| /third_party/skia/third_party/externals/angle2/src/libANGLE/ |
| H A D | validationES.cpp | 1817 ValidateFramebufferTextureBase(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLenum attachment, TextureID texture, GLint level) ValidateFramebufferTextureBase() argument 1901 Texture *texture = context->getTextureByType(target); ValidateGenerateMipmapBase() local 3039 TextureID texture = PackParam<TextureID>(name); ValidateCopyImageSubDataTarget() local 3132 Texture *texture = context->getTexture(PackParam<TextureID>(name)); ValidateCopyImageSubDataTargetRegion() local 3212 Texture *texture = context->getTexture(PackParam<TextureID>(name)); GetTargetFormatInfo() local 3754 Texture *texture = state.getTargetTexture(texType); ValidateCopyTexImageParametersBase() local 7969 ValidateMultitextureUnit(const Context *context, angle::EntryPoint entryPoint, GLenum texture) ValidateMultitextureUnit() argument 8022 Texture *texture = context->getTextureByType(target); ValidateTexStorageMultisample() local [all...] |
| H A D | Context_gl.cpp | 2018 void Context::multiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords) in multiTexCoordP1ui() argument 2023 void Context::multiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords) in multiTexCoordP1uiv() argument 2028 void Context::multiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords) in multiTexCoordP2ui() argument 2033 void Context::multiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords) in multiTexCoordP2uiv() argument 2038 void Context::multiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords) in multiTexCoordP3ui() argument 2043 void Context::multiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords) in multiTexCoordP3uiv() argument 2048 void Context::multiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords) in multiTexCoordP4ui() argument 2053 void Context::multiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords) in multiTexCoordP4uiv() argument 2729 void Context::invalidateTexImage(TextureID texture, GLin argument 373 framebufferTexture1D(GLenum target, GLenum attachment, TextureTarget textarget, TextureID texture, GLint level) framebufferTexture1D() argument 2734 invalidateTexSubImage(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) invalidateTexSubImage() argument 2753 textureView(TextureID texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) textureView() argument 2812 clearTexImage(TextureID texture, GLint level, GLenum format, GLenum type, const void *data) clearTexImage() argument 2821 clearTexSubImage(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data) clearTexSubImage() argument 2836 bindTextureUnit(GLuint unit, TextureID texture) bindTextureUnit() argument 2916 compressedTextureSubImage1D(TextureID texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data) compressedTextureSubImage1D() argument 2927 compressedTextureSubImage2D(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) compressedTextureSubImage2D() argument 2940 compressedTextureSubImage3D(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) compressedTextureSubImage3D() argument 2964 copyTextureSubImage1D(TextureID texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) copyTextureSubImage1D() argument 2974 copyTextureSubImage2D(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) copyTextureSubImage2D() argument 2986 copyTextureSubImage3D(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) copyTextureSubImage3D() argument 3059 generateTextureMipmap(TextureID texture) generateTextureMipmap() argument 3064 getCompressedTextureImage(TextureID texture, GLint level, GLsizei bufSize, void *pixels) getCompressedTextureImage() argument 3072 getCompressedTextureSubImage(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels) getCompressedTextureSubImage() argument 3146 getTextureImage(TextureID texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels) getTextureImage() argument 3156 getTextureLevelParameterfv(TextureID texture, GLint level, GLenum pname, GLfloat *params) getTextureLevelParameterfv() argument 3164 getTextureLevelParameteriv(TextureID texture, GLint level, GLenum pname, GLint *params) getTextureLevelParameteriv() argument 3172 getTextureParameterIiv(TextureID texture, GLenum pname, GLint *params) getTextureParameterIiv() argument 3177 getTextureParameterIuiv(TextureID texture, GLenum pname, GLuint *params) getTextureParameterIuiv() argument 3182 getTextureParameterfv(TextureID texture, GLenum pname, GLfloat *params) getTextureParameterfv() argument 3187 getTextureParameteriv(TextureID texture, GLenum pname, GLint *params) getTextureParameteriv() argument 3192 getTextureSubImage(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels) getTextureSubImage() argument 3439 namedFramebufferTexture(FramebufferID framebuffer, GLenum attachment, TextureID texture, GLint level) namedFramebufferTexture() argument 3447 namedFramebufferTextureLayer(FramebufferID framebuffer, GLenum attachment, TextureID texture, GLint level, GLint layer) namedFramebufferTextureLayer() argument 3478 textureBuffer(TextureID texture, GLenum internalformat, BufferID buffer) textureBuffer() argument 3483 textureBufferRange(TextureID texture, GLenum internalformat, BufferID buffer, GLintptr offset, GLsizeiptr size) textureBufferRange() argument 3492 textureParameterIiv(TextureID texture, GLenum pname, const GLint *params) textureParameterIiv() argument 3497 textureParameterIuiv(TextureID texture, GLenum pname, const GLuint *params) textureParameterIuiv() argument 3502 textureParameterf(TextureID texture, GLenum pname, GLfloat param) textureParameterf() argument 3507 textureParameterfv(TextureID texture, GLenum pname, const GLfloat *param) textureParameterfv() argument 3512 textureParameteri(TextureID texture, GLenum pname, GLint param) textureParameteri() argument 3517 textureParameteriv(TextureID texture, GLenum pname, const GLint *param) textureParameteriv() argument 3522 textureStorage1D(TextureID texture, GLsizei levels, GLenum internalformat, GLsizei width) textureStorage1D() argument 3530 textureStorage2D(TextureID texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) textureStorage2D() argument 3539 textureStorage2DMultisample(TextureID texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) textureStorage2DMultisample() argument 3549 textureStorage3D(TextureID texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) textureStorage3D() argument 3559 textureStorage3DMultisample(TextureID texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) textureStorage3DMultisample() argument 3570 textureSubImage1D(TextureID texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels) textureSubImage1D() argument 3581 textureSubImage2D(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) textureSubImage2D() argument 3594 textureSubImage3D(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) textureSubImage3D() argument [all...] |
| H A D | Context.cpp | 972 void Context::deleteTexture(TextureID texture) in deleteTexture() argument 1208 Texture *texture = nullptr; in bindTexture() local 1271 bindImageTexture(GLuint unit, TextureID texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) bindImageTexture() argument 2350 Texture *texture = getTextureByType(target); texBufferRange() local 2357 const Texture *const texture = getTextureByType(target); getTexParameterfv() local 2372 const Texture *const texture = getTextureByType(target); getTexParameteriv() local 2378 const Texture *const texture = getTextureByType(target); getTexParameterIiv() local 2384 const Texture *const texture = getTextureByType(target); getTexParameterIuiv() local 2417 Texture *texture = getTextureByTarget(target); getTexLevelParameteriv() local 2436 Texture *texture = getTextureByTarget(target); getTexLevelParameterfv() local 2452 Texture *const texture = getTextureByType(target); texParameterf() local 2458 Texture *const texture = getTextureByType(target); texParameterfv() local 2472 Texture *const texture = getTextureByType(target); texParameteri() local 2478 Texture *const texture = getTextureByType(target); texParameteriv() local 2484 Texture *const texture = getTextureByType(target); texParameterIiv() local 2490 Texture *const texture = getTextureByType(target); texParameterIuiv() local 2936 detachTexture(TextureID texture) detachTexture() argument 4485 Texture *texture = getTextureByTarget(target); copyTexImage2D() local 4512 Texture *texture = getTextureByTarget(target); copyTexSubImage2D() local 4539 Texture *texture = getTextureByTarget(target); copyTexSubImage3D() local 4630 framebufferTexture2D(GLenum target, GLenum attachment, TextureTarget textarget, TextureID texture, GLint level) framebufferTexture2D() argument 4653 framebufferTexture3D(GLenum target, GLenum