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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
H A DRenderer11.cpp1658 EGLint height = attribs.getAsInt(EGL_HEIGHT, 0); in validateShareHandle() local
1442 getD3DTextureInfo(const egl::Config *configuration, IUnknown *texture, const egl::AttributeMap &attribs, EGLint *width, EGLint *height, GLsizei *samples, gl::Format *glFormat, const angle::Format **angleFormat, UINT *arraySlice) const getD3DTextureInfo() argument
2828 createRenderTarget(const gl::Context *context, int width, int height, GLenum format, GLsizei samples, RenderTargetD3D **outRT) createRenderTarget() argument
3330 createTextureStorage2D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels, const std::string &label, bool hintLevelZeroOnly) createTextureStorage2D() argument
3353 createTextureStorage3D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels, const std::string &label) createTextureStorage3D() argument
3365 createTextureStorage2DArray(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels, const std::string &label) createTextureStorage2DArray() argument
3377 createTextureStorage2DMultisample(GLenum internalformat, GLsizei width, GLsizei height, int levels, int samples, bool fixedSampleLocations, const std::string &label) createTextureStorage2DMultisample() argument
3389 createTextureStorage2DMultisampleArray(GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, int levels, int samples, bool fixedSampleLocations, const std::string &label) createTextureStorage2DMultisampleArray() argument
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/test/xts/acts/commonlibrary/ark_runtime/ark_runtime_jsvm_test/entry/src/main/cpp/napi/
H A Dnapi_test.cpp7270 double height; in CalculateArea() local
/third_party/glfw/src/
H A Dx11_platform.h538 int width, height; member
/third_party/backends/backend/
H A Dhp3900_rts8822.c9229 RTS_Setup_Coords(SANE_Byte * Regs, SANE_Int iLeft, SANE_Int iTop, SANE_Int width, SANE_Int height) RTS_Setup_Coords() argument
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/third_party/mesa3d/include/drm-uapi/
H A Di915_drm.h334 int width, height; /* screen size in pixels */ member
/third_party/mesa3d/src/amd/common/
H A Dac_vcn_dec.h967 unsigned int height; member
/third_party/libdrm/include/drm/
H A Dradeon_drm.h672 unsigned int width, height; member
681 int height; member
/third_party/mesa3d/src/amd/vulkan/
H A Dradv_cmd_buffer.c8771 radv_CmdTraceRaysKHR(VkCommandBuffer commandBuffer, const VkStridedDeviceAddressRegionKHR *pRaygenShaderBindingTable, const VkStridedDeviceAddressRegionKHR *pMissShaderBindingTable, const VkStridedDeviceAddressRegionKHR *pHitShaderBindingTable, const VkStridedDeviceAddressRegionKHR *pCallableShaderBindingTable, uint32_t width, uint32_t height, uint32_t depth) radv_CmdTraceRaysKHR() argument
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/third_party/mesa3d/src/glx/tests/
H A Dindirect_api.cpp80 void __indirect_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) { } in __indirect_glBitmap() argument
125 void __indirect_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) { } in __indirect_glCopyPixels() argument
133 void __indirect_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) { } in __indirect_glDrawPixels() argument
288 void __indirect_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) { } in __indirect_glReadPixels() argument
302 void __indirect_glScissor(GLint x, GLint y, GLsizei width, GLsizei height) { } in __indirect_glScissor() argument
351 void __indirect_glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { } in __indirect_glTexImage2D() argument
382 void __indirect_glViewport(GLint x, GLint y, GLsizei width, GLsizei height) { } in __indirect_glViewport() argument
388 void __indirect_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { } in __indirect_glCopyTexImage2D() argument
390 void __indirect_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { } in __indirect_glCopyTexSubImage2D() argument
411 void __indirect_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenu in __indirect_glTexSubImage1D() argument
420 __indirect_glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image) __indirect_glConvolutionFilter2D() argument
428 __indirect_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) __indirect_glCopyConvolutionFilter2D() argument
429 __indirect_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) __indirect_glCopyTexSubImage3D() argument
448 __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column) __indirect_glSeparableFilter2D() argument
449 __indirect_glTexImage3D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) __indirect_glTexImage3D() argument
450 __indirect_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) __indirect_glTexSubImage3D() argument
491 __indirect_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) __indirect_glCompressedTexImage2D() argument
492 __indirect_glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) __indirect_glCompressedTexImage3D() argument
494 __indirect_glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) __indirect_glCompressedTexSubImage2D() argument
495 __indirect_glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) __indirect_glCompressedTexSubImage3D() argument
