/third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
H A D | BuildSPIRV.cpp | 1758 const uint32_t location = IsShaderIn(type.getQualifier()) in writeInterfaceVariableDecorations() local
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cArrayOfArraysTests.cpp | 3729 glw::GLint location = -1; in execute_dispatch_test() local 4642 glw::GLint location = -1; in execute_dispatch_test() local 9163 glw::GLint location in execute_dispatch_test() local [all...] |
H A D | es31cLayoutBindingTests.cpp | 226 glw::GLint location = m_gl.getUniformLocation(getProgram(), name); in getUniformLocations() local 294 glw::GLint location = it->second; in getBindingPoints() local 295 m_gl.getUniformiv(getProgram(), location, &bindingPoint); in getBindingPoints() local
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcViewportArrayTests.cpp | 440 GLint location = gl.getAttribLocation(m_program_object_id, name); in getAttribLocation() local 480 GLint location = -1; in getSubroutineUniformLocation() local 505 GLint location = -1; in getUniformLocation() local 3520 GLint location = program.getUniformLocation("uni_index"); prepareUniforms() local 3788 GLint location = program.getSubroutineUniformLocation("routine", GL_GEOMETRY_SHADER); prepareUniforms() local [all...] |
/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | validationES31.cpp | 321 ValidateProgramUniformBase(const Context *context, angle::EntryPoint entryPoint, GLenum valueType, ShaderProgramID program, UniformLocation location, GLsizei count) ValidateProgramUniformBase() argument 335 ValidateProgramUniformMatrixBase(const Context *context, angle::EntryPoint entryPoint, GLenum valueType, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose) ValidateProgramUniformMatrixBase() argument 605 ValidateProgramUniform1iBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLint v0) ValidateProgramUniform1iBase() argument 614 ValidateProgramUniform2iBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLint v0, GLint v1) ValidateProgramUniform2iBase() argument 625 ValidateProgramUniform3iBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLint v0, GLint v1, GLint v2) ValidateProgramUniform3iBase() argument 637 ValidateProgramUniform4iBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLint v0, GLint v1, GLint v2, GLint v3) ValidateProgramUniform4iBase() argument 650 ValidateProgramUniform1uiBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLuint v0) ValidateProgramUniform1uiBase() argument 659 ValidateProgramUniform2uiBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLuint v0, GLuint v1) ValidateProgramUniform2uiBase() argument 670 ValidateProgramUniform3uiBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLuint v0, GLuint v1, GLuint v2) ValidateProgramUniform3uiBase() argument 682 ValidateProgramUniform4uiBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) ValidateProgramUniform4uiBase() argument 695 ValidateProgramUniform1fBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLfloat v0) ValidateProgramUniform1fBase() argument 704 ValidateProgramUniform2fBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLfloat v0, GLfloat v1) ValidateProgramUniform2fBase() argument 715 ValidateProgramUniform3fBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLfloat v0, GLfloat v1, GLfloat v2) ValidateProgramUniform3fBase() argument 727 ValidateProgramUniform4fBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) ValidateProgramUniform4fBase() argument 740 ValidateProgramUniform1ivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLint *value) ValidateProgramUniform1ivBase() argument 754 ValidateProgramUniform2ivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLint *value) ValidateProgramUniform2ivBase() argument 764 ValidateProgramUniform3ivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLint *value) ValidateProgramUniform3ivBase() argument 774 ValidateProgramUniform4ivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLint *value) ValidateProgramUniform4ivBase() argument 784 ValidateProgramUniform1uivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLuint *value) ValidateProgramUniform1uivBase() argument 795 ValidateProgramUniform2uivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLuint *value) ValidateProgramUniform2uivBase() argument 806 ValidateProgramUniform3uivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLuint *value) ValidateProgramUniform3uivBase() argument 817 ValidateProgramUniform4uivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLuint *value) ValidateProgramUniform4uivBase() argument 828 ValidateProgramUniform1fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLfloat *value) ValidateProgramUniform1fvBase() argument 838 ValidateProgramUniform2fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLfloat *value) ValidateProgramUniform2fvBase() argument 848 ValidateProgramUniform3fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLfloat *value) ValidateProgramUniform3fvBase() argument 858 ValidateProgramUniform4fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLfloat *value) ValidateProgramUniform4fvBase() argument 868 ValidateProgramUniformMatrix2fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2fvBase() argument 880 ValidateProgramUniformMatrix3fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3fvBase() argument 892 ValidateProgramUniformMatrix4fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4fvBase() argument 904 ValidateProgramUniformMatrix2x3fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2x3fvBase() argument 916 ValidateProgramUniformMatrix3x2fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3x2fvBase() argument 928 ValidateProgramUniformMatrix2x4fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2x4fvBase() argument 940 ValidateProgramUniformMatrix4x2fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4x2fvBase() argument 952 ValidateProgramUniformMatrix3x4fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3x4fvBase() argument 964 ValidateProgramUniformMatrix4x3fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4x3fvBase() argument [all...] |
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | VertexAttributeTest.cpp | 343 GLint location = glGetAttribLocation(program, attribStream.str().c_str()); in setupMultiAttribs() local 1070 void SetupColorsForUnitQuad(GLint location, const GLColor32F &color, GLenum usage, GLBuffer *vbo) in SetupColorsForUnitQuad() argument [all...] |
/third_party/skia/third_party/externals/angle2/src/libGLESv2/ |
H A D | entry_points_gles_2_0_autogen.cpp | 2072 void GL_APIENTRY GL_GetUniformfv(GLuint program, GLint location, GLfloat *params) in GL_GetUniformfv() argument 2099 void GL_APIENTRY GL_GetUniformiv(GLuint program, GLint location, GLint *params) in GL_GetUniformiv() argument 3071 void GL_APIENTRY GL_Uniform1f(GLint location, GLfloat v0) in GL_Uniform1f() argument 3095 GL_Uniform1fv(GLint location, GLsizei count, const GLfloat *value) GL_Uniform1fv() argument 3121 GL_Uniform1i(GLint location, GLint v0) GL_Uniform1i() argument 3145 GL_Uniform1iv(GLint location, GLsizei count, const GLint *value) GL_Uniform1iv() argument 3171 GL_Uniform2f(GLint location, GLfloat v0, GLfloat v1) GL_Uniform2f() argument 3196 GL_Uniform2fv(GLint location, GLsizei count, const GLfloat *value) GL_Uniform2fv() argument 3222 GL_Uniform2i(GLint location, GLint v0, GLint v1) GL_Uniform2i() argument 3247 GL_Uniform2iv(GLint location, GLsizei count, const GLint *value) GL_Uniform2iv() argument 3273 GL_Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) GL_Uniform3f() argument 3298 GL_Uniform3fv(GLint location, GLsizei count, const GLfloat *value) GL_Uniform3fv() argument 3324 GL_Uniform3i(GLint location, GLint v0, GLint v1, GLint v2) GL_Uniform3i() argument 3349 GL_Uniform3iv(GLint location, GLsizei count, const GLint *value) GL_Uniform3iv() argument 3375 GL_Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) GL_Uniform4f() argument 3400 GL_Uniform4fv(GLint location, GLsizei count, const GLfloat *value) GL_Uniform4fv() argument 3426 GL_Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) GL_Uniform4i() argument 3451 GL_Uniform4iv(GLint location, GLsizei count, const GLint *value) GL_Uniform4iv() argument 3477 GL_UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) GL_UniformMatrix2fv() argument 3507 GL_UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) GL_UniformMatrix3fv() argument 3537 GL_UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) GL_UniformMatrix4fv() argument [all...] |
