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/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.h61 GpuResourceState state; member
72 GpuResourceState state; member
100 GpuResourceState state; member
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/foundation/graphic/graphic_3d/lume/metaobject/src/
H A Dstartable_object_controller.cpp243 const auto state = GetValue(startable->StartableState()); in StartStartable() local
274 const auto state = GetValue(startable->StartableState()); in StopStartable() local
/foundation/graphic/surface_lite/interfaces/innerkits/
H A Dsurface_buffer_impl.h59 BufferState state; member
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/foundation/multimedia/audio_framework/frameworks/native/audiorenderer/test/example/
H A Daudio_interrupt_test.cpp38 void AudioInterruptTest::OnStateChange(const RendererState state, in OnStateChange() argument
H A Dinterrupt_multi_renderer_test.cpp47 void AudioRendererCallbackTestImpl::OnStateChange(const RendererState state, in OnStateChange() argument
/foundation/multimedia/audio_framework/frameworks/native/audiocapturer/test/unittest/capturer_test/src/
H A Daudio_capturer_extra_unit_test.cpp581 CapturerState state = CAPTURER_INVALID; HWTEST() local
614 CapturerState state = CAPTURER_INVALID; HWTEST() local
633 CapturerState state = CAPTURER_INVALID; HWTEST() local
656 CapturerState state = CAPTURER_INVALID; HWTEST() local
688 CapturerState state = CAPTURER_INVALID; HWTEST() local
1250 CapturerState state = audioCapturer->GetStatus(); HWTEST() local
1279 CapturerState state = audioCapturer->GetStatus(); HWTEST() local
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/foundation/multimedia/audio_framework/frameworks/native/audiostream/include/
H A Di_audio_stream.h66 State state; member
/foundation/multimedia/audio_lite/frameworks/binder/
H A Daudio_capturer_client.cpp249 uint32_t state; in GetStatus() local
/foundation/multimedia/audio_framework/frameworks/native/opensles/test/unittest/opensles_player_test/src/
H A Daudio_opensles_player_unit_test.cpp126 SLuint32 state; in HWTEST() local
506 SLuint32 state = SL_PLAYSTATE_PAUSED; in HWTEST() local
519 SLuint32 state = SL_PLAYSTATE_PAUSED; in HWTEST() local
826 SLuint32 state = SL_PLAYSTATE_PAUSED; in HWTEST() local
833 SLuint32 state = SL_PLAYSTATE_PLAYING; in HWTEST() local
840 SLuint32 state = SL_PLAYSTATE_STOPPED; HWTEST() local
847 SLuint32 state = -1; HWTEST() local
854 SLuint32 state = -1; HWTEST() local
1193 SLuint32 state = SL_PLAYSTATE_PLAYING; HWTEST() local
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/foundation/multimedia/audio_framework/services/audio_policy/test/unittest/audio_spatialization_service_unit_test/src/
H A Daudio_spatialization_service_unit_test.cpp50 static uint32_t PackSpatializationState(AudioSpatializationState state) in PackSpatializationState() argument
/foundation/graphic/graphic_utils_lite/interfaces/kits/gfx_utils/
H A Dtransform.h120 void SetInvalid(bool state) in SetInvalid() argument
/foundation/multimedia/audio_framework/frameworks/native/audiopolicy/test/unittest/policy_test/include/
H A Daudio_policy_unit_test.h165 virtual void SetOffloadModeImpl(int32_t state, bool isAppBack) {}; in SetOffloadModeImpl() argument
/foundation/multimedia/audio_framework/frameworks/native/pulseaudio/modules/hdi/
H A Dmodule_hdi_source.c427 void *state = NULL; in ReleaseAllChains() local
/foundation/multimedia/audio_framework/frameworks/native/toneplayer/src/
H A Dtoneplayer_impl.cpp110 void TonePlayerImpl::OnStateChange(const RendererState state, const StateChangeCmdType __attribute__((unused)) cmdType) in OnStateChange() argument
/foundation/multimedia/audio_framework/services/audio_service/server/src/
H A Daudio_server_dump.cpp119 pa_context_state_t state = pa_context_get_state(context); in Initialize() local
/foundation/graphic/graphic_surface/utils/frame_report/src/
H A Dframe_report.cpp63 void FrameReport::SetGameScene(int32_t pid, int32_t state) in SetGameScene() argument
/foundation/graphic/surface_lite/frameworks/
H A Dbuffer_queue.cpp227 int32_t BufferQueue::ReleaseBuffer(const SurfaceBufferImpl& buffer, BufferState state) in ReleaseBuffer() argument
/foundation/multimedia/audio_framework/test/fuzztest/audioutils_fuzzer/
H A Daudio_utils_fuzzer.cpp198 AudioPermissionState state = *(reinterpret_cast<const AudioPermissionState*>(rawData)); in NotifyPrivacyFuzzTest() local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Dmorphing_system.cpp100 void MorphingSystem::SetActive(bool state) in SetActive() argument
/foundation/multimedia/audio_framework/frameworks/cj/src/
H A Dmultimedia_audio_capturer_impl.cpp290 auto state = audioCapturer_->GetStatus(); in RegisterCallback() local
/foundation/multimedia/audio_framework/frameworks/native/opensles/src/adapter/
H A Daudioplayer_adapter.cpp90 SLresult AudioPlayerAdapter::SetPlayStateAdapter(SLuint32 id, SLuint32 state) in SetPlayStateAdapter() argument
123 SLresult AudioPlayerAdapter::GetPlayStateAdapter(SLuint32 id, SLuint32 *state) in GetPlayStateAdapter() argument
212 SLresult AudioPlayerAdapter::GetStateAdapter(SLuint32 id, SLOHBufferQueueState *state) in GetStateAdapter() argument
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H A Daudiocapturer_adapter.cpp77 SLresult AudioCapturerAdapter::SetCaptureStateAdapter(SLuint32 id, SLuint32 state) in SetCaptureStateAdapter() argument
111 SLresult AudioCapturerAdapter::GetCaptureStateAdapter(SLuint32 id, SLuint32 *state) in GetCaptureStateAdapter() argument
161 GetStateAdapter(SLuint32 id, SLOHBufferQueueState *state) GetStateAdapter() argument
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/foundation/graphic/graphic_3d/lume/metaobject/src/animation/
H A Danimation_state.cpp128 const auto& state = move.state; variable
198 auto state = state_.animationState_; in Seek() local
265 SetState(IAnimationInternal::AnimationTargetState state) SetState() argument
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/foundation/graphic/graphic_2d/rosen/modules/render_service_profiler/
H A Drs_profiler_socket.cpp97 void Socket::SetState(SocketState state) in SetState() argument
/foundation/graphic/graphic_3d/lume/LumeDotfield/src/systems/
H A Ddotfield_system.cpp116 void DotfieldSystem::SetActive(bool state) in SetActive() argument

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