deLog2Floor32(de::max(de::max(m_testParameters.width, m_testParameters.height), m_testParameters.depth)) + 1; in Texture3DFilteringTestInstance() 939 m_textures.push_back(TestTexture3DSp(new pipeline::TestTexture3D(vk::mapVkFormat(m_testParameters.format), m_testParameters.width, m_testParameters.height, m_testParameters.depth))); in Texture3DFilteringTestInstance() 1197 const int depth; in populateTextureFilteringTests() member 1732 testParameters.depth = 64; in populateTextureFilteringTests() 1749 const string filterGroupName = de::toString(sizes3D[sizeNdx].width) + "x" + de::toString(sizes3D[sizeNdx].height) + "x" + de::toString(sizes3D[sizeNdx].depth); in populateTextureFilteringTests() 1768 testParameters.depth = sizes3D[sizeNdx].depth; in populateTextureFilteringTests() 1808 testParameters.depth = 67; in populateTextureFilteringTests()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/binding_model/ |
H A D | vktBindingDescriptorUpdateASTests.cpp | 95 deUint32 depth; member 216 deUint32 depth, in makeImageCreateInfo() 227 makeExtent3D(width, height, depth), // VkExtent3D extent; in makeImageCreateInfo() 387 const deUint32 depth = m_testParams.depth; in iterate() local 388 const VkImageCreateInfo imageCreateInfo = makeImageCreateInfo(m_testParams.format, width, height, depth); in iterate() 394 const VkBufferCreateInfo resultBufferCreateInfo = makeBufferCreateInfo(width * height * depth * pixelSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT); in iterate() 396 const VkBufferImageCopy resultBufferImageRegion = makeBufferImageCopy(makeExtent3D(width, height, depth), resultBufferImageSubresourceLayers); in iterate() 2514 imageDepth, // deUint32 depth; in createDescriptorUpdateASTests() 213 makeImageCreateInfo(VkFormat format, deUint32 width, deUint32 height, deUint32 depth, VkImageType imageType = VK_IMAGE_TYPE_3D, VkImageUsageFlags usageFlags = VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT) makeImageCreateInfo() argument
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/ray_query/ |
H A D | vktRayQueryWatertightnessTests.cpp | 133 deUint32 depth; member 184 deUint32 depth, in makeImageCreateInfo() 195 makeExtent3D(width, height, depth), // VkExtent3D extent; in makeImageCreateInfo() 2018 const deUint32 depth = m_data.depth; in iterate() local 2019 const VkImageCreateInfo imageCreateInfo = makeImageCreateInfo(m_data.format, width, height, depth); in iterate() 2025 const VkBufferCreateInfo resultBufferCreateInfo = makeBufferCreateInfo(width * height * depth * pixelSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT); in iterate() 2027 const VkBufferImageCopy resultBufferImageRegion = makeBufferImageCopy(makeExtent3D(width, height, depth), resultBufferImageSubresourceLayers); in iterate() 2260 imageDepth, // deUint32 depth; in createWatertightnessTests() 181 makeImageCreateInfo(VkFormat format, deUint32 width, deUint32 height, deUint32 depth, VkImageType imageType = VK_IMAGE_TYPE_3D, VkImageUsageFlags usageFlags = VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT) makeImageCreateInfo() argument
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/texture/ |
H A D | vktTextureFilteringTests.cpp | 918 const int numLevels = deLog2Floor32(de::max(de::max(m_testParameters.width, m_testParameters.height), m_testParameters.depth)) + 1; in Texture3DFilteringTestInstance() 938 m_textures.push_back(TestTexture3DSp(new pipeline::TestTexture3D(vk::mapVkFormat(m_testParameters.format), m_testParameters.width, m_testParameters.height, m_testParameters.depth))); in Texture3DFilteringTestInstance() 1196 const int depth; in populateTextureFilteringTests() member 1730 testParameters.depth = 64; in populateTextureFilteringTests() 1747 const string filterGroupName = de::toString(sizes3D[sizeNdx].width) + "x" + de::toString(sizes3D[sizeNdx].height) + "x" + de::toString(sizes3D[sizeNdx].depth); in populateTextureFilteringTests() 1766 testParameters.depth = sizes3D[sizeNdx].depth; in populateTextureFilteringTests() 1806 testParameters.depth = 67; in populateTextureFilteringTests()
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/third_party/ffmpeg/libavcodec/ |
H A D | h264_ps.c | 413 "Different chroma and luma bit depth"); in ff_h264_decode_seq_parameter_set() 418 av_log(avctx, AV_LOG_ERROR, "illegal bit depth value (%d, %d)\n", in ff_h264_decode_seq_parameter_set() 715 static void build_qp_table(PPS *pps, int t, int index, const int depth) in build_qp_table() argument 718 const int max_qp = 51 + 6 * (depth - 8); in build_qp_table() 721 ff_h264_chroma_qp[depth - 8][av_clip(i + index, 0, max_qp)]; in build_qp_table() 803 "Invalid luma bit depth=%d\n", in ff_h264_decode_picture_parameter_set() 809 "Unimplemented luma bit depth=%d", in ff_h264_decode_picture_parameter_set()
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H A D | opus_celt.c | 278 int depth; in process_anticollapse() local 280 /* depth in 1/8 bits */ in process_anticollapse() 281 depth = (1 + f->pulses[i]) / (ff_celt_freq_range[i] << f->size); in process_anticollapse() 282 thresh = exp2f(-1.0 - 0.125f * depth); in process_anticollapse()
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/third_party/elfutils/libdw/ |
H A D | libdwP.h | 785 extern int __libdw_visit_scopes (unsigned int depth, 788 int (*previsit) (unsigned int depth, 791 int (*postvisit) (unsigned int depth,
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/third_party/ffmpeg/libavfilter/ |
H A D | qsvvpp.c | 290 frameinfo->BitDepthLuma = desc->comp[0].depth; in fill_frameinfo_by_link() 291 frameinfo->BitDepthChroma = desc->comp[0].depth; in fill_frameinfo_by_link() 292 frameinfo->Shift = desc->comp[0].depth > 8; in fill_frameinfo_by_link()
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