attachment, TextureTarget textargetPacked, TextureID texture, GLint level, GLint zoffset) framebufferTexture3D() argument 4701 framebufferTextureLayer(GLenum target, GLenum attachment, TextureID texture, GLint level, GLint layer) framebufferTextureLayer() argument 4724 framebufferTextureMultiview(GLenum target, GLenum attachment, TextureID texture, GLint level, GLint baseViewIndex, GLsizei numViews) framebufferTextureMultiview() argument 4760 framebufferTexture(GLenum target, GLenum attachment, TextureID texture, GLint level) framebufferTexture() argument 4857 Texture *texture = getTextureByTarget(target); texImage2D() local 4893 Texture *texture = getTextureByTarget(target); texImage3D() local 4933 Texture *texture = getTextureByTarget(target); texSubImage2D() local 4977 Texture *texture = getTextureByTarget(target); texSubImage3D() local 5015 Texture *texture = getTextureByTarget(target); compressedTexImage2D() local 5049 Texture *texture = getTextureByTarget(target); compressedTexImage3D() local 5085 Texture *texture = getTextureByTarget(target); compressedTexSubImage2D() local 5129 Texture *texture = getTextureByTarget(target); compressedTexSubImage3D() local 5156 Texture *texture = getTextureByType(target); generateMipmap() local 5367 syncTextureForCopy(Texture *texture) syncTextureForCopy() argument 5390 activeTexture(GLenum texture) activeTexture() argument 6176 Texture *texture = getTextureByType(target); texStorage2DMultisample() local 6190 Texture *texture = getTextureByType(target); texStorage3DMultisample() local 6205 Texture *texture = getTextureByTarget(target); texImage2DExternal() local 6289 framebufferTexture2DMultisample(GLenum target, GLenum attachment, TextureTarget textarget, TextureID texture, GLint level, GLsizei samples) framebufferTexture2DMultisample() argument 6417 Texture *texture = getTextureByType(target); texStorage2D() local 6429 Texture *texture = getTextureByType(target); texStorage3D() local 8552 Texture *texture = getTextureByType(target); texStorageMemFlags2D() local 8750 eGLImageTargetTextureStorage(GLuint texture, GLeglImageOES image, const GLint *attrib_list) eGLImageTargetTextureStorage() argument 8759 Texture *texture = getTextureByType(target); eGLImageTargetTexture2D() local 9186 Texture *texture = getTextureByTarget(target); getTexImage() local 9194 Texture *texture = getTextureByTarget(target); getCompressedTexImage() local [all...] |
| /third_party/skia/third_party/externals/angle2/src/libGLESv2/ |
| H A D | entry_points_gles_ext_autogen.cpp | 3901 void GL_APIENTRY GL_EGLImageTargetTextureStorageEXT(GLuint texture, in GL_EGLImageTargetTextureStorageEXT() argument 5124 GL_FramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level) GL_FramebufferTextureEXT() argument 5816 GL_FramebufferTexture2DMultisampleEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) GL_FramebufferTexture2DMultisampleEXT() argument 9626 GL_FramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) GL_FramebufferTexture2DOES() argument 9897 GL_FramebufferTextureOES(GLenum target, GLenum attachment, GLuint texture, GLint level) GL_FramebufferTextureOES() argument 10421 GL_FramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) GL_FramebufferTexture3DOES() argument 11230 GL_FramebufferTextureMultiviewOVR(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews) GL_FramebufferTextureMultiviewOVR() argument [all...] |
| H A D | libGLESv2_autogen.cpp | 24 void GL_APIENTRY glActiveTexture(GLenum texture) in glActiveTexture() argument 54 void GL_APIENTRY glBindTexture(GLenum target, GLuint texture) in glBindTexture() argument 527 GLboolean GL_APIENTRY glIsTexture(GLuint texture) in glIsTexture() argument 296 glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) glFramebufferTexture2D() argument 1054 glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) glFramebufferTextureLayer() argument 1533 glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) glBindImageTexture() argument 2108 glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) glFramebufferTexture() argument 2311 glClientActiveTexture(GLenum texture) glClientActiveTexture() argument 2551 glMultiTexCoord4x(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q) glMultiTexCoord4x() argument 3819 glEGLImageTargetTextureStorageEXT(GLuint texture, GLeglImageOES image, const GLint *attrib_list) glEGLImageTargetTextureStorageEXT() argument 