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Searched defs:location (Results 601 - 625 of 924) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/compiler/translator/
H A DBuildSPIRV.cpp1758 const uint32_t location = IsShaderIn(type.getQualifier()) in writeInterfaceVariableDecorations() local
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cArrayOfArraysTests.cpp3729 glw::GLint location = -1; in execute_dispatch_test() local
4642 glw::GLint location = -1; in execute_dispatch_test() local
9163 glw::GLint location in execute_dispatch_test() local
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H A Des31cLayoutBindingTests.cpp226 glw::GLint location = m_gl.getUniformLocation(getProgram(), name); in getUniformLocations() local
294 glw::GLint location = it->second; in getBindingPoints() local
295 m_gl.getUniformiv(getProgram(), location, &bindingPoint); in getBindingPoints() local
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcViewportArrayTests.cpp440 GLint location = gl.getAttribLocation(m_program_object_id, name); in getAttribLocation() local
480 GLint location = -1; in getSubroutineUniformLocation() local
505 GLint location = -1; in getUniformLocation() local
3520 GLint location = program.getUniformLocation("uni_index"); prepareUniforms() local
3788 GLint location = program.getSubroutineUniformLocation("routine", GL_GEOMETRY_SHADER); prepareUniforms() local
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/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DvalidationES31.cpp321 ValidateProgramUniformBase(const Context *context, angle::EntryPoint entryPoint, GLenum valueType, ShaderProgramID program, UniformLocation location, GLsizei count) ValidateProgramUniformBase() argument
335 ValidateProgramUniformMatrixBase(const Context *context, angle::EntryPoint entryPoint, GLenum valueType, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose) ValidateProgramUniformMatrixBase() argument
605 ValidateProgramUniform1iBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLint v0) ValidateProgramUniform1iBase() argument
614 ValidateProgramUniform2iBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLint v0, GLint v1) ValidateProgramUniform2iBase() argument
625 ValidateProgramUniform3iBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLint v0, GLint v1, GLint v2) ValidateProgramUniform3iBase() argument
637 ValidateProgramUniform4iBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLint v0, GLint v1, GLint v2, GLint v3) ValidateProgramUniform4iBase() argument
650 ValidateProgramUniform1uiBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLuint v0) ValidateProgramUniform1uiBase() argument
659 ValidateProgramUniform2uiBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLuint v0, GLuint v1) ValidateProgramUniform2uiBase() argument
670 ValidateProgramUniform3uiBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLuint v0, GLuint v1, GLuint v2) ValidateProgramUniform3uiBase() argument
682 ValidateProgramUniform4uiBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) ValidateProgramUniform4uiBase() argument
695 ValidateProgramUniform1fBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLfloat v0) ValidateProgramUniform1fBase() argument
704 ValidateProgramUniform2fBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLfloat v0, GLfloat v1) ValidateProgramUniform2fBase() argument
715 ValidateProgramUniform3fBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLfloat v0, GLfloat v1, GLfloat v2) ValidateProgramUniform3fBase() argument
727 ValidateProgramUniform4fBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) ValidateProgramUniform4fBase() argument
740 ValidateProgramUniform1ivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLint *value) ValidateProgramUniform1ivBase() argument
754 ValidateProgramUniform2ivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLint *value) ValidateProgramUniform2ivBase() argument
764 ValidateProgramUniform3ivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLint *value) ValidateProgramUniform3ivBase() argument
774 ValidateProgramUniform4ivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLint *value) ValidateProgramUniform4ivBase() argument
784 ValidateProgramUniform1uivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLuint *value) ValidateProgramUniform1uivBase() argument
795 ValidateProgramUniform2uivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLuint *value) ValidateProgramUniform2uivBase() argument
806 ValidateProgramUniform3uivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLuint *value) ValidateProgramUniform3uivBase() argument
