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Searched defs:texture (Results 601 - 616 of 616) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DvalidationES.cpp1817 ValidateFramebufferTextureBase(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLenum attachment, TextureID texture, GLint level) ValidateFramebufferTextureBase() argument
1901 Texture *texture = context->getTextureByType(target); ValidateGenerateMipmapBase() local
3039 TextureID texture = PackParam<TextureID>(name); ValidateCopyImageSubDataTarget() local
3132 Texture *texture = context->getTexture(PackParam<TextureID>(name)); ValidateCopyImageSubDataTargetRegion() local
3212 Texture *texture = context->getTexture(PackParam<TextureID>(name)); GetTargetFormatInfo() local
3754 Texture *texture = state.getTargetTexture(texType); ValidateCopyTexImageParametersBase() local
7969 ValidateMultitextureUnit(const Context *context, angle::EntryPoint entryPoint, GLenum texture) ValidateMultitextureUnit() argument
8022 Texture *texture = context->getTextureByType(target); ValidateTexStorageMultisample() local
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H A DContext_gl.cpp2018 void Context::multiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords) in multiTexCoordP1ui() argument
2023 void Context::multiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords) in multiTexCoordP1uiv() argument
2028 void Context::multiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords) in multiTexCoordP2ui() argument
2033 void Context::multiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords) in multiTexCoordP2uiv() argument
2038 void Context::multiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords) in multiTexCoordP3ui() argument
2043 void Context::multiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords) in multiTexCoordP3uiv() argument
2048 void Context::multiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords) in multiTexCoordP4ui() argument
2053 void Context::multiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords) in multiTexCoordP4uiv() argument
2729 void Context::invalidateTexImage(TextureID texture, GLin argument
373 framebufferTexture1D(GLenum target, GLenum attachment, TextureTarget textarget, TextureID texture, GLint level) framebufferTexture1D() argument
2734 invalidateTexSubImage(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) invalidateTexSubImage() argument
2753 textureView(TextureID texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) textureView() argument
2812 clearTexImage(TextureID texture, GLint level, GLenum format, GLenum type, const void *data) clearTexImage() argument
2821 clearTexSubImage(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data) clearTexSubImage() argument
2836 bindTextureUnit(GLuint unit, TextureID texture) bindTextureUnit() argument
2916 compressedTextureSubImage1D(TextureID texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data) compressedTextureSubImage1D() argument
2927 compressedTextureSubImage2D(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) compressedTextureSubImage2D() argument
2940 compressedTextureSubImage3D(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) compressedTextureSubImage3D() argument
2964 copyTextureSubImage1D(TextureID texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) copyTextureSubImage1D() argument
2974 copyTextureSubImage2D(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) copyTextureSubImage2D() argument
2986 copyTextureSubImage3D(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) copyTextureSubImage3D() argument
3059 generateTextureMipmap(TextureID texture) generateTextureMipmap() argument
3064 getCompressedTextureImage(TextureID texture, GLint level, GLsizei bufSize, void *pixels) getCompressedTextureImage() argument
3072 getCompressedTextureSubImage(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels) getCompressedTextureSubImage() argument
3146 getTextureImage(TextureID texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels) getTextureImage() argument
3156 getTextureLevelParameterfv(TextureID texture, GLint level, GLenum pname, GLfloat *params) getTextureLevelParameterfv() argument