564 __indirect_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) __indirect_glRenderbufferStorageMultisample() argument
704 __indirect_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) __indirect_glRenderbufferStorage() argument
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/third_party/mesa3d/src/gallium/drivers/svga/include/
H A Dsvga3d_types.h1724 uint32 height; member
/third_party/mesa3d/src/gallium/drivers/crocus/
H A Dcrocus_state.c4945 uint32_t width, height, layer in emit_null_fb_surface() local
4917 emit_sized_null_surface(struct crocus_batch *batch, unsigned width, unsigned height, unsigned layers, unsigned levels, unsigned minimum_array_element, uint32_t *out_offset) emit_sized_null_surface() argument
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/api/
H A DvktApiCopiesAndBlittingTests.cpp536 void CopiesAndBlittingTestInstance::generateBuffer (tcu::PixelBufferAccess buffer, int width, int height, int depth, FillMode mode) in generateBuffer() argument
3053 CompressedTextureForBlit(const tcu::CompressedTexFormat& srcFormat, int width, int height, int depth) CompressedTextureForBlit() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DContext_gl.cpp887 void Context::copyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) in copyPixels() argument
2583 void Context::scissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) in scissorIndexed() argument
691 bitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) bitmap() argument
907 drawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) drawPixels() argument
1977 texImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) texImage2DMultisample() argument
1987 texImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) texImage3DMultisample() argument
2734 invalidateTexSubImage(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) invalidateTexSubImage() argument
2821 clearTexSubImage(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data) clearTexSubImage() argument
2927 compressedTextureSubImage2D(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) compressedTextureSubImage2D() argument
2940 compressedTextureSubImage3D(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) compressedTextureSubImage3D() argument
2974 copyTextureSubImage2D(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) copyTextureSubImage2D() argument
2986 copyTextureSubImage3D(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) copyTextureSubImage3D() argument
3072 getCompressedTextureSubImage(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels) getCompressedTextureSubImage() argument
3192 getTextureSubImage(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels) getTextureSubImage() argument
3364 invalidateNamedFramebufferSubData(FramebufferID framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) invalidateNamedFramebufferSubData() argument
3456 namedRenderbufferStorage(RenderbufferID renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) namedRenderbufferStorage() argument
3464 namedRenderbufferStorageMultisample(RenderbufferID renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) namedRenderbufferStorageMultisample() argument
3530 textureStorage2D(TextureID texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) textureStorage2D() argument
3539 textureStorage2DMultisample(TextureID texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) textureStorage2DMultisample() argument
3549 textureStorage3D(TextureID texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) textureStorage3D() argument
3559 textureStorage3DMultisample(TextureID texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) textureStorage3DMultisample() argument
3581 textureSubImage2D(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) textureSubImage2D() argument
3594 textureSubImage3D(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) textureSubImage3D() argument
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H A DContext.cpp778 int height = 0; in makeCurrent() local
4417 readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) readPixels() argument
4441 readPixelsRobust(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, GLsizei *columns, GLsizei *rows, void *pixels) readPixelsRobust() argument
4456 readnPixelsRobust(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, GLsizei *columns, GLsizei *rows, void *data) readnPixelsRobust() argument
4471 copyTexImage2D(TextureTarget target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) copyTexImage2D() argument
4490 copyTexSubImage2D(TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) copyTexSubImage2D() argument
4516 copyTexSubImage3D(TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) copyTexSubImage3D() argument
4821 invalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) invalidateSubFramebuffer() argument
4842 texImage2D(TextureTarget target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) texImage2D() argument
4863 texImage2DRobust(TextureTarget target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels) texImage2DRobust() argument
4877 texImage3D(TextureTarget target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) texImage3D() argument
