| /third_party/vk-gl-cts/external/vulkancts/modules/vulkan/draw/ |
| H A D | vktDrawCreateInfoUtil.cpp | 1086 PipelineCreateInfo& PipelineCreateInfo::addShader (const vk::VkPipelineShaderStageCreateInfo& shader) in addShader() argument
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| /third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/ |
| H A D | vktPipelineCacheTests.cpp | 63 std::string getShaderFlagStr (const VkShaderStageFlags shader, in getShaderFlagStr() argument
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| /third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shader_object/ |
| H A D | vktShaderObjectBinaryTests.cpp | 99 vk::VkShaderEXT shader; in createShader() local 281 vk::Move<vk::VkShaderEXT> shader = createShader(vk, binaries, device, m_context.getDeviceFeatures(), layout, m_params.linked, m_params.stage); in iterate() local 461 vk::Move<vk::VkShaderEXT> shader in iterate() local 606 vk::Move<vk::VkShaderEXT> shader = createShader(vk, binaries, device, features, layout, m_linked, m_stage); iterate() local [all...] |
| H A D | vktShaderObjectBindingTests.cpp | 149 const auto shader = vk::createShader(vk, device, shaderCreateInfo); in createShader() local 360 vk::VkShaderEXT shader = VK_NULL_HANDLE; in iterate() local 378 vk::VkShaderEXT shader = VK_NULL_HANDLE; iterate() local 383 vk::VkShaderEXT shader = VK_NULL_HANDLE; iterate() local 1097 vk::VkShaderEXT shader = VK_NULL_HANDLE; iterate() local [all...] |
| H A D | vktShaderObjectPerformanceTests.cpp | 237 vk::VkShaderEXT createShaderFromBinary (const vk::DeviceInterface& vk, const vk::VkDevice device, const vk::Move<vk::VkShaderEXT>& shader, vk::VkShaderStageFlagBits stage) in createShaderFromBinary() argument [all...] |
| /third_party/vk-gl-cts/external/vulkancts/modules/vulkan/synchronization/ |
| H A D | vktSynchronizationWin32KeyedMutexTests.cpp | 793 LPCSTR shader = in DX11Operation() local
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| /third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ |
| H A D | vktShaderLibrary.cpp | 240 ostringstream shader; in genFragmentShader() local [all...] |
| /third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/draw/ |
| H A D | vktDrawCreateInfoUtil.cpp | 1086 PipelineCreateInfo& PipelineCreateInfo::addShader (const vk::VkPipelineShaderStageCreateInfo& shader) in addShader() argument
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
| H A D | Blit11.cpp | 844 const Shader *shader = nullptr; in swizzleTexture() local 756 getShaderSupport(const gl::Context *context, const Shader &shader, Blit11::ShaderSupport *supportOut) getShaderSupport() argument 968 const Shader *shader = nullptr; copyTexture() local 1347 Shader shader; addBlitShaderToMap() local 1367 Shader shader; addSwizzleShaderToMap() local 1572 getBlitShader(const gl::Context *context, GLenum destFormat, GLenum sourceFormat, bool isSrcSigned, bool isDestSigned, bool unpackPremultiplyAlpha, bool unpackUnmultiplyAlpha, GLenum destTypeForDownsampling, ShaderDimension dimension, const Shader **shader) getBlitShader() argument 1613 getSwizzleShader(const gl::Context *context, GLenum type, D3D11_SRV_DIMENSION viewDimension, const Shader **shader) getSwizzleShader() argument [all...] |
| /third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
| H A D | frame_capture_utils.cpp | 928 void SerializeShader(JsonSerializer *json, GLuint id, gl::Shader *shader) in SerializeShader() argument [all...] |
| /third_party/skia/third_party/externals/angle2/src/libANGLE/ |
| H A D | ProgramLinkedResources.cpp | 1150 Shader *shader = mState.getAttachedShader(shaderType); flattenUniformsAndCheckCaps() local 1412 Shader *shader = state.getAttachedShader(shaderType); LinkingVariables() local 1460 Shader *shader = programState.getAttachedShader(shaderType); linkResources() local 1485 Shader *shader = programState.getAttachedShader(shaderType); linkResources() local [all...] |
| H A D | queryutils.cpp | 1465 void QueryShaderiv(const Context *context, Shader *shader, GLenum pname, GLint *params) in QueryShaderiv() argument [all...] |
| /third_party/vk-gl-cts/external/openglcts/modules/gl/ |
| H A D | gl4cGlSpirvTests.cpp | 733 Shader* shader = program.getShader(SHADERTYPE_VERTEX); in iterate() local [all...] |
| H A D | gl4cDirectStateAccessBuffersTests.cpp | 5203 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; in BuildProgram() local [all...] |
| H A D | gl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp | 7374 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; in PrepareProgram() local [all...] |
