| /third_party/vk-gl-cts/external/vulkancts/modules/vulkan/dynamic_state/ |
| H A D | vktDynamicStateComputeTests.cpp | 122 const VkDynamicState state = VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT; in BindVertexBuffersData() local 522 const StateInfo& getDynamicStateInfo (VkDynamicState state) in getDynamicStateInfo() argument 716 getDynamicStateData(Context& ctx, VkDevice device, VkDynamicState state, PipelineConstructionType pipelineConstructionType) getDynamicStateData() argument 902 const auto& state = m_params.states[stateIdx]; iterateTransfer() local 1045 auto state = m_params.states[stateIdx]; iterateCompute() local 1097 getDynamicStateBriefName(VkDynamicState state) getDynamicStateBriefName() argument 1144 const auto state = dynamicStateList[stateIdx]; createDynamicStateComputeTests() local [all...] |
| /third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_query/ |
| H A D | vktRayQueryOpacityMicromapTests.cpp | 781 deUint32 state = m_params.testFlagMask & (TEST_FLAG_BIT_FORCE_OPAQUE_INSTANCE | TEST_FLAG_BIT_FORCE_OPAQUE_RAY_FLAG) ? in iterate() local [all...] |
| /third_party/vk-gl-cts/external/vulkancts/modules/vulkan/wsi/ |
| H A D | vktWsiDisplayControlTests.cpp | 1008 VkDisplayPowerStateEXT state; in testDisplayPowerControl() member
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| /third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/draw/ |
| H A D | vktDrawCreateInfoUtil.cpp | 1096 PipelineCreateInfo& PipelineCreateInfo::addState (const vk::VkPipelineVertexInputStateCreateInfo& state) in addState() argument 1104 PipelineCreateInfo& PipelineCreateInfo::addState (const vk::VkPipelineInputAssemblyStateCreateInfo& state) in addState() argument 1112 PipelineCreateInfo& PipelineCreateInfo::addState (const vk::VkPipelineColorBlendStateCreateInfo& state) in addState() argument 1122 PipelineCreateInfo& PipelineCreateInfo::addState (const vk::VkPipelineViewportStateCreateInfo& state) in addState() argument 1134 addState(const vk::VkPipelineDepthStencilStateCreateInfo& state) addState() argument 1141 addState(const vk::VkPipelineTessellationStateCreateInfo& state) addState() argument 1149 addState(const vk::VkPipelineRasterizationStateCreateInfo& state) addState() argument 1157 addState(const vk::VkPipelineMultisampleStateCreateInfo& state) addState() argument 1171 addState(const vk::VkPipelineDynamicStateCreateInfo& state) addState() argument [all...] |
| /third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/dynamic_state/ |
| H A D | vktDynamicStateComputeTests.cpp | 120 const VkDynamicState state = VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT; in BindVertexBuffersData() local 520 const StateInfo& getDynamicStateInfo (VkDynamicState state) in getDynamicStateInfo() argument 707 getDynamicStateData(Context& ctx, VkDevice device, VkDynamicState state) getDynamicStateData() argument 887 const auto& state = m_params.states[stateIdx]; iterateTransfer() local 1030 const auto& state = m_params.states[stateIdx]; iterateCompute() local 1074 getDynamicStateBriefName(VkDynamicState state) getDynamicStateBriefName() argument 1120 const auto state = dynamicStateList[stateIdx]; createDynamicStateComputeTests() local [all...] |
| /third_party/skia/third_party/externals/angle2/src/libANGLE/ |
| H A D | Display.cpp | 139 rx::DisplayImpl *CreateDisplayFromDevice(Device *eglDevice, const DisplayState &state) in CreateDisplayFromDevice() argument 277 CreateDisplayFromAttribs(EGLAttrib displayType, EGLAttrib deviceType, EGLAttrib platformType, const DisplayState &state) CreateDisplayFromAttribs() argument [all...] |
| H A D | formatutils.cpp | 1769 computeSkipBytes(GLenum formatType, GLuint rowPitch, GLuint depthPitch, const PixelStoreStateBase &state, bool is3D, GLuint *resultOut) const computeSkipBytes() argument 1792 computePackUnpackEndByte(GLenum formatType, const Extents &size, const PixelStoreStateBase &state, bool is3D, GLuint *resultOut) const computePackUnpackEndByte() argument
