Lines Matching defs:shader
128 GLuint shader = gl.createShader(shader_targets[i].target);
130 gl.shaderSource(shader, 1, strings, 0);
131 gl.compileShader(shader);
134 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compileSuccess);
135 gl.deleteShader(shader);
239 GLuint shader = gl.createShader(shader_targets[i].target);
241 gl.shaderSource(shader, 1, strings, 0);
242 gl.compileShader(shader);
245 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compileSuccess);
251 TCU_FAIL("The shader compilation was expected to fail, but it was successful.");
259 gl.getShaderInfoLog(shader, sizeof(infoLog), NULL, infoLog);
261 log.writeCompileInfo("shader", "", false, infoLog);
266 gl.deleteShader(shader);
370 /* Generate the specialization of the shader for the specific
483 * from the fragment shader is used. The second time,
485 * shader is used.
531 log << TestLog::Message << stage << " shader failed at pixel (" << x << ", " << y << "). "