4899 texImage3DRobust(TextureTarget target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels) texImage3DRobust() argument
4914 texSubImage2D(TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) texSubImage2D() argument
4942 texSubImage2DRobust(TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, const void *pixels) texSubImage2DRobust() argument
4956 texSubImage3D(TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) texSubImage3D() argument
4986 texSubImage3DRobust(TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, const void *pixels) texSubImage3DRobust() argument
5003 compressedTexImage2D(TextureTarget target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) compressedTexImage2D() argument
5023 compressedTexImage2DRobust(TextureTarget target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLsizei dataSize, const GLvoid *data) compressedTexImage2DRobust() argument
5036 compressedTexImage3D(TextureTarget target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) compressedTexImage3D() argument
5057 compressedTexImage3DRobust(TextureTarget target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLsizei dataSize, const GLvoid *data) compressedTexImage3DRobust() argument
5072 compressedTexSubImage2D(TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) compressedTexSubImage2D() argument
5093 compressedTexSubImage2DRobust(TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLsizei dataSize, const GLvoid *data) compressedTexSubImage2DRobust() argument
5108 compressedTexSubImage3D(TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) compressedTexSubImage3D() argument
5137 compressedTexSubImage3DRobust(TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLsizei dataSize, const GLvoid *data) compressedTexSubImage3DRobust() argument
5181 copySubTexture(TextureID sourceId, GLint sourceLevel, TextureTarget destTarget, TextureID destId, GLint destLevel, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha) copySubTexture() argument
5235 copySubTexture3D(TextureID sourceId, GLint sourceLevel, TextureTarget destTarget, TextureID destId, GLint destLevel, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLint z, GLsizei width, GLsizei height, GLsizei depth, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha) copySubTexture3D() argument
5663 scissor(GLint x, GLint y, GLsizei width, GLsizei height) scissor() argument
5811 viewport(GLint x, GLint y, GLsizei width, GLsizei height) viewport() argument
6168 texStorage2DMultisample(TextureType target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) texStorage2DMultisample() argument
6181 texStorage3DMultisample(TextureType target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) texStorage3DMultisample() argument
6195 texImage2DExternal(TextureTarget target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type) texImage2DExternal() argument
6242 renderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) renderbufferStorage() argument
6254 renderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) renderbufferStorageMultisample() argument
6264 renderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) renderbufferStorageMultisampleEXT() argument
6274 renderbufferStorageMultisampleImpl(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, MultisamplingMode mode) renderbufferStorageMultisampleImpl() argument
6410 texStorage2D(TextureType target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height) texStorage2D() argument
6421 texStorage3D(TextureType target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth) texStorage3D() argument
8397 readnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) readnPixels() argument
8474 texStorageMem2D(TextureType target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, MemoryObjectID memory, GLuint64 offset) texStorageMem2D() argument
8486 texStorageMem2DMultisample(TextureType target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, MemoryObjectID memory, GLuint64 offset) texStorageMem2DMultisample() argument
8498 texStorageMem3D(TextureType target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, MemoryObjectID memory, GLuint64 offset) texStorageMem3D() argument
8510 texStorageMem3DMultisample(TextureType target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, MemoryObjectID memory, GLuint64 offset) texStorageMem3DMultisample() argument
8538 texStorageMemFlags2D(TextureType target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, MemoryObjectID memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext) texStorageMemFlags2D() argument
8558 texStorageMemFlags2DMultisample(TextureType target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, MemoryObjectID memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext) texStorageMemFlags2DMultisample() argument
8573 texStorageMemFlags3D(TextureType target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, MemoryObjectID memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext) texStorageMemFlags3D() argument
8588 texStorageMemFlags3DMultisample(TextureType target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, MemoryObjectID memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext) texStorageMemFlags3DMultisample() argument