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| H A D | ProgramLinkedResources.cpp | 794 UniformLinker::UniformLinker(const ProgramState &state) : mState(state) {} in UniformLinker() argument 1408 LinkingVariables::LinkingVariables(const ProgramState &state) in LinkingVariables() argument 1424 LinkingVariables::LinkingVariables(const ProgramPipelineState &state) in LinkingVariables() argument
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| H A D | queryutils.cpp | 2273 void SetLightModelParameters(GLES1State *state, GLenum pname, const GLfloat *params) in SetLightModelParameters() argument 2290 void GetLightModelParameters(const GLES1State *state, GLenum pname, GLfloat *params) in GetLightModelParameters() argument 2307 bool IsLightModelTwoSided(const GLES1State *state) in IsLightModelTwoSided() argument 2312 void SetLightParameters(GLES1State *state, in SetLightParameters() argument 2373 GetLightParameters(const GLES1State *state, GLenum light, LightParameter pname, GLfloat *params) GetLightParameters() argument 2418 SetMaterialParameters(GLES1State *state, GLenum face, MaterialParameter pname, const GLfloat *params) SetMaterialParameters() argument 2450 GetMaterialParameters(const GLES1State *state, GLenum face, MaterialParameter pname, GLfloat *params) GetMaterialParameters() argument 2551 SetFogParameters(GLES1State *state, GLenum pname, const GLfloat *params) SetFogParameters() argument 2576 GetFogParameters(const GLES1State *state, GLenum pname, GLfloat *params) GetFogParameters() argument 2751 SetTextureEnv(unsigned int unit, GLES1State *state, TextureEnvTarget target, TextureEnvParameter pname, const GLfloat *params) SetTextureEnv() argument 2841 GetTextureEnv(unsigned int unit, const GLES1State *state, TextureEnvTarget target, TextureEnvParameter pname, GLfloat *params) GetTextureEnv() argument 2945 SetPointParameter(GLES1State *state, PointParameter pname, const GLfloat *params) SetPointParameter() argument 2972 GetPointParameter(const GLES1State *state, PointParameter pname, GLfloat *params) GetPointParameter() argument 2998 SetPointSize(GLES1State *state, GLfloat size) SetPointSize() argument 3004 GetPointSize(const GLES1State *state, GLfloat *sizeOut) GetPointSize() argument [all...] |
| H A D | validationES31.cpp | 454 const State &state = context->getState(); in ValidateDrawIndirectBase() local 494 const State &state = context->getState(); in ValidateDrawArraysIndirect() local 550 const State &state = context->getState(); in ValidateDrawElementsIndirect() local 1476 const State &state in ValidateDispatchCompute() local 1516 const State &state = context->getState(); ValidateDispatchComputeIndirect() local [all...] |
| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
| H A D | FramebufferGL.cpp | 191 bool RequiresMultiviewClear(const FramebufferState &state, bool scissorTestEnabled) in RequiresMultiviewClear() argument
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| H A D | TextureGL.cpp | 136 TextureGL::TextureGL(const gl::TextureState &state, GLuint id) in TextureGL() argument [all...] |
| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
| H A D | TextureD3D.cpp | 78 TextureD3D::TextureD3D(const gl::TextureState &state, RendererD3D *renderer) in TextureD3D() argument 861 TextureD3D_2D::TextureD3D_2D(const gl::TextureState &state, RendererD3D *renderer) in TextureD3D_2D() argument 1671 TextureD3D_Cube::TextureD3D_Cube(const gl::TextureState &state, RendererD3D *renderer) in TextureD3D_Cube() argument [all...] |
| /third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
| H A D | frame_capture_utils.cpp | 59 const char *InitStateToString(gl::InitState state) in InitStateToString() argument 534 void SerializeContextState(JsonSerializer *json, const gl::State &state) in SerializeContextState() argument [all...] |
| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
| H A D | Buffer11.cpp | 341 Buffer11::Buffer11(const gl::BufferState &state, Renderer11 *renderer) in Buffer11() argument
