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Searched defs:rotateY (Results 1 - 10 of 10) sorted by relevance

/test/xts/acts/arkui/ace_c_arkui_test/entry/src/main/cpp/listitem/
H A Dlistitem_rotate_test.cpp24 float rotateY = SIZE_100; in TestListItemRotate001() local
46 float rotateY = PARAM_0; in TestListItemRotate002() local
63 float rotateY = SIZE_100; in TestListItemRotate003() local
85 float rotateY = PARAM_0; in TestListItemRotate004() local
107 float rotateY = PARAM_0; TestListItemRotate005() local
[all...]
/test/xts/acts/arkui/ace_c_arkui_test/entry/src/main/cpp/list/
H A Dlist_rotate_test.cpp24 float rotateY = SIZE_100; in TestListRotate001() local
46 float rotateY = PARAM_0; in TestListRotate002() local
63 float rotateY = SIZE_100; in TestListRotate003() local
85 float rotateY = PARAM_0; in TestListRotate004() local
107 float rotateY = PARAM_0; TestListRotate005() local
[all...]
/foundation/arkui/ace_engine/frameworks/core/components/transform/
H A Drosen_render_transform.cpp162 double rotateY = 0.0; in CheckNeedPaint() local
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/canvas/
H A Djs_matrix2d.cpp102 double rotateY = 0; in JsSetRotateY() local
/third_party/skia/src/utils/
H A DSkCamera.cpp208 void Sk3DView::rotateY(SkScalar deg) { in rotateY() function in Sk3DView
/foundation/arkui/ace_engine/interfaces/napi/kits/componentutils/
H A Djs_component_utils.cpp75 napi_value rotateY = nullptr; in JSGetRectangleById() local
/third_party/skia/platform_tools/android/apps/AndroidKit/src/main/java/org/skia/androidkit/
H A DMatrix.java153 public Matrix rotateY(float rad) { in rotateY() method in Matrix
/foundation/multimedia/image_framework/frameworks/innerkitsimpl/utils/src/
H A Dpixel_yuv_ext_utils.cpp195 uint16_t* rotateY = rotatePixels.get(); in NV12P010Rotate() local
/third_party/backends/sanei/
H A Dsanei_magic.c524 int rotateY = 0; in sanei_magic_findSkew() local
/foundation/graphic/graphic_2d/rosen/modules/render_service/core/pipeline/
H A Drs_uni_render_util.cpp851 int rotateY = static_cast<int>(-round(atan2(value[Drawing::Matrix::Index::PERSP_0], in Is3DRotation() local

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