3164 getTextureLevelParameteriv(TextureID texture, GLint level, GLenum pname, GLint *params) getTextureLevelParameteriv() argument
3172 getTextureParameterIiv(TextureID texture, GLenum pname, GLint *params) getTextureParameterIiv() argument
3177 getTextureParameterIuiv(TextureID texture, GLenum pname, GLuint *params) getTextureParameterIuiv() argument
3182 getTextureParameterfv(TextureID texture, GLenum pname, GLfloat *params) getTextureParameterfv() argument
3187 getTextureParameteriv(TextureID texture, GLenum pname, GLint *params) getTextureParameteriv() argument
3192 getTextureSubImage(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels) getTextureSubImage() argument
3439 namedFramebufferTexture(FramebufferID framebuffer, GLenum attachment, TextureID texture, GLint level) namedFramebufferTexture() argument
3447 namedFramebufferTextureLayer(FramebufferID framebuffer, GLenum attachment, TextureID texture, GLint level, GLint layer) namedFramebufferTextureLayer() argument
3478 textureBuffer(TextureID texture, GLenum internalformat, BufferID buffer) textureBuffer() argument
3483 textureBufferRange(TextureID texture, GLenum internalformat, BufferID buffer, GLintptr offset, GLsizeiptr size) textureBufferRange() argument
3492 textureParameterIiv(TextureID texture, GLenum pname, const GLint *params) textureParameterIiv() argument
3497 textureParameterIuiv(TextureID texture, GLenum pname, const GLuint *params) textureParameterIuiv() argument
3502 textureParameterf(TextureID texture, GLenum pname, GLfloat param) textureParameterf() argument
3507 textureParameterfv(TextureID texture, GLenum pname, const GLfloat *param) textureParameterfv() argument
3512 textureParameteri(TextureID texture, GLenum pname, GLint param) textureParameteri() argument
3517 textureParameteriv(TextureID texture, GLenum pname, const GLint *param) textureParameteriv() argument
3522 textureStorage1D(TextureID texture, GLsizei levels, GLenum internalformat, GLsizei width) textureStorage1D() argument
3530 textureStorage2D(TextureID texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) textureStorage2D() argument
3539 textureStorage2DMultisample(TextureID texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) textureStorage2DMultisample() argument
3549 textureStorage3D(TextureID texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) textureStorage3D() argument
3559 textureStorage3DMultisample(TextureID texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) textureStorage3DMultisample() argument
3570 textureSubImage1D(TextureID texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels) textureSubImage1D() argument
3581 textureSubImage2D(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) textureSubImage2D() argument
3594 textureSubImage3D(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) textureSubImage3D() argument
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H A DContext.cpp972 void Context::deleteTexture(TextureID texture) in deleteTexture() argument
1208 Texture *texture = nullptr; in bindTexture() local
1271 bindImageTexture(GLuint unit, TextureID texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) bindImageTexture() argument
2350 Texture *texture = getTextureByType(target); texBufferRange() local
2357 const Texture *const texture = getTextureByType(target); getTexParameterfv() local
2372 const Texture *const texture = getTextureByType(target); getTexParameteriv() local
2378 const Texture *const texture = getTextureByType(target); getTexParameterIiv() local
2384 const Texture *const texture = getTextureByType(target); getTexParameterIuiv() local
2417 Texture *texture = getTextureByTarget(target); getTexLevelParameteriv() local
2436 Texture *texture = getTextureByTarget(target); getTexLevelParameterfv() local
2452 Texture *const texture = getTextureByType(target); texParameterf() local
2458 Texture *const texture = getTextureByType(target); texParameterfv() local
2472 Texture *const texture = getTextureByType(target); texParameteri() local
2478 Texture *const texture = getTextureByType(target); texParameteriv() local
2484 Texture *const texture = getTextureByType(target); texParameterIiv() local
2490 Texture *const texture = getTextureByType(target); texParameterIuiv() local