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/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cEnhancedLayoutsTests.cpp2183 void Framebuffer::AttachTexture(GLenum attachment, GLuint texture_id, GLuint width, GLuint height) in AttachTexture() argument
2233 void Framebuffer::AttachTexture(const Functions& gl, GLenum attachment, GLuint texture_id, GLuint width, GLuint height) in AttachTexture() argument
3264 void Texture::Init(TYPES tex_type, GLuint width, GLuint height, GLuin argument
3392 GLint height; Get() local
3434 Storage(const Functions& gl, TYPES tex_type, GLuint width, GLuint height, GLuint depth, GLenum internal_format) Storage() argument
3486 Update(const Functions& gl, TYPES tex_type, GLuint width, GLuint height, GLuint depth, GLenum format, GLenum type, GLvoid* data) Update() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
H A Dvk_helpers.cpp4962 uint32_t height = std::max(mExtents.height >> levelVk.get(), 1u); in getLevelExtents() local
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/third_party/skia/third_party/externals/libpng/contrib/libtests/
H A Dpngvalid.c3839 png_uint_32 height = HEIGHT_FROM_ID(id); in standard_height() local
4530 png_uint_32 height; make_size() local
5477 png_uint_32 height = standard_height(pp, dp->id); sequential_row() local
11334 png_pass_rows(png_uint_32 height, int pass) png_pass_rows() argument
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/third_party/skia/third_party/externals/wuffs/release/c/
H A Dwuffs-v0.2.c1202 wuffs_base__rect_ie_u32::height() const { in height() function in wuffs_base__rect_ie_u32
1584 uint32_t height; member
1616 wuffs_base__pixel_config__set(wuffs_base__pixel_config* c, wuffs_base__pixel_format pixfmt, wuffs_base__pixel_subsampling pixsub, uint32_t width, uint32_t height) wuffs_base__pixel_config__set() argument
1736 set(wuffs_base__pixel_format pixfmt, wuffs_base__pixel_subsampling pixsub, uint32_t width, uint32_t height) set() argument
1774 wuffs_base__pixel_config::height() const { height() function in wuffs_base__pixel_config
1823 wuffs_base__image_config__set(wuffs_base__image_config* c, wuffs_base__pixel_format pixfmt, wuffs_base__pixel_subsampling pixsub, uint32_t width, uint32_t height, uint64_t first_frame_io_position, bool first_frame_is_opaque) wuffs_base__image_config__set() argument
1883 set(wuffs_base__pixel_format pixfmt, wuffs_base__pixel_subsampling pixsub, uint32_t width, uint32_t height, uint64_t first_frame_io_position, bool first_frame_is_opaque) set() argument
2114 wuffs_base__frame_config::height() const { height() function in wuffs_base__frame_config
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/third_party/toybox/generated/
H A Dglobals.h277 unsigned height; member
1462 unsigned width, height; member
/third_party/wpa_supplicant/wpa_supplicant-2.9_standard/src/ap/
H A Dap_config.h618 u16 height; member
/third_party/vulkan-loader/loader/generated/
H A Dvk_loader_extensions.c6399 CmdTraceRaysNV( VkCommandBuffer commandBuffer, VkBuffer raygenShaderBindingTableBuffer, VkDeviceSize raygenShaderBindingOffset, VkBuffer missShaderBindingTableBuffer, VkDeviceSize missShaderBindingOffset, VkDeviceSize missShaderBindingStride, VkBuffer hitShaderBindingTableBuffer, VkDeviceSize hitShaderBindingOffset, VkDeviceSize hitShaderBindingStride, VkBuffer callableShaderBindingTableBuffer, VkDeviceSize callableShaderBindingOffset, VkDeviceSize callableShaderBindingStride, uint32_t width, uint32_t height, uint32_t depth) CmdTraceRaysNV() argument
9631 CmdTraceRaysKHR( VkCommandBuffer commandBuffer, const VkStridedDeviceAddressRegionKHR* pRaygenShaderBindingTable, const VkStridedDeviceAddressRegionKHR* pMissShaderBindingTable, const VkStridedDeviceAddressRegionKHR* pHitShaderBindingTable, const VkStridedDeviceAddressRegionKHR* pCallableShaderBindingTable, uint32_t width, uint32_t height, uint32_t depth) CmdTraceRaysKHR() argument
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A Dnull_functions.cpp313 glClearTexSubImageNULL(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data) glClearTexSubImageNULL() argument
354 glCompressedTexImage2DNULL(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) glCompressedTexImage2DNULL() argument
364 glCompressedTexImage3DNULL(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) glCompressedTexImage3DNULL() argument
384 glCompressedTexSubImage2DNULL(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) glCompressedTexSubImage2DNULL() argument
395 glCompressedTexSubImage3DNULL(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) glCompressedTexSubImage3DNULL() argument
417 glCompressedTextureSubImage2DNULL(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) glCompressedTextureSubImage2DNULL() argument
428 glCompressedTextureSubImage3DNULL(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) glCompressedTextureSubImage3DNULL() argument
481 glCopyTexImage2DNULL(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) glCopyTexImage2DNULL() argument
495 glCopyTexSubImage2DNULL(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) glCopyTexSubImage2DNULL() argument
505 glCopyTexSubImage3DNULL(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) glCopyTexSubImage3DNULL() argument
524 glCopyTextureSubImage2DNULL(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) glCopyTextureSubImage2DNULL() argument
