H A D | es3fTextureSpecificationTests.cpp | 92 static inline int maxLevelCount (int width, int height, int depth) in maxLevelCount() argument 94 return (int)deLog2Floor32(de::max(width, de::max(height, depth)))+1; in maxLevelCount() 132 // When sampling depth-stencil texture, we actually sample just in getEffectiveTextureFormatBitDepth() 133 // the depth component. in getEffectiveTextureFormatBitDepth() 198 sglr::ReferenceContextBuffers refBuffers (tcu::PixelFormat(8,8,8,renderTarget.getPixelFormat().alphaBits?8:0), 0 /* depth */, 0 /* stencil */, width, height); in iterate() 534 Texture3DSpecCase (Context& context, const char* name, const char* desc, const tcu::TextureFormat& format, int width, int height, int depth, int numLevels); 548 Texture3DSpecCase::Texture3DSpecCase (Context& context, const char* name, const char* desc, const tcu::TextureFormat& format, int width, int height, int depth, int numLevels) in Texture3DSpecCase() argument 554 , m_depth (depth) in Texture3DSpecCase() 593 for (int depth = 0; depth < level in verifyTexture() 789 BasicTexImage3DCase(Context& context, const char* name, const char* desc, deUint32 internalFormat, int width, int height, int depth) BasicTexImage3DCase() argument 1120 TexImage3DParamsCase(Context& context, const char* name, const char* desc, deUint32 internalFormat, int width, int height, int depth, int imageHeight, int rowLength, int skipImages, int skipRows, int skipPixels, int alignment) TexImage3DParamsCase() argument 1430 BasicTexSubImage3DCase(Context& context, const char* name, const char* desc, deUint32 internalFormat, int width, int height, int depth) BasicTexSubImage3DCase() argument 1763 TexSubImage3DParamsCase(Context& context, const char* name, const char* desc, deUint32 internalFormat, int width, int height, int depth, int subX, int subY, int subZ, int subW, int subH, int subD, int imageHeight, int rowLength, int skipImages, int skipRows, int skipPixels, int alignment) TexSubImage3DParamsCase() argument 2247 BasicTexStorage3DCase(Context& context, const char* name, const char* desc, deUint32 internalFormat, int width, int height, int depth, int numLevels) BasicTexStorage3DCase() argument 2440 TexImage2DArrayBufferCase(Context& context, const char* name, const char* desc, deUint32 internalFormat, int width, int height, int depth, int imageHeight, int rowLength, int skipImages, int skipRows, int skipPixels, int alignment, int offset) TexImage2DArrayBufferCase() argument 2522 TexImage3DBufferCase(Context& context, const char* name, const char* desc, deUint32 internalFormat, int width, int height, int depth, int imageHeight, int rowLength, int skipImages, int skipRows, int skipPixels, int alignment, int offset) TexImage3DBufferCase() argument 2794 TexSubImage2DArrayBufferCase(Context& context, const char* name, const char* desc, deUint32 internalFormat, int width, int height, int depth, int subX, int subY, int subZ, int subW, int subH, int subD, int imageHeight, int rowLength, int skipImages, int skipRows, int skipPixels, int alignment, int offset) TexSubImage2DArrayBufferCase() argument 3022 TexSubImage3DBufferCase(Context& context, const char* name, const char* desc, deUint32 internalFormat, int width, int height, int depth, int subX, int subY, int subZ, int subW, int subH, int subD, int imageHeight, int rowLength, int skipImages, int skipRows, int skipPixels, int alignment, int offset) TexSubImage3DBufferCase() argument 4108 int depth; init() member 4159 int depth; init() member 4276 int depth; init() member 4338 int depth; init() member 4617 int depth; init() member 4652 int depth = tex3DSizes[ndx].depth; init() local [all...] |