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Searched defs:shader_id (Results 26 - 39 of 39) sorted by relevance

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/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cMultiBindTests.cpp742 void Program::Attach(const glw::Functions& gl, glw::GLuint program_id, glw::GLuint shader_id) in Attach() argument
H A Dgl4cBufferStorageTests.cpp1045 void Program::Attach(const glw::Functions& gl, glw::GLuint program_id, glw::GLuint shader_id) in Attach() argument
H A Dgl3cTextureSwizzleTests.cpp2040 void Utils::programInfo::compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const in compile() argument
H A Dgl4cShaderSubroutineTests.cpp330 void Utils::program::compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const in compile() argument
H A Dgl4cShadingLanguage420PackTests.cpp18048 void Utils::program::compile(glw::GLuint shader_id, const Utils::shaderSource& source) const in compile() argument
H A Dgl4cGPUShaderFP64Tests.cpp215 void Utils::programInfo::compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const in compile() argument
4762 void GPUShaderFP64Test3::programInfo::compile(deqp::Context& context, glw::GLuint shader_id, in compile() argument
8981 compileShader(glw::GLint shader_id, const std::string& body) compileShader() argument
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H A Dgl4cEnhancedLayoutsTests.cpp2900 void Program::Attach(const Functions& gl, GLuint program_id, GLuint shader_id) in Attach() argument
/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderInvariance.cpp355 glw::GLuint shader_id = 0; in initTest() local
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/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcRobustBufferAccessBehaviorTests.cpp385 void Program::Attach(const glw::Functions& gl, glw::GLuint program_id, glw::GLuint shader_id) in Attach() argument
H A DglcViewportArrayTests.cpp394 void Utils::program::compile(GLuint shader_id, const GLchar* source) const in compile() argument
/third_party/spirv-tools/source/opt/
H A Doptimizer.cpp987 Optimizer::PassToken CreateInstBindlessCheckPass(uint32_t shader_id) { in CreateInstBindlessCheckPass() argument
998 Optimizer::PassToken CreateInstBuffAddrCheckPass(uint32_t shader_id) { in CreateInstBuffAddrCheckPass() argument
992 CreateInstDebugPrintfPass(uint32_t desc_set, uint32_t shader_id) CreateInstDebugPrintfPass() argument
/third_party/mesa3d/src/freedreno/ir3/
H A Dir3_shader.h497 uint32_t shader_id; member
/third_party/mesa3d/src/gallium/drivers/svga/
H A Dsvga_context.h588 unsigned shader_id; member
/third_party/mesa3d/src/microsoft/compiler/
H A Dnir_to_dxil.c5992 static int shader_id = 0; in nir_to_dxil() local

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