1cb93a386Sopenharmony_ci/*
2cb93a386Sopenharmony_ci * Copyright 2006 The Android Open Source Project
3cb93a386Sopenharmony_ci *
4cb93a386Sopenharmony_ci * Use of this source code is governed by a BSD-style license that can be
5cb93a386Sopenharmony_ci * found in the LICENSE file.
6cb93a386Sopenharmony_ci */
7cb93a386Sopenharmony_ci
8cb93a386Sopenharmony_ci#include "include/utils/SkCamera.h"
9cb93a386Sopenharmony_ci
10cb93a386Sopenharmony_cistatic SkScalar SkScalarDotDiv(int count, const SkScalar a[], int step_a,
11cb93a386Sopenharmony_ci                               const SkScalar b[], int step_b,
12cb93a386Sopenharmony_ci                               SkScalar denom) {
13cb93a386Sopenharmony_ci    SkScalar prod = 0;
14cb93a386Sopenharmony_ci    for (int i = 0; i < count; i++) {
15cb93a386Sopenharmony_ci        prod += a[0] * b[0];
16cb93a386Sopenharmony_ci        a += step_a;
17cb93a386Sopenharmony_ci        b += step_b;
18cb93a386Sopenharmony_ci    }
19cb93a386Sopenharmony_ci    return prod / denom;
20cb93a386Sopenharmony_ci}
21cb93a386Sopenharmony_ci
22cb93a386Sopenharmony_ci///////////////////////////////////////////////////////////////////////////////
23cb93a386Sopenharmony_ci
24cb93a386Sopenharmony_ciSkPatch3D::SkPatch3D() {
25cb93a386Sopenharmony_ci    this->reset();
26cb93a386Sopenharmony_ci}
27cb93a386Sopenharmony_ci
28cb93a386Sopenharmony_civoid SkPatch3D::reset() {
29cb93a386Sopenharmony_ci    fOrigin = {0, 0, 0};
30cb93a386Sopenharmony_ci    fU = {SK_Scalar1, 0, 0};
31cb93a386Sopenharmony_ci    fV = {0, -SK_Scalar1, 0};
32cb93a386Sopenharmony_ci}
33cb93a386Sopenharmony_ci
34cb93a386Sopenharmony_civoid SkPatch3D::transform(const SkM44& m, SkPatch3D* dst) const {
35cb93a386Sopenharmony_ci    if (dst == nullptr) {
36cb93a386Sopenharmony_ci        dst = (SkPatch3D*)this;
37cb93a386Sopenharmony_ci    }
38cb93a386Sopenharmony_ci    dst->fU = m * fU;
39cb93a386Sopenharmony_ci    dst->fV = m * fV;
40cb93a386Sopenharmony_ci    auto [x,y,z,_] = m.map(fOrigin.x, fOrigin.y, fOrigin.z, 1);
41cb93a386Sopenharmony_ci    dst->fOrigin = {x, y, z};
42cb93a386Sopenharmony_ci}
43cb93a386Sopenharmony_ci
44cb93a386Sopenharmony_ciSkScalar SkPatch3D::dotWith(SkScalar dx, SkScalar dy, SkScalar dz) const {
45cb93a386Sopenharmony_ci    SkScalar cx = fU.y * fV.z - fU.z * fV.y;
46cb93a386Sopenharmony_ci    SkScalar cy = fU.z * fV.x - fU.x * fV.y;
47cb93a386Sopenharmony_ci    SkScalar cz = fU.x * fV.y - fU.y * fV.x;
48cb93a386Sopenharmony_ci
49cb93a386Sopenharmony_ci    return cx * dx + cy * dy + cz * dz;
50cb93a386Sopenharmony_ci}
51cb93a386Sopenharmony_ci
52cb93a386Sopenharmony_ci///////////////////////////////////////////////////////////////////////////////
53cb93a386Sopenharmony_ci
54cb93a386Sopenharmony_ciSkCamera3D::SkCamera3D() {
55cb93a386Sopenharmony_ci    this->reset();
56cb93a386Sopenharmony_ci}
57cb93a386Sopenharmony_ci
58cb93a386Sopenharmony_civoid SkCamera3D::reset() {
59cb93a386Sopenharmony_ci    fLocation = {0, 0, -SkIntToScalar(576)};   // 8 inches backward
60cb93a386Sopenharmony_ci    fAxis = {0, 0, SK_Scalar1};                // forward
61cb93a386Sopenharmony_ci    fZenith = {0, -SK_Scalar1, 0};             // up
62cb93a386Sopenharmony_ci
63cb93a386Sopenharmony_ci    fObserver = {0, 0, fLocation.z};
64cb93a386Sopenharmony_ci
65cb93a386Sopenharmony_ci    fNeedToUpdate = true;
66cb93a386Sopenharmony_ci}
67cb93a386Sopenharmony_ci
68cb93a386Sopenharmony_civoid SkCamera3D::update() {
69cb93a386Sopenharmony_ci    fNeedToUpdate = true;
70cb93a386Sopenharmony_ci}
71cb93a386Sopenharmony_ci
72cb93a386Sopenharmony_civoid SkCamera3D::doUpdate() const {
