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/third_party/mesa3d/src/gallium/drivers/freedreno/a2xx/
H A Dfd2_emit.c51 emit_constants(struct fd_ringbuffer *ring, uint32_t base, struct fd_constbuf_stateobj *constbuf, struct fd2_shader_stateobj *shader) emit_constants() argument
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/third_party/mesa3d/src/gallium/drivers/softpipe/
H A Dsp_state_sampler.c51 softpipe_bind_sampler_states(struct pipe_context *pipe, enum pipe_shader_type shader, unsigned start, unsigned num, void **samplers) softpipe_bind_sampler_states() argument
99 softpipe_set_sampler_views(struct pipe_context *pipe, enum pipe_shader_type shader, unsigned start, unsigned num, unsigned unbind_num_trailing_slots, bool take_ownership, struct pipe_sampler_view **views) softpipe_set_sampler_views() argument
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H A Dsp_state.h104 struct pipe_shader_state shader; member
112 struct pipe_shader_state shader; member
119 struct pipe_shader_state shader; member
135 struct pipe_compute_state shader; member
/third_party/mesa3d/src/gallium/drivers/nouveau/nvc0/
H A Dnvc0_screen.c475 nvc0_screen_get_shader_param(struct pipe_screen *pscreen, enum pipe_shader_type shader, enum pipe_shader_cap param) nvc0_screen_get_shader_param() argument
1024 nvc0_screen_get_compiler_options(struct pipe_screen *pscreen, enum pipe_shader_ir ir, enum pipe_shader_type shader) nvc0_screen_get_compiler_options() argument
/third_party/mesa3d/src/gallium/drivers/r300/
H A Dr300_fs.c88 find_output_registers(struct r300_fragment_program_compiler * compiler, struct r300_fragment_shader_code *shader) find_output_registers() argument
210 r300_dummy_fragment_shader( struct r300_context* r300, struct r300_fragment_shader_code* shader) r300_dummy_fragment_shader() argument
235 r300_emit_fs_code_to_buffer( struct r300_context *r300, struct r300_fragment_shader_code *shader) r300_emit_fs_code_to_buffer() argument
411 r300_translate_fragment_shader( struct r300_context* r300, struct r300_fragment_shader_code* shader, const struct tgsi_token *tokens) r300_translate_fragment_shader() argument
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H A Dr300_screen.c249 r300_get_shader_param(struct pipe_screen *pscreen, enum pipe_shader_type shader, enum pipe_shader_cap param) r300_get_shader_param() argument
553 r300_get_compiler_options(struct pipe_screen *pscreen, enum pipe_shader_ir ir, enum pipe_shader_type shader) r300_get_compiler_options() argument
/third_party/mesa3d/src/gallium/drivers/r600/
H A Dr600_hw_context.c324 unsigned shader; in r600_begin_new_cs() local
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/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DMemoryProgramCache.cpp53 HashStream &operator<<(HashStream &stream, Shader *shader) in operator <<() argument
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
H A DInputLayoutCache.cpp293 ShaderExecutableD3D *shader = nullptr; in createInputLayout() local
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cShaderBallotTests.cpp339 std::string shader = in createShaderPrograms() local
H A Dgl4cShaderDrawParametersTests.cpp114 std::string shader = sdp_compute_extensionCheck; in iterate() local
H A Dgl4cConditionalRenderInvertedTests.cpp370 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; in createProgram() local
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H A Dgl4cContextFlushControlTests.cpp555 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; in createProgram() local
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H A Dgl4cDirectStateAccessSamplersTests.cpp611 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; in prepareProgram() local
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderTriangles.cpp238 glw::GLuint shader = shaders[n_shader]; in initTest() local
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H A DesextcTessellationShaderVertexOrdering.cpp235 glw::GLuint shader = shaders[n_shader]; in initTest() local
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H A DesextcTessellationShaderXFB.cpp501 glw::GLuint shader = shaders[n_shader]; initTest() local
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArrayETC2Support.cpp144 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; in prepareProgram() local
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/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcShaderGroupVoteTests.cpp55 ShaderGroupVoteTestCaseBase::ComputeShader::ComputeShader(const std::string& name, const std::string& shader) in ComputeShader() argument
60 ShaderGroupVoteTestCaseBase::ComputeShader::ComputeShader(const std::string& name, const std::string& shader, in ComputeShader() argument
303 const char* shader = "${VERSION}\n" in ShaderGroupVoteAvailabilityTestCase() local
H A DglcShaderIntegerMixTests.cpp128 GLuint shader = gl.createShader(shader_targets[i].target); in test() local
239 GLuint shader = gl.createShader(shader_targets[i].target); in test() local
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/third_party/vk-gl-cts/executor/tools/
H A DxeExtractShaderPrograms.cpp83 const xe::ri::Shader& shader = dynamic_cast<const xe::ri::Shader&>(shaderProgram.shaders.getItem(shaderNdx)); in writeShaderProgram() local
/third_party/vk-gl-cts/executor/
H A DxeTestLogWriter.cpp292 const ri::Shader& shader = static_cast<const ri::Shader&>(item); in writeResultItem() local
/third_party/vk-gl-cts/external/amber/src/src/
H A Dshader_compiler.cc67 const auto shader = shader_info->GetShader(); in Compile() local
215 CompileGlsl(const Shader* shader, std::vector<uint32_t>* result) const CompileGlsl() argument
264 CompileHlsl(const Shader* shader, std::vector<uint32_t>* result) const CompileHlsl() argument
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/third_party/vk-gl-cts/external/amber/src/src/vkscript/
H A Dparser.cc133 auto shader = MakeUnique<Shader>(section.shader_type); in ProcessShaderBlock() local
/third_party/skia/third_party/externals/spirv-tools/test/fuzz/fact_manager/
H A Dconstant_uniform_facts_test.cpp53 std::string shader = R"( in TEST() local
501 std::string shader = R"( in TEST() local
572 std::string shader = R"( in TEST() local
683 std::string shader = R"( in TEST() local
738 std::string shader = R"( in TEST() local
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