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Searched defs:state (Results 4601 - 4625 of 5121) sorted by relevance

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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/dynamic_state/
H A DvktDynamicStateComputeTests.cpp122 const VkDynamicState state = VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT; in BindVertexBuffersData() local
522 const StateInfo& getDynamicStateInfo (VkDynamicState state) in getDynamicStateInfo() argument
716 getDynamicStateData(Context& ctx, VkDevice device, VkDynamicState state, PipelineConstructionType pipelineConstructionType) getDynamicStateData() argument
902 const auto& state = m_params.states[stateIdx]; iterateTransfer() local
1045 auto state = m_params.states[stateIdx]; iterateCompute() local
1097 getDynamicStateBriefName(VkDynamicState state) getDynamicStateBriefName() argument
1144 const auto state = dynamicStateList[stateIdx]; createDynamicStateComputeTests() local
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_query/
H A DvktRayQueryOpacityMicromapTests.cpp781 deUint32 state = m_params.testFlagMask & (TEST_FLAG_BIT_FORCE_OPAQUE_INSTANCE | TEST_FLAG_BIT_FORCE_OPAQUE_RAY_FLAG) ? in iterate() local
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/wsi/
H A DvktWsiDisplayControlTests.cpp1008 VkDisplayPowerStateEXT state; in testDisplayPowerControl() member
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/draw/
H A DvktDrawCreateInfoUtil.cpp1096 PipelineCreateInfo& PipelineCreateInfo::addState (const vk::VkPipelineVertexInputStateCreateInfo& state) in addState() argument
1104 PipelineCreateInfo& PipelineCreateInfo::addState (const vk::VkPipelineInputAssemblyStateCreateInfo& state) in addState() argument
1112 PipelineCreateInfo& PipelineCreateInfo::addState (const vk::VkPipelineColorBlendStateCreateInfo& state) in addState() argument
1122 PipelineCreateInfo& PipelineCreateInfo::addState (const vk::VkPipelineViewportStateCreateInfo& state) in addState() argument
1134 addState(const vk::VkPipelineDepthStencilStateCreateInfo& state) addState() argument
1141 addState(const vk::VkPipelineTessellationStateCreateInfo& state) addState() argument
1149 addState(const vk::VkPipelineRasterizationStateCreateInfo& state) addState() argument
1157 addState(const vk::VkPipelineMultisampleStateCreateInfo& state) addState() argument
1171 addState(const vk::VkPipelineDynamicStateCreateInfo& state) addState() argument
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/dynamic_state/
H A DvktDynamicStateComputeTests.cpp120 const VkDynamicState state = VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT; in BindVertexBuffersData() local
520 const StateInfo& getDynamicStateInfo (VkDynamicState state) in getDynamicStateInfo() argument
707 getDynamicStateData(Context& ctx, VkDevice device, VkDynamicState state) getDynamicStateData() argument
887 const auto& state = m_params.states[stateIdx]; iterateTransfer() local
1030 const auto& state = m_params.states[stateIdx]; iterateCompute() local
1074 getDynamicStateBriefName(VkDynamicState state) getDynamicStateBriefName() argument
1120 const auto state = dynamicStateList[stateIdx]; createDynamicStateComputeTests() local
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/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DDisplay.cpp139 rx::DisplayImpl *CreateDisplayFromDevice(Device *eglDevice, const DisplayState &state) in CreateDisplayFromDevice() argument
277 CreateDisplayFromAttribs(EGLAttrib displayType, EGLAttrib deviceType, EGLAttrib platformType, const DisplayState &state) CreateDisplayFromAttribs() argument
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H A Dformatutils.cpp1769 computeSkipBytes(GLenum formatType, GLuint rowPitch, GLuint depthPitch, const PixelStoreStateBase &state, bool is3D, GLuint *resultOut) const computeSkipBytes() argument