817 ValidateProgramUniform4uivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLuint *value) ValidateProgramUniform4uivBase() argument
828 ValidateProgramUniform1fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLfloat *value) ValidateProgramUniform1fvBase() argument
838 ValidateProgramUniform2fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLfloat *value) ValidateProgramUniform2fvBase() argument
848 ValidateProgramUniform3fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLfloat *value) ValidateProgramUniform3fvBase() argument
858 ValidateProgramUniform4fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLfloat *value) ValidateProgramUniform4fvBase() argument
868 ValidateProgramUniformMatrix2fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2fvBase() argument
880 ValidateProgramUniformMatrix3fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3fvBase() argument
892 ValidateProgramUniformMatrix4fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4fvBase() argument
904 ValidateProgramUniformMatrix2x3fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2x3fvBase() argument
916 ValidateProgramUniformMatrix3x2fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3x2fvBase() argument
928 ValidateProgramUniformMatrix2x4fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2x4fvBase() argument
940 ValidateProgramUniformMatrix4x2fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4x2fvBase() argument
952 ValidateProgramUniformMatrix3x4fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3x4fvBase() argument
964 ValidateProgramUniformMatrix4x3fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4x3fvBase() argument
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DVertexAttributeTest.cpp343 GLint location = glGetAttribLocation(program, attribStream.str().c_str()); in setupMultiAttribs() local
1070 void SetupColorsForUnitQuad(GLint location, const GLColor32F &color, GLenum usage, GLBuffer *vbo) in SetupColorsForUnitQuad() argument
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/third_party/skia/third_party/externals/angle2/src/libGLESv2/
H A Dentry_points_gles_2_0_autogen.cpp2072 void GL_APIENTRY GL_GetUniformfv(GLuint program, GLint location, GLfloat *params) in GL_GetUniformfv() argument
2099 void GL_APIENTRY GL_GetUniformiv(GLuint program, GLint location, GLint *params) in GL_GetUniformiv() argument
3071 void GL_APIENTRY GL_Uniform1f(GLint location, GLfloat v0) in GL_Uniform1f() argument
3095 GL_Uniform1fv(GLint location, GLsizei count, const GLfloat *value) GL_Uniform1fv() argument
3121 GL_Uniform1i(GLint location, GLint v0) GL_Uniform1i() argument
3145 GL_Uniform1iv(GLint location, GLsizei count, const GLint *value) GL_Uniform1iv() argument
3171 GL_Uniform2f(GLint location, GLfloat v0, GLfloat v1) GL_Uniform2f() argument
3196 GL_Uniform2fv(GLint location, GLsizei count, const GLfloat *value) GL_Uniform2fv() argument
3222 GL_Uniform2i(GLint location, GLint v0, GLint v1) GL_Uniform2i() argument
3247 GL_Uniform2iv(GLint location, GLsizei count, const GLint *value) GL_Uniform2iv() argument
3273 GL_Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) GL_Uniform3f() argument
3298 GL_Uniform3fv(GLint location, GLsizei count, const GLfloat *value) GL_Uniform3fv() argument
3324 GL_Uniform3i(GLint location, GLint v0, GLint v1, GLint v2) GL_Uniform3i() argument
3349 GL_Uniform3iv(GLint location, GLsizei count, const GLint *value) GL_Uniform3iv() argument
3375 GL_Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) GL_Uniform4f() argument
3400 GL_Uniform4fv(GLint location, GLsizei count, const GLfloat *value) GL_Uniform4fv() argument
3426 GL_Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) GL_Uniform4i() argument
3451 GL_Uniform4iv(GLint location, GLsizei count, const GLint *value) GL_Uniform4iv() argument
3477 GL_UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) GL_UniformMatrix2fv() argument
3507 GL_UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) GL_UniformMatrix3fv() argument
3537 GL_UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) GL_UniformMatrix4fv() argument
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H A Dentry_points_gles_3_0_autogen.cpp1641 void GL_APIENTRY GL_GetUniformuiv(GLuint program, GLint location, GLuint *params) in GL_GetUniformuiv() argument
2423 void GL_APIENTRY GL_Uniform1ui(GLint location, GLuint v0) in GL_Uniform1ui() argument
2448 void GL_APIENTRY GL_Uniform1uiv(GLint location, GLsizei count, const GLuint *value) in GL_Uniform1uiv() argument
2474 GL_Uniform2ui(GLint location, GLuint v0, GLuint v1) GL_Uniform2ui() argument
2499 GL_Uniform2uiv(GLint location, GLsizei count, const GLuint *value) GL_Uniform2uiv() argument