2936 detachTexture(TextureID texture) detachTexture() argument
4485 Texture *texture = getTextureByTarget(target); copyTexImage2D() local
4512 Texture *texture = getTextureByTarget(target); copyTexSubImage2D() local
4539 Texture *texture = getTextureByTarget(target); copyTexSubImage3D() local
4630 framebufferTexture2D(GLenum target, GLenum attachment, TextureTarget textarget, TextureID texture, GLint level) framebufferTexture2D() argument
4653 framebufferTexture3D(GLenum target, GLenum attachment, TextureTarget textargetPacked, TextureID texture, GLint level, GLint zoffset) framebufferTexture3D() argument
4701 framebufferTextureLayer(GLenum target, GLenum attachment, TextureID texture, GLint level, GLint layer) framebufferTextureLayer() argument
4724 framebufferTextureMultiview(GLenum target, GLenum attachment, TextureID texture, GLint level, GLint baseViewIndex, GLsizei numViews) framebufferTextureMultiview() argument
4760 framebufferTexture(GLenum target, GLenum attachment, TextureID texture, GLint level) framebufferTexture() argument
4857 Texture *texture = getTextureByTarget(target); texImage2D() local
4893 Texture *texture = getTextureByTarget(target); texImage3D() local
4933 Texture *texture = getTextureByTarget(target); texSubImage2D() local
4977 Texture *texture = getTextureByTarget(target); texSubImage3D() local
5015 Texture *texture = getTextureByTarget(target); compressedTexImage2D() local
5049 Texture *texture = getTextureByTarget(target); compressedTexImage3D() local
5085 Texture *texture = getTextureByTarget(target); compressedTexSubImage2D() local
5129 Texture *texture = getTextureByTarget(target); compressedTexSubImage3D() local
5156 Texture *texture = getTextureByType(target); generateMipmap() local
5367 syncTextureForCopy(Texture *texture) syncTextureForCopy() argument
5390 activeTexture(GLenum texture) activeTexture() argument
6176 Texture *texture = getTextureByType(target); texStorage2DMultisample() local
6190 Texture *texture = getTextureByType(target); texStorage3DMultisample() local
6205 Texture *texture = getTextureByTarget(target); texImage2DExternal() local
6289 framebufferTexture2DMultisample(GLenum target, GLenum attachment, TextureTarget textarget, TextureID texture, GLint level, GLsizei samples) framebufferTexture2DMultisample() argument
6417 Texture *texture = getTextureByType(target); texStorage2D() local
6429 Texture *texture = getTextureByType(target); texStorage3D() local
8552 Texture *texture = getTextureByType(target); texStorageMemFlags2D() local
8750 eGLImageTargetTextureStorage(GLuint texture, GLeglImageOES image, const GLint *attrib_list) eGLImageTargetTextureStorage() argument
8759 Texture *texture = getTextureByType(target); eGLImageTargetTexture2D() local
9186 Texture *texture = getTextureByTarget(target); getTexImage() local
9194 Texture *texture = getTextureByTarget(target); getCompressedTexImage() local
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/third_party/skia/third_party/externals/angle2/src/libGLESv2/
H A Dentry_points_gles_ext_autogen.cpp3901 void GL_APIENTRY GL_EGLImageTargetTextureStorageEXT(GLuint texture, in GL_EGLImageTargetTextureStorageEXT() argument
5124 GL_FramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level) GL_FramebufferTextureEXT() argument
5816 GL_FramebufferTexture2DMultisampleEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) GL_FramebufferTexture2DMultisampleEXT() argument
9626 GL_FramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) GL_FramebufferTexture2DOES() argument
9897 GL_FramebufferTextureOES(GLenum target, GLenum attachment, GLuint texture, GLint level) GL_FramebufferTextureOES() argument
10421 GL_FramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) GL_FramebufferTexture3DOES() argument
11230 GL_FramebufferTextureMultiviewOVR(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews) GL_FramebufferTextureMultiviewOVR() argument
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H A DlibGLESv2_autogen.cpp24 void GL_APIENTRY glActiveTexture(GLenum texture) in glActiveTexture() argument
54 void GL_APIENTRY glBindTexture(GLenum target, GLuint texture) in glBindTexture() argument
