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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/draw/
H A DvktDrawCreateInfoUtil.cpp1086 PipelineCreateInfo& PipelineCreateInfo::addShader (const vk::VkPipelineShaderStageCreateInfo& shader) in addShader() argument
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineCacheTests.cpp63 std::string getShaderFlagStr (const VkShaderStageFlags shader, in getShaderFlagStr() argument
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shader_object/
H A DvktShaderObjectBinaryTests.cpp99 vk::VkShaderEXT shader; in createShader() local
281 vk::Move<vk::VkShaderEXT> shader = createShader(vk, binaries, device, m_context.getDeviceFeatures(), layout, m_params.linked, m_params.stage); in iterate() local
461 vk::Move<vk::VkShaderEXT> shader in iterate() local
606 vk::Move<vk::VkShaderEXT> shader = createShader(vk, binaries, device, features, layout, m_linked, m_stage); iterate() local
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H A DvktShaderObjectBindingTests.cpp149 const auto shader = vk::createShader(vk, device, shaderCreateInfo); in createShader() local
360 vk::VkShaderEXT shader = VK_NULL_HANDLE; in iterate() local
378 vk::VkShaderEXT shader = VK_NULL_HANDLE; iterate() local
383 vk::VkShaderEXT shader = VK_NULL_HANDLE; iterate() local
1097 vk::VkShaderEXT shader = VK_NULL_HANDLE; iterate() local
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H A DvktShaderObjectPerformanceTests.cpp237 vk::VkShaderEXT createShaderFromBinary (const vk::DeviceInterface& vk, const vk::VkDevice device, const vk::Move<vk::VkShaderEXT>& shader, vk::VkShaderStageFlagBits stage) in createShaderFromBinary() argument
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/synchronization/
H A DvktSynchronizationWin32KeyedMutexTests.cpp793 LPCSTR shader = in DX11Operation() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/
H A DvktShaderLibrary.cpp240 ostringstream shader; in genFragmentShader() local
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/draw/
H A DvktDrawCreateInfoUtil.cpp1086 PipelineCreateInfo& PipelineCreateInfo::addShader (const vk::VkPipelineShaderStageCreateInfo& shader) in addShader() argument
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
H A DBlit11.cpp844 const Shader *shader = nullptr; in swizzleTexture() local
756 getShaderSupport(const gl::Context *context, const Shader &shader, Blit11::ShaderSupport *supportOut) getShaderSupport() argument
968 const Shader *shader = nullptr; copyTexture() local
1347 Shader shader; addBlitShaderToMap() local
1367 Shader shader; addSwizzleShaderToMap() local
1572 getBlitShader(const gl::Context *context, GLenum destFormat, GLenum sourceFormat, bool isSrcSigned, bool isDestSigned, bool unpackPremultiplyAlpha, bool unpackUnmultiplyAlpha, GLenum destTypeForDownsampling, ShaderDimension dimension, const Shader **shader) getBlitShader() argument
1613 getSwizzleShader(const gl::Context *context, GLenum type, D3D11_SRV_DIMENSION viewDimension, const Shader **shader) getSwizzleShader() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
H A Dframe_capture_utils.cpp928 void SerializeShader(JsonSerializer *json, GLuint id, gl::Shader *shader) in SerializeShader() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DProgramLinkedResources.cpp1150 Shader *shader = mState.getAttachedShader(shaderType); flattenUniformsAndCheckCaps() local
1412 Shader *shader = state.getAttachedShader(shaderType); LinkingVariables() local
1460 Shader *shader = programState.getAttachedShader(shaderType); linkResources() local
1485 Shader *shader = programState.getAttachedShader(shaderType); linkResources() local
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H A Dqueryutils.cpp1465 void QueryShaderiv(const Context *context, Shader *shader, GLenum pname, GLint *params) in QueryShaderiv() argument
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/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cGlSpirvTests.cpp733 Shader* shader = program.getShader(SHADERTYPE_VERTEX); in iterate() local
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H A Dgl4cDirectStateAccessBuffersTests.cpp5203 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; in BuildProgram() local
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H A Dgl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp7374 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; in PrepareProgram() local