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| H A D | Context11.cpp | 117 Context11::Context11(const gl::State &state, gl::ErrorSet *errorSet, Renderer11 *renderer) in Context11() argument 160 TextureImpl *Context11::createTexture(const gl::TextureState &state) in createTexture() argument 187 createRenderbuffer(const gl::RenderbufferState &state) createRenderbuffer() argument 192 createBuffer(const gl::BufferState &state) createBuffer() argument 219 createTransformFeedback(const gl::TransformFeedbackState &state) createTransformFeedback() argument 224 createSampler(const gl::SamplerState &state) createSampler() argument 246 createOverlay(const gl::OverlayState &state) createOverlay() argument [all...] |
| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/ |
| H A D | renderer_utils.cpp | 960 void ApplyFeatureOverrides(angle::FeatureSetBase *features, const egl::DisplayState &state) in ApplyFeatureOverrides() argument
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
| H A D | SurfaceVk.cpp | 394 createDefaultFramebuffer(const gl::Context *context, const gl::FramebufferState &state) createDefaultFramebuffer() argument 1387 createDefaultFramebuffer(const gl::Context *context, const gl::FramebufferState &state) createDefaultFramebuffer() argument
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| H A D | vk_cache_utils.cpp | 2056 VkPipelineColorBlendAttachmentState &state = blendAttachmentState[colorIndexGL]; variable [all...] |
| /third_party/skia/src/gpu/v1/ |
| H A D | Device.cpp | 308 ClipStack::ClipState state = fClip.clipState(); in onGetClipType() local
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| /third_party/skia/src/gpu/d3d/ |
| H A D | GrD3DGpu.cpp | 961 sk_sp<GrD3DResourceState> state = tex.getGrD3DResourceState(); in onWrapBackendTexture() local 1000 sk_sp<GrD3DResourceState> state = tex.getGrD3DResourceState(); in onWrapRenderableBackendTexture() local 1027 sk_sp<GrD3DResourceState> state = rt.getGrD3DResourceState(); onWrapBackendRenderTarget() local 1407 sk_sp<GrD3DResourceState> state = backendTexture.getGrD3DResourceState(); onClearBackendTexture() local 1508 sk_sp<GrD3DResourceState> state = backendTexture.getGrD3DResourceState(); onUpdateCompressedBackendTexture() local [all...] |
| /third_party/skia/third_party/externals/swiftshader/src/Device/ |
| H A D | Blitter.cpp | 318 Float4 Blitter::readFloat4(Pointer<Byte> element, const State &state) in readFloat4() argument 544 void Blitter::write(Float4 &c, Pointer<Byte> element, const State &state) in write() argument 1094 readInt4(Pointer<Byte> element, const State &state) readInt4() argument 1174 write(Int4 &c, Pointer<Byte> element, const State &state) write() argument 1418 ApplyScaleAndClamp(Float4 &value, const State &state, bool preScaled) ApplyScaleAndClamp() argument 1512 sample(Pointer<Byte> &source, Float &x, Float &y, Float &z, Int &sWidth, Int &sHeight, Int &sDepth, Int &sSliceB, Int &sPitchB, const State &state) sample() argument 1674 generate(const State &state) generate() argument 1807 getBlitRoutine(const State &state) getBlitRoutine() argument 1821 getCornerUpdateRoutine(const State &state) getCornerUpdateRoutine() argument 2241 computeCubeCorner(Pointer<Byte> &layer, Int &x0, Int &x1, Int &y0, Int &y1, Int &pitchB, const State &state) computeCubeCorner() argument 2254 generateCornerUpdate(const State &state) generateCornerUpdate() argument [all...] |
| /third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
| H A D | PixelRoutine.cpp | 28 PixelRoutine( const PixelProcessor::State &state, vk::PipelineLayout const *pipelineLayout, SpirvShader const *spirvShader, const vk::DescriptorSet::Bindings &descriptorSets) PixelRoutine() argument [all...] |
| H A D | SamplerCore.cpp | 24 SamplerCore::SamplerCore(Pointer<Byte> &constants, const Sampler &state) in SamplerCore() argument [all...] |
| H A D | SpirvShader.cpp | 2550 Operand(const SpirvShader *shader, const EmitState *state, SpirvShader::Object::ID objectId) Operand() argument 2554 Operand(const EmitState *state, const Object &object) Operand() argument [all...] |