527 GLboolean GL_APIENTRY glIsTexture(GLuint texture) in glIsTexture() argument
296 glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) glFramebufferTexture2D() argument
1054 glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) glFramebufferTextureLayer() argument
1533 glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) glBindImageTexture() argument
2108 glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) glFramebufferTexture() argument
2311 glClientActiveTexture(GLenum texture) glClientActiveTexture() argument
2551 glMultiTexCoord4x(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q) glMultiTexCoord4x() argument
3819 glEGLImageTargetTextureStorageEXT(GLuint texture, GLeglImageOES image, const GLint *attrib_list) glEGLImageTargetTextureStorageEXT() argument
4108 glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level) glFramebufferTextureEXT() argument
4277 glFramebufferTexture2DMultisampleEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) glFramebufferTexture2DMultisampleEXT() argument
5220 glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) glFramebufferTexture2DOES() argument
5276 glFramebufferTextureOES(GLenum target, GLenum attachment, GLuint texture, GLint level) glFramebufferTextureOES() argument
5422 glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) glFramebufferTexture3DOES() argument
5620 glFramebufferTextureMultiviewOVR(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews) glFramebufferTextureMultiviewOVR() argument
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A DContext.cpp1009 void Context::deleteTexture(GLuint texture) in deleteTexture() argument
1192 void Context::bindTexture(TextureType type, GLuint texture) in bindTexture() argument
1677 Texture *texture = nullptr; in getTargetTexture() local
3159 Texture *texture = getSamplerTexture(textureUnit, textureType); applyTextures() local
3270 Texture2D *texture = static_cast<Texture2D*>(baseTexture); applyTexture() local
3289 Texture3D *texture = static_cast<Texture3D*>(baseTexture); applyTexture() local
3307 Texture2DArray *texture = static_cast<Texture2DArray*>(baseTexture); applyTexture() local
3888 detachTexture(GLuint texture) detachTexture() argument
4398 es2::Texture *texture = getTexture(name); validateSharedImage() local
4466 es2::Texture *texture = getTexture(name); createSharedImage() local
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
H A DvktShaderRenderTextureFunctionTests.cpp1217 ShaderTextureFunctionCase(tcu::TestContext& testCtx, const std::string& name, const std::string& desc, const TextureLookupSpec& lookup, const TextureSpec& texture, TexEvalFunc evalFunc, bool isVertexCase) ShaderTextureFunctionCase() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
H A DRenderer11.cpp377 GetTextureD3DResourceFromStorageOrImage(const gl::Context *context, TextureD3D *texture, const gl::ImageIndex &index, const TextureHelper11 **outResource, UINT *outSubresource) GetTextureD3DResourceFromStorageOrImage() argument
1442 getD3DTextureInfo(const egl::Config *configuration, IUnknown *texture, const egl::AttributeMap &attribs, EGLint *width, EGLint *height, GLsizei *samples, gl::Format *glFormat, const angle::Format **angleFormat, UINT *arraySlice) const getD3DTextureInfo() argument
2879 TextureHelper11 texture; createRenderTarget() local
4152 d3d11::Texture2D texture; allocateTexture() local
4164 d3d11::Texture3D texture; allocateTexture() local
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/third_party/mesa3d/src/glx/tests/
H A Dindirect_api.cpp385 void __indirect_glBindTexture(GLenum target, GLuint texture) { } in __indirect_glBindTexture() argument
403 void __indirect_glIsTexture(GLuint texture) { } in __indirect_glIsTexture() argument
451 void __indirect_glActiveTexture(GLenum texture) { } in __indirect_glActiveTexture() argument
452 void __indirect_glClientActiveTexture(GLenum texture) { } in __indirect_glClientActiveTexture() argument
694 void __indirect_glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { } in __indirect_glFramebufferTexture1D() argument
695 void __indirect_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { } in __indirect_glFramebufferTexture2D() argument