| H A D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 272 bool CompileShader(GLuint shader) in CompileShader() argument
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| /third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
| H A D | es31cShaderImageLoadStoreTests.cpp | 267 bool CompileShader(GLuint shader) in CompileShader() argument [all...] |
| /third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/ |
| H A D | esextcTessellationShaderTCTE.cpp | 764 glw::GLuint shader = shaders[n_shader]; executeTestRun() local 1443 glw::GLuint shader = shaders[n_shader]; initTest() local 2433 glw::GLint shader = shaders[n_shader]; initTestRun() local 2529 glw::GLuint shader = shaders[n_shader]; initTestRun() local 3460 glw::GLuint shader = shaders[n_shader]; initTestDescriptor() local 4015 glw::GLuint shader = shaders[n_shader]; initTestDescriptor() local [all...] |
| /third_party/vk-gl-cts/external/amber/src/src/dawn/ |
| H A D | engine_dawn.cc | 809 auto shader = device_->CreateShaderModule(&descriptor); in CreatePipeline() local
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| /third_party/skia/third_party/externals/angle2/src/libGLESv2/ |
| H A D | entry_points_gles_2_0_autogen.cpp | 49 void GL_APIENTRY GL_AttachShader(GLuint program, GLuint shader) in GL_AttachShader() argument 541 void GL_APIENTRY GL_CompileShader(GLuint shader) in GL_CompileShader() argument 906 void GL_APIENTRY GL_DeleteShader(GLuint shader) in GL_DeleteShader() argument 1022 GL_DetachShader(GLuint program, GLuint shader) GL_DetachShader() argument 1838 GL_GetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) GL_GetShaderInfoLog() argument 1902 GL_GetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) GL_GetShaderSource() argument 1929 GL_GetShaderiv(GLuint shader, GLenum pname, GLint *params) GL_GetShaderiv() argument 2381 GL_IsShader(GLuint shader) GL_IsShader() argument 2704 GL_ShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length) GL_ShaderSource() argument [all...] |
| /third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
| H A D | RobustResourceInitTest.cpp | 1288 std::string shader = GetSimpleTextureFragmentShader(""); in TEST_P() local 1323 std::string shader = GetSimpleTextureFragmentShader(""); in TEST_P() local
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| H A D | GLSLTest.cpp | 1904 GLuint shader = CompileShader(GL_VERTEX_SHADER, kVS); TEST_P() local 2409 GLuint shader = glCreateShader(GL_FRAGMENT_SHADER); TEST_P() local 2426 GLuint shader = glCreateShader(GL_FRAGMENT_SHADER); TEST_P() local 2441 GLuint shader = glCreateShader(GL_VERTEX_SHADER); TEST_P() local 2454 GLuint shader = glCreateShader(GL_FRAGMENT_SHADER); TEST_P() local 2481 GLuint shader = glCreateShader(GL_FRAGMENT_SHADER); TEST_P() local 2511 GLuint shader = CompileShader(GL_FRAGMENT_SHADER, kFSSourceVec); TEST_P() local 2751 GLuint shader = glCreateShader(GL_FRAGMENT_SHADER); TEST_P() local 2900 GLuint shader = CompileShader(GL_FRAGMENT_SHADER, kFS); TEST_P() local 3035 GLuint shader = CompileShader(GL_FRAGMENT_SHADER, kFS); TEST_P() local [all...] |
| /third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
| H A D | Program.cpp | 93 void UniformBlock::setRegisterIndex(GLenum shader, unsigned int registerIndex) in setRegisterIndex() argument 172 bool Program::attachShader(Shader *shader) in attachShader() argument 199 bool Program::detachShader(Shader *shader) in detachShader() argument 1713 linkUniforms(const Shader *shader) linkUniforms() argument 1759 defineUniform(GLenum shader, const glsl::Uniform &glslUniform, const Uniform::BlockInfo& blockInfo) defineUniform() argument 1914 validateUniformStruct(GLenum shader, const glsl::Uniform &newUniformStruct) validateUniformStruct() argument 2061 defineUniformBlock(const Shader *shader, const glsl::UniformBlock &block) defineUniformBlock() argument [all...] |
| /third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
| H A D | SpirvShader.cpp | 2550 SpirvShader::Operand::Operand(const SpirvShader *shader, const EmitState *state, SpirvShader::Object::ID objectId) in Operand() argument 2592 void SpirvRoutine::setImmutableInputBuiltins(SpirvShader const *shader) in setImmutableInputBuiltins() argument [all...] |
| /third_party/skia/third_party/externals/swiftshader/tests/GLESUnitTests/ |
| H A D | unittests.cpp | 238 GLuint shader = glCreateShader(shaderType); in MakeShader() local
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