534 glCopyTextureSubImage3DNULL(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) glCopyTextureSubImage3DNULL() argument
1018 glGetCompressedTextureSubImageNULL(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels) glGetCompressedTextureSubImageNULL() argument
1415 glGetTextureSubImageNULL(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels) glGetTextureSubImageNULL() argument
1605 glInvalidateNamedFramebufferSubDataNULL(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) glInvalidateNamedFramebufferSubDataNULL() argument
1614 glInvalidateSubFramebufferNULL(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) glInvalidateSubFramebufferNULL() argument
1625 glInvalidateTexSubImageNULL(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) glInvalidateTexSubImageNULL() argument
1858 glNamedRenderbufferStorageNULL(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) glNamedRenderbufferStorageNULL() argument
1864 glNamedRenderbufferStorageMultisampleNULL(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) glNamedRenderbufferStorageMultisampleNULL() argument
2233 glReadPixelsNULL(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) glReadPixelsNULL() argument
2242 glReadnPixelsNULL(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) glReadnPixelsNULL() argument
2254 glRenderbufferStorageNULL(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) glRenderbufferStorageNULL() argument
2260 glRenderbufferStorageMultisampleNULL(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) glRenderbufferStorageMultisampleNULL() argument
2267 glRenderbufferStorageMultisampleEXTNULL(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) glRenderbufferStorageMultisampleEXTNULL() argument
2274 glRenderbufferStorageMultisampleIMGNULL(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) glRenderbufferStorageMultisampleIMGNULL() argument
2309 glScissorNULL(GLint x, GLint y, GLsizei width, GLsizei height) glScissorNULL() argument
2314 glScissorIndexedNULL(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) glScissorIndexedNULL() argument
2414 glTexImage2DNULL(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) glTexImage2DNULL() argument
2425 glTexImage2DMultisampleNULL(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) glTexImage2DMultisampleNULL() argument
2433 glTexImage3DNULL(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) glTexImage3DNULL() argument
2445 glTexImage3DMultisampleNULL(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) glTexImage3DMultisampleNULL() argument
2474 glTexStorage2DNULL(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) glTexStorage2DNULL() argument
2481 glTexStorage2DMultisampleNULL(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) glTexStorage2DMultisampleNULL() argument
2489 glTexStorage3DNULL(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) glTexStorage3DNULL() argument
2497 glTexStorage3DMultisampleNULL(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) glTexStorage3DMultisampleNULL() argument
2506 glTexStorageMem2DEXTNULL(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset) glTexStorageMem2DEXTNULL() argument
2515 glTexStorageMem2DMultisampleEXTNULL(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) glTexStorageMem2DMultisampleEXTNULL() argument
2525 glTexStorageMem3DEXTNULL(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset) glTexStorageMem3DEXTNULL() argument
2535 glTexStorageMem3DMultisampleEXTNULL(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) glTexStorageMem3DMultisampleEXTNULL() argument
2555 glTexSubImage2DNULL(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) glTexSubImage2DNULL() argument
2566 glTexSubImage3DNULL(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) glTexSubImage3DNULL() argument
2619 glTextureStorage2DNULL(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) glTextureStorage2DNULL() argument
2626 glTextureStorage2DMultisampleNULL(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) glTextureStorage2DMultisampleNULL() argument
2634 glTextureStorage3DNULL(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) glTextureStorage3DNULL() argument
2642 glTextureStorage3DMultisampleNULL(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) glTextureStorage3DMultisampleNULL() argument
2651 glTextureStorageMem2DEXTNULL(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset) glTextureStorageMem2DEXTNULL() argument
2660 glTextureStorageMem2DMultisampleEXTNULL(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) glTextureStorageMem2DMultisampleEXTNULL() argument
2670 glTextureStorageMem3DEXTNULL(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset) glTextureStorageMem3DEXTNULL() argument
2680 glTextureStorageMem3DMultisampleEXTNULL(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) glTextureStorageMem3DMultisampleEXTNULL() argument
2700 glTextureSubImage2DNULL(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) glTextureSubImage2DNULL() argument
2711 glTextureSubImage3DNULL(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) glTextureSubImage3DNULL() argument
3241 glViewportNULL(GLint x, GLint y, GLsizei width, GLsizei height) glViewportNULL() argument
[all...]