2525 GL_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) GL_Uniform3ui() argument
2550 GL_Uniform3uiv(GLint location, GLsizei count, const GLuint *value) GL_Uniform3uiv() argument
2576 GL_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) GL_Uniform4ui() argument
2601 GL_Uniform4uiv(GLint location, GLsizei count, const GLuint *value) GL_Uniform4uiv() argument
2659 GL_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) GL_UniformMatrix2x3fv() argument
2690 GL_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) GL_UniformMatrix2x4fv() argument
2721 GL_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) GL_UniformMatrix3x2fv() argument
2752 GL_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) GL_UniformMatrix3x4fv() argument
2783 GL_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) GL_UniformMatrix4x2fv() argument
2814 GL_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) GL_UniformMatrix4x3fv() argument
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/third_party/skia/src/effects/imagefilters/
H A DSkLightingImageFilter.cpp920 SkPointLight(const SkPoint3& location, SkColor color) in SkPointLight() argument
932 const SkPoint3& location() const { return fLocation; } in location() function in __anon18763::SkPointLight
956 SkPoint3 location = SkPoint3::Make(location2.fX, variable
967 SkPointLight(const SkPoint3& location, const SkPoint3& color) in SkPointLight() argument
983 SkSpotLight(const SkPoint3& location, in SkSpotLight() argument
1007 SkPoint3 location = SkPoint3::Make(location2.fX, location2.fY, global() variable
1054 const SkPoint3& location() const { return fLocation; } location() function in __anon18763::SkSpotLight
1076 SkSpotLight(const SkPoint3& location, const SkPoint3& target, SkScalar specularExponent, SkScalar cosOuterConeAngle, SkScalar cosInnerConeAngle, SkScalar coneScale, const SkPoint3& s, const SkPoint3& color) SkSpotLight() argument
1167 PointLitDiffuse( const SkPoint3& location, SkColor lightColor, SkScalar surfaceScale, SkScalar kd, sk_sp<SkImageFilter> input, const CropRect& cropRect) PointLitDiffuse() argument
1175 SpotLitDiffuse( const SkPoint3& location, const SkPoint3& target, SkScalar falloffExponent, SkScalar cutoffAngle, SkColor lightColor, SkScalar surfaceScale, SkScalar kd, sk_sp<SkImageFilter> input, const CropRect& cropRect) SpotLitDiffuse() argument
1193 PointLitSpecular( const SkPoint3& location, SkColor lightColor, SkScalar surfaceScale, SkScalar ks, SkScalar shininess, sk_sp<SkImageFilter> input, const CropRect& cropRect) PointLitSpecular() argument
1201 SpotLitSpecular( const SkPoint3& location, const SkPoint3& target, SkScalar falloffExponent, SkScalar cutoffAngle, SkColor lightColor, SkScalar surfaceScale, SkScalar ks, SkScalar shininess, sk_sp<SkImageFilter> input, const CropRect& cropRect) SpotLitSpecular() argument
2078 const char* location; emitSurfaceToLight() local
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A DProgram.cpp642 setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) setUniformMatrix2fv() argument
647 setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) setUniformMatrix2x3fv() argument
652 setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) setUniformMatrix2x4fv() argument
657 setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) setUniformMatrix3fv() argument
662 setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) setUniformMatrix3x2fv() argument
667 setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) setUniformMatrix3x4fv() argument
672 setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) setUniformMatrix4fv() argument
677 setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) setUniformMatrix4x2fv() argument
682 setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) setUniformMatrix4x3fv() argument
687 setUniform1iv(GLint location, GLsizei count, const GLint *v) setUniform1iv() argument
740 setUniformiv(GLint location, GLsizei count, const GLint *v, int numElements) setUniformiv() argument
790 setUniform2iv(GLint location, GLsizei count, const GLint *v) setUniform2iv() argument
795 setUniform3iv(GLint location, GLsizei count, const GLint *v) setUniform3iv() argument
800 setUniform4iv(GLint location, GLsizei count, const GLint *v) setUniform4iv() argument
805 setUniform1uiv(GLint location, GLsizei count, const GLuint *v) setUniform1uiv() argument
858 setUniformuiv(GLint location, GLsizei count, const GLuint *v, int numElements) setUniformuiv() argument
908 setUniform2uiv(GLint location, GLsizei count, const GLuint *v) setUniform2uiv() argument
