| /third_party/gn/src/gn/ |
| H A D | item.h | 45 Visibility& visibility() { return visibility_; } in visibility() function in Item 46 const Visibility& visibility() const { return visibility_; } in visibility() function in Item
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| H A D | ohos_components.cc | 280 const base::Value *visibility = kv.FindKey("visibility"); in LoadInnerApi() local
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| H A D | ohos_components_checker.cc | 595 std::vector<std::string> visibility = component->getInnerApiVisibility(deps);
in CheckInnerApiVisibilityDenied() local
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| /third_party/rust/crates/lazy-static.rs/tests/ |
| H A D | test.rs | 75 mod visibility { modules
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| /third_party/skia/modules/svg/src/ |
| H A D | SkSVGNode.cpp | 69 const auto visibility = ctx->presentationContext().fInherited.fVisibility->type(); in onPrepareToRender() local
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| /third_party/vk-gl-cts/framework/egl/ |
| H A D | egluNativeWindow.cpp | 81 void NativeWindow::setVisibility (WindowParams::Visibility visibility) in setVisibility() argument
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| H A D | egluNativeWindow.hpp | 61 Visibility visibility; //!< Visibility for window member
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| H A D | egluUtil.cpp | 429 static WindowParams::Visibility getWindowVisibility (tcu::WindowVisibility visibility) in getWindowVisibility() argument
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| H A D | egluGLContextFactory.cpp | 215 static WindowParams::Visibility getNativeWindowVisibility (glu::RenderConfig::Visibility visibility) in getNativeWindowVisibility() argument 237 const WindowParams::Visibility visibility = getNativeWindowVisibility(config.windowVisibility); in createWindow() local
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| /third_party/mesa3d/src/gallium/drivers/d3d12/ |
| H A D | d3d12_root_signature.cpp | 122 D3D12_SHADER_VISIBILITY visibility = get_shader_visibility((enum pipe_shader_type)stage); in create_root_signature() local 62 init_constant_root_param(D3D12_ROOT_PARAMETER1 *param, unsigned reg, unsigned size, D3D12_SHADER_VISIBILITY visibility) init_constant_root_param() argument 95 init_range_root_param(D3D12_ROOT_PARAMETER1 *param, D3D12_DESCRIPTOR_RANGE1 *range, D3D12_DESCRIPTOR_RANGE_TYPE type, uint32_t num_descs, D3D12_SHADER_VISIBILITY visibility, uint32_t base_shader_register, uint32_t register_space) init_range_root_param() argument [all...] |
| /third_party/skia/src/gpu/glsl/ |
| H A D | GrGLSLUniformHandler.h | 53 addUniform(const GrFragmentProcessor* owner, uint32_t visibility, GrSLType type, const char* name, const char** outName = nullptr) addUniform() argument 62 addUniformArray(const GrFragmentProcessor* owner, uint32_t visibility, GrSLType type, const char* name, int arrayCount, const char** outName = nullptr) addUniformArray() argument
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| H A D | GrGLSLShaderBuilder.cpp | 325 void GrGLSLShaderBuilder::finalize(uint32_t visibility) { in finalize() argument
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| H A D | GrGLSLProgramBuilder.cpp | 472 void GrGLSLProgramBuilder::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls() argument
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| /third_party/skia/src/gpu/gl/ |
| H A D | GrGLUniformHandler.cpp | 97 void GrGLUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls() argument 27 internalAddUniformArray( const GrFragmentProcessor* owner, uint32_t visibility, GrSLType type, const char* name, bool mangleName, int arrayCount, const char** outName) internalAddUniformArray() argument
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| /third_party/skia/src/gpu/vk/ |
| H A D | GrVkUniformHandler.cpp | 313 void GrVkUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls() argument 199 internalAddUniformArray( const GrFragmentProcessor* owner, uint32_t visibility, GrSLType type, const char* name, bool mangleName, int arrayCount, const char** outName) internalAddUniformArray() argument
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| H A D | GrVkDescriptorSetManager.cpp | 52 VkShaderStageFlags visibility_to_vk_stage_flags(uint32_t visibility) { in visibility_to_vk_stage_flags() argument 77 uint32_t visibility = visibilities[i]; in get_layout_and_desc_count() local
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| /third_party/skia/src/gpu/ |
| H A D | GrSPIRVUniformHandler.cpp | 283 void GrSPIRVUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls() argument 188 internalAddUniformArray( const GrFragmentProcessor* owner, uint32_t visibility, GrSLType type, const char* name, bool mangleName, int arrayCount, const char** outName) internalAddUniformArray() argument
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| /third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
| H A D | PipelineLayoutD3D12.cpp | 40 D3D12_SHADER_VISIBILITY ShaderVisibilityType(wgpu::ShaderStage visibility) { in ShaderVisibilityType() argument
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| /third_party/skia/third_party/externals/dawn/src/dawn_native/ |
| H A D | BindingInfo.h | 60 wgpu::ShaderStage visibility; member
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| /third_party/skia/third_party/externals/angle2/src/tests/deqp_support/ |
| H A D | tcuANGLENativeDisplayFactory.cpp | 312 void NativeWindow::setVisibility(eglu::WindowParams::Visibility visibility) in setVisibility() argument
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| /third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/ |
| H A D | MinimumBufferSizeValidationTests.cpp | 32 wgpu::ShaderStage visibility = wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment; member
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| /third_party/vk-gl-cts/framework/platform/win32/ |
| H A D | tcuWin32EGLNativeDisplayFactory.cpp | 246 void NativeWindow::setVisibility (eglu::WindowParams::Visibility visibility) in setVisibility() argument
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| /third_party/vk-gl-cts/modules/egl/ |
| H A D | teglResizeTests.cpp | 164 const Visibility visibility = eglu::parseWindowVisibility(cmdLine); in init() local
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| /third_party/node/deps/v8/src/heap/cppgc-js/ |
| H A D | cpp-snapshot.cc | 105 StateBase(const void* key, size_t state_count, Visibility visibility, in StateBase() argument [all...] |
| /third_party/skia/third_party/externals/swiftshader/src/Shader/ |
| H A D | PixelRoutine.cpp | 614 void PixelRoutine::pixelFog(Float4 &visibility) in pixelFog() argument
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