4108 glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level) glFramebufferTextureEXT() argument 4277 glFramebufferTexture2DMultisampleEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) glFramebufferTexture2DMultisampleEXT() argument 5220 glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) glFramebufferTexture2DOES() argument 5276 glFramebufferTextureOES(GLenum target, GLenum attachment, GLuint texture, GLint level) glFramebufferTextureOES() argument 5422 glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) glFramebufferTexture3DOES() argument 5620 glFramebufferTextureMultiviewOVR(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews) glFramebufferTextureMultiviewOVR() argument [all...] |
| /third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
| H A D | Context.cpp | 1009 void Context::deleteTexture(GLuint texture) in deleteTexture() argument 1192 void Context::bindTexture(TextureType type, GLuint texture) in bindTexture() argument 1677 Texture *texture = nullptr; in getTargetTexture() local 3159 Texture *texture = getSamplerTexture(textureUnit, textureType); applyTextures() local 3270 Texture2D *texture = static_cast<Texture2D*>(baseTexture); applyTexture() local 3289 Texture3D *texture = static_cast<Texture3D*>(baseTexture); applyTexture() local 3307 Texture2DArray *texture = static_cast<Texture2DArray*>(baseTexture); applyTexture() local 3888 detachTexture(GLuint texture) detachTexture() argument 4398 es2::Texture *texture = getTexture(name); validateSharedImage() local 4466 es2::Texture *texture = getTexture(name); createSharedImage() local [all...] |
| /third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/ |
| H A D | vktShaderRenderTextureFunctionTests.cpp | 1217 ShaderTextureFunctionCase(tcu::TestContext& testCtx, const std::string& name, const std::string& desc, const TextureLookupSpec& lookup, const TextureSpec& texture, TexEvalFunc evalFunc, bool isVertexCase) ShaderTextureFunctionCase() argument [all...] |
| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
| H A D | Renderer11.cpp | 377 GetTextureD3DResourceFromStorageOrImage(const gl::Context *context, TextureD3D *texture, const gl::ImageIndex &index, const TextureHelper11 **outResource, UINT *outSubresource) GetTextureD3DResourceFromStorageOrImage() argument 1442 getD3DTextureInfo(const egl::Config *configuration, IUnknown *texture, const egl::AttributeMap &attribs, EGLint *width, EGLint *height, GLsizei *samples, gl::Format *glFormat, const angle::Format **angleFormat, UINT *arraySlice) const getD3DTextureInfo() argument 2879 TextureHelper11 texture; createRenderTarget() local 4152 d3d11::Texture2D texture; allocateTexture() local 4164 d3d11::Texture3D texture; allocateTexture() local [all...] |
| /third_party/mesa3d/src/glx/tests/ |
| H A D | indirect_api.cpp | 385 void __indirect_glBindTexture(GLenum target, GLuint texture) { } in __indirect_glBindTexture() argument 403 void __indirect_glIsTexture(GLuint texture) { } in __indirect_glIsTexture() argument 451 void __indirect_glActiveTexture(GLenum texture) { } in __indirect_glActiveTexture() argument 452 void __indirect_glClientActiveTexture(GLenum texture) { } in __indirect_glClientActiveTexture() argument 694 void __indirect_glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { } in __indirect_glFramebufferTexture1D() argument 695 void __indirect_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { } in __indirect_glFramebufferTexture2D() argument 696 void __indirect_glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) { } in __indirect_glFramebufferTexture3D() argument 706 void __indirect_glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) { } in __indirect_glFramebufferTextureLayer() argument
|
| /third_party/mesa3d/src/gallium/drivers/svga/include/ |
| H A D | svga3d_types.h | 774 uint32 texture : 1; member
|
| /third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
| H A D | FrameCapture.cpp | 2132 CaptureTextureStorage(std::vector<CallCapture> *setupCalls, gl::State *replayState, const gl::Texture *texture) CaptureTextureStorage() argument 2172 CaptureTextureContents(std::vector<CallCapture> *setupCalls, gl::State *replayState, const gl::Texture *texture, const gl::ImageIndex &index, const gl::ImageDesc &desc, GLuint size, const void *data) CaptureTextureContents() argument 2670 gl::Texture *texture = textureIter.second; CaptureShareGroupMidExecutionSetup() local 4493 gl::Texture *texture = context->getState().getTargetTexture(textureType); captureCompressedTextureData() local 4645 gl::Texture *texture = context->getState().getTargetTexture(textureType); trackTextureUpdate() local 6574 getCachedTextureLevelData(gl::Texture *texture, gl::TextureTarget target, GLint textureLevel, EntryPoint entryPoint) getCachedTextureLevelData() argument [all...] |
| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
| H A D | null_functions.cpp | 17 void INTERNAL_GL_APIENTRY glActiveTextureNULL(GLenum texture) {} in glActiveTextureNULL() argument 89 void INTERNAL_GL_APIENTRY glBindTextureNULL(GLenum target, GLuint texture) {} in glBindTextureNULL() argument 91 void INTERNAL_GL_APIENTRY glBindTextureUnitNULL(GLuint unit, GLuint texture) {} in glBindTextureUnitNULL() argument 310 glClearTexImageNULL(GLuint texture, GLint level, GLenum format, GLenum type, const void *data) in glClearTexImageNULL() argument 313 void INTERNAL_GL_APIENTRY glClearTexSubImageNULL(GLuint texture, in glClearTexSubImageNULL() argument 408 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage1DNULL(GLuint texture, in glCompressedTextureSubImage1DNULL() argument 417 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage2DNULL(GLuint texture, in glCompressedTextureSubImage2DNULL() argument 428 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage3DNULL(GLuint texture, in glCompressedTextureSubImage3DNULL() argument 516 void INTERNAL_GL_APIENTRY glCopyTextureSubImage1DNULL(GLuint texture, in glCopyTextureSubImage1DNULL() argument 67 glBindImageTextureNULL(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) glBindImageTextureNULL() argument 524 glCopyTextureSubImage2DNULL(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) glCopyTextureSubImage2DNULL() argument 534 glCopyTextureSubImage3DNULL(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) glCopyTextureSubImage3DNULL() argument 821 glFramebufferTextureNULL(GLenum target, GLenum attachment, GLuint texture, GLint level) glFramebufferTextureNULL() argument 827 glFramebufferTexture1DNULL(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) glFramebufferTexture1DNULL() argument 834 glFramebufferTexture2DNULL(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) glFramebufferTexture2DNULL() argument 841 glFramebufferTexture2DMultisampleEXTNULL(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) glFramebufferTexture2DMultisampleEXTNULL() argument 849 glFramebufferTexture2DMultisampleIMGNULL(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) glFramebufferTexture2DMultisampleIMGNULL() argument 857 glFramebufferTexture3DNULL(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) glFramebufferTexture3DNULL() argument 865 glFramebufferTextureLayerNULL(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) glFramebufferTextureLayerNULL() argument 872 glFramebufferTextureMultiviewOVRNULL(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews) glFramebufferTextureMultiviewOVRNULL() argument 906 glGenerateTextureMipmapNULL(GLuint texture) glGenerateTextureMipmapNULL() argument 1012 glGetCompressedTextureImageNULL(GLuint texture, GLint level, GLsizei bufSize, void *pixels) glGetCompressedTextureImageNULL() argument 1018 glGetCompressedTextureSubImageNULL(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels) glGetCompressedTextureSubImageNULL() argument 1381 glGetTextureImageNULL(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels) glGetTextureImageNULL() argument 1389 glGetTextureLevelParameterfvNULL(GLuint texture, GLint level, GLenum pname, GLfloat *params) glGetTextureLevelParameterfvNULL() argument 1395 glGetTextureLevelParameterivNULL(GLuint texture, GLint level, GLenum pname, GLint *params) glGetTextureLevelParameterivNULL() argument 1401 glGetTextureParameterIivNULL(GLuint texture, GLenum pname, GLint *params) glGetTextureParameterIivNULL() argument 1404 glGetTextureParameterIuivNULL(GLuint texture, GLenum pname, GLuint *params) glGetTextureParameterIuivNULL() argument 1409 glGetTextureParameterfvNULL(GLuint texture, GLenum pname, GLfloat *params) glGetTextureParameterfvNULL() argument 1412 glGetTextureParameterivNULL(GLuint texture, GLenum pname, GLint *params) glGetTextureParameterivNULL() argument 1415 glGetTextureSubImageNULL(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels) glGetTextureSubImageNULL() argument 