696 void __indirect_glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) { } in __indirect_glFramebufferTexture3D() argument
706 void __indirect_glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) { } in __indirect_glFramebufferTextureLayer() argument
/third_party/mesa3d/src/gallium/drivers/svga/include/
H A Dsvga3d_types.h774 uint32 texture : 1; member
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
H A DFrameCapture.cpp2132 CaptureTextureStorage(std::vector<CallCapture> *setupCalls, gl::State *replayState, const gl::Texture *texture) CaptureTextureStorage() argument
2172 CaptureTextureContents(std::vector<CallCapture> *setupCalls, gl::State *replayState, const gl::Texture *texture, const gl::ImageIndex &index, const gl::ImageDesc &desc, GLuint size, const void *data) CaptureTextureContents() argument
2670 gl::Texture *texture = textureIter.second; CaptureShareGroupMidExecutionSetup() local
4493 gl::Texture *texture = context->getState().getTargetTexture(textureType); captureCompressedTextureData() local
4645 gl::Texture *texture = context->getState().getTargetTexture(textureType); trackTextureUpdate() local
6574 getCachedTextureLevelData(gl::Texture *texture, gl::TextureTarget target, GLint textureLevel, EntryPoint entryPoint) getCachedTextureLevelData() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A Dnull_functions.cpp17 void INTERNAL_GL_APIENTRY glActiveTextureNULL(GLenum texture) {} in glActiveTextureNULL() argument
89 void INTERNAL_GL_APIENTRY glBindTextureNULL(GLenum target, GLuint texture) {} in glBindTextureNULL() argument
91 void INTERNAL_GL_APIENTRY glBindTextureUnitNULL(GLuint unit, GLuint texture) {} in glBindTextureUnitNULL() argument
310 glClearTexImageNULL(GLuint texture, GLint level, GLenum format, GLenum type, const void *data) in glClearTexImageNULL() argument
313 void INTERNAL_GL_APIENTRY glClearTexSubImageNULL(GLuint texture, in glClearTexSubImageNULL() argument
408 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage1DNULL(GLuint texture, in glCompressedTextureSubImage1DNULL() argument
417 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage2DNULL(GLuint texture, in glCompressedTextureSubImage2DNULL() argument
428 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage3DNULL(GLuint texture, in glCompressedTextureSubImage3DNULL() argument
516 void INTERNAL_GL_APIENTRY glCopyTextureSubImage1DNULL(GLuint texture, in glCopyTextureSubImage1DNULL() argument
67 glBindImageTextureNULL(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) glBindImageTextureNULL() argument
524 glCopyTextureSubImage2DNULL(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) glCopyTextureSubImage2DNULL() argument
534 glCopyTextureSubImage3DNULL(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) glCopyTextureSubImage3DNULL() argument
821 glFramebufferTextureNULL(GLenum target, GLenum attachment, GLuint texture, GLint level) glFramebufferTextureNULL() argument
827 glFramebufferTexture1DNULL(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) glFramebufferTexture1DNULL() argument
834 glFramebufferTexture2DNULL(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) glFramebufferTexture2DNULL() argument
841 glFramebufferTexture2DMultisampleEXTNULL(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) glFramebufferTexture2DMultisampleEXTNULL() argument
849 glFramebufferTexture2DMultisampleIMGNULL(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) glFramebufferTexture2DMultisampleIMGNULL() argument
857 glFramebufferTexture3DNULL(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) glFramebufferTexture3DNULL() argument
865 glFramebufferTextureLayerNULL(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) glFramebufferTextureLayerNULL() argument
872 glFramebufferTextureMultiviewOVRNULL(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews) glFramebufferTextureMultiviewOVRNULL() argument
906 glGenerateTextureMipmapNULL(GLuint texture) glGenerateTextureMipmapNULL() argument
1012 glGetCompressedTextureImageNULL(GLuint texture, GLint level, GLsizei bufSize, void *pixels) glGetCompressedTextureImageNULL() argument
1018 glGetCompressedTextureSubImageNULL(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels) glGetCompressedTextureSubImageNULL() argument
