Home
last modified time | relevance | path

Searched defs:pts (Results 251 - 275 of 513) sorted by relevance

1...<<1112131415161718192021

/third_party/skia/src/effects/
H A DSkDashPathEffect.cpp62 static bool cull_line(SkPoint* pts, const SkStrokeRec& rec, in cull_line() argument
185 SkPoint pts[2]; onAsPoints() local
[all...]
/third_party/skia/samplecode/
H A DSampleFilterBounds.cpp113 SkPoint pts[] = {{key.centerX(), key.fTop}, {key.centerX(), key.fBottom}}; in draw_scale_key() local
H A DSamplePathTessellators.cpp283 const SkPoint* pts = SkPathPriv::PointData(fPath); in onFindClickHandler() local
[all...]
/third_party/skia/src/core/
H A DSkAnalyticEdge.cpp337 bool SkAnalyticQuadraticEdge::setQuadratic(const SkPoint pts[3]) { in setQuadratic() argument
426 bool SkAnalyticCubicEdge::setCubic(const SkPoint pts[4], bool sortY) { in setCubic() argument
H A DSkContourMeasure.cpp31 void SkContourMeasure_segTo(const SkPoint pts[], unsigned segType, in SkContourMeasure_segTo() argument
137 quad_too_curvy(const SkPoint pts[3], SkScalar tolerance) quad_too_curvy() argument
165 cubic_too_curvy(const SkPoint pts[4], SkScalar tolerance) cubic_too_curvy() argument
208 compute_quad_segs(const SkPoint pts[3], SkScalar distance, int mint, int maxt, unsigned ptIndex) compute_quad_segs() argument
[all...]
H A DSkEdge.cpp181 bool SkQuadraticEdge::setQuadraticWithoutUpdate(const SkPoint pts[3], int shift) { in setQuadraticWithoutUpdate() argument
281 setQuadratic(const SkPoint pts[3], int shift) setQuadratic() argument
351 setCubicWithoutUpdate(const SkPoint pts[4], int shift, bool sortY) setCubicWithoutUpdate() argument
451 setCubic(const SkPoint pts[4], int shift) setCubic() argument
[all...]
H A DSkEdgeBuilder.cpp119 void SkBasicEdgeBuilder::addLine(const SkPoint pts[]) { in addLine() argument
133 void SkAnalyticEdgeBuilder::addLine(const SkPoint pts[]) { in addLine() argument
148 void SkBasicEdgeBuilder::addQuad(const SkPoint pts[]) { in addQuad() argument
154 void SkAnalyticEdgeBuilder::addQuad(const SkPoint pts[]) { in addQuad() argument
161 addCubic(const SkPoint pts[]) addCubic() argument
167 addCubic(const SkPoint pts[]) addCubic() argument
176 addPolyLine(const SkPoint pts[], char* arg_edge, char** arg_edgePtr) addPolyLine() argument
188 addPolyLine(const SkPoint pts[], char* arg_edge, char** arg_edgePtr) addPolyLine() argument
[all...]
H A DSkGeometry.h71 inline float SkMeasureQuadRotation(const SkPoint pts[3]) { in SkMeasureQuadRotation() argument
502 SkPoint* pts = fStorage.reset(1 + 2 * fQuadCount); computeQuads() local
507 computeQuads(const SkPoint pts[3], SkScalar weight, SkScalar tol) computeQuads() argument
[all...]
H A DSkGlyph.cpp199 SkPoint pts[4]; in calculate_path_gap() local
[all...]
H A DSkPath_serial.cpp103 int32_t pts = fPathRef->countPoints(); in writeToMemory() local
220 int32_t pts, cnx, vbs; in readFromMemory_EQ4Or5() local
[all...]
/third_party/skia/src/c/
H A Dsk_effects.cpp49 sk_shader_t* sk_shader_new_linear_gradient(const sk_point_t pts[2], in sk_shader_new_linear_gradient() argument
/third_party/skia/src/gpu/tessellate/