1623 glInvalidateTexImageNULL(GLuint texture, GLint level) glInvalidateTexImageNULL() argument 1625 glInvalidateTexSubImageNULL(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) glInvalidateTexSubImageNULL() argument 1705 glIsTextureNULL(GLuint texture) glIsTextureNULL() argument 1845 glNamedFramebufferTextureNULL(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) glNamedFramebufferTextureNULL() argument 1851 glNamedFramebufferTextureLayerNULL(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) glNamedFramebufferTextureLayerNULL() argument 2581 glTextureBufferNULL(GLuint texture, GLenum internalformat, GLuint buffer) glTextureBufferNULL() argument 2584 glTextureBufferRangeNULL(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) glTextureBufferRangeNULL() argument 2591 glTextureParameterIivNULL(GLuint texture, GLenum pname, const GLint *params) glTextureParameterIivNULL() argument 2596 glTextureParameterIuivNULL(GLuint texture, GLenum pname, const GLuint *params) glTextureParameterIuivNULL() argument 2601 glTextureParameterfNULL(GLuint texture, GLenum pname, GLfloat param) glTextureParameterfNULL() argument 2603 glTextureParameterfvNULL(GLuint texture, GLenum pname, const GLfloat *param) glTextureParameterfvNULL() argument 2608 glTextureParameteriNULL(GLuint texture, GLenum pname, GLint param) glTextureParameteriNULL() argument 2610 glTextureParameterivNULL(GLuint texture, GLenum pname, const GLint *param) glTextureParameterivNULL() argument 2613 glTextureStorage1DNULL(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width) glTextureStorage1DNULL() argument 2619 glTextureStorage2DNULL(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) glTextureStorage2DNULL() argument 2626 glTextureStorage2DMultisampleNULL(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) glTextureStorage2DMultisampleNULL() argument 2634 glTextureStorage3DNULL(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) glTextureStorage3DNULL() argument 2642 glTextureStorage3DMultisampleNULL(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) glTextureStorage3DMultisampleNULL() argument 2651 glTextureStorageMem2DEXTNULL(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset) glTextureStorageMem2DEXTNULL() argument 2660 glTextureStorageMem2DMultisampleEXTNULL(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) glTextureStorageMem2DMultisampleEXTNULL() argument 2670 glTextureStorageMem3DEXTNULL(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset) glTextureStorageMem3DEXTNULL() argument 2680 glTextureStorageMem3DMultisampleEXTNULL(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) glTextureStorageMem3DMultisampleEXTNULL() argument 2691 glTextureSubImage1DNULL(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels) glTextureSubImage1DNULL() argument 2700 glTextureSubImage2DNULL(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) glTextureSubImage2DNULL() argument 2711 glTextureSubImage3DNULL(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) glTextureSubImage3DNULL() argument 2724 glTextureViewNULL(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) glTextureViewNULL() argument [all...] |
| /third_party/mesa3d/src/mesa/main/ |
| H A D | dlist.c | 1617 save_BindTexture(GLenum target, GLuint texture) save_BindTexture() argument 9521 save_TextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, const GLfloat *params) save_TextureParameterfvEXT() argument 9544 save_TextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param) save_TextureParameterfEXT() argument 9553 save_TextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint *params) save_TextureParameterivEXT() argument 9574 save_TextureParameteriEXT(GLuint texture, GLenum target, GLenum pname, GLint param) save_TextureParameteriEXT() argument 9583 save_TextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint* params) save_TextureParameterIivEXT() argument 9604 save_TextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, const GLuint* params) save_TextureParameterIuivEXT() argument 9626 save_TextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLint components, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels) save_TextureImage1DEXT() argument 9663 save_TextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLint components, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) save_TextureImage2DEXT() argument 9701 