1381 glGetTextureImageNULL(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels) glGetTextureImageNULL() argument
1389 glGetTextureLevelParameterfvNULL(GLuint texture, GLint level, GLenum pname, GLfloat *params) glGetTextureLevelParameterfvNULL() argument
1395 glGetTextureLevelParameterivNULL(GLuint texture, GLint level, GLenum pname, GLint *params) glGetTextureLevelParameterivNULL() argument
1401 glGetTextureParameterIivNULL(GLuint texture, GLenum pname, GLint *params) glGetTextureParameterIivNULL() argument
1404 glGetTextureParameterIuivNULL(GLuint texture, GLenum pname, GLuint *params) glGetTextureParameterIuivNULL() argument
1409 glGetTextureParameterfvNULL(GLuint texture, GLenum pname, GLfloat *params) glGetTextureParameterfvNULL() argument
1412 glGetTextureParameterivNULL(GLuint texture, GLenum pname, GLint *params) glGetTextureParameterivNULL() argument
1415 glGetTextureSubImageNULL(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels) glGetTextureSubImageNULL() argument
1623 glInvalidateTexImageNULL(GLuint texture, GLint level) glInvalidateTexImageNULL() argument
1625 glInvalidateTexSubImageNULL(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) glInvalidateTexSubImageNULL() argument
1705 glIsTextureNULL(GLuint texture) glIsTextureNULL() argument
1845 glNamedFramebufferTextureNULL(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) glNamedFramebufferTextureNULL() argument
1851 glNamedFramebufferTextureLayerNULL(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) glNamedFramebufferTextureLayerNULL() argument
2581 glTextureBufferNULL(GLuint texture, GLenum internalformat, GLuint buffer) glTextureBufferNULL() argument
2584 glTextureBufferRangeNULL(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) glTextureBufferRangeNULL() argument
2591 glTextureParameterIivNULL(GLuint texture, GLenum pname, const GLint *params) glTextureParameterIivNULL() argument
2596 glTextureParameterIuivNULL(GLuint texture, GLenum pname, const GLuint *params) glTextureParameterIuivNULL() argument
2601 glTextureParameterfNULL(GLuint texture, GLenum pname, GLfloat param) glTextureParameterfNULL() argument
2603 glTextureParameterfvNULL(GLuint texture, GLenum pname, const GLfloat *param) glTextureParameterfvNULL() argument
2608 glTextureParameteriNULL(GLuint texture, GLenum pname, GLint param) glTextureParameteriNULL() argument
2610 glTextureParameterivNULL(GLuint texture, GLenum pname, const GLint *param) glTextureParameterivNULL() argument
2613 glTextureStorage1DNULL(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width) glTextureStorage1DNULL() argument
2619 glTextureStorage2DNULL(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) glTextureStorage2DNULL() argument
2626 glTextureStorage2DMultisampleNULL(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) glTextureStorage2DMultisampleNULL() argument
2634 glTextureStorage3DNULL(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) glTextureStorage3DNULL() argument
2642 glTextureStorage3DMultisampleNULL(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) glTextureStorage3DMultisampleNULL() argument
2651 glTextureStorageMem2DEXTNULL(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset) glTextureStorageMem2DEXTNULL() argument
2660 glTextureStorageMem2DMultisampleEXTNULL(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) glTextureStorageMem2DMultisampleEXTNULL() argument
2670 glTextureStorageMem3DEXTNULL(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset) glTextureStorageMem3DEXTNULL() argument
2680 glTextureStorageMem3DMultisampleEXTNULL(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) glTextureStorageMem3DMultisampleEXTNULL() argument
2691 glTextureSubImage1DNULL(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels) glTextureSubImage1DNULL() argument
2700 glTextureSubImage2DNULL(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) glTextureSubImage2DNULL() argument
2711 glTextureSubImage3DNULL(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) glTextureSubImage3DNULL() argument
2724 glTextureViewNULL(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) glTextureViewNULL() argument
[all...]
