/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/tessellation/ |
H A D | vktTessellationGeometryGridRenderTests.cpp | 677 const char* desc; member
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/third_party/vk-gl-cts/modules/gles2/accuracy/ |
H A D | es2aVaryingInterpolationTests.cpp | 113 InterpolationCase::InterpolationCase (Context& context, const char* name, const char* desc, glu::Precision precision, const tcu::Vec3& minVal, const tcu::Vec3& maxVal, bool projective) in InterpolationCase() argument
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fBlendTests.cpp | 130 BlendCase(Context& context, const char* name, const char* desc, const vector<BlendParams>& paramSets) BlendCase() argument
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H A D | es2fDefaultVertexAttributeTests.cpp | 198 AttributeCase::AttributeCase (Context& ctx, const char* name, const char* desc, const char* funcName, bool normalizing, bool useNegative, glu::DataType dataType) in AttributeCase() argument
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H A D | es2fDepthRangeTests.cpp | 127 DepthRangeCompareCase::DepthRangeCompareCase (Context& context, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar, const deUint32 compareFunc) in DepthRangeCompareCase() argument 277 DepthRangeWriteCase::DepthRangeWriteCase (Context& context, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar) in DepthRangeWriteCase() argument 410 const char* desc; in init() member
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H A D | es2fFboCompletenessTests.cpp | 305 SupportedCombinationTest(fboc::Context& ctx, const char* name, const char* desc) SupportedCombinationTest() argument
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H A D | es2fShaderBuiltinVarTests.cpp | 74 ShaderBuiltinConstantCase::ShaderBuiltinConstantCase (Context& context, const char* name, const char* desc, const char* varName, deUint32 paramName, bool isVertexCase) in ShaderBuiltinConstantCase() argument 197 ShaderDepthRangeTest (Context& context, const char* name, const char* desc, bool isVertexCase) in ShaderDepthRangeTest() argument
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/third_party/vk-gl-cts/modules/gles2/stress/ |
H A D | es2sDrawTests.cpp | 137 const std::string desc = std::string("index ") + gls::DrawTestSpec::indexTypeToString(indexTest.type) + " in " + gls::DrawTestSpec::storageToString(indexTest.storage); in init() local 431 std::string desc = gls::DrawTestSpec::drawMethodToString(basicMethods[ndx]); in init() local
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H A D | es2sSpecialFloatTests.cpp | 123 RenderCase::RenderCase (Context& context, const char* name, const char* desc, RenderTargetType renderTargetType) in RenderCase() argument 382 FramebufferRenderCase::FramebufferRenderCase (Context& context, const char* name, const char* desc, FrameBufferType fboType) in FramebufferRenderCase() argument [all...] |
/third_party/vk-gl-cts/modules/gles3/accuracy/ |
H A D | es3aVaryingInterpolationTests.cpp | 115 InterpolationCase::InterpolationCase (Context& context, const char* name, const char* desc, glu::Precision precision, const tcu::Vec3& minVal, const tcu::Vec3& maxVal, bool projective) in InterpolationCase() argument
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fBlendTests.cpp | 149 BlendCase(Context& context, const char* name, const char* desc, const vector<BlendParams>& paramSets, bool useSrgbFbo) BlendCase() argument
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H A D | es3fBufferMapTests.cpp | 53 BufferMapReadCase (Context& context, const char* name, const char* desc, deUint32 bufferTarget, deUint32 usage, int bufferSize, int mapOffset, int mapSize, WriteType write) in BufferMapReadCase() argument 110 BufferMapWriteCase (Context& context, const char* name, const char* desc, deUint32 bufferTarget, deUint32 usage, int size, VerifyType verify) in BufferMapWriteCase() argument 159 BufferPartialMapWriteCase (Context& context, const char* name, const char* desc, deUint32 bufferTarget, deUint32 usage, int bufferSize, int mapOffset, int mapSize, VerifyType verify) in BufferPartialMapWriteCase() argument 215 BufferMapInvalidateCase (Context& context, const char* name, const char* desc, deUint32 bufferTarget, deUint32 usage, bool partialWrite, VerifyType verify) in