913 setUniform3uiv(GLint location, GLsizei count, const GLuint *v) setUniform3uiv() argument
918 setUniform4uiv(GLint location, GLsizei count, const GLuint *v) setUniform4uiv() argument
923 getUniformfv(GLint location, GLsizei *bufSize, GLfloat *params) getUniformfv() argument
981 getUniformiv(GLint location, GLsizei *bufSize, GLint *params) getUniformiv() argument
1030 getUniformuiv(GLint location, GLsizei *bufSize, GLuint *params) getUniformuiv() argument
1631 int location = getAttributeLocation(attribute.name); linkAttributes() local
1645 linkAttribute(const glsl::Attribute &attribute, int location, unsigned int &usedLocations) linkAttribute() argument
2104 applyUniform(Device *device, GLint location, float* data) applyUniform() argument
2121 applyUniform1bv(Device *device, GLint location, GLsizei count, const GLboolean *v) applyUniform1bv() argument
2138 applyUniform2bv(Device *device, GLint location, GLsizei count, const GLboolean *v) applyUniform2bv() argument
2155 applyUniform3bv(Device *device, GLint location, GLsizei count, const GLboolean *v) applyUniform3bv() argument
2172 applyUniform4bv(Device *device, GLint location, GLsizei count, const GLboolean *v) applyUniform4bv() argument
2189 applyUniform1fv(Device *device, GLint location, GLsizei count, const GLfloat *v) applyUniform1fv() argument
2206 applyUniform2fv(Device *device, GLint location, GLsizei count, const GLfloat *v) applyUniform2fv() argument
2223 applyUniform3fv(Device *device, GLint location, GLsizei count, const GLfloat *v) applyUniform3fv() argument
2240 applyUniform4fv(Device *device, GLint location, GLsizei count, const GLfloat *v) applyUniform4fv() argument
2245 applyUniformMatrix2fv(Device *device, GLint location, GLsizei count, const GLfloat *value) applyUniformMatrix2fv() argument
2260 applyUniformMatrix2x3fv(Device *device, GLint location, GLsizei count, const GLfloat *value) applyUniformMatrix2x3fv() argument
2275 applyUniformMatrix2x4fv(Device *device, GLint location, GLsizei count, const GLfloat *value) applyUniformMatrix2x4fv() argument
2290 applyUniformMatrix3fv(Device *device, GLint location, GLsizei count, const GLfloat *value) applyUniformMatrix3fv() argument
2306 applyUniformMatrix3x2fv(Device *device, GLint location, GLsizei count, const GLfloat *value) applyUniformMatrix3x2fv() argument
2322 applyUniformMatrix3x4fv(Device *device, GLint location, GLsizei count, const GLfloat *value) applyUniformMatrix3x4fv() argument
2338 applyUniformMatrix4fv(Device *device, GLint location, GLsizei count, const GLfloat *value) applyUniformMatrix4fv() argument
2343 applyUniformMatrix4x2fv(Device *device, GLint location, GLsizei count, const GLfloat *value) applyUniformMatrix4x2fv() argument
2360 applyUniformMatrix4x3fv(Device *device, GLint location, GLsizei count, const GLfloat *value) applyUniformMatrix4x3fv() argument
2377 applyUniform1iv(Device *device, GLint location, GLsizei count, const GLint *v) applyUniform1iv() argument
2428 applyUniform2iv(Device *device, GLint location, GLsizei count, const GLint *v) applyUniform2iv() argument
2445 applyUniform3iv(Device *device, GLint location, GLsizei count, const GLint *v) applyUniform3iv() argument
2462 applyUniform4iv(Device *device, GLint location, GLsizei count, const GLint *v) applyUniform4iv() argument
2479 applyUniform1uiv(Device *device, GLint location, GLsizei count, const GLuint *v) applyUniform1uiv() argument
2530 applyUniform2uiv(Device *device, GLint location, GLsizei count, const GLuint *v) applyUniform2uiv() argument
2547 applyUniform3uiv(Device *device, GLint location, GLsizei count, const GLuint *v) applyUniform3uiv() argument
2564 applyUniform4uiv(Device *device, GLint location, GLsizei count, const GLuint *v) applyUniform4uiv() argument
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H A DlibGLESv3.cpp981 void GL_APIENTRY UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) in UniformMatrix2x3fv() argument
1013 void GL_APIENTRY UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) in UniformMatrix3x2fv() argument
1045 UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) UniformMatrix2x4fv() argument
1077 UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) UniformMatrix4x2fv() argument
1109 UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) UniformMatrix3x4fv() argument
1141 UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) UniformMatrix4x3fv() argument
2038 GetUniformuiv(GLuint program, GLint location, GLuint *params) GetUniformuiv() argument
2106 Uniform1uiv(GLint location, GLsizei count, const GLuint *value) Uniform1uiv() argument
2139 Uniform2uiv(GLint location, GLsizei count, const GLuint *value) Uniform2uiv() argument
