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/third_party/skia/third_party/externals/icu/source/samples/uresb/
H A Duresb.c133 resPath = resPathBuffer; /* we'll just dump uresb samples resources */ in main()
/third_party/skia/third_party/externals/imgui/backends/
H A Dimgui_impl_sdlrenderer.cpp200 io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); // Load as RGBA 32-bit (75% of the memory is wasted, but default font is so small) because it is more likely to be compatible with user's existing shaders. If your ImTextureId represent a higher-level concept than just a GL texture id, consider calling GetTexDataAsAlpha8() instead to save on GPU memory. in ImGui_ImplSDLRenderer_CreateFontsTexture()
/third_party/skia/third_party/externals/markupsafe/
H A D__init__.py27 subclass of `unicode` and provides all the methods of `unicode` just that
/third_party/skia/third_party/externals/microhttpd/src/include/
H A Dautoinit_funcs.h51 If initializer or deinitializer functions is not needed, just define
/third_party/skia/third_party/externals/oboe/apps/OboeTester/app/src/main/java/com/mobileer/miditools/synth/
H A DSynthEngine.java301 // OK, just stopping safely. in stop()
/third_party/skia/third_party/externals/oboe/apps/OboeTester/docs/
H A DAutomatedTesting.md58 There are several optional parameters for just the "glitch" test:
/third_party/skia/third_party/externals/oboe/docs/
H A DOpenSLESMigration.md6 This guide will show you how to migrate your code from [OpenSL ES for Android](https://developer.android.com/ndk/guides/audio/opensl/opensl-for-android) (just OpenSL from now on) to Oboe.
/third_party/skia/third_party/externals/oboe/samples/RhythmGame/
H A DREADME.md11 The UI is deliberately very simple - just tap anywhere in the grey area after hearing the claps. The UI will change color to indicate the game state. The colors are:
/third_party/skia/third_party/externals/oboe/src/common/
H A DQuirksManager.cpp138 // know if we will get an MMAP stream. So, to be safe, just do the conversion in Oboe. in isConversionNeeded()
/third_party/skia/third_party/externals/oboe/src/opensles/
H A DAudioStreamBuffered.cpp107 const int64_t margin = 200 * kNanosPerMicrosecond; // arbitrary delay so we wake up just after in predictNextCallbackTime()
/third_party/skia/third_party/externals/opengl-registry/
H A DREADME.adoc118 this may be somewhat distressing to people who just want to add a single
/third_party/skia/third_party/externals/opengl-registry/extensions/APPLE/
H A DAPPLE_vertex_array_object.txt110 vertex array object only after they are first bound (just as if the name
/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/
H A DARB_parallel_shader_compile.txt141 3) Does glGetIntegerv(MAX_SHADER_COMPILER_THREADS_ARB) just return the
/third_party/skia/src/sksl/ir/
H A DSkSLForStatement.cpp132 // statement with an empty init-stmt. (Note that we can't just do this transformation in Convert()
/third_party/skia/src/utils/
H A DSkCamera.cpp132 // same thing (it's just scaling the entire matrix by 1/dot). It looks like it's normalizing in patchToMatrix()
/third_party/skia/tests/
H A DDrawBitmapRectTest.cpp173 * 1. Just don't draw bitmaps larger than 64K-1 in width or height, since we
H A DSkResourceCacheTest.cpp234 size_t bytesUsed() const override { return 1024; /* just need a value */ }
H A DFlattenDrawableTest.cpp295 test(SkShaderBase); // todo: make this just be shader! in DEF_TEST()
H A DPremulAlphaRoundTripTest.cpp170 // ... and now using SkConvertPixels, just for completeness in DEF_TEST()
H A DFontHostTest.cpp122 // not all platforms support data fonts, so we just note that failure in test_symbolfont()
H A DSkDSLRuntimeEffectTest.cpp189 // ... and support *returning* float4, not just half4 in test_RuntimeEffect_Shaders()
H A DSkColorSpaceXformStepsTest.cpp91 // Just finishing up with something to produce each other possible output. in DEF_TEST()
/third_party/skia/src/sksl/dsl/
H A DDSLVar.cpp115 // correctly-named variable with the right type, so we just create a placeholder for it. in DSLGlobalVar()
/third_party/skia/third_party/externals/dawn/src/dawn_native/
H A DInstance.cpp126 // This is just a wrapper around the real logic that uses Error.h error handling.
/third_party/skia/third_party/externals/dawn/src/tests/end2end/
H A DViewportTests.cpp52 // to just discard the fractional part.

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