H A DWangsFormula.h118 quadratic_pow4(float precision, const SkPoint pts[], const VectorXform& vectorXform = VectorXform()) quadratic_pow4() argument
131 quadratic(float precision, const SkPoint pts[], const VectorXform& vectorXform = VectorXform()) quadratic() argument
139 quadratic_log2(float precision, const SkPoint pts[], const VectorXform& vectorXform = VectorXform()) quadratic_log2() argument
147 cubic_pow4(float precision, const SkPoint pts[], const VectorXform& vectorXform = VectorXform()) cubic_pow4() argument
160 cubic(float precision, const SkPoint pts[], const VectorXform& vectorXform = VectorXform()) cubic() argument
168 cubic_log2(float precision, const SkPoint pts[], const VectorXform& vectorXform = VectorXform()) cubic_log2() argument
203 conic_pow2(float precision, const SkPoint pts[], float w, const VectorXform& vectorXform = VectorXform()) conic_pow2() argument
240 conic(float tolerance, const SkPoint pts[], float w, const VectorXform& vectorXform = VectorXform()) conic() argument
249 conic_log2(float tolerance, const SkPoint pts[], float w, const VectorXform& vectorXform = VectorXform()) conic_log2() argument
[all...]
H A DStrokeIterator.h127 const SkPoint* pts() const { return this->atPts(1); } pts() function in skgpu::StrokeIterator
158 enqueue(Verb verb, const SkPoint* pts, const float* w) enqueue() argument
[all...]
H A DPathWedgeTessellator.cpp236 SkPoint pts[2] = {lastPoint, startPoint}; writePatches() local
[all...]
/third_party/skia/src/utils/
H A DSkParsePath.cpp266 SkPoint pts[4]; in ToSVGString() local
[all...]
/third_party/skia/src/pathops/
H A DSkPathOpsAsWinding.cpp47 static int contains_edge(SkPoint pts[4], SkPath::Verb verb, SkScalar weight, const SkPoint& edge) { in contains_edge() argument
104 left_edge(SkPoint pts[4], SkPath::Verb verb, SkScalar weight, Contour::Direction* direction) left_edge() argument
[all...]
/third_party/skia/tests/
H A DWangsFormulaTest.cpp108 SkPoint pts[4]; in for_random_beziers() local
198 SkPoint pts[4]; DEF_TEST() local
[all...]
H A DPathOpsTestCommon.cpp300 ValidPoints(const SkPoint* pts, int count) ValidPoints() argument
[all...]
/third_party/skia/modules/androidkit/src/
H A DGradients.cpp59 const SkPoint pts[] = {{x0, y0}, {x1, y1}}; in MakeLinear() local
/third_party/skia/modules/skottie/src/effects/
H A DMotionTileEffect.cpp106 const SkPoint pts[] = {{ tile.x(), tile.y() }, variable
/third_party/skia/gm/
H A Dcomposeshader.cpp34 SkPoint pts[2]; in make_shader() local
157 SkPoint pts[2]; in make_linear_gradient_shader() local
287 const SkPoint pts[] = { { 0, 0 }, { 0, size } }; make_src_shader() local
293 const SkPoint pts[] = { { 0, 0 }, { size, 0 } }; make_dst_shader() local
[all...]
H A Dconvex_all_line_paths.cpp24 static void create_ngon(int n, SkPoint* pts, SkScalar width, SkScalar height) { in create_ngon() argument
H A Dhsl.cpp204 SkPoint pts[] = {{0, 0}, {width, 0}}; in make_grad() local
H A Dstrokes.cpp259 SkPoint pts[] = {{105.738571f,13.126318f}, in DEF_SIMPLE_GM() local
H A Dtablecolorfilter.cpp33 SkPoint pts[] = { {0, 0}, {SkIntToScalar(w), SkIntToScalar(h)} }; in make_shader0() local

Completed in 14 milliseconds

1...<<1112131415161718192021