BufferMapInvalidateCase() argument 274 BufferMapPartialInvalidateCase (Context& context, const char* name, const char* desc, deUint32 bufferTarget, deUint32 usage, bool partialWrite, VerifyType verify) in BufferMapPartialInvalidateCase() argument 333 BufferMapExplicitFlushCase(Context& context, const char* name, const char* desc, deUint32 bufferTarget, deUint32 usage, bool partialWrite, VerifyType verify) BufferMapExplicitFlushCase() argument 413 BufferMapUnsyncWriteCase(Context& context, const char* name, const char* desc, deUint32 bufferTarget, deUint32 usage) BufferMapUnsyncWriteCase() argument 474 BufferMapReadWriteCase(Context& context, const char* name, const char* desc, deUint32 bufferTarget, deUint32 usage, int bufferSize, int mapOffset, int mapSize, VerifyType verify) BufferMapReadWriteCase() argument [all...] |
H A D | es3fDefaultVertexAttributeTests.cpp | 274 AttributeCase::AttributeCase (Context& ctx, const char* name, const char* desc, const char* funcName, bool normalizing, bool useNegative, glu::DataType dataType) in AttributeCase() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
H A D | Renderer11.h | 427 angle::Result allocateResource(d3d::Context *context, const DescT &desc, ResourceT *resourceOut) in allocateResource() argument 433 allocateResource(d3d::Context *context, const DescT &desc, InitDataT *initData, ResourceT *resourceOut) allocateResource() argument 450 allocateTexture(d3d::Context *context, const DescT &desc, const d3d11::Format &format, TextureHelper11 *textureOut) allocateTexture() argument
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H A D | ResourceManager11.cpp | 50 uint64_t ComputeMemoryUsage(const D3D11_TEXTURE2D_DESC *desc) in ComputeMemoryUsage() argument 58 uint64_t ComputeMemoryUsage(const D3D11_TEXTURE3D_DESC *desc) in ComputeMemoryUsage() argument 67 ComputeMemoryUsage(const D3D11_BUFFER_DESC *desc) ComputeMemoryUsage() argument 74 ComputeMemoryUsage(const T *desc) ComputeMemoryUsage() argument 83 GetDescType<ResourceT> desc; ComputeGenericMemoryUsage() local 104 CreateResource(ID3D11Device *device, const D3D11_BLEND_DESC *desc, void * , ID3D11BlendState **blendState) CreateResource() argument 112 CreateResource(ID3D11Device *device, const D3D11_BUFFER_DESC *desc, const D3D11_SUBRESOURCE_DATA *initData, ID3D11Buffer **buffer) CreateResource() argument 126 CreateResource(ID3D11Device *device, const ShaderData *desc, void * , ID3D11ComputeShader **resourceOut) CreateResource() argument 134 CreateResource(ID3D11Device *device, const D3D11_DEPTH_STENCIL_DESC *desc, void * , ID3D11DepthStencilState **resourceOut) CreateResource() argument 142 CreateResource(ID3D11Device *device, const D3D11_DEPTH_STENCIL_VIEW_DESC *desc, ID3D11Resource *resource, ID3D11DepthStencilView **resourceOut) CreateResource() argument 150 CreateResource(ID3D11Device *device, const ShaderData *desc, const std::vector<D3D11_SO_DECLARATION_ENTRY> *initData, ID3D11GeometryShader **resourceOut) CreateResource() argument 167 CreateResource(ID3D11Device *device, const InputElementArray *desc, const ShaderData *initData, ID3D11InputLayout **resourceOut) CreateResource() argument 176 CreateResource(ID3D11Device *device, const ShaderData *desc, void * , ID3D11PixelShader **resourceOut) CreateResource() argument 184 CreateResource(ID3D11Device *device, const D3D11_QUERY_DESC *desc, void * , ID3D11Query **resourceOut) CreateResource() argument 192 CreateResource(ID3D11Device *device, const D3D11_RASTERIZER_DESC *desc, void * , ID3D11RasterizerState **rasterizerState) CreateResource() argument 200 CreateResource(ID3D11Device *device, const D3D11_RENDER_TARGET_VIEW_DESC *desc, ID3D11Resource *resource, ID3D11RenderTargetView **renderTargetView) CreateResource() argument 208 CreateResource(ID3D11Device *device, const D3D11_SAMPLER_DESC *desc, void * , ID3D11SamplerState **resourceOut) CreateResource() argument 216 CreateResource(ID3D11Device *device, const D3D11_SHADER_RESOURCE_VIEW_DESC *desc, ID3D11Resource *resource, ID3D11ShaderResourceView **resourceOut) CreateResource() argument 224 CreateResource(ID3D11Device *device, const D3D11_UNORDERED_ACCESS_VIEW_DESC *desc, ID3D11Resource *resource, ID3D11UnorderedAccessView **resourceOut) CreateResource() argument 232 CreateResource(ID3D11Device *device, const D3D11_TEXTURE2D_DESC *desc, const