/third_party/mesa3d/src/mesa/main/
H A Ddlist.c1617 save_BindTexture(GLenum target, GLuint texture) save_BindTexture() argument
9521 save_TextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, const GLfloat *params) save_TextureParameterfvEXT() argument
9544 save_TextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param) save_TextureParameterfEXT() argument
9553 save_TextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint *params) save_TextureParameterivEXT() argument
9574 save_TextureParameteriEXT(GLuint texture, GLenum target, GLenum pname, GLint param) save_TextureParameteriEXT() argument
9583 save_TextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint* params) save_TextureParameterIivEXT() argument
9604 save_TextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, const GLuint* params) save_TextureParameterIuivEXT() argument
9626 save_TextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLint components, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels) save_TextureImage1DEXT() argument
9663 save_TextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLint components, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) save_TextureImage2DEXT() argument
9701 save_TextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) save_TextureImage3DEXT() argument
9743 save_TextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) save_TextureSubImage1DEXT() argument
9773 save_TextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) save_TextureSubImage2DEXT() argument
9806 save_TextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) save_TextureSubImage3DEXT() argument
9842 save_CopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) save_CopyTextureImage1DEXT() argument
9868 save_CopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) save_CopyTextureImage2DEXT() argument
9896 save_CopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) save_CopyTextureSubImage1DEXT() argument
9919 save_CopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLint height) save_CopyTextureSubImage2DEXT() argument
9947 save_CopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLint height) save_CopyTextureSubImage3DEXT() argument
9976 save_BindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture) save_BindMultiTextureEXT() argument
10519 save_CompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data) save_CompressedTextureImage1DEXT() argument
10559 save_CompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) save_CompressedTextureImage2DEXT() argument
10599 save_CompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) save_CompressedTextureImage3DEXT() argument
10642 save_CompressedTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data) save_CompressedTextureSubImage1DEXT() argument
10671 save_CompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) save_CompressedTextureSubImage2DEXT() argument
10704 save_CompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) save_CompressedTextureSubImage3DEXT() argument
[all...]
H A Dmtypes.h2585 struct pipe_resource *texture; global() member
[all...]
/third_party/skia/third_party/externals/angle2/src/libGL/
H A DlibGL_autogen.cpp1620 void GL_APIENTRY glBindTexture(GLenum target, GLuint texture) in glBindTexture() argument
1731 GLboolean GL_APIENTRY glIsTexture(GLuint texture) in glIsTexture() argument
1851 void GL_APIENTRY glActiveTexture(GLenum texture) in glActiveTexture() argument
1856 void GL_APIENTRY glClientActiveTexture(GLenum texture) in glClientActiveTexture() argument
3167 glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) glFramebufferTexture1D() argument
3176 glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) glFramebufferTexture2D() argument
3185 glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) glFramebufferTexture3D() argument
3195 glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) glFramebufferTextureLayer() argument
3642 glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) glFramebufferTexture() argument
3810 glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords) glMultiTexCoordP1ui() argument
3815 glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords) glMultiTexCoordP1uiv() argument
3820 glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords) glMultiTexCoordP2ui() argument
3825 glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords) glMultiTexCoordP2uiv() argument
3830 glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords) glMultiTexCoordP3ui() argument
3835 glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords) glMultiTexCoordP3uiv() argument
3840 glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords) glMultiTexCoordP4ui() argument
3845 glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords) glMultiTexCoordP4uiv() argument
4899 glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) glBindImageTexture() argument
5208 glInvalidateTexImage(GLuint texture, GLint level) glInvalidateTexImage() argument