H A D | entry_points_gles_3_0_autogen.cpp | 1641 void GL_APIENTRY GL_GetUniformuiv(GLuint program, GLint location, GLuint *params) in GL_GetUniformuiv() argument 2423 void GL_APIENTRY GL_Uniform1ui(GLint location, GLuint v0) in GL_Uniform1ui() argument 2448 void GL_APIENTRY GL_Uniform1uiv(GLint location, GLsizei count, const GLuint *value) in GL_Uniform1uiv() argument 2474 GL_Uniform2ui(GLint location, GLuint v0, GLuint v1) GL_Uniform2ui() argument 2499 GL_Uniform2uiv(GLint location, GLsizei count, const GLuint *value) GL_Uniform2uiv() argument 2525 GL_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) GL_Uniform3ui() argument 2550 GL_Uniform3uiv(GLint location, GLsizei count, const GLuint *value) GL_Uniform3uiv() argument 2576 GL_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) GL_Uniform4ui() argument 2601 GL_Uniform4uiv(GLint location, GLsizei count, const GLuint *value) GL_Uniform4uiv() argument 2659 GL_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) GL_UniformMatrix2x3fv() argument 2690 GL_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) GL_UniformMatrix2x4fv() argument 2721 GL_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) GL_UniformMatrix3x2fv() argument 2752 GL_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) GL_UniformMatrix3x4fv() argument 2783 GL_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) GL_UniformMatrix4x2fv() argument 2814 GL_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) GL_UniformMatrix4x3fv() argument [all...] |
/third_party/skia/src/effects/imagefilters/ |
H A D | SkLightingImageFilter.cpp | 920 SkPointLight(const SkPoint3& location, SkColor color) in SkPointLight() argument 932 const SkPoint3& location() const { return fLocation; } in location() function in __anon18763::SkPointLight 956 SkPoint3 location = SkPoint3::Make(location2.fX, variable 967 SkPointLight(const SkPoint3& location, const SkPoint3& color) in SkPointLight() argument 983 SkSpotLight(const SkPoint3& location, in SkSpotLight() argument 1007 SkPoint3 location = SkPoint3::Make(location2.fX, location2.fY, global() variable 1054 const SkPoint3& location() const { return fLocation; } location() function in __anon18763::SkSpotLight 1076 SkSpotLight(const SkPoint3& location, const SkPoint3& target, SkScalar specularExponent, SkScalar cosOuterConeAngle, SkScalar cosInnerConeAngle, SkScalar coneScale, const SkPoint3& s, const SkPoint3& color) SkSpotLight() argument 1167 PointLitDiffuse( const SkPoint3& location, SkColor lightColor, SkScalar surfaceScale, SkScalar kd, sk_sp<SkImageFilter> input, const CropRect& cropRect) PointLitDiffuse() argument 1175 SpotLitDiffuse( const SkPoint3& location, const SkPoint3& target, SkScalar falloffExponent, SkScalar cutoffAngle, SkColor lightColor, SkScalar surfaceScale, SkScalar kd, sk_sp<SkImageFilter> input, const CropRect& cropRect) SpotLitDiffuse() argument 1193 PointLitSpecular( const SkPoint3& location, SkColor lightColor, SkScalar surfaceScale, SkScalar ks, SkScalar shininess, sk_sp<SkImageFilter> input, const CropRect& cropRect) PointLitSpecular() argument 1201 SpotLitSpecular( const SkPoint3& location, const SkPoint3& target, SkScalar falloffExponent, SkScalar cutoffAngle, SkColor lightColor, SkScalar surfaceScale, SkScalar ks, SkScalar shininess, sk_sp<SkImageFilter> input, const CropRect& cropRect) SpotLitSpecular() argument 2078 const char* location; emitSurfaceToLight() local [all...] |
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Program.cpp | 642 setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) setUniformMatrix2fv() argument 647 setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) setUniformMatrix2x3fv() argument 652 setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) setUniformMatrix2x4fv() argument 657 setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) setUniformMatrix3fv() argument 662 setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) setUniformMatrix3x2fv() argument 667 setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) setUniformMatrix3x4fv() argument 672 setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) setUniformMatrix4fv() argument 677 setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) setUniformMatrix4x2fv() argument 682 setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) setUniformMatrix4x3fv() argument 687 setUniform1iv(GLint location, GLsizei count, const GLint *v) setUniform1iv() argument 740 setUniformiv(GLint location, GLsizei count, const GLint *v, int numElements) setUniformiv() argument 790 setUniform2iv(GLint location, GLsizei count, const GLint *v) setUniform2iv() argument 795 setUniform3iv(GLint location, GLsizei count, const GLint *v) setUniform3iv() argument 800 setUniform4iv(GLint location, GLsizei count, const GLint *v) setUniform4iv() argument 805 setUniform1uiv(GLint location, GLsizei count, const GLuint *v) setUniform1uiv() argument 858 setUniformuiv(GLint location, GLsizei count, const GLuint *v, int numElements) setUniformuiv() argument 908 setUniform2uiv(GLint location, GLsizei count, const GLuint *v) setUniform2uiv() argument 913 setUniform3uiv(GLint location, GLsizei count, const GLuint *v) setUniform3uiv() argument 918 setUniform4uiv(GLint location, GLsizei count, const GLuint *v) setUniform4uiv() argument 923 getUniformfv(GLint location, GLsizei *bufSize, GLfloat *params) getUniformfv() argument 981 getUniformiv(GLint location, GLsizei *bufSize, GLint *params) getUniformiv() argument 1030 getUniformuiv(GLint location, GLsizei *bufSize, GLuint *params) getUniformuiv() argument 1631 int location = getAttributeLocation(attribute.name); linkAttributes() local 1645 linkAttribute(const glsl::Attribute &attribute, int location, unsigned int &usedLocations) linkAttribute() argument 2104 applyUniform(Device *device, GLint location, float* data) applyUniform() argument 2121 applyUniform1bv(Device *device, GLint location, GLsizei count, const GLboolean *v) applyUniform1bv() argument 2138 applyUniform2bv(Device *device, GLint location, GLsizei count, const GLboolean *v) applyUniform2bv() argument 2155 applyUniform3bv(Device *device, GLint location, GLsizei count, const GLboolean *v) applyUniform3bv() argument 2172 applyUniform4bv(Device *device, GLint location, GLsizei count, const GLboolean *v) applyUniform4bv() argument 2189 applyUniform1fv(Device *device, GLint location, GLsizei count, const GLfloat *v) applyUniform1fv() argument 2206 applyUniform2fv(Device *device, GLint location, GLsizei count, const GLfloat *v) applyUniform2fv() argument 2223 applyUniform3fv(Device *device, GLint location, GLsizei count, const GLfloat *v) applyUniform3fv() argument 2240 applyUniform4fv(Device *device, GLint location, GLsizei count, const GLfloat *v) applyUniform4fv() argument 2245 applyUniformMatrix2fv(Device *device, GLint location, GLsizei count, const GLfloat *value) applyUniformMatrix2fv() argument 2260 applyUniformMatrix2x3fv(Device *device, GLint location, GLsizei count, const GLfloat *value) applyUniformMatrix2x3fv() argument 2275 applyUniformMatrix2x4fv(Device *device, GLint location, GLsizei count, const GLfloat *value) applyUniformMatrix2x4fv() argument 2290 applyUniformMatrix3fv(Device *device, GLint location, GLsizei count, const GLfloat *value) applyUniformMatrix3fv() argument 2306 applyUniformMatrix3x2fv(Device *device, GLint location, GLsizei count, const GLfloat *value) applyUniformMatrix3x2fv() argument 2322 applyUniformMatrix3x4fv(Device *device, GLint location, GLsizei count, const GLfloat *value) applyUniformMatrix3x4fv() argument 2338 applyUniformMatrix4fv(Device *device, GLint location, GLsizei count, const GLfloat *value) applyUniformMatrix4fv() argument 2343 applyUniformMatrix4x2fv(Device *device, GLint location, GLsizei count, const GLfloat *value) applyUniformMatrix4x2fv() argument 2360 applyUniformMatrix4x3fv(Device *device, GLint location, GLsizei count, const GLfloat *value) applyUniformMatrix4x3fv() argument 2377 applyUniform1iv(Device *device, GLint location, GLsizei count, const GLint *v) applyUniform1iv() argument 2428 applyUniform2iv(Device *device, GLint location, GLsizei count, const GLint *v) applyUniform2iv() argument 2445 applyUniform3iv(Device *device, GLint location, GLsizei count, const GLint *v) applyUniform3iv() argument 2462 applyUniform4iv(Device *device, GLint location, GLsizei count, const GLint *v) applyUniform4iv() argument 2479 applyUniform1uiv(Device *device, GLint location, GLsizei count, const GLuint *v) applyUniform1uiv() argument 2530 applyUniform2uiv(Device *device, GLint location, GLsizei count, const GLuint *v) applyUniform2uiv() argument 2547 applyUniform3uiv(Device *device, GLint location, GLsizei count, const GLuint *v) applyUniform3uiv() argument 2564 applyUniform4uiv(Device *device, GLint location, GLsizei count, const GLuint *v) applyUniform4uiv() argument [all...] |
H A D | libGLESv3.cpp | 981 void GL_APIENTRY UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) in UniformMatrix2x3fv() argument 1013 void GL_APIENTRY UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) in UniformMatrix3x2fv() argument 1045 UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) UniformMatrix2x4fv() argument 1077 UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) UniformMatrix4x2fv() argument 1109 UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) UniformMatrix3x4fv() argument 1141 UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) UniformMatrix4x3fv() argument 2038 GetUniformuiv(GLuint program, GLint location, GLuint *params) GetUniformuiv() argument 2106 Uniform1uiv(GLint location, GLsizei count, const GLuint *value) Uniform1uiv() argument 2139 Uniform2uiv(GLint location, GLsizei count, const GLuint *value) Uniform2uiv() argument 2172 Uniform3uiv(GLint location, GLsizei count, const GLuint *value) Uniform3uiv() argument 2205 Uniform4uiv(GLint location, GLsizei count, const GLuint *value) Uniform4uiv() argument 2238 Uniform1ui(GLint location, GLuint v0) Uniform1ui() argument 2243 Uniform2ui(GLint location, GLuint v0, GLuint v1) Uniform2ui() argument 2250 Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) Uniform3ui() argument 2257 Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) Uniform4ui() argument [all...] |
