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Searched defs:zFar (Results 1 - 25 of 35) sorted by relevance

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/applications/standard/app_samples/code/BasicFeature/Native/XComponent3D/entry/src/main/cpp/algorithm/
H A DAlgorithm.h28 static Matrix4x4 Perspective(float fovy, float aspect, float zNear, float zFar) in Perspective() argument
/third_party/mesa3d/src/gallium/tests/graw/
H A Dtri-gs.c52 set_viewport( float x, float y, float width, float height, float zNear, float zFar) set_viewport() argument
H A Dfs-test.c133 set_viewport( float x, float y, float width, float height, float zNear, float zFar) set_viewport() argument
H A Dgraw_util.h185 graw_util_viewport(struct graw_info *info, float x, float y, float width, float height, float zNear, float zFar) graw_util_viewport() argument
H A Dquad-sample.c61 set_viewport( float x, float y, float width, float height, float zNear, float zFar) set_viewport() argument
H A Dtri-instanced.c81 set_viewport( float x, float y, float width, float height, float zNear, float zFar) set_viewport() argument
H A Dshader-leak.c51 set_viewport( float x, float y, float width, float height, float zNear, float zFar) set_viewport() argument
H A Dvs-test.c113 set_viewport( float x, float y, float width, float height, float zNear, float zFar) set_viewport() argument
H A Dgs-test.c191 set_viewport( float x, float y, float width, float height, float zNear, float zFar) set_viewport() argument
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/common/
H A DMatrixStack.cpp124 void MatrixStack::frustum(float left, float right, float bottom, float top, float zNear, float zFar) in frustum() argument
146 void MatrixStack::ortho(double left, double right, double bottom, double top, double zNear, double zFar) in ortho() argument
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/models/
H A Dmodel_view_impl.cpp70 void ModelViewImpl::SetCameraFrustum(float zNear, float zFar, float fovDegrees) in SetCameraFrustum() argument
/foundation/graphic/graphic_3d/3d_widget_adapter/test/
H A D3d_widget_adapter_test.cpp66 void EngineTest::SetupCameraViewProjection(float zNear, float zFar, float fovDegrees) in SetupCameraViewProjection() argument
/foundation/graphic/graphic_3d/3d_widget_adapter/src/
H A Dwidget_adapter.cpp64 bool WidgetAdapter::SetupCameraViewProjection(float zNear, float zFar, float fovDegrees) in SetupCameraViewProjection() argument
/foundation/arkui/ace_engine/frameworks/core/components/scene_viewer/
H A Dscene_viewer_component.h139 void SetCameraFrustum(float zNear, float zFar, float fovDegrees) in SetCameraFrustum() argument
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fDepthRangeTests.cpp105 inline float depthRangeTransform (const float zd, const float zNear, const float zFar) in depthRangeTransform() argument
127 DepthRangeCompareCase::DepthRangeCompareCase (Context& context, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar, const deUint32 compareFunc) in DepthRangeCompareCase() argument
277 DepthRangeWriteCase::DepthRangeWriteCase (Context& context, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar) in DepthRangeWriteCase() argument
413 const float zFar; in init() member
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H A Des2fShaderBuiltinVarTests.cpp169 float zFar; member
183 float zFar = deFloatClamp(m_params.zFar, 0.0f, 1.0f); in evaluate() local
/foundation/graphic/graphic_3d/lume/LumeBase/api/base/math/
H A Dmatrix_util.h467 static inline Mat4X4 PerspectiveLhZo(float fovy, float aspect, float zNear, float zFar) in PerspectiveLhZo() argument
496 static inline Mat4X4 PerspectiveRhZo(float fovy, float aspect, float zNear, float zFar) in PerspectiveRhZo() argument
507 static inline Mat4X4 PerspectiveLhNo(float fovy, float aspect, float zNear, float zFar) in PerspectiveLhNo() argument
536 PerspectiveRhNo(float fovy, float aspect, float zNear, float zFar) PerspectiveRhNo() argument
547 OrthoLhZo(float left, float right, float bottom, float top, float zNear, float zFar) OrthoLhZo() argument
561 OrthoLhNo(float left, float right, float bottom, float top, float zNear, float zFar) OrthoLhNo() argument
575 OrthoRhZo(float left, float right, float bottom, float top, float zNear, float zFar) OrthoRhZo() argument
584 OrthoRhNo(float left, float right, float bottom, float top, float zNear, float zFar) OrthoRhNo() argument
593 PerspectiveLhZo(float left, float right, float bottom, float top, float zNear, float zFar) PerspectiveLhZo() argument
625 PerspectiveRhZo(float left, float right, float bottom, float top, float zNear, float zFar) PerspectiveRhZo() argument
636 PerspectiveLhNo(float left, float right, float bottom, float top, float zNear, float zFar) PerspectiveLhNo() argument
668 PerspectiveRhNo(float left, float right, float bottom, float top, float zNear, float zFar) PerspectiveRhNo() argument
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/third_party/mesa3d/src/mesa/main/
H A Des1_conversion.c81 _mesa_DepthRangex(GLclampx zNear, GLclampx zFar) in _mesa_DepthRangex() argument
163 _mesa_Frustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) _mesa_Frustumf() argument
175 _mesa_Frustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) _mesa_Frustumx() argument
641 _mesa_Orthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) _mesa_Orthof() argument
653 _mesa_Orthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) _mesa_Orthox() argument
[all...]
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
H A DStateManager9.cpp418 setViewportState(const gl::Rectangle &viewport, float zNear, float zFar, gl::PrimitiveMode drawMode, GLenum frontFace, bool ignoreViewport) setViewportState() argument
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderBuiltinVarTests.cpp178 float zFar; member
192 float zFar = deFloatClamp(m_params.zFar, 0.0f, 1.0f); in evaluate() local
/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/
H A Dlume_common.cpp1555 void LumeCommon::SetupCameraViewProjection(float zNear, float zFar, float fovDegrees) in SetupCameraViewProjection() argument
/foundation/graphic/graphic_2d/interfaces/kits/napi/graphic/webgl/src/
H A Dwebgl_rendering_context_base.cpp998 double zFar = -1.0; in DepthRange() local
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DState.cpp868 void State::setDepthRange(float zNear, float zFar) in setDepthRange() argument
H A DContext_gles_1_0.cpp426 orthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) orthof() argument
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A DContext.h363 float zFar; member

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