1bf215546Sopenharmony_ci/* 2bf215546Sopenharmony_ci * Copyright © 2012 Intel Corporation 3bf215546Sopenharmony_ci * 4bf215546Sopenharmony_ci * Permission is hereby granted, free of charge, to any person obtaining a 5bf215546Sopenharmony_ci * copy of this software and associated documentation files (the "Software"), 6bf215546Sopenharmony_ci * to deal in the Software without restriction, including without limitation 7bf215546Sopenharmony_ci * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8bf215546Sopenharmony_ci * and/or sell copies of the Software, and to permit persons to whom the 9bf215546Sopenharmony_ci * Software is furnished to do so, subject to the following conditions: 10bf215546Sopenharmony_ci * 11bf215546Sopenharmony_ci * The above copyright notice and this permission notice (including the next 12bf215546Sopenharmony_ci * paragraph) shall be included in all copies or substantial portions of the 13bf215546Sopenharmony_ci * Software. 14bf215546Sopenharmony_ci * 15bf215546Sopenharmony_ci * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16bf215546Sopenharmony_ci * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17bf215546Sopenharmony_ci * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18bf215546Sopenharmony_ci * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19bf215546Sopenharmony_ci * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20bf215546Sopenharmony_ci * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21bf215546Sopenharmony_ci * IN THE SOFTWARE. 22bf215546Sopenharmony_ci */ 23bf215546Sopenharmony_ci 24bf215546Sopenharmony_ci#include "glthread_marshal.h" 25bf215546Sopenharmony_ci#include "dispatch.h" 26bf215546Sopenharmony_ci#include "uniforms.h" 27bf215546Sopenharmony_ci#include "api_exec_decl.h" 28bf215546Sopenharmony_ci 29bf215546Sopenharmony_cistruct marshal_cmd_ShaderSource 30bf215546Sopenharmony_ci{ 31bf215546Sopenharmony_ci struct marshal_cmd_base cmd_base; 32bf215546Sopenharmony_ci GLuint shader; 33bf215546Sopenharmony_ci GLsizei count; 34bf215546Sopenharmony_ci /* Followed by GLint length[count], then the contents of all strings, 35bf215546Sopenharmony_ci * concatenated. 36bf215546Sopenharmony_ci */ 37bf215546Sopenharmony_ci}; 38bf215546Sopenharmony_ci 39bf215546Sopenharmony_ci 40bf215546Sopenharmony_ciuint32_t 41bf215546Sopenharmony_ci_mesa_unmarshal_ShaderSource(struct gl_context *ctx, 42bf215546Sopenharmony_ci const struct marshal_cmd_ShaderSource *cmd, 43bf215546Sopenharmony_ci const uint64_t *last) 44bf215546Sopenharmony_ci{ 45bf215546Sopenharmony_ci const GLint *cmd_length = (const GLint *) (cmd + 1); 46bf215546Sopenharmony_ci const GLchar *cmd_strings = (const GLchar *) (cmd_length + cmd->count); 47bf215546Sopenharmony_ci /* TODO: how to deal with malloc failure? */ 48bf215546Sopenharmony_ci const GLchar * *string = malloc(cmd->count * sizeof(const GLchar *)); 49bf215546Sopenharmony_ci int i; 50bf215546Sopenharmony_ci 51bf215546Sopenharmony_ci for (i = 0; i < cmd->count; ++i) { 52bf215546Sopenharmony_ci string[i] = cmd_strings; 53bf215546Sopenharmony_ci cmd_strings += cmd_length[i]; 54bf215546Sopenharmony_ci } 55bf215546Sopenharmony_ci CALL_ShaderSource(ctx->CurrentServerDispatch, 56bf215546Sopenharmony_ci (cmd->shader, cmd->count, string, cmd_length)); 57bf215546Sopenharmony_ci free((void *)string); 58bf215546Sopenharmony_ci return cmd->cmd_base.cmd_size; 59bf215546Sopenharmony_ci} 60bf215546Sopenharmony_ci 61bf215546Sopenharmony_ci 62bf215546Sopenharmony_cistatic