save_TextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) save_TextureImage3DEXT() argument 9743 save_TextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) save_TextureSubImage1DEXT() argument 9773 save_TextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) save_TextureSubImage2DEXT() argument 9806 save_TextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) save_TextureSubImage3DEXT() argument 9842 save_CopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) save_CopyTextureImage1DEXT() argument 9868 save_CopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) save_CopyTextureImage2DEXT() argument 9896 save_CopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) save_CopyTextureSubImage1DEXT() argument 9919 save_CopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLint height) save_CopyTextureSubImage2DEXT() argument 9947 save_CopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLint height) save_CopyTextureSubImage3DEXT() argument 9976 save_BindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture) save_BindMultiTextureEXT() argument 10519 save_CompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data) save_CompressedTextureImage1DEXT() argument 10559 save_CompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) save_CompressedTextureImage2DEXT() argument 10599 save_CompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) save_CompressedTextureImage3DEXT() argument 10642 save_CompressedTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data) save_CompressedTextureSubImage1DEXT() argument 10671 save_CompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) save_CompressedTextureSubImage2DEXT() argument 10704 save_CompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) save_CompressedTextureSubImage3DEXT() argument [all...] |
| H A D | mtypes.h | 2585 struct pipe_resource *texture; global() member [all...] |
| /third_party/skia/third_party/externals/angle2/src/libGL/ |
| H A D | libGL_autogen.cpp | 1620 void GL_APIENTRY glBindTexture(GLenum target, GLuint texture) in glBindTexture() argument 1731 GLboolean GL_APIENTRY glIsTexture(GLuint texture) in glIsTexture() argument 1851 void GL_APIENTRY glActiveTexture(GLenum texture) in glActiveTexture() argument 1856 void GL_APIENTRY glClientActiveTexture(GLenum texture) in glClientActiveTexture() argument 3167 glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) glFramebufferTexture1D() argument 3176 glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) glFramebufferTexture2D() argument 3185 glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) glFramebufferTexture3D() argument 3195 glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) glFramebufferTextureLayer() argument 3642 glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) glFramebufferTexture() argument 3810 glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords) glMultiTexCoordP1ui() argument 3815 glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords) glMultiTexCoordP1uiv() argument 3820 glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords) glMultiTexCoordP2ui() argument 3825 glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords) glMultiTexCoordP2uiv() argument 3830 glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords) glMultiTexCoordP3ui() argument 3835 glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords) glMultiTexCoordP3uiv() argument 3840 glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords) glMultiTexCoordP4ui() argument 3845 glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords) glMultiTexCoordP4uiv() argument 4899 glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) glBindImageTexture() argument 5208 glInvalidateTexImage(GLuint texture, GLint level) glInvalidateTexImage() argument 5213 glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) glInvalidateTexSubImage() argument 5302 glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) glTextureView() argument 5399 glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const void *data) glClearTexImage() argument 5404 glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data) glClearTexSubImage() argument 5421 glBindTextureUnit(GLuint unit, GLuint texture) glBindTextureUnit() argument 5506 glCompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data) glCompressedTextureSubImage1D() argument 5517 glCompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) glCompressedTextureSubImage2D() argument 5531 glCompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) glCompressedTextureSubImage3D() argument 5557 glCopyTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) glCopyTextureSubImage1D() argument 5562 glCopyTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) glCopyTextureSubImage2D() argument 5574 glCopyTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) glCopyTextureSubImage3D() argument 5647 glGenerateTextureMipmap(GLuint texture) glGenerateTextureMipmap() argument 5652 glGetCompressedTextureImage(GLuint texture, GLint level, GLsizei bufSize, void *pixels) glGetCompressedTextureImage() argument 5660 glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels) glGetCompressedTextureSubImage() argument 5744 glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels) glGetTextureImage() argument 5754 glGetTextureLevelParameterfv(GLuint texture, GLint level, GLenum pname, GLfloat *params) glGetTextureLevelParameterfv() argument 5762 glGetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint *params) glGetTextureLevelParameteriv() argument 5770 glGetTextureParameterIiv(GLuint texture, GLenum pname, GLint *params) glGetTextureParameterIiv() argument 5775 glGetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint *params) glGetTextureParameterIuiv() argument 5780 glGetTextureParameterfv(GLuint texture, GLenum pname, GLfloat *params) glGetTextureParameterfv() argument 5785 glGetTextureParameteriv(GLuint texture, GLenum pname, GLint *params) glGetTextureParameteriv() argument 5790 glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels) glGetTextureSubImage() argument 6042 glNamedFramebufferTexture(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) glNamedFramebufferTexture() argument 6050 glNamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) glNamedFramebufferTextureLayer() argument 6094 glTextureBuffer(GLuint texture, GLenum internalformat, GLuint buffer) glTextureBuffer() argument 6099 glTextureBufferRange(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) glTextureBufferRange() argument 6108 glTextureParameterIiv(GLuint texture, GLenum pname, const GLint *params) glTextureParameterIiv() argument 6113 glTextureParameterIuiv(GLuint texture, GLenum pname, const GLuint *params) glTextureParameterIuiv() argument 6118 glTextureParameterf(GLuint texture, GLenum pname, GLfloat param) glTextureParameterf() argument 6123 glTextureParameterfv(GLuint texture, GLenum pname, const GLfloat *param) glTextureParameterfv() argument 6128 glTextureParameteri(GLuint texture, GLenum pname, GLint param) glTextureParameteri() argument 6133 glTextureParameteriv(GLuint texture, GLenum pname, const GLint *param) glTextureParameteriv() argument 6138 glTextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width) glTextureStorage1D() argument 6146 glTextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) glTextureStorage2D() argument 6155 glTextureStorage2DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) glTextureStorage2DMultisample() argument 6166 glTextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) glTextureStorage3D() argument 6176 glTextureStorage3DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) glTextureStorage3DMultisample() argument 6188 glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels) glTextureSubImage1D() argument 6199 glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) glTextureSubImage2D() argument 6213 glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) glTextureSubImage3D() argument [all...] |
| /third_party/glfw/deps/ |
| H A D | nuklear.h | 1152 nk_handle texture; /* texture handle to a texture with a white pixel */ member 3925 nk_handle texture; global() member 4001 nk_handle texture; global() member 4725 nk_handle texture; global() member 9341 nk_draw_list_push_command(struct nk_draw_list *list, struct nk_rect clip, nk_handle texture) nk_draw_list_push_command() argument 9399 nk_draw_list_push_image(struct nk_draw_list *list, nk_handle texture) nk_draw_list_push_image() argument 10318 nk_draw_list_add_image(struct nk_draw_list *list, struct nk_image texture, struct nk_rect rect, struct nk_color color) nk_draw_list_add_image() argument 13836 nk_font_atlas_end(struct nk_font_atlas *atlas, nk_handle texture, struct nk_draw_null_texture *null) nk_font_atlas_end() argument [all...] |