H A D | es31cShaderStorageBufferObjectTests.cpp | 512 const float data[12] = { -1.0f, -1.0f, 0.0f, 1.0f, 3.0f, -1.0f, 0.0f, 1.0f, -1.0f, 3.0f, 0.0f, 1.0f }; in Run() local 515 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW); in Run() 939 const float data[12] = { -1.0f, -1.0f, 0.0f, 1.0f, 3.0f, -1.0f, 0.0f, 1.0f, -1.0f, 3.0f, 0.0f, 1.0f }; in Run() local 942 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW); in Run() 993 GLint data[3] = { 0 }; in RunIteration() local 994 glBufferData(GL_SHADER_STORAGE_BUFFER, 4 * 3, data, GL_STATIC_READ); in RunIteration() 1061 const float data[12] = { -1.0f, -1.0f, 7.0f, 1.0f, 3.0f, -1.0f, 17.0f, 1.0f, -1.0f, 3.0f, 23.0f, 1.0f }; in Run() local 1063 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), dat in Run() 1163 const float data[12] = { -1.0f, -1.0f, 0.0f, 1.0f, 3.0f, -1.0f, 0.0f, 1.0f, -1.0f, 3.0f, 0.0f, 1.0f }; Run() local 2234 const int data[4] = { 0 }; Run() local 2241 const float data[] = { -0.8f, -0.8f, 0.8f, -0.8f, -0.8f, 0.8f, 0.8f, 0.8f }; Run() local 2270 GLuint* data = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); Run() local 2287 GLint* data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); Run() local 2361 const int data[4] = { 0 }; Run() local 2375 GLuint* data = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); Run() local 2392 GLint* data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); Run() local 2479 const float data[] = { -0.8f, -0.8f, 0.8f, -0.8f, -0.8f, 0.8f, 0.8f, 0.8f }; Run() local 2687 const float data[] = { -0.8f, -0.8f, 0.8f, -0.8f, -0.8f, 0.8f, 0.8f, 0.8f }; Run() local 4925 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT); Run() local 5069 const float data[] = { -0.4f - 0.5f, -0.4f - 0.5f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, Run() local 5078 const float data[] = { -0.4f + 0.5f, -0.4f - 0.5f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, Run() local 5087 const float data[] = { -0.4f - 0.5f, -0.4f + 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, Run() local 5096 const float data[] = { -0.4f + 0.5f, -0.4f + 0.5f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, Run() local 5230 const GLubyte data[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; Run() local 5339 const float data[] = { -0.4f - 0.5f, -0.4f - 0.5f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, Run() local 5348 const float data[] = { -0.4f + 0.5f, -0.4f - 0.5f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, Run() local 5357 const float data[] = { -0.4f - 0.5f, -0.4f + 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, Run() local 5366 const float data[] = { -0.4f + 0.5f, -0.4f + 0.5f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, Run() local 5465 const GLubyte data[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; Run() local 5813 const float data[] = { 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, Run() local 5820 const unsigned int data[] = { 2, 3, 0, 2 }; Run() local 5826 const float data[] = { -0.5f, -0.5f, 0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f }; Run() local 5832 const unsigned int data[] = { 3, 1, 0, 2 }; Run() local 5839 const float data[] = { -0.4f, -0.4f, 0.4f, -0.4f, -0.4f, 0.4f, 0.4f, 0.4f }; Run() local 5874 const unsigned int data[] = { 3, 2, 1, 0 }; Run() local 5881 const unsigned int data[] = { 0, 1, 2, 3 }; Run() local 5952 const float data[] = { 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, Run() local 5959 const unsigned int data[] = { 2, 3, 0, 2 }; Run() local 5965 const float data[] = { -0.5f, -0.5f, 0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f }; Run() local 5971 const unsigned int data[] = { 3, 1, 0, 2 }; Run() local 6025 const unsigned int data[] = { 3, 2, 1, 0 }; Run() local 6032 const unsigned int data[] = { 0, 1, 2, 3 }; Run() local 6149 const float data[4][2] = { { -0.5f, -0.5f }, { 0.5f, -0.5f }, { -0.5f, 0.5f }, { 0.5f, 0.5f } }; Run() local 6158 const float data[4][3] = { Run() local 6170 const float data[] = { -0.4f, -0.4f, 0.4f, -0.4f, -0.4f, 0.4f, 0.4f, 0.4f }; Run() local 6303 const float data[4][3] = { Run() local 6425 const float data[] = { -1, -1, 1, -1, -1, 1, 1, 1 }; Run() local 6508 GLint data[128 * 4]; Run() local 6619 mat4 data[] = { transpose(Translation(-0.5f, -0.5f, 0.0f)), transpose(Translation(0.5f, -0.5f, 0.0f)), Run() local 6626 vec4 data[] = { vec4(1, 0, 0, 1), vec4(0, 1, 0, 1), vec4(0, 0, 1, 0), vec4(1, 1, 0, 1) }; Run() local 6632 int data[] = { 0, 1, 2, 3 }; Run() local 6642 } data[] = { { vec2(-0.4f, -0.4f), 0 }, { vec2(0.4f, -0.4f), 0 }, { vec2(-0.4f, 0.4f), 0 }, Run() local 6754 int data[4] = { 0, 1, 0, 2 }; Run() local 6760 int data[2] = { 3, 1 }; Run() local 6766 int data[2] = { 2, 4 }; Run() local 6772 int data[1] = { 0 }; Run() local 6778 int data[4] = { 0, 1, 0, 2 }; Run() local 6784 int data[2] = { 3, 1 }; Run() local 6790 int data[2] = { 2, 4 }; Run() local 6807 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); Run() local 6826 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8, GL_MAP_READ_BIT); Run() local 6845 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8, GL_MAP_READ_BIT); Run() local 6864 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT); Run() local 6883 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); Run() local 6902 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8, GL_MAP_READ_BIT); Run() local 6921 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8, GL_MAP_READ_BIT); Run() local 6995 int data[4] = { 0, 1, 0, 2 }; Run() local 7001 int data[2] = { 3, 1 }; Run() local 7007 int data[2] = { 2, 4 }; Run() local 7013 int data[1] = { 0 }; Run() local 7019 int data[4] = { 0, 1, 0, 2 }; Run() local 7025 int data[2] = { 3, 1 }; Run() local 7031 int data[2] = { 2, 4 }; Run() local 7048 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); Run() local 7076 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8, GL_MAP_READ_BIT); Run() local 7101 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8, GL_MAP_READ_BIT); Run() local 7126 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT); Run() local 7145 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); Run() local 7164 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8, GL_MAP_READ_BIT); Run() local 7183 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8, GL_MAP_READ_BIT); Run() local 7251 int data[4] = { 3, 5 }; Run() local 7257 int data[1] = { 0 }; Run() local 7272 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); Run() local 7291 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT); Run() local 7351 int data[4] = { 3, 5 }; Run() local 7357 int data[1] = { 0 }; Run() local 7370 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); Run() local 8177 float data[48 + 16 + 12 + 16] = { Run() local 8187 float data[16] = { Run() local 8195 float data[8] = { -0.4f, -0.4f, 0.4f, -0.4f, -0.4f, 0.4f, 0.4f, 0.4f }; Run() local 8276 GLfloat data[16 + 16 + 16]; Run() local [all...] |