2172 Uniform3uiv(GLint location, GLsizei count, const GLuint *value) Uniform3uiv() argument
2205 Uniform4uiv(GLint location, GLsizei count, const GLuint *value) Uniform4uiv() argument
2238 Uniform1ui(GLint location, GLuint v0) Uniform1ui() argument
2243 Uniform2ui(GLint location, GLuint v0, GLuint v1) Uniform2ui() argument
2250 Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) Uniform3ui() argument
2257 Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) Uniform4ui() argument
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/third_party/skia/third_party/externals/swiftshader/tests/GLESUnitTests/
H A Dunittests.cpp315 GLint location = glGetUniformLocation(program, textureName); in drawQuad() local
1125 GLint location = glGetUniformLocation(ph.program, "UniformMatrix"); TEST_F() local
1188 GLint location = glGetUniformLocation(ph.program, "samplerStruct[1].tex[1]"); TEST_F() local
1684 GLint location = glGetUniformLocation(ph.program, "tex"); TEST_F() local
1738 GLint location = glGetUniformLocation(ph.program, "tex"); TEST_F() local
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/third_party/skia/third_party/externals/spirv-cross/
H A Dmain.cpp605 uint32_t location; member
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/third_party/skia/third_party/externals/libpng/
H A Dpngset.c1163 check_location(png_const_structrp png_ptr, int location) in check_location() argument
1299 png_set_unknown_chunk_location(png_const_structrp png_ptr, png_inforp info_ptr, int chunk, int location) png_set_unknown_chunk_location() argument
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H A Dpngtest.c644 int location[2]; member
665 int location; in set_location() local
784 write_chunks(png_structp write_ptr, int location) write_chunks() argument
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/third_party/skia/third_party/externals/icu/source/i18n/
H A Dtzgnames.cpp784 UnicodeString location; in getPartialLocationName() local
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/third_party/skia/tests/
H A DImageFilterTest.cpp119 SkPoint3 location = SkPoint3::Make(0, 0, SK_Scalar1); in FilterList() local
455 SkPoint3 location = SkPoint3::Make(0, 0, SK_Scalar1); in DEF_TEST() local
1538 SkPoint3 location = SkPoint3::Make(0, 0, SK_Scalar1); DEF_TEST() local
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/third_party/skia/src/sksl/codegen/
H A DSkSLMetalCodeGenerator.cpp2345 int location = var.modifiers().fLayout.fLocation; in writeOutputStruct() local
/third_party/skia/third_party/externals/sfntly/cpp/src/test/tinyxml/
H A Dtinyxml.h373 TiXmlCursor location; member in TiXmlBase
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/Support/
H A DCommandLine.h451 template <class Ty> LocationClass<Ty> location(Ty &L) { in location() function
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-subzero/include/llvm/Support/
H A DCommandLine.h411 template <class Ty> LocationClass<Ty> location(Ty &L) { in location() function
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/third_party/skia/third_party/externals/tint/src/
H A Dprogram_builder.h2332 const ast::LocationDecoration* Location(uint32_t location) { in Location() argument
2324 Location(const Source& source, uint32_t location) Location() argument
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/third_party/skia/third_party/externals/tint/src/resolver/
H A Dresolver_validation.cc2206 ValidateLocationDecoration( const ast::LocationDecoration* location, const sem::Type* type, std::unordered_set<uint32_t>& locations, const Source& source, const bool is_input) ValidateLocationDecoration() argument
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/third_party/protobuf/src/google/protobuf/compiler/objectivec/
H A Dobjectivec_helpers.cc937 string BuildCommentsString(const SourceLocation& location, in BuildCommentsString() argument
/third_party/protobuf/src/google/protobuf/compiler/
H A Dparser.cc338 TryConsumeEndOfDeclaration(const char* text, const LocationRecorder* location) TryConsumeEndOfDeclaration() argument
369 ConsumeEndOfDeclaration(const char* text, const LocationRecorder* location) ConsumeEndOfDeclaration() argument
472 RecordLegacyLocation( const Message* descriptor, DescriptorPool::ErrorCollector::ErrorLocation location) RecordLegacyLocation() argument
2382 Find( const Message* descriptor, DescriptorPool::ErrorCollector::ErrorLocation location, int* line, int* column) const Find() argument
2415 Add( const Message* descriptor, DescriptorPool::ErrorCollector::ErrorLocation location, int line, int column) Add() argument
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