Lines Matching defs:topRight
103 void computeQuadTexCoord2D (std::vector<float>& dst, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight)
108 dst[2] = bottomLeft.x(); dst[3] = topRight.y();
109 dst[4] = topRight.x(); dst[5] = bottomLeft.y();
110 dst[6] = topRight.x(); dst[7] = topRight.y();
113 void computeQuadTexCoord2DArray (std::vector<float>& dst, int layerNdx, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight)
118 dst[3] = bottomLeft.x(); dst[ 4] = topRight.y(); dst[ 5] = (float)layerNdx;
119 dst[6] = topRight.x(); dst[ 7] = bottomLeft.y(); dst[ 8] = (float)layerNdx;
120 dst[9] = topRight.x(); dst[10] = topRight.y(); dst[11] = (float)layerNdx;
123 void computeQuadTexCoordCube (std::vector<float>& dst, tcu::CubeFace face, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight)
154 dst[6+sRow] = sSign * topRight.x();
155 dst[9+sRow] = sSign * topRight.x();
158 dst[3+tRow] = tSign * topRight.y();
160 dst[9+tRow] = tSign * topRight.y();
1908 const auto topRight = (biasMode ? Vec2(1.0f, 1.0f) : Vec2(1.5f, 1.6f));
1910 TextureTestUtil::computeQuadTexCoord2D(res, bottomLeft, topRight);
2128 const auto topRight = (biasMode ? Vec2(1.0f, 1.0f) : Vec2(1.5f, 1.6f));
2130 TextureTestUtil::computeQuadTexCoord2DArray(res, m_iterations[iterationNdx].layerNdx, bottomLeft, topRight);