73cb93a386Sopenharmony_ci    SkV3    axis, zenith, cross;
74cb93a386Sopenharmony_ci
75cb93a386Sopenharmony_ci    // construct a orthonormal basis of cross (x), zenith (y), and axis (z)
76cb93a386Sopenharmony_ci    axis = fAxis.normalize();
77cb93a386Sopenharmony_ci
78cb93a386Sopenharmony_ci    zenith = fZenith - (axis * fZenith) * axis;
79cb93a386Sopenharmony_ci    zenith = zenith.normalize();
80cb93a386Sopenharmony_ci
81cb93a386Sopenharmony_ci    cross = axis.cross(zenith);
82cb93a386Sopenharmony_ci
83cb93a386Sopenharmony_ci    {
84cb93a386Sopenharmony_ci        SkMatrix* orien = &fOrientation;
85cb93a386Sopenharmony_ci        auto [x, y, z] = fObserver;
86cb93a386Sopenharmony_ci
87cb93a386Sopenharmony_ci        // Looking along the view axis we have:
88cb93a386Sopenharmony_ci        //
89cb93a386Sopenharmony_ci        //   /|\ zenith
90cb93a386Sopenharmony_ci        //    |
91cb93a386Sopenharmony_ci        //    |
92cb93a386Sopenharmony_ci        //    |  * observer (projected on XY plane)
93cb93a386Sopenharmony_ci        //    |
94cb93a386Sopenharmony_ci        //    |____________\ cross
95cb93a386Sopenharmony_ci        //                 /
96cb93a386Sopenharmony_ci        //
97cb93a386Sopenharmony_ci        // So this does a z-shear along the view axis based on the observer's x and y values,
98cb93a386Sopenharmony_ci        // and scales in x and y relative to the negative of the observer's z value
99cb93a386Sopenharmony_ci        // (the observer is in the negative z direction).
100cb93a386Sopenharmony_ci
101cb93a386Sopenharmony_ci        orien->set(SkMatrix::kMScaleX, x * axis.x - z * cross.x);
102cb93a386Sopenharmony_ci        orien->set(SkMatrix::kMSkewX,  x * axis.y - z * cross.y);
103cb93a386Sopenharmony_ci        orien->set(SkMatrix::kMTransX, x * axis.z - z * cross.z);
104cb93a386Sopenharmony_ci        orien->set(SkMatrix::kMSkewY,  y * axis.x - z * zenith.x);
105cb93a386Sopenharmony_ci        orien->set(SkMatrix::kMScaleY, y * axis.y - z * zenith.y);
106cb93a386Sopenharmony_ci        orien->set(SkMatrix::kMTransY, y * axis.z - z * zenith.z);
107cb93a386Sopenharmony_ci        orien->set(SkMatrix::kMPersp0, axis.x);
108cb93a386Sopenharmony_ci        orien->set(SkMatrix::kMPersp1, axis.y);
109cb93a386Sopenharmony_ci        orien->set(SkMatrix::kMPersp2, axis.z);
110cb93a386Sopenharmony_ci    }
111cb93a386Sopenharmony_ci}
112cb93a386Sopenharmony_ci
113cb93a386Sopenharmony_civoid SkCamera3D::patchToMatrix(const SkPatch3D& quilt, SkMatrix* matrix) const {
114cb93a386Sopenharmony_ci    if (fNeedToUpdate) {
115cb93a386Sopenharmony_ci        this->doUpdate();
116cb93a386Sopenharmony_ci        fNeedToUpdate = false;
117cb93a386Sopenharmony_ci    }
118cb93a386Sopenharmony_ci
119cb93a386Sopenharmony_ci    const SkScalar* mapPtr = (const SkScalar*)(const void*)&fOrientation;
120cb93a386Sopenharmony_ci    const SkScalar* patchPtr;
121cb93a386Sopenharmony_ci
122cb93a386Sopenharmony_ci    SkV3 diff = quilt.fOrigin - fLocation;
123cb93a386Sopenharmony_ci    SkScalar dot = diff.dot({mapPtr[6], mapPtr[7], mapPtr[8]});
124cb93a386Sopenharmony_ci
125cb93a386Sopenharmony_ci    // This multiplies fOrientation by the matrix [quilt.fU quilt.fV diff] -- U, V, and diff are
126cb93a386Sopenharmony_ci    // column vectors in the matrix -- then divides by the length of the projection of diff onto
127cb93a386Sopenharmony_ci    // the view axis (which is 'dot'). This transforms the patch (which transforms from local path
128cb93a386Sopenharmony_ci    // space to world space) into view space (since fOrientation transforms from world space to
129cb93a386Sopenharmony_ci    // view space).
