Lines Matching defs:location
440 GLint location = gl.getAttribLocation(m_program_object_id, name);
443 return location;
471 /** Get subroutine uniform location
480 GLint location = -1;
482 location = gl.getSubroutineUniformLocation(m_program_object_id, shader_stage, uniform_name);
485 if (-1 == location)
493 return location;
496 /** Get uniform location
505 GLint location = -1;
507 location = gl.getUniformLocation(m_program_object_id, uniform_name);
510 if (-1 == location)
518 return location;
1749 * - change location and dimensions of all indices at once with
1840 * - change location and dimensions of all indices at once with Viewport;
1953 * - change location and dimensions of all indices at once with
2044 * - change location and dimensions of all indices at once with Scissor;
3520 GLint location = program.getUniformLocation("uni_index");
3522 gl.uniform1i(location, (GLint)draw_call_index);
3788 GLint location = program.getSubroutineUniformLocation("routine", GL_GEOMETRY_SHADER);
3791 if (0 != location)
3793 TCU_FAIL("Something wrong, subroutine uniform location is not 0. Mistake in geometry shader?");