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H A Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp272 bool CompileShader(GLuint shader) in CompileShader() argument
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cShaderImageLoadStoreTests.cpp267 bool CompileShader(GLuint shader) in CompileShader() argument
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderTCTE.cpp764 glw::GLuint shader = shaders[n_shader]; executeTestRun() local
1443 glw::GLuint shader = shaders[n_shader]; initTest() local
2433 glw::GLint shader = shaders[n_shader]; initTestRun() local
2529 glw::GLuint shader = shaders[n_shader]; initTestRun() local
3460 glw::GLuint shader = shaders[n_shader]; initTestDescriptor() local
4015 glw::GLuint shader = shaders[n_shader]; initTestDescriptor() local
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/third_party/vk-gl-cts/external/amber/src/src/dawn/
H A Dengine_dawn.cc809 auto shader = device_->CreateShaderModule(&descriptor); in CreatePipeline() local
/third_party/skia/third_party/externals/angle2/src/libGLESv2/
H A Dentry_points_gles_2_0_autogen.cpp49 void GL_APIENTRY GL_AttachShader(GLuint program, GLuint shader) in GL_AttachShader() argument
541 void GL_APIENTRY GL_CompileShader(GLuint shader) in GL_CompileShader() argument
906 void GL_APIENTRY GL_DeleteShader(GLuint shader) in GL_DeleteShader() argument
1022 GL_DetachShader(GLuint program, GLuint shader) GL_DetachShader() argument
1838 GL_GetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) GL_GetShaderInfoLog() argument
1902 GL_GetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) GL_GetShaderSource() argument
1929 GL_GetShaderiv(GLuint shader, GLenum pname, GLint *params) GL_GetShaderiv() argument
2381 GL_IsShader(GLuint shader) GL_IsShader() argument
2704 GL_ShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length) GL_ShaderSource() argument
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DRobustResourceInitTest.cpp1288 std::string shader = GetSimpleTextureFragmentShader(""); in TEST_P() local
1323 std::string shader = GetSimpleTextureFragmentShader(""); in TEST_P() local
H A DGLSLTest.cpp1904 GLuint shader = CompileShader(GL_VERTEX_SHADER, kVS); TEST_P() local
2409 GLuint shader = glCreateShader(GL_FRAGMENT_SHADER); TEST_P() local
2426 GLuint shader = glCreateShader(GL_FRAGMENT_SHADER); TEST_P() local
2441 GLuint shader = glCreateShader(GL_VERTEX_SHADER); TEST_P() local
2454 GLuint shader = glCreateShader(GL_FRAGMENT_SHADER); TEST_P() local
2481 GLuint shader = glCreateShader(GL_FRAGMENT_SHADER); TEST_P() local
2511 GLuint shader = CompileShader(GL_FRAGMENT_SHADER, kFSSourceVec); TEST_P() local
2751 GLuint shader = glCreateShader(GL_FRAGMENT_SHADER); TEST_P() local
2900 GLuint shader = CompileShader(GL_FRAGMENT_SHADER, kFS); TEST_P() local
3035 GLuint shader = CompileShader(GL_FRAGMENT_SHADER, kFS); TEST_P() local
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A DProgram.cpp93 void UniformBlock::setRegisterIndex(GLenum shader, unsigned int registerIndex) in setRegisterIndex() argument
172 bool Program::attachShader(Shader *shader) in attachShader() argument
199 bool Program::detachShader(Shader *shader) in detachShader() argument
1713 linkUniforms(const Shader *shader) linkUniforms() argument
1759 defineUniform(GLenum shader, const glsl::Uniform &glslUniform, const Uniform::BlockInfo& blockInfo) defineUniform() argument
1914 validateUniformStruct(GLenum shader, const glsl::Uniform &newUniformStruct) validateUniformStruct() argument
2061 defineUniformBlock(const Shader *shader, const glsl::UniformBlock &block) defineUniformBlock() argument
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/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
H A DSpirvShader.cpp2550 SpirvShader::Operand::Operand(const SpirvShader *shader, const EmitState *state, SpirvShader::Object::ID objectId) in Operand() argument
2592 void SpirvRoutine::setImmutableInputBuiltins(SpirvShader const *shader) in setImmutableInputBuiltins() argument
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/third_party/skia/third_party/externals/swiftshader/tests/GLESUnitTests/
H A Dunittests.cpp238 GLuint shader = glCreateShader(shaderType); in MakeShader() local

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