1792 computePackUnpackEndByte(GLenum formatType, const Extents &size, const PixelStoreStateBase &state, bool is3D, GLuint *resultOut) const computePackUnpackEndByte() argument
H A DProgramLinkedResources.cpp794 UniformLinker::UniformLinker(const ProgramState &state) : mState(state) {} in UniformLinker() argument
1408 LinkingVariables::LinkingVariables(const ProgramState &state) in LinkingVariables() argument
1424 LinkingVariables::LinkingVariables(const ProgramPipelineState &state) in LinkingVariables() argument
H A Dqueryutils.cpp2273 void SetLightModelParameters(GLES1State *state, GLenum pname, const GLfloat *params) in SetLightModelParameters() argument
2290 void GetLightModelParameters(const GLES1State *state, GLenum pname, GLfloat *params) in GetLightModelParameters() argument
2307 bool IsLightModelTwoSided(const GLES1State *state) in IsLightModelTwoSided() argument
2312 void SetLightParameters(GLES1State *state, in SetLightParameters() argument
2373 GetLightParameters(const GLES1State *state, GLenum light, LightParameter pname, GLfloat *params) GetLightParameters() argument
2418 SetMaterialParameters(GLES1State *state, GLenum face, MaterialParameter pname, const GLfloat *params) SetMaterialParameters() argument
2450 GetMaterialParameters(const GLES1State *state, GLenum face, MaterialParameter pname, GLfloat *params) GetMaterialParameters() argument
2551 SetFogParameters(GLES1State *state, GLenum pname, const GLfloat *params) SetFogParameters() argument
2576 GetFogParameters(const GLES1State *state, GLenum pname, GLfloat *params) GetFogParameters() argument
2751 SetTextureEnv(unsigned int unit, GLES1State *state, TextureEnvTarget target, TextureEnvParameter pname, const GLfloat *params) SetTextureEnv() argument
2841 GetTextureEnv(unsigned int unit, const GLES1State *state, TextureEnvTarget target, TextureEnvParameter pname, GLfloat *params) GetTextureEnv() argument
2945 SetPointParameter(GLES1State *state, PointParameter pname, const GLfloat *params) SetPointParameter() argument
2972 GetPointParameter(const GLES1State *state, PointParameter pname, GLfloat *params) GetPointParameter() argument
2998 SetPointSize(GLES1State *state, GLfloat size) SetPointSize() argument
3004 GetPointSize(const GLES1State *state, GLfloat *sizeOut) GetPointSize() argument
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H A DvalidationES31.cpp454 const State &state = context->getState(); in ValidateDrawIndirectBase() local
494 const State &state = context->getState(); in ValidateDrawArraysIndirect() local
550 const State &state = context->getState(); in ValidateDrawElementsIndirect() local
1476 const State &state in ValidateDispatchCompute() local
1516 const State &state = context->getState(); ValidateDispatchComputeIndirect() local
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A DFramebufferGL.cpp191 bool RequiresMultiviewClear(const FramebufferState &state, bool scissorTestEnabled) in RequiresMultiviewClear() argument
H A DTextureGL.cpp136 TextureGL::TextureGL(const gl::TextureState &state, GLuint id) in TextureGL() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
H A DTextureD3D.cpp78 TextureD3D::TextureD3D(const gl::TextureState &state, RendererD3D *renderer) in TextureD3D() argument
861 TextureD3D_2D::TextureD3D_2D(const gl::TextureState &state, RendererD3D *renderer) in TextureD3D_2D() argument
1671 TextureD3D_Cube::TextureD3D_Cube(const gl::TextureState &state, RendererD3D *renderer) in TextureD3D_Cube() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
H A Dframe_capture_utils.cpp59 const char *InitStateToString(gl::InitState state) in InitStateToString() argument
534 void SerializeContextState(JsonSerializer *json, const gl::State &state) in SerializeContextState() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
H A DBuffer11.cpp341 Buffer11::Buffer11(const gl::BufferState &state, Renderer11 *renderer) in Buffer11() argument
H A DContext11.cpp117 Context11::Context11(const gl::State &state, gl::ErrorSet *errorSet, Renderer11 *renderer) in Context11() argument