D3D11_SUBRESOURCE_DATA *initData, ID3D11Texture2D **texture) CreateResource() argument 240 CreateResource(ID3D11Device *device, const D3D11_TEXTURE3D_DESC *desc, const D3D11_SUBRESOURCE_DATA *initData, ID3D11Texture3D **texture) CreateResource() argument 248 CreateResource(ID3D11Device *device, const ShaderData *desc, void * , ID3D11VertexShader **resourceOut) CreateResource() argument 274 ClearResource(d3d::Context *context, Renderer11 *renderer, const DescT *desc, ResourceT *texture) ClearResource() argument 284 ClearResource(d3d::Context *context, Renderer11 *renderer, const D3D11_TEXTURE2D_DESC *desc, ID3D11Texture2D *texture) ClearResource() argument 334 ClearResource(d3d::Context *context, Renderer11 *renderer, const D3D11_TEXTURE3D_DESC *desc, ID3D11Texture3D *texture) ClearResource() argument 388 allocate(d3d::Context *context, Renderer11 *renderer, const GetDescFromD3D11<T> *desc, GetInitDataFromD3D11<T> *initData, Resource11<T> *resourceOut) allocate() argument 446 createInitDataIfNeeded( const D3D11_TEXTURE2D_DESC *desc) createInitDataIfNeeded() argument 496 createInitDataIfNeeded( const D3D11_TEXTURE3D_DESC *desc) createInitDataIfNeeded() argument 543 createInitDataIfNeeded(const GetDescFromD3D11<T> *desc) createInitDataIfNeeded() argument [all...] |
H A D | ResourceManager11.h | 344 allocate(d3d::Context *context, Renderer11 *renderer, const GetDescFromD3D11<T> *desc, GetInitDataFromD3D11<T> *initData, SharedResource11<T> *sharedRes) allocate() argument
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/third_party/ffmpeg/libavcodec/ |
H A D | h264_metadata_bsf.c | 268 const H264LevelDescriptor *desc; in h264_metadata_update_sps() local
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H A D | decode.c | 891 const AVPixFmtDescriptor *desc; in avcodec_default_get_format() local 1102 const AVPixFmtDescriptor *desc; in ff_get_format() local 1350 const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(frame->format); validate_avframe_allocation() local [all...] |
H A D | dxva2.c | 350 DXVA2_VideoDesc desc = { 0 }; in dxva2_create_decoder() local 319 dxva2_get_decoder_configuration(AVCodecContext *avctx, const GUID *device_guid, const DXVA2_VideoDesc *desc, DXVA2_ConfigPictureDecode *config) dxva2_get_decoder_configuration() argument 420 d3d11va_get_decoder_configuration(AVCodecContext *avctx, ID3D11VideoDevice *video_device, const D3D11_VIDEO_DECODER_DESC *desc, D3D11_VIDEO_DECODER_CONFIG *config) d3d11va_get_decoder_configuration() argument 471 D3D11_VIDEO_DECODER_DESC desc = { 0 }; d3d11va_create_decoder() local [all...] |
H A D | h264dec.c | 104 const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(avctx->pix_fmt); in ff_h264_draw_horiz_band() local
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H A D | huffyuvenc.c | 210 const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(avctx->pix_fmt); in encode_init() local
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H A D | cbs.c | 857 const CodedBitstreamUnitTypeDescriptor *desc = opaque; in cbs_default_free_unit_content() local 872 const CodedBitstreamUnitTypeDescriptor *desc; in cbs_find_unit_type_desc() local 899 const CodedBitstreamUnitTypeDescriptor *desc; ff_cbs_alloc_unit_content2() local 924 cbs_clone_unit_content(AVBufferRef **clone_ref, CodedBitstreamUnit *unit, const CodedBitstreamUnitTypeDescriptor *desc) cbs_clone_unit_content() argument 993 const CodedBitstreamUnitTypeDescriptor *desc; ff_cbs_make_unit_refcounted() local 1041 const CodedBitstreamUnitTypeDescriptor *desc; ff_cbs_make_unit_writable() local [all...] |
H A D | ffv1enc.c | 517 const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(avctx->pix_fmt); in encode_init() local
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/third_party/elfio/elfio/ |
H A D | elfio_dump.hpp | 961 char* desc; in notes() local 992 char* desc; in notes() local 1009 note( std::ostream& out, int no, Elf_Word type, const std::string& name, void* desc, Elf_Word descsz ) note() argument
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/third_party/ffmpeg/fftools/ |
H A D | ffmpeg_filter.c | 60 const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(target); in choose_pixel_fmt() local 712 const AVPixFmtDescriptor *desc; in configure_input_video_filter() local
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