H A D | entry_points_gl_1_autogen.cpp | 231 void GL_APIENTRY GL_ClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) in GL_ClearAccum() argument 234 EVENT(context, GLClearAccum, "context = %d, red = %f, green = %f, blue = %f, alpha = %f", in GL_ClearAccum() 235 CID(context), red, green, blue, alpha); in GL_ClearAccum() 242 ValidateClearAccum(context, angle::EntryPoint::GLClearAccum, red, green, blue, alpha)); in GL_ClearAccum() 245 context->clearAccum(red, green, blue, alpha); in GL_ClearAccum() 247 ANGLE_CAPTURE(ClearAccum, isCallValid, context, red, green, blue, alpha); in GL_ClearAccum() 255 void GL_APIENTRY GL_ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) in GL_ClearColor() argument 258 EVENT(context, GLClearColor, "context = %d, red = %f, green = %f, blue = %f, alpha = %f", in GL_ClearColor() 259 CID(context), red, green, blue, alpha); in GL_ClearColor() 266 ValidateClearColor(context, angle::EntryPoint::GLClearColor, red, green, blue, alpha)); in GL_ClearColor() 737 GL_Color4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) GL_Color4b() argument 783 GL_Color4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) GL_Color4d() argument 829 GL_Color4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) GL_Color4f() argument 875 GL_Color4i(GLint red, GLint green, GLint blue, GLint alpha) GL_Color4i() argument 921 GL_Color4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) GL_Color4s() argument 967 GL_Color4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) GL_Color4ub() argument 1013 GL_Color4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) GL_Color4ui() argument 1059 GL_Color4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) GL_Color4us() argument 1105 GL_ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) GL_ColorMask() argument 9521 GL_BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) GL_BlendColor() argument [all...] |