/third_party/mesa3d/src/mesa/main/
H A Ddlist.c1634 save_Bitmap(GLsizei width, GLsizei height, in save_Bitmap() argument
1422 unpack_image(struct gl_context *ctx, GLuint dimensions, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels, const struct gl_pixelstore_attrib *unpack) unpack_image() argument
2327 save_CopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) save_CopyPixels() argument
2372 save_CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) save_CopyTexImage2D() argument
2423 save_CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLint height) save_CopyTexSubImage2D() argument
2449 save_CopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLint height) save_CopyTexSubImage3D() argument
2591 save_DrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) save_DrawPixels() argument
4021 save_Scissor(GLint x, GLint y, GLsizei width, GLsizei height) save_Scissor() argument
4433 save_TexImage2D(GLenum target, GLint level, GLint components, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) save_TexImage2D() argument
4470 save_TexImage3D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) save_TexImage3D() argument
4540 save_TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) save_TexSubImage2D() argument
4572 save_TexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) save_TexSubImage3D() argument
4634 save_Viewport(GLint x, GLint y, GLsizei width, GLsizei height) save_Viewport() argument
4652 save_ViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat width, GLfloat height) save_ViewportIndexedf() argument
4708 save_ScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) save_ScissorIndexed() argument
5073 save_CompressedTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) save_CompressedTexImage2D() argument
5112 save_CompressedTexImage3D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) save_CompressedTexImage3D() argument
5182 save_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) save_CompressedTexSubImage2D() argument
5214 save_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) save_CompressedTexSubImage3D() argument
9663 save_TextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLint components, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) save_TextureImage2DEXT() argument
9701 save_TextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) save_TextureImage3DEXT() argument
9773 save_TextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) save_TextureSubImage2DEXT() argument
9806 save_TextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) save_TextureSubImage3DEXT() argument
9868 save_CopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) save_CopyTextureImage2DEXT() argument
9919 save_CopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLint height) save_CopyTextureSubImage2DEXT() argument
9947 save_CopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLint height) save_CopyTextureSubImage3DEXT() argument
10136 save_MultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint components, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) save_MultiTexImage2DEXT() argument
10174 save_MultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) save_MultiTexImage3DEXT() argument
10246 save_MultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) save_MultiTexSubImage2DEXT() argument
10279 save_MultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) save_MultiTexSubImage3DEXT() argument
10343 save_CopyMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) save_CopyMultiTexImage2DEXT() argument
10396 save_CopyMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLint height) save_CopyMultiTexSubImage2DEXT() argument
10424 save_CopyMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLint height) save_CopyMultiTexSubImage3DEXT() argument
10559 save_CompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) save_CompressedTextureImage2DEXT() argument
10599 save_CompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) save_CompressedTextureImage3DEXT() argument
10671 save_CompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) save_CompressedTextureSubImage2DEXT() argument
10704 save_CompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) save_CompressedTextureSubImage3DEXT() argument
10780 save_CompressedMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) save_CompressedMultiTexImage2DEXT() argument
10820 save_CompressedMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) save_CompressedMultiTexImage3DEXT() argument
10892 save_CompressedMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) save_CompressedMultiTexSubImage2DEXT() argument
10925 save_CompressedMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) save_CompressedMultiTexSubImage3DEXT() argument
[all...]
