/third_party/mesa3d/src/mesa/main/ |
H A D | glthread_shaderobj.c | 124 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_ProgramChanged() local
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H A D | shaderobj.c | 453 _mesa_lookup_shader_program_err_glthread(struct gl_context *ctx, GLuint name, bool glthread, const char *caller) _mesa_lookup_shader_program_err_glthread() argument
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H A D | glthread.c | 95 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_init() local 162 struct glthread_state *glthread = &ctx->GLThread; _mesa_glthread_destroy() local 191 struct glthread_state *glthread = &ctx->GLThread; _mesa_glthread_flush_batch() local 258 struct glthread_state *glthread = &ctx->GLThread; _mesa_glthread_finish() local 311 _mesa_error_glthread_safe(struct gl_context *ctx, GLenum error, bool glthread, const char *format, ...) _mesa_error_glthread_safe() argument [all...] |
H A D | glthread_bufferobj.c | 71 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_upload() local 177 struct glthread_state *glthread = &ctx->GLThread; _mesa_glthread_BindBuffer() local 209 struct glthread_state *glthread = &ctx->GLThread; _mesa_glthread_DeleteBuffers() local [all...] |
H A D | uniform_query.cpp | 54 _mesa_GetActiveUniform_impl(GLuint program, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *nameOut, bool glthread) _mesa_GetActiveUniform_impl() argument
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H A D | glthread_marshal.h | 59 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_allocate_command() local 95 const struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_has_non_vbo_vertices_or_indices() local 106 const struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_has_non_vbo_vertices() local 116 const struct glthread_state *glthread = &ctx->GLThread; _mesa_glthread_has_non_vbo_vertices_or_indirect() local 127 const struct glthread_state *glthread = &ctx->GLThread; _mesa_glthread_has_non_vbo_vertices_or_indices_or_indirect() local [all...] |
H A D | glthread_varray.c | 74 struct glthread_state *glthread = &ctx->GLThread; in lookup_vao() local 96 struct glthread_state *glthread in _mesa_glthread_BindVertexArray() local 112 struct glthread_state *glthread = &ctx->GLThread; _mesa_glthread_DeleteVertexArrays() local 146 struct glthread_state *glthread = &ctx->GLThread; _mesa_glthread_GenVertexArrays() local 179 struct glthread_state *glthread = &ctx->GLThread; update_primitive_restart() local 299 set_attrib_binding(struct glthread_state *glthread, struct glthread_vao *vao, gl_vert_attrib attrib, unsigned new_binding_index) set_attrib_binding() argument 345 attrib_pointer(struct glthread_state *glthread, struct glthread_vao *vao, GLuint buffer, gl_vert_attrib attrib, GLint size, GLenum type, GLsizei stride, const void *pointer) attrib_pointer() argument 373 struct glthread_state *glthread = &ctx->GLThread; _mesa_glthread_AttribPointer() local 386 struct glthread_state *glthread = &ctx->GLThread; _mesa_glthread_DSAAttribPointer() local 398 attrib_format(struct glthread_state *glthread, struct glthread_vao *vao, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) attrib_format() argument 416 struct glthread_state *glthread = &ctx->GLThread; _mesa_glthread_AttribFormat() local 427 struct glthread_state *glthread = &ctx->GLThread; _mesa_glthread_DSAAttribFormat() local 435 bind_vertex_buffer(struct glthread_state *glthread, struct glthread_vao *vao, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) bind_vertex_buffer() argument 456 struct glthread_state *glthread = &ctx->GLThread; _mesa_glthread_VertexBuffer() local 467 struct glthread_state *glthread = &ctx->GLThread; _mesa_glthread_DSAVertexBuffer() local 481 struct glthread_state *glthread = &ctx->GLThread; _mesa_glthread_DSAVertexBuffers() local 495 binding_divisor(struct glthread_state *glthread, struct glthread_vao *vao, GLuint bindingindex, GLuint divisor) binding_divisor() argument 514 struct glthread_state *glthread = &ctx->GLThread; _mesa_glthread_BindingDivisor() local 523 struct glthread_state *glthread = &ctx->GLThread; _mesa_glthread_DSABindingDivisor() local 534 struct glthread_state *glthread = &ctx->GLThread; _mesa_glthread_AttribBinding() local 549 struct glthread_state *glthread = &ctx->GLThread; _mesa_glthread_DSAAttribBinding() local 577 struct glthread_state *glthread = &ctx->GLThread; _mesa_glthread_PushClientAttrib() local 606 struct glthread_state *glthread = &ctx->GLThread; _mesa_glthread_PopClientAttrib() local 645 struct glthread_state *glthread = &ctx->GLThread; _mesa_glthread_ClientAttribDefault() local [all...] |
H A D | context.c | 860 _mesa_new_nop_table(unsigned numEntries, bool glthread) in _mesa_new_nop_table() argument 893 _mesa_alloc_dispatch_table(bool glthread) in _mesa_alloc_dispatch_table() argument
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H A D | shader_query.cpp | 1055 _mesa_get_program_resource_name(struct gl_shader_program *shProg, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name, bool glthread, const char *caller) _mesa_get_program_resource_name() argument 1280 get_buffer_property(struct gl_shader_program *shProg, struct gl_program_resource *res, const GLenum prop, GLint *val, bool glthread, const char *caller) get_buffer_property() argument 1438 _mesa_program_resource_prop(struct gl_shader_program *shProg, struct gl_program_resource *res, GLuint index, const GLenum prop, GLint *val, bool glthread, const char *caller) _mesa_program_resource_prop() argument
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H A D | uniforms.c | 1003 _mesa_GetUniformLocation_impl(GLuint programObj, const GLcharARB *name, bool glthread) _mesa_GetUniformLocation_impl() argument
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