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Searched defs:texstate (Results 1 - 8 of 8) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/vc4/
H A Dvc4_uniforms.c32 write_texture_p0(struct vc4_job *job, struct vc4_cl_out **uniforms, struct vc4_texture_stateobj *texstate, uint32_t unit) write_texture_p0() argument
45 write_texture_p1(struct vc4_job *job, struct vc4_cl_out **uniforms, struct vc4_texture_stateobj *texstate, uint32_t unit) write_texture_p1() argument
59 write_texture_p2(struct vc4_job *job, struct vc4_cl_out **uniforms, struct vc4_texture_stateobj *texstate, uint32_t data) write_texture_p2() argument
76 write_texture_first_level(struct vc4_job *job, struct vc4_cl_out **uniforms, struct vc4_texture_stateobj *texstate, uint32_t data) write_texture_first_level() argument
88 write_texture_msaa_addr(struct vc4_job *job, struct vc4_cl_out **uniforms, struct vc4_texture_stateobj *texstate, uint32_t unit) write_texture_msaa_addr() argument
108 write_texture_border_color(struct vc4_job *job, struct vc4_cl_out **uniforms, struct vc4_texture_stateobj *texstate, uint32_t unit) write_texture_border_color() argument
175 get_texrect_scale(struct vc4_texture_stateobj *texstate, enum quniform_contents contents, uint32_t data) get_texrect_scale() argument
191 vc4_write_uniforms(struct vc4_context *vc4, struct vc4_compiled_shader *shader, struct vc4_constbuf_stateobj *cb, struct vc4_texture_stateobj *texstate) vc4_write_uniforms() argument
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H A Dvc4_program.c2642 vc4_setup_shared_key(struct vc4_context *vc4, struct vc4_key *key, struct vc4_texture_stateobj *texstate) vc4_setup_shared_key() argument
/third_party/mesa3d/src/gallium/drivers/v3d/
H A Dv3d_uniforms.c36 get_texrect_scale(struct v3d_texture_stateobj *texstate, in get_texrect_scale() argument
52 get_texture_size(struct v3d_texture_stateobj *texstate, in get_texture_size() argument
125 write_texture_p0(struct v3d_job *job, struct v3d_cl_out **uniforms, struct v3d_texture_stateobj *texstate, uint32_t unit, uint32_t shader_data) write_texture_p0() argument
139 write_texture_p1(struct v3d_job *job, struct v3d_cl_out **uniforms, struct v3d_texture_stateobj *texstate, uint32_t data) write_texture_p1() argument
167 write_tmu_p0(struct v3d_job *job, struct v3d_cl_out **uniforms, struct v3d_texture_stateobj *texstate, uint32_t data) write_tmu_p0() argument
219 write_tmu_p1(struct v3d_job *job, struct v3d_cl_out **uniforms, struct v3d_texture_stateobj *texstate, uint32_t data) write_tmu_p1() argument
255 struct v3d_texture_stateobj *texstate = &v3d->tex[stage]; v3d_write_uniforms() local
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H A Dv3d_program.c455 v3d_setup_shared_key(struct v3d_context *v3d, struct v3d_key *key, struct v3d_texture_stateobj *texstate) v3d_setup_shared_key() argument
/third_party/mesa3d/src/mesa/main/
H A Dattrib.c534 pop_texture_group(struct gl_context *ctx, struct gl_texture_attrib_node *texstate) in pop_texture_group() argument
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/third_party/mesa3d/src/gallium/drivers/r300/
H A Dr300_fs.c148 struct r300_textures_state *texstate = r300->textures_state.state; in r300_fragment_program_get_external_state() local
H A Dr300_state_derived.c791 struct r300_texture_sampler_state *texstate; in r300_merge_textures_and_samplers() local
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H A Dr300_emit.c122 struct r300_textures_state* texstate = r300->textures_state.state; in get_rc_constant_state() local
895 struct r300_texture_sampler_state *texstate; in r300_emit_textures_state() local
1310 struct r300_textures_state *texstate = r300_emit_buffer_validate() local
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