/third_party/skia/third_party/externals/angle2/src/libGL/
H A DlibGL_autogen.cpp268 void GL_APIENTRY glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) in glCopyPixels() argument
309 glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) in glDrawPixels() argument
1186 void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height) in glScissor() argument
37 glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) glBitmap() argument
1110 glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) glReadPixels() argument
1438 glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) glTexImage2D() argument
1602 glViewport(GLint x, GLint y, GLsizei width, GLsizei height) glViewport() argument
1641 glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) glCopyTexImage2D() argument
1659 glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) glCopyTexSubImage2D() argument
1777 glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) glTexSubImage2D() argument
1796 glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) glCopyTexSubImage3D() argument
1819 glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) glTexImage3D() argument
1834 glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) glTexSubImage3D() argument
1872 glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) glCompressedTexImage2D() argument
1885 glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) glCompressedTexImage3D() argument
1910 glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) glCompressedTexSubImage2D() argument
1924 glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) glCompressedTexSubImage3D() argument
3321 glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) glRenderbufferStorage() argument
3329 glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) glRenderbufferStorageMultisample() argument
3698 glTexImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) glTexImage2DMultisample() argument
3709 glTexImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) glTexImage3DMultisample() argument
4808 glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) glScissorIndexed() argument
4983 glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) glTexStorage2D() argument
4988 glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) glTexStorage3D() argument
5197 glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) glInvalidateSubFramebuffer() argument
5213 glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) glInvalidateTexSubImage() argument
5279 glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) glTexStorage2DMultisample() argument
5290 glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) glTexStorage3DMultisample() argument
5404 glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data) glClearTexSubImage() argument
5517 glCompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) glCompressedTextureSubImage2D() argument
5531 glCompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) glCompressedTextureSubImage3D() argument
5562 glCopyTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) glCopyTextureSubImage2D() argument
5574 glCopyTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) glCopyTextureSubImage3D() argument
5660 glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels) glGetCompressedTextureSubImage() argument
5790 glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels) glGetTextureSubImage() argument
5962 glInvalidateNamedFramebufferSubData(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) glInvalidateNamedFramebufferSubData() argument
6059 glNamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) glNamedRenderbufferStorage() argument
6067 glNamedRenderbufferStorageMultisample(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) glNamedRenderbufferStorageMultisample() argument
6077 glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) glReadnPixels() argument
6146 glTextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) glTextureStorage2D() argument
6155 glTextureStorage2DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) glTextureStorage2DMultisample() argument
6166 glTextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) glTextureStorage3D() argument
6176 glTextureStorage3DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) glTextureStorage3DMultisample() argument
6199 glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) glTextureSubImage2D() argument
6213 glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) glTextureSubImage3D() argument
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/third_party/skia/third_party/externals/angle2/src/libGLESv2/
H A DlibGLESv2_autogen.cpp132 glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) glCompressedTexImage2D() argument
145 glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) glCompressedTexSubImage2D() argument
159 glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) glCopyTexImage2D() argument
171 glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) glCopyTexSubImage2D() argument
552 glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) glReadPixels() argument
568 glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) glRenderbufferStorage() argument
581 glScissor(GLint x, GLint y, GLsizei width, GLsizei height) glScissor() argument
633 glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) glTexImage2D() argument
667 glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) glTexSubImage2D() argument
844 glViewport(GLint x, GLint y, GLsizei width, GLsizei height) glViewport() argument
925 glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) glCompressedTexImage3D() argument
939 glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) glCompressedTexSubImage3D() argument
964 glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) glCopyTexSubImage3D() argument
1235 glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) glInvalidateSubFramebuffer() argument
