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Searched defs:pipeline (Results 701 - 725 of 867) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DStateChangeTest.cpp2971 GLProgramPipeline pipeline; in TEST_P() local
/third_party/skia/src/gpu/ops/
H A DAAHairLinePathRenderer.cpp1085 auto pipeline = fHelper.createPipeline(caps, arena, writeView.swizzle(), in onCreateProgramInfo() local
949 makeLineProgramInfo(const GrCaps& caps, SkArenaAlloc* arena, const GrPipeline* pipeline, const GrSurfaceProxyView& writeView, bool usesMSAASurface, const SkMatrix* geometryProcessorViewM, const SkMatrix* geometryProcessorLocalM, GrXferBarrierFlags renderPassXferBarriers, GrLoadOp colorLoadOp) makeLineProgramInfo() argument
983 makeQuadProgramInfo(const GrCaps& caps, SkArenaAlloc* arena, const GrPipeline* pipeline, const GrSurfaceProxyView& writeView, bool usesMSAASurface, const SkMatrix* geometryProcessorViewM, const SkMatrix* geometryProcessorLocalM, GrXferBarrierFlags renderPassXferBarriers, GrLoadOp colorLoadOp) makeQuadProgramInfo() argument
1009 makeConicProgramInfo(const GrCaps& caps, SkArenaAlloc* arena, const GrPipeline* pipeline, const GrSurfaceProxyView& writeView, bool usesMSAASurface, const SkMatrix* geometryProcessorViewM, const SkMatrix* geometryProcessorLocalM, GrXferBarrierFlags renderPassXferBarriers, GrLoadOp colorLoadOp) makeConicProgramInfo() argument
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/third_party/skia/src/gpu/d3d/
H A DGrD3DGpu.cpp1140 sk_sp<GrD3DPipeline> pipeline = this->resourceProvider().findOrCreateMipmapPipeline(); in onRegenerateMipMapLevels() local
/third_party/skia/src/gpu/dawn/
H A DGrDawnGpu.cpp750 wgpu::RenderPipeline pipeline = fDevice.CreateRenderPipeline(&renderPipelineDesc); in onRegenerateMipMapLevels() local
/third_party/skia/third_party/externals/swiftshader/src/Vulkan/
H A DVkCommandBuffer.cpp145 CmdPipelineBind(VkPipelineBindPoint pipelineBindPoint, vk::Pipeline *pipeline) in CmdPipelineBind() argument
160 vk::Pipeline *const pipeline; member in __anon22994::CmdPipelineBind::vk
180 vk::ComputePipeline *pipeline = static_cast<vk::ComputePipeline *>(pipelineState.pipeline); variable
215 auto pipeline variable
479 auto *pipeline = static_cast<vk::GraphicsPipeline *>(pipelineState.pipeline); draw() local
1367 bindPipeline(VkPipelineBindPoint pipelineBindPoint, Pipeline *pipeline) bindPipeline() argument
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/third_party/skia/third_party/externals/imgui/backends/
H A Dimgui_impl_vulkan.cpp374 static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkPipeline pipeline, VkCommandBuffer command_buffer, ImGui_ImplVulkanH_FrameRenderBuffers* rb, int fb_width, int fb_height) in ImGui_ImplVulkan_SetupRenderState() argument
421 void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, VkPipeline pipeline) in ImGui_ImplVulkan_RenderDrawData() argument
784 static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationCallbacks* allocator, VkPipelineCache pipelineCache, VkRenderPass renderPass, VkSampleCountFlagBits MSAASamples, VkPipeline* pipeline, uint32_t subpass) in ImGui_ImplVulkan_CreatePipeline() argument
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/third_party/skia/third_party/externals/angle2/src/tests/test_utils/third_party/
H A Dvulkan_command_buffer_utils.cpp1693 VkGraphicsPipelineCreateInfo pipeline; in init_pipeline() local
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/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
H A DCommandBufferD3D12.cpp1117 ComputePipeline* pipeline = ToBackend(cmd->pipeline).Get(); in RecordComputePass() local
140 RecordFirstIndexOffset(ID3D12GraphicsCommandList* commandList, RenderPipeline* pipeline, uint32_t firstVertex, uint32_t firstInstance) RecordFirstIndexOffset() argument
241 RecordNumWorkgroupsForDispatch(ID3D12GraphicsCommandList* commandList, ComputePipeline* pipeline, DispatchCmd* dispatch) RecordNumWorkgroupsForDispatch() argument
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/mesh_shader/
H A DvktMeshShaderSyncTests.cpp932 const auto pipeline = makeGraphicsPipeline(vkd, device, pipelineLayout.get(), taskShader.get(), meshShader.get(), fragShader.get(), renderPass.get(), viewports, scissors); in iterate() local
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
H A DvktPipelineAttachmentFeedbackLoopLayoutTests.cpp61 namespace pipeline namespace
H A DvktPipelineBindPointTests.cpp47 namespace pipeline namespace
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H A DvktPipelineBlendTests.cpp60 namespace pipeline namespace
H A DvktPipelineCacheTests.cpp51 namespace pipeline namespace
782 void GraphicsCacheTestInstance::prepareRenderPass (VkFramebuffer framebuffer, VkPipeline pipeline) in prepareRenderPass() argument
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H A DvktPipelineDepthTests.cpp51 namespace pipeline namespace
H A DvktPipelineFramebufferAttachmentTests.cpp55 namespace pipeline namespace
413 vector<GraphicsPipelineWrapper> pipeline; in test() local
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H A DvktPipelineMiscTests.cpp51 namespace pipeline namespace
988 const auto pipeline = createGraphicsPipeline(vkd, device, DE_NULL, &linkedPipelineInfo); in iterate() local
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H A DvktPipelineMultisampleShaderBuiltInTests.cpp46 namespace pipeline namespace
H A DvktPipelineMultisampleTests.cpp70 namespace pipeline namespace
H A DvktPipelinePushDescriptorTests.cpp52 namespace pipeline namespace
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H A DvktPipelineRenderToImageTests.cpp57 namespace pipeline namespace
H A DvktPipelineSamplerBorderSwizzleTests.cpp51 namespace pipeline namespace
H A DvktPipelineSpecConstantTests.cpp54 namespace pipeline namespace
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/query_pool/
H A DvktQueryPoolStatisticsTests.cpp843 std::vector<VkPipelineSp> pipeline; in executeTest() local
1100 std::vector<VkPipelineSp> pipeline; in executeTest() local
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/ray_query/
H A DvktRayQueryCullRayFlagsTests.cpp337 Move<VkPipeline> pipeline; member in vkt::RayQuery::__anon29606::GraphicsConfiguration
772 Move<VkPipeline> pipeline; member in vkt::RayQuery::__anon29606::ComputeConfiguration
H A DvktRayQueryMiscTests.cpp292 const auto pipeline = createComputePipeline(vkd, device, DE_NULL, &pipelineInfo); in iterate() local
965 Move<VkPipeline> pipeline = makePipeline(vk, device, *pipelineLayout, *vertexShader, *fragmentShader, *renderPass); in iterate() local

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