Searched defs:mam (Results 1 - 4 of 4) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | skinning_system.cpp | 84 const auto mam = pick.GetWorldAABB(bbWorld, min, max); in UpdateJointBounds() local
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H A D | render_preprocessor_system.cpp | 382 const MinAndMax mam = picking_->GetWorldAABB(world, submesh.aabbMin, submesh.aabbMax); in GatherSortData() local
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H A D | render_system.cpp | 1419 ProcessSubmesh(const MeshProcessData& mpd, const MeshComponent::Submesh& submesh, const uint32_t meshIndex, const uint32_t subMeshIndex, const uint32_t skinJointIndex, const MinAndMax& mam, const bool isNegative) ProcessSubmesh() argument 1515 MinAndMax mam = [&]() { ProcessMesh() variable [all...] |
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | picking.cpp | 560 MinAndMax mam; in GetWorldMatrixComponentAABB() local 577 MinAndMax mam; in GetTransformComponentAABB() local
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