size_t 63bf215546Sopenharmony_cimeasure_ShaderSource_strings(GLsizei count, const GLchar * const *string, 64bf215546Sopenharmony_ci const GLint *length_in, GLint *length_out) 65bf215546Sopenharmony_ci{ 66bf215546Sopenharmony_ci int i; 67bf215546Sopenharmony_ci size_t total_string_length = 0; 68bf215546Sopenharmony_ci 69bf215546Sopenharmony_ci for (i = 0; i < count; ++i) { 70bf215546Sopenharmony_ci if (length_in == NULL || length_in[i] < 0) { 71bf215546Sopenharmony_ci if (string[i]) 72bf215546Sopenharmony_ci length_out[i] = strlen(string[i]); 73bf215546Sopenharmony_ci } else { 74bf215546Sopenharmony_ci length_out[i] = length_in[i]; 75bf215546Sopenharmony_ci } 76bf215546Sopenharmony_ci total_string_length += length_out[i]; 77bf215546Sopenharmony_ci } 78bf215546Sopenharmony_ci return total_string_length; 79bf215546Sopenharmony_ci} 80bf215546Sopenharmony_ci 81bf215546Sopenharmony_ci 82bf215546Sopenharmony_civoid GLAPIENTRY 83bf215546Sopenharmony_ci_mesa_marshal_ShaderSource(GLuint shader, GLsizei count, 84bf215546Sopenharmony_ci const GLchar * const *string, const GLint *length) 85bf215546Sopenharmony_ci{ 86bf215546Sopenharmony_ci /* TODO: how to report an error if count < 0? */ 87bf215546Sopenharmony_ci 88bf215546Sopenharmony_ci GET_CURRENT_CONTEXT(ctx); 89bf215546Sopenharmony_ci /* TODO: how to deal with malloc failure? */ 90bf215546Sopenharmony_ci const size_t fixed_cmd_size = sizeof(struct marshal_cmd_ShaderSource); 91bf215546Sopenharmony_ci STATIC_ASSERT(sizeof(struct marshal_cmd_ShaderSource) % sizeof(GLint) == 0); 92bf215546Sopenharmony_ci size_t length_size = count * sizeof(GLint); 93bf215546Sopenharmony_ci GLint *length_tmp = malloc(length_size); 94bf215546Sopenharmony_ci size_t total_string_length = 95bf215546Sopenharmony_ci measure_ShaderSource_strings(count, string, length, length_tmp); 96bf215546Sopenharmony_ci size_t total_cmd_size = fixed_cmd_size + length_size + total_string_length; 97bf215546Sopenharmony_ci 98bf215546Sopenharmony_ci if (total_cmd_size <= MARSHAL_MAX_CMD_SIZE && count > 0) { 99bf215546Sopenharmony_ci struct marshal_cmd_ShaderSource *cmd = 100bf215546Sopenharmony_ci _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_ShaderSource, 101bf215546Sopenharmony_ci total_cmd_size); 102bf215546Sopenharmony_ci GLint *cmd_length = (GLint *) (cmd + 1); 103bf215546Sopenharmony_ci GLchar *cmd_strings = (GLchar *) (cmd_length + count); 104bf215546Sopenharmony_ci int i; 105bf215546Sopenharmony_ci 106bf215546Sopenharmony_ci cmd->shader = shader; 107bf215546Sopenharmony_ci cmd->count = count; 108bf215546Sopenharmony_ci memcpy(cmd_length, length_tmp, length_size); 109bf215546Sopenharmony_ci for (i = 0; i < count; ++i) { 110bf215546Sopenharmony_ci memcpy(cmd_strings, string[i], cmd_length[i]); 111bf215546Sopenharmony_ci cmd_strings += cmd_length[i]; 112bf215546Sopenharmony_ci } 113bf215546Sopenharmony_ci } else { 114bf215546Sopenharmony_ci _mesa_glthread_finish(ctx); 115bf215546Sopenharmony_ci CALL_ShaderSource(ctx->CurrentServerDispatch, 116bf215546Sopenharmony_ci (shader, count, string, length_tmp)); 117bf215546Sopenharmony_ci } 118bf215546Sopenharmony_ci free(length_tmp); 119bf215546Sopenharmony_ci} 120bf215546Sopenharmony_ci 121bf215546Sopenharmony_civoid 122bf215546Sopenharmony_ci_mesa_glthread_ProgramChanged(struct gl_context *ctx) 123bf215546Sopenharmony_ci{ 124bf215546Sopenharmony_ci struct glthread_state *glthread = &ctx->GLThread; 125bf215546Sopenharmony_ci 126bf215546Sopenharmony_ci /* Track the last change. */ 127bf215546Sopenharmony_ci p_atomic_set(&glthread->LastProgramChangeBatch, glthread->next); 128bf215546Sopenharmony_ci _mesa_glthread_flush_batch(ctx); 129bf215546Sopenharmony_ci} 130bf215546Sopenharmony_ci 131bf215546Sopenharmony_ciuint32_t 132bf215546Sopenharmony_ci_mesa_unmarshal_GetActiveUniform(struct gl_context *ctx, 133bf215546Sopenharmony_ci const struct marshal_cmd_GetActiveUniform *cmd, 134bf215546Sopenharmony_ci const uint64_t *last) 135bf215546Sopenharmony_ci{ 136bf215546Sopenharmony_ci unreachable("never executed"); 137bf215546Sopenharmony_ci return 0; 138bf215546Sopenharmony_ci} 139bf215546Sopenharmony_ci 140bf215546Sopenharmony_cistatic void 141bf215546Sopenharmony_ciwait_for_glLinkProgram(struct gl_context *ctx) 142bf215546Sopenharmony_ci{ 143bf215546Sopenharmony_ci /* Wait for the last glLinkProgram call. */ 144bf215546Sopenharmony_ci int batch = p_atomic_read(&ctx->GLThread.LastProgramChangeBatch); 145bf215546Sopenharmony_ci if (batch != -1) { 146bf215546Sopenharmony_ci util_queue_fence_wait(&ctx->GLThread.batches[batch].fence); 147bf215546Sopenharmony_ci assert(p_atomic_read(&ctx->GLThread.LastProgramChangeBatch) == -1); 148bf215546Sopenharmony_ci } 149bf215546Sopenharmony_ci} 150bf215546Sopenharmony_ci 151bf215546Sopenharmony_civoid GLAPIENTRY 152bf215546Sopenharmony_ci_mesa_marshal_GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, 153bf215546Sopenharmony_ci GLsizei *length, GLint *size, GLenum *type, 154bf215546Sopenharmony_ci GLchar * name) 155bf215546Sopenharmony_ci{ 156bf215546Sopenharmony_ci GET_CURRENT_CONTEXT(ctx); 157bf215546Sopenharmony_ci 158bf215546Sopenharmony_ci wait_for_glLinkProgram(ctx); 159bf215546Sopenharmony_ci 160bf215546Sopenharmony_ci /* We can execute glGetActiveUniform without syncing if we are sync'd to 161bf215546Sopenharmony_ci * the last calls of glLinkProgram and glDeleteProgram because shader 162bf215546Sopenharmony_ci * object IDs and their contents are immutable after those calls and 163bf215546Sopenharmony_ci * also thread-safe because they are shared between contexts. 164bf215546Sopenharmony_ci * glCreateShaderProgram calls glLinkProgram internally and it always 165bf215546Sopenharmony_ci * syncs, so it doesn't need any handling. 166bf215546Sopenharmony_ci */ 167bf215546Sopenharmony_ci _mesa_GetActiveUniform_impl(program, index, bufSize, length, size, type, 168bf215546Sopenharmony_ci name, true); 169bf215546Sopenharmony_ci} 170bf215546Sopenharmony_ci 171bf215546Sopenharmony_ciuint32_t 172bf215546Sopenharmony_ci_mesa_unmarshal_GetUniformLocation(struct gl_context *ctx, 173bf215546Sopenharmony_ci const struct marshal_cmd_GetUniformLocation *cmd, 174bf215546Sopenharmony_ci const uint64_t *last) 175bf215546Sopenharmony_ci{ 176bf215546Sopenharmony_ci unreachable("never executed"); 177bf215546Sopenharmony_ci return 0; 178bf215546Sopenharmony_ci} 179bf215546Sopenharmony_ci 180bf215546Sopenharmony_ciGLint GLAPIENTRY 181bf215546Sopenharmony_ci_mesa_marshal_GetUniformLocation(GLuint program, const GLchar *name) 182bf215546Sopenharmony_ci{ 183bf215546Sopenharmony_ci GET_CURRENT_CONTEXT(ctx); 184bf215546Sopenharmony_ci 185bf215546Sopenharmony_ci wait_for_glLinkProgram(ctx); 186bf215546Sopenharmony_ci 187bf215546Sopenharmony_ci /* This is thread-safe. See the comment in _mesa_marshal_GetActiveUniform. */ 188bf215546Sopenharmony_ci return _mesa_GetUniformLocation_impl(program, name, true); 189bf215546Sopenharmony_ci} 190