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Searched defs:topRight (Results 26 - 31 of 31) sorted by relevance

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/third_party/skia/src/effects/imagefilters/
H A DSkLightingImageFilter.cpp502 SkIRect topRight = SkIRect::MakeXYWH(dstRect.width() - 1, 0, 1, 1); in filterImageGPU() local
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fTextureMipmapTests.cpp236 Vec2 topRight; in getBasicTexCoord2D() member
263 const Vec2& topRight = s_basicCoords[cellNdx].topRight; in getBasicTexCoord2D() local
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/texture/
H A DvktTextureMipmapTests.cpp215 const Vec2 topRight; in getBasicTexCoord2D() member
242 const Vec2& topRight = s_basicCoords[cellNdx].topRight; in getBasicTexCoord2D() local
/third_party/vk-gl-cts/framework/opengl/
H A DgluTextureTestUtil.cpp1085 void computeQuadTexCoord2D (std::vector<float>& dst, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight) in computeQuadTexCoord2D() argument
1095 void computeQuadTexCoord2DArray (std::vector<float>& dst, int layerNdx, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight) in computeQuadTexCoord2DArray() argument
1190 computeQuadTexCoordCube(std::vector<float>& dst, tcu::CubeFace face, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight) computeQuadTexCoordCube() argument
1230 computeQuadTexCoordCubeArray(std::vector<float>& dst, tcu::CubeFace face, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight, const tcu::Vec2& layerRange) computeQuadTexCoordCubeArray() argument
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderTextureGatherTests.cpp103 void computeQuadTexCoord2D (std::vector<float>& dst, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight) in computeQuadTexCoord2D() argument
113 void computeQuadTexCoord2DArray (std::vector<float>& dst, int layerNdx, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight) in computeQuadTexCoord2DArray() argument
123 computeQuadTexCoordCube(std::vector<float>& dst, tcu::CubeFace face, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight) computeQuadTexCoordCube() argument
1908 const auto topRight = (biasMode ? Vec2(1.0f, 1.0f) : Vec2(1.5f, 1.6f)); computeQuadTexCoord() local
2128 const auto topRight = (biasMode ? Vec2(1.0f, 1.0f) : Vec2(1.5f, 1.6f)); computeQuadTexCoord() local
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
H A DvktShaderRenderTextureGatherTests.cpp103 void computeQuadTexCoord2D (std::vector<float>& dst, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight) in computeQuadTexCoord2D() argument
113 void computeQuadTexCoord2DArray (std::vector<float>& dst, int layerNdx, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight) in computeQuadTexCoord2DArray() argument
123 computeQuadTexCoordCube(std::vector<float>& dst, tcu::CubeFace face, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight) computeQuadTexCoordCube() argument
1920 const auto topRight = (biasMode ? Vec2(1.0f, 1.0f) : Vec2(1.5f, 1.6f)); computeQuadTexCoord() local
2142 const auto topRight = (biasMode ? Vec2(1.0f, 1.0f) : Vec2(1.5f, 1.6f)); computeQuadTexCoord() local
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