1302 glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) glRenderbufferStorageMultisample() argument
1336 glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) glTexImage3D() argument
1352 glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) glTexStorage2D() argument
1357 glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) glTexStorage3D() argument
1367 glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) glTexSubImage3D() argument
1942 glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) glTexStorage2DMultisample() argument
2232 glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) glReadnPixels() argument
2278 glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) glTexStorage3DMultisample() argument
2780 glCopySubTexture3DANGLE(GLuint sourceId, GLint sourceLevel, GLenum destTarget, GLuint destId, GLint destLevel, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLint z, GLint width, GLint height, GLint depth, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha) glCopySubTexture3DANGLE() argument
2822 glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) glRenderbufferStorageMultisampleANGLE() argument
2892 glTexStorageMemFlags2DANGLE(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext) glTexStorageMemFlags2DANGLE() argument
2907 glTexStorageMemFlags2DMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext) glTexStorageMemFlags2DMultisampleANGLE() argument
2924 glTexStorageMemFlags3DANGLE(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext) glTexStorageMemFlags3DANGLE() argument
2941 glTexStorageMemFlags3DMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext) glTexStorageMemFlags3DMultisampleANGLE() argument
3162 glReadPixelsRobustANGLE(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, GLsizei *columns, GLsizei *rows, void *pixels) glReadPixelsRobustANGLE() argument
3178 glTexImage2DRobustANGLE(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels) glTexImage2DRobustANGLE() argument
3209 glTexSubImage2DRobustANGLE(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, const void *pixels) glTexSubImage2DRobustANGLE() argument
3224 glTexImage3DRobustANGLE(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels) glTexImage3DRobustANGLE() argument
3240 glTexSubImage3DRobustANGLE(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, const void *pixels) glTexSubImage3DRobustANGLE() argument
3257 glCompressedTexImage2DRobustANGLE(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLsizei dataSize, const GLvoid *data) glCompressedTexImage2DRobustANGLE() argument
3271 glCompressedTexSubImage2DRobustANGLE(GLenum target, GLint level, GLsizei xoffset, GLsizei yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLsizei dataSize, const GLvoid *data) glCompressedTexSubImage2DRobustANGLE() argument
3286 glCompressedTexImage3DRobustANGLE(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLsizei dataSize, const GLvoid *data) glCompressedTexImage3DRobustANGLE() argument
3301 glCompressedTexSubImage3DRobustANGLE(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLsizei dataSize, const GLvoid *data) glCompressedTexSubImage3DRobustANGLE() argument
3529 glReadnPixelsRobustANGLE(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, GLsizei *columns, GLsizei *rows, void *data) glReadnPixelsRobustANGLE() argument
3680 glTexImage2DExternalANGLE(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type) glTexImage2DExternalANGLE() argument
3699 glTexStorage2DMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) glTexStorage2DMultisampleANGLE() argument
3777 glCopySubTextureCHROMIUM(GLuint sourceId, GLint sourceLevel, GLenum destTarget, GLuint destId, GLint destLevel, GLint xoffset, GLint yoffset, GLint x, GLint y, GLint width, GLint height, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha) glCopySubTextureCHROMIUM() argument
4201 glTexStorageMem2DEXT(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset) glTexStorageMem2DEXT() argument
4212 glTexStorageMem2DMultisampleEXT(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) glTexStorageMem2DMultisampleEXT() argument
4225 glTexStorageMem3DEXT(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset) glTexStorageMem3DEXT() argument
4238 glTexStorageMem3DMultisampleEXT(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) glTexStorageMem3DMultisampleEXT() argument
4288 glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) glRenderbufferStorageMultisampleEXT() argument
4337 glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) glReadnPixelsEXT() argument
4827 glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) glTexStorage2DEXT() argument
4836 glTexStorage3DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) glTexStorage3DEXT() argument
5142 glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) glDrawTexfOES() argument
5152 glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height) glDrawTexiOES() argument
5162 glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height) glDrawTexsOES() argument
5172 glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height) glDrawTexxOES() argument
5267 glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) glRenderbufferStorageOES() argument
5379 glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) glCompressedTexImage3DOES() argument
5393 glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) glCompressedTexSubImage3DOES() argument
5409 glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) glCopyTexSubImage3DOES() argument
5432 glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) glTexImage3DOES() argument
5447 glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) glTexSubImage3DOES() argument
5582 glTexStorage3DMultisampleOES(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) glTexStorage3DMultisampleOES() argument
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