Lines Matching defs:texture
884 * images into a texture map (the atlas).
900 /* We use a rectangle texture (non-normalized coords) for the atlas */
916 * bitmap in the atlas to determine the texture atlas size.
948 /* advance to the next row of the texture */
970 /* Now we know the texture height */
982 /* Create atlas texture (texture ID is irrelevant) */
1044 /* put the bitmap image into the texture image */
1359 * deleted belongs to a bitmap texture atlas.
1368 /* See if the list_id falls in the range contained in this texture atlas */
1400 * chance that we're destroying a bitmap image that's in a texture
1617 save_BindTexture(GLenum target, GLuint texture)
1625 n[2].ui = texture;
1628 CALL_BindTexture(ctx->Exec, (target, texture));
9521 save_TextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname,
9529 n[1].ui = texture;
9538 CALL_TextureParameterfvEXT(ctx->Exec, (texture, target, pname, params));
9544 save_TextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param)
9549 save_TextureParameterfvEXT(texture, target, pname, parray);
9553 save_TextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint *params)
9560 n[1].ui = texture;
9569 CALL_TextureParameterivEXT(ctx->Exec, (texture, target, pname, params));
9574 save_TextureParameteriEXT(GLuint texture, GLenum target, GLenum pname, GLint param)
9579 save_TextureParameterivEXT(texture, target, pname, fparam);
9583 save_TextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint* params)
9590 n[1].ui = texture;
9599 CALL_TextureParameterIivEXT(ctx->Exec, (texture, target, pname, params));
9604 save_TextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, const GLuint* params)
9611 n[1].ui = texture;
9620 CALL_TextureParameterIuivEXT(ctx->Exec, (texture, target, pname, params));
9626 save_TextureImage1DEXT(GLuint texture, GLenum target,
9634 CALL_TextureImage1DEXT(ctx->Exec, (texture, target, level, components, width,
9642 n[1].ui = texture;
9655 CALL_TextureImage1DEXT(ctx->Exec, (texture, target, level, components, width,
9663 save_TextureImage2DEXT(GLuint texture, GLenum target,
9671 CALL_TextureImage2DEXT(ctx->Exec, (texture, target, level, components, width,
9679 n[1].ui = texture;
9693 CALL_TextureImage2DEXT(ctx->Exec, (texture, target, level, components, width,
9701 save_TextureImage3DEXT(GLuint texture, GLenum target,
9710 CALL_TextureImage3DEXT(ctx->Exec, (texture, target, level, internalFormat, width,
9719 n[1].ui = texture;
9734 CALL_TextureImage3DEXT(ctx->Exec, (texture, target, level, internalFormat,
9743 save_TextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset,
9754 n[1].ui = texture;
9766 CALL_TextureSubImage1DEXT(ctx->Exec, (texture, target, level, xoffset, width,
9773 save_TextureSubImage2DEXT(GLuint texture, GLenum target, GLint level,
9785 n[1].ui = texture;
9799 CALL_TextureSubImage2DEXT(ctx->Exec, (texture, target, level, xoffset, yoffset,
9806 save_TextureSubImage3DEXT(GLuint texture, GLenum target, GLint level,
9818 n[1].ui = texture;
9834 CALL_TextureSubImage3DEXT(ctx->Exec, (texture, target, level,
9842 save_CopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level,
9851 n[1].ui = texture;
9861 CALL_CopyTextureImage1DEXT(ctx->Exec, (texture, target, level,
9868 save_CopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level,
9878 n[1].ui = texture;
9889 CALL_CopyTextureImage2DEXT(ctx->Exec, (texture, target, level,
9896 save_CopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level,
9904 n[1].ui = texture;
9914 (texture, target, level, xoffset, x, y, width));
9919 save_CopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level,
9928 n[1].ui = texture;
9939 CALL_CopyTextureSubImage2DEXT(ctx->Exec, (texture, target, level,
9947 save_CopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level,
9956 n[1].ui = texture;
9968 CALL_CopyTextureSubImage3DEXT(ctx->Exec, (texture, target, level,
9976 save_BindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture)
9985 n[3].ui = texture;
9988 CALL_BindMultiTextureEXT(ctx->Exec, (texunit, target, texture));
10519 save_CompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level,
10527 CALL_CompressedTextureImage1DEXT(ctx->Exec, (texture, target, level,
10539 n[1].ui = texture;
10551 (texture, target, level, internalFormat,
10559 save_CompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level,
10567 CALL_CompressedTextureImage2DEXT(ctx->Exec, (texture, target, level,
10578 n[1].ui = texture;
10591 (texture, target, level, internalFormat,
10599 save_CompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level,
10607 CALL_CompressedTextureImage3DEXT(ctx->Exec, (texture, target, level,
10619 n[1].ui = texture;
10633 (texture, target, level, internalFormat,
10642 save_CompressedTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset,
10653 n[1].ui = texture;
10664 CALL_CompressedTextureSubImage1DEXT(ctx->Exec, (texture, target, level, xoffset,
10671 save_CompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset,
10683 n[1].ui = texture;
10697 (texture, target, level, xoffset, yoffset,
10704 save_CompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset,
10716 n[1].ui = texture;
10732 (texture, target, level, xoffset, yoffset,
12966 CALL_TextureImage1DEXT(ctx->Exec, (n[1].ui, /* texture */
12982 CALL_TextureImage2DEXT(ctx->Exec, (n[1].ui, /* texture */
12999 CALL_TextureImage3DEXT(ctx->Exec, (n[1].ui, /* texture */
13119 CALL_MultiTexImage1DEXT(ctx->Exec, (n[1].e, /* texture */
13135 CALL_MultiTexImage2DEXT(ctx->Exec, (n[1].e, /* texture */
13152 CALL_MultiTexImage3DEXT(ctx->Exec, (n[1].e, /* texture */
13779 * glBitmap commands with a texture atlas.