/third_party/skia/third_party/externals/swiftshader/tests/GLESUnitTests/ |
H A D | unittests.cpp | 315 GLint location = glGetUniformLocation(program, textureName); in drawQuad() local 1125 GLint location = glGetUniformLocation(ph.program, "UniformMatrix"); TEST_F() local 1188 GLint location = glGetUniformLocation(ph.program, "samplerStruct[1].tex[1]"); TEST_F() local 1684 GLint location = glGetUniformLocation(ph.program, "tex"); TEST_F() local 1738 GLint location = glGetUniformLocation(ph.program, "tex"); TEST_F() local [all...] |
/third_party/skia/third_party/externals/spirv-cross/ |
H A D | main.cpp | 605 uint32_t location; member [all...] |
/third_party/skia/third_party/externals/libpng/ |
H A D | pngset.c | 1163 check_location(png_const_structrp png_ptr, int location) in check_location() argument 1299 png_set_unknown_chunk_location(png_const_structrp png_ptr, png_inforp info_ptr, int chunk, int location) png_set_unknown_chunk_location() argument [all...] |
H A D | pngtest.c | 644 int location[2]; member 665 int location; in set_location() local 784 write_chunks(png_structp write_ptr, int location) write_chunks() argument [all...] |
/third_party/skia/third_party/externals/icu/source/i18n/ |
H A D | tzgnames.cpp | 784 UnicodeString location; in getPartialLocationName() local [all...] |
/third_party/skia/tests/ |
H A D | ImageFilterTest.cpp | 119 SkPoint3 location = SkPoint3::Make(0, 0, SK_Scalar1); in FilterList() local 455 SkPoint3 location = SkPoint3::Make(0, 0, SK_Scalar1); in DEF_TEST() local 1538 SkPoint3 location = SkPoint3::Make(0, 0, SK_Scalar1); DEF_TEST() local [all...] |
/third_party/skia/src/sksl/codegen/ |
H A D | SkSLMetalCodeGenerator.cpp | 2345 int location = var.modifiers().fLayout.fLocation; in writeOutputStruct() local
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/third_party/skia/third_party/externals/sfntly/cpp/src/test/tinyxml/ |
H A D | tinyxml.h | 373 TiXmlCursor location; member in TiXmlBase
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/Support/ |
H A D | CommandLine.h | 451 template <class Ty> LocationClass<Ty> location(Ty &L) { in location() function [all...] |
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-subzero/include/llvm/Support/ |
H A D | CommandLine.h | 411 template <class Ty> LocationClass<Ty> location(Ty &L) { in location() function [all...] |
/third_party/skia/third_party/externals/tint/src/ |
H A D | program_builder.h | 2332 const ast::LocationDecoration* Location(uint32_t location) { in Location() argument 2324 Location(const Source& source, uint32_t location) Location() argument [all...] |
/third_party/skia/third_party/externals/tint/src/resolver/ |
H A D | resolver_validation.cc | 2206 ValidateLocationDecoration( const ast::LocationDecoration* location, const sem::Type* type, std::unordered_set<uint32_t>& locations, const Source& source, const bool is_input) ValidateLocationDecoration() argument [all...] |
/third_party/protobuf/src/google/protobuf/compiler/objectivec/ |
H A D | objectivec_helpers.cc | 937 string BuildCommentsString(const SourceLocation& location, in BuildCommentsString() argument
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/third_party/protobuf/src/google/protobuf/compiler/ |
H A D | parser.cc | 338 TryConsumeEndOfDeclaration(const char* text, const LocationRecorder* location) TryConsumeEndOfDeclaration() argument 369 ConsumeEndOfDeclaration(const char* text, const LocationRecorder* location) ConsumeEndOfDeclaration() argument 472 RecordLegacyLocation( const Message* descriptor, DescriptorPool::ErrorCollector::ErrorLocation location) RecordLegacyLocation() argument 2382 Find( const Message* descriptor, DescriptorPool::ErrorCollector::ErrorLocation location, int* line, int* column) const Find() argument 2415 Add( const Message* descriptor, DescriptorPool::ErrorCollector::ErrorLocation location, int line, int column) Add() argument [all...] |