130cb93a386Sopenharmony_ci    //
131cb93a386Sopenharmony_ci    // The divide by 'dot' isn't strictly necessary as the homogeneous divide would do much the
132cb93a386Sopenharmony_ci    // same thing (it's just scaling the entire matrix by 1/dot). It looks like it's normalizing
133cb93a386Sopenharmony_ci    // the matrix into some canonical space.
134cb93a386Sopenharmony_ci    patchPtr = (const SkScalar*)&quilt;
135cb93a386Sopenharmony_ci    matrix->set(SkMatrix::kMScaleX, SkScalarDotDiv(3, patchPtr, 1, mapPtr, 1, dot));
136cb93a386Sopenharmony_ci    matrix->set(SkMatrix::kMSkewY,  SkScalarDotDiv(3, patchPtr, 1, mapPtr+3, 1, dot));
137cb93a386Sopenharmony_ci    matrix->set(SkMatrix::kMPersp0, SkScalarDotDiv(3, patchPtr, 1, mapPtr+6, 1, dot));
138cb93a386Sopenharmony_ci
139cb93a386Sopenharmony_ci    patchPtr += 3;
140cb93a386Sopenharmony_ci    matrix->set(SkMatrix::kMSkewX,  SkScalarDotDiv(3, patchPtr, 1, mapPtr, 1, dot));
141cb93a386Sopenharmony_ci    matrix->set(SkMatrix::kMScaleY, SkScalarDotDiv(3, patchPtr, 1, mapPtr+3, 1, dot));
142cb93a386Sopenharmony_ci    matrix->set(SkMatrix::kMPersp1, SkScalarDotDiv(3, patchPtr, 1, mapPtr+6, 1, dot));
143cb93a386Sopenharmony_ci
144cb93a386Sopenharmony_ci    patchPtr = (const SkScalar*)(const void*)&diff;
145cb93a386Sopenharmony_ci    matrix->set(SkMatrix::kMTransX, SkScalarDotDiv(3, patchPtr, 1, mapPtr, 1, dot));
146cb93a386Sopenharmony_ci    matrix->set(SkMatrix::kMTransY, SkScalarDotDiv(3, patchPtr, 1, mapPtr+3, 1, dot));
147cb93a386Sopenharmony_ci    matrix->set(SkMatrix::kMPersp2, SK_Scalar1);
148cb93a386Sopenharmony_ci}
149cb93a386Sopenharmony_ci
150cb93a386Sopenharmony_ci///////////////////////////////////////////////////////////////////////////////
151cb93a386Sopenharmony_ci
152cb93a386Sopenharmony_ciSk3DView::Sk3DView() {
153cb93a386Sopenharmony_ci    fRec = &fInitialRec;
154cb93a386Sopenharmony_ci}
155cb93a386Sopenharmony_ci
156cb93a386Sopenharmony_ciSk3DView::~Sk3DView() {
157cb93a386Sopenharmony_ci    Rec* rec = fRec;
158cb93a386Sopenharmony_ci    while (rec != &fInitialRec) {
159cb93a386Sopenharmony_ci        Rec* next = rec->fNext;
160cb93a386Sopenharmony_ci        delete rec;
161cb93a386Sopenharmony_ci        rec = next;
162cb93a386Sopenharmony_ci    }
163cb93a386Sopenharmony_ci}
164cb93a386Sopenharmony_ci
165cb93a386Sopenharmony_civoid Sk3DView::save() {
166cb93a386Sopenharmony_ci    Rec* rec = new Rec;
167cb93a386Sopenharmony_ci    rec->fNext = fRec;
168cb93a386Sopenharmony_ci    rec->fMatrix = fRec->fMatrix;
169cb93a386Sopenharmony_ci    fRec = rec;
170cb93a386Sopenharmony_ci}
171cb93a386Sopenharmony_ci
172cb93a386Sopenharmony_civoid Sk3DView::restore() {
173cb93a386Sopenharmony_ci    SkASSERT(fRec != &fInitialRec);
174cb93a386Sopenharmony_ci    Rec* next = fRec->fNext;
175cb93a386Sopenharmony_ci    delete fRec;
176cb93a386Sopenharmony_ci    fRec = next;
177cb93a386Sopenharmony_ci}
178cb93a386Sopenharmony_ci
179cb93a386Sopenharmony_civoid Sk3DView::setCameraLocation(SkScalar x, SkScalar y, SkScalar z) {
