Lines Matching defs:shader
144 reason << "Required " << required << " shader output resources but only " << outputs << " available."
267 bool CompileShader(GLuint shader)
269 glCompileShader(shader);
272 glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
277 glGetShaderInfoLog(shader, sizeof(log), &length, log);
4179 * shader on purpose, for two reasons:
4181 * * Test can't assume that the vertex shader will be
4187 * * Test can't assume that all the vertex shader
4189 * (so fragment shader) starts, specially on tile
4192 * vertex shader execution overrides the values
4193 * being updated by the frament shader (see khronos
5299 << tcu::TestLog::Message << "Compilation should fail [compute shader]." << tcu::TestLog::EndMessage;
5318 << tcu::TestLog::Message << "Compilation should fail [fragment shader]." << tcu::TestLog::EndMessage;