160 TextureImpl *Context11::createTexture(const gl::TextureState &state) in createTexture() argument
187 createRenderbuffer(const gl::RenderbufferState &state) createRenderbuffer() argument
192 createBuffer(const gl::BufferState &state) createBuffer() argument
219 createTransformFeedback(const gl::TransformFeedbackState &state) createTransformFeedback() argument
224 createSampler(const gl::SamplerState &state) createSampler() argument
246 createOverlay(const gl::OverlayState &state) createOverlay() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/
H A Drenderer_utils.cpp960 void ApplyFeatureOverrides(angle::FeatureSetBase *features, const egl::DisplayState &state) in ApplyFeatureOverrides() argument
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
H A DSurfaceVk.cpp394 createDefaultFramebuffer(const gl::Context *context, const gl::FramebufferState &state) createDefaultFramebuffer() argument
1387 createDefaultFramebuffer(const gl::Context *context, const gl::FramebufferState &state) createDefaultFramebuffer() argument
H A Dvk_cache_utils.cpp2056 VkPipelineColorBlendAttachmentState &state = blendAttachmentState[colorIndexGL]; variable
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/third_party/skia/src/gpu/v1/
H A DDevice.cpp308 ClipStack::ClipState state = fClip.clipState(); in onGetClipType() local
/third_party/skia/src/gpu/d3d/
H A DGrD3DGpu.cpp961 sk_sp<GrD3DResourceState> state = tex.getGrD3DResourceState(); in onWrapBackendTexture() local
1000 sk_sp<GrD3DResourceState> state = tex.getGrD3DResourceState(); in onWrapRenderableBackendTexture() local
1027 sk_sp<GrD3DResourceState> state = rt.getGrD3DResourceState(); onWrapBackendRenderTarget() local
1407 sk_sp<GrD3DResourceState> state = backendTexture.getGrD3DResourceState(); onClearBackendTexture() local
1508 sk_sp<GrD3DResourceState> state = backendTexture.getGrD3DResourceState(); onUpdateCompressedBackendTexture() local
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/third_party/skia/third_party/externals/swiftshader/src/Device/
H A DBlitter.cpp318 Float4 Blitter::readFloat4(Pointer<Byte> element, const State &state) in readFloat4() argument
544 void Blitter::write(Float4 &c, Pointer<Byte> element, const State &state) in write() argument
1094 readInt4(Pointer<Byte> element, const State &state) readInt4() argument
1174 write(Int4 &c, Pointer<Byte> element, const State &state) write() argument
1418 ApplyScaleAndClamp(Float4 &value, const State &state, bool preScaled) ApplyScaleAndClamp() argument
1512 sample(Pointer<Byte> &source, Float &x, Float &y, Float &z, Int &sWidth, Int &sHeight, Int &sDepth, Int &sSliceB, Int &sPitchB, const State &state) sample() argument
1674 generate(const State &state) generate() argument
1807 getBlitRoutine(const State &state) getBlitRoutine() argument
1821 getCornerUpdateRoutine(const State &state) getCornerUpdateRoutine() argument
2241 computeCubeCorner(Pointer<Byte> &layer, Int &x0, Int &x1, Int &y0, Int &y1, Int &pitchB, const State &state) computeCubeCorner() argument
2254 generateCornerUpdate(const State &state) generateCornerUpdate() argument
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/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
H A DPixelRoutine.cpp28 PixelRoutine( const PixelProcessor::State &state, vk::PipelineLayout const *pipelineLayout, SpirvShader const *spirvShader, const vk::DescriptorSet::Bindings &descriptorSets) PixelRoutine() argument
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H A DSamplerCore.cpp24 SamplerCore::SamplerCore(Pointer<Byte> &constants, const Sampler &state) in SamplerCore() argument
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H A DSpirvShader.cpp2550 Operand(const SpirvShader *shader, const EmitState *state, SpirvShader::Object::ID objectId) Operand() argument
2554 Operand(const EmitState *state, const Object &object) Operand() argument
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