180cb93a386Sopenharmony_ci    // the camera location is passed in inches, set in pt
181cb93a386Sopenharmony_ci    SkScalar lz = z * 72.0f;
182cb93a386Sopenharmony_ci    fCamera.fLocation = {x * 72.0f, y * 72.0f, lz};
183cb93a386Sopenharmony_ci    fCamera.fObserver = {0, 0, lz};
184cb93a386Sopenharmony_ci    fCamera.update();
185cb93a386Sopenharmony_ci
186cb93a386Sopenharmony_ci}
187cb93a386Sopenharmony_ci
188cb93a386Sopenharmony_ciSkScalar Sk3DView::getCameraLocationX() const {
189cb93a386Sopenharmony_ci    return fCamera.fLocation.x / 72.0f;
190cb93a386Sopenharmony_ci}
191cb93a386Sopenharmony_ci
192cb93a386Sopenharmony_ciSkScalar Sk3DView::getCameraLocationY() const {
193cb93a386Sopenharmony_ci    return fCamera.fLocation.y / 72.0f;
194cb93a386Sopenharmony_ci}
195cb93a386Sopenharmony_ci
196cb93a386Sopenharmony_ciSkScalar Sk3DView::getCameraLocationZ() const {
197cb93a386Sopenharmony_ci    return fCamera.fLocation.z / 72.0f;
198cb93a386Sopenharmony_ci}
199cb93a386Sopenharmony_ci
200cb93a386Sopenharmony_civoid Sk3DView::translate(SkScalar x, SkScalar y, SkScalar z) {
201cb93a386Sopenharmony_ci    fRec->fMatrix.preTranslate(x, y, z);
202cb93a386Sopenharmony_ci}
203cb93a386Sopenharmony_ci
204cb93a386Sopenharmony_civoid Sk3DView::rotateX(SkScalar deg) {
205cb93a386Sopenharmony_ci    fRec->fMatrix.preConcat(SkM44::Rotate({1, 0, 0}, deg * SK_ScalarPI / 180));
206cb93a386Sopenharmony_ci}
207cb93a386Sopenharmony_ci
208cb93a386Sopenharmony_civoid Sk3DView::rotateY(SkScalar deg) {
209cb93a386Sopenharmony_ci    fRec->fMatrix.preConcat(SkM44::Rotate({0,-1, 0}, deg * SK_ScalarPI / 180));
210cb93a386Sopenharmony_ci}
211cb93a386Sopenharmony_ci
212cb93a386Sopenharmony_civoid Sk3DView::rotateZ(SkScalar deg) {
213cb93a386Sopenharmony_ci    fRec->fMatrix.preConcat(SkM44::Rotate({0, 0, 1}, deg * SK_ScalarPI / 180));
214cb93a386Sopenharmony_ci}
215cb93a386Sopenharmony_ci
216cb93a386Sopenharmony_ciSkScalar Sk3DView::dotWithNormal(SkScalar x, SkScalar y, SkScalar z) const {
217cb93a386Sopenharmony_ci    SkPatch3D   patch;
218cb93a386Sopenharmony_ci    patch.transform(fRec->fMatrix);
219cb93a386Sopenharmony_ci    return patch.dotWith(x, y, z);
220cb93a386Sopenharmony_ci}
221cb93a386Sopenharmony_ci
222cb93a386Sopenharmony_civoid Sk3DView::getMatrix(SkMatrix* matrix) const {
223cb93a386Sopenharmony_ci    if (matrix != nullptr) {
224cb93a386Sopenharmony_ci        SkPatch3D   patch;
225cb93a386Sopenharmony_ci        patch.transform(fRec->fMatrix);
226cb93a386Sopenharmony_ci        fCamera.patchToMatrix(patch, matrix);
227cb93a386Sopenharmony_ci    }
228cb93a386Sopenharmony_ci}
229cb93a386Sopenharmony_ci
230cb93a386Sopenharmony_ci#include "include/core/SkCanvas.h"
231cb93a386Sopenharmony_ci
232cb93a386Sopenharmony_civoid Sk3DView::applyToCanvas(SkCanvas* canvas) const {
233cb93a386Sopenharmony_ci    SkMatrix    matrix;
234cb93a386Sopenharmony_ci
235cb93a386Sopenharmony_ci    this->getMatrix(&matrix);
236cb93a386Sopenharmony_ci    canvas->concat(matrix);
237cb93a386Sopenharmony_ci}
238