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/third_party/vk-gl-cts/external/vulkancts/data/vulkan/amber/graphicsfuzz/
H A Dcov-simplify-modulo-1.amber20 # Short description: A fragment shader that covers a specific instruction simplification code path
H A Dcov-simplify-mul-identity.amber20 # Short description: A fragment shader that covers a specific instruction simplification code path
H A Dcov-simplify-not-less-than-neg.amber20 # Short description: A fragment shader that covers a specific instruction simplification code path
H A Dcov-simplify-select-fragcoord.amber20 # Short description: A fragment shader that covers a specific instruction simplification code path
H A Dcov-simplify-sign-cosh.amber20 # Short description: A fragment shader that covers a specific instruction simplification path
H A Dcov-simplify-smoothstep-undef.amber20 # Short description: A fragment shader that covers a specific instruction simplification code path
H A Dcov-single-block-elim-self-assign.amber20 # Short description: A fragment shader that covers a specific single block elimination path.
H A Dcov-ssa-rewrite-case-with-default.amber20 # Short description: A fragment shader that covers a specific SSA rewrite path.
H A Dcov-target-lowering-dfdx-cos.amber20 # Short description: A fragment shader that covers a specific target lowering code path.
H A Dcov-types-return-in-main-never-hit.amber20 # Short description: A fragment shader that covers a specific types optimization path.
H A Dcov-val-cfg-case-fallthrough.amber20 # Short description: A fragment shader that covers a specific shader validation path.
H A Dcov-value-tracking-inclusive-or.amber20 # Short description: A fragment shader that covers a specific value tracking path
H A Dcov-value-tracking-uniform-incident.amber20 # Short description: A fragment shader that covers a specific value tracking code path
H A Dcov-vector-dce-inc-unused-comp.amber20 # Short description: A fragment shader that covers a specific vector DCE path.
H A Dcov-wrap-op-kill-for-loop.amber20 # Short description: A fragment shader that covers a specific OpKill wrapping code path
/third_party/skia/third_party/externals/spirv-tools/test/
H A DCMakeLists.txt173 ENVIRONMENT PATH=$<TARGET_FILE_DIR:${SPIRV_TOOLS}-shared>)
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/doc/
H A DQueries.md49 draw-based path, `UtilsVk` ensures that the draw call does not contribute to query results. This is
/third_party/skia/src/core/
H A DSkAnalyticEdge.h110 // snap y to integer points in the middle of the curve to accelerate AAA path filling
H A DSkPixelRef.cpp71 // if we got here via the else path (pretty unlikely, but possible). in getGenerationID()
H A DSkReadBuffer.h109 void readPath(SkPath* path);
H A DSkRasterClip.h29 SkRasterClip(const SkPath& path, const SkIRect& bounds, bool doAA);
/third_party/skia/src/gpu/d3d/
H A DGrD3DGpu.h311 // and hence aren't tracked by the normal path.
/third_party/skia/src/gpu/tessellate/shaders/
H A DGrPathTessellationShader.h136 // Default path tessellation shader implementation that manages a uniform matrix and color.
/third_party/skia/src/gpu/text/
H A DGrSDFTControl.cpp60 // If we can't use SDFT, then make a simple choice between direct or path.
/third_party/skia/src/images/
H A DSkWebpEncoder.cpp30 // If moving libwebp out of skia source tree, path for webp headers must be

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