Lines Matching defs:state
184 // resource state.
656 // Need to change the resource state to COPY_SOURCE in order to download from it
684 // Need to change the resource state to COPY_DEST in order to upload to it
843 // Change state of our target so it can be copied to
908 // other than maybe doing a resource state transition.
961 sk_sp<GrD3DResourceState> state = tex.getGrD3DResourceState();
962 SkASSERT(state);
964 std::move(state));
1000 sk_sp<GrD3DResourceState> state = tex.getGrD3DResourceState();
1001 SkASSERT(state);
1005 textureInfo, std::move(state));
1027 sk_sp<GrD3DResourceState> state = rt.getGrD3DResourceState();
1030 this, rt.dimensions(), rt.sampleCnt(), info, std::move(state));
1118 // copy top miplevel to bgraAliasTexture (should already be in COPY_DEST state)
1213 // Transition resource state of dstMip subresource so we can write to it
1225 // Transition resource state of dstMip subresource so we can read it in the next stage
1251 // For simplicity our resource state tracking considers all subresources to have the same
1252 // state. However, we've changed that state one subresource at a time without going through
1407 sk_sp<GrD3DResourceState> state = backendTexture.getGrD3DResourceState();
1408 SkASSERT(state);
1412 kRW_GrIOType, info, std::move(state));
1508 sk_sp<GrD3DResourceState> state = backendTexture.getGrD3DResourceState();
1509 SkASSERT(state);
1515 std::move(state));