5213 glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) glInvalidateTexSubImage() argument
5302 glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) glTextureView() argument
5399 glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const void *data) glClearTexImage() argument
5404 glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data) glClearTexSubImage() argument
5421 glBindTextureUnit(GLuint unit, GLuint texture) glBindTextureUnit() argument
5506 glCompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data) glCompressedTextureSubImage1D() argument
5517 glCompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) glCompressedTextureSubImage2D() argument
5531 glCompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) glCompressedTextureSubImage3D() argument
5557 glCopyTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) glCopyTextureSubImage1D() argument
5562 glCopyTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) glCopyTextureSubImage2D() argument
5574 glCopyTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) glCopyTextureSubImage3D() argument
5647 glGenerateTextureMipmap(GLuint texture) glGenerateTextureMipmap() argument
5652 glGetCompressedTextureImage(GLuint texture, GLint level, GLsizei bufSize, void *pixels) glGetCompressedTextureImage() argument
5660 glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels) glGetCompressedTextureSubImage() argument
5744 glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels) glGetTextureImage() argument
5754 glGetTextureLevelParameterfv(GLuint texture, GLint level, GLenum pname, GLfloat *params) glGetTextureLevelParameterfv() argument
5762 glGetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint *params) glGetTextureLevelParameteriv() argument
5770 glGetTextureParameterIiv(GLuint texture, GLenum pname, GLint *params) glGetTextureParameterIiv() argument
5775 glGetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint *params) glGetTextureParameterIuiv() argument
5780 glGetTextureParameterfv(GLuint texture, GLenum pname, GLfloat *params) glGetTextureParameterfv() argument
5785 glGetTextureParameteriv(GLuint texture, GLenum pname, GLint *params) glGetTextureParameteriv() argument
5790 glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels) glGetTextureSubImage() argument
6042 glNamedFramebufferTexture(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) glNamedFramebufferTexture() argument
6050 glNamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) glNamedFramebufferTextureLayer() argument
6094 glTextureBuffer(GLuint texture, GLenum internalformat, GLuint buffer) glTextureBuffer() argument
6099 glTextureBufferRange(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) glTextureBufferRange() argument
6108 glTextureParameterIiv(GLuint texture, GLenum pname, const GLint *params) glTextureParameterIiv() argument
6113 glTextureParameterIuiv(GLuint texture, GLenum pname, const GLuint *params) glTextureParameterIuiv() argument
6118 glTextureParameterf(GLuint texture, GLenum pname, GLfloat param) glTextureParameterf() argument
6123 glTextureParameterfv(GLuint texture, GLenum pname, const GLfloat *param) glTextureParameterfv() argument
6128 glTextureParameteri(GLuint texture, GLenum pname, GLint param) glTextureParameteri() argument
6133 glTextureParameteriv(GLuint texture, GLenum pname, const GLint *param) glTextureParameteriv() argument
6138 glTextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width) glTextureStorage1D() argument
6146 glTextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) glTextureStorage2D() argument
6155 glTextureStorage2DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) glTextureStorage2DMultisample() argument
6166 glTextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) glTextureStorage3D() argument
6176 glTextureStorage3DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) glTextureStorage3DMultisample() argument
6188 glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels) glTextureSubImage1D() argument
6199 glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) glTextureSubImage2D() argument
6213 glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) glTextureSubImage3D() argument
[all...]
/third_party/glfw/deps/
H A Dnuklear.h1152 nk_handle texture; /* texture handle to a texture with a white pixel */ member
3925 nk_handle texture; global() member
4001 nk_handle texture; global() member
4725 nk_handle texture; global() member
9341 nk_draw_list_push_command(struct nk_draw_list *list, struct nk_rect clip, nk_handle texture) nk_draw_list_push_command() argument
9399 nk_draw_list_push_image(struct nk_draw_list *list, nk_handle texture) nk_draw_list_push_image() argument
10318 nk_draw_list_add_image(struct nk_draw_list *list, struct nk_image texture, struct nk_rect rect, struct nk_color color) nk_draw_list_add_image() argument
13836 nk_font_atlas_end(struct nk_font_atlas *atlas, nk_handle texture, struct nk_draw_null_texture *null) nk_font_atlas_end() argument
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