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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/tessellation/
H A DvktTessellationGeometryGridRenderTests.cpp677 const char* desc; member
/third_party/vk-gl-cts/modules/gles2/accuracy/
H A Des2aVaryingInterpolationTests.cpp113 InterpolationCase::InterpolationCase (Context& context, const char* name, const char* desc, glu::Precision precision, const tcu::Vec3& minVal, const tcu::Vec3& maxVal, bool projective) in InterpolationCase() argument
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fBlendTests.cpp130 BlendCase(Context& context, const char* name, const char* desc, const vector<BlendParams>& paramSets) BlendCase() argument
H A Des2fDefaultVertexAttributeTests.cpp198 AttributeCase::AttributeCase (Context& ctx, const char* name, const char* desc, const char* funcName, bool normalizing, bool useNegative, glu::DataType dataType) in AttributeCase() argument
H A Des2fDepthRangeTests.cpp127 DepthRangeCompareCase::DepthRangeCompareCase (Context& context, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar, const deUint32 compareFunc) in DepthRangeCompareCase() argument
277 DepthRangeWriteCase::DepthRangeWriteCase (Context& context, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar) in DepthRangeWriteCase() argument
410 const char* desc; in init() member
H A Des2fFboCompletenessTests.cpp305 SupportedCombinationTest(fboc::Context& ctx, const char* name, const char* desc) SupportedCombinationTest() argument
H A Des2fShaderBuiltinVarTests.cpp74 ShaderBuiltinConstantCase::ShaderBuiltinConstantCase (Context& context, const char* name, const char* desc, const char* varName, deUint32 paramName, bool isVertexCase) in ShaderBuiltinConstantCase() argument
197 ShaderDepthRangeTest (Context& context, const char* name, const char* desc, bool isVertexCase) in ShaderDepthRangeTest() argument
/third_party/vk-gl-cts/modules/gles2/stress/
H A Des2sDrawTests.cpp137 const std::string desc = std::string("index ") + gls::DrawTestSpec::indexTypeToString(indexTest.type) + " in " + gls::DrawTestSpec::storageToString(indexTest.storage); in init() local
431 std::string desc = gls::DrawTestSpec::drawMethodToString(basicMethods[ndx]); in init() local
H A Des2sSpecialFloatTests.cpp123 RenderCase::RenderCase (Context& context, const char* name, const char* desc, RenderTargetType renderTargetType) in RenderCase() argument
382 FramebufferRenderCase::FramebufferRenderCase (Context& context, const char* name, const char* desc, FrameBufferType fboType) in FramebufferRenderCase() argument
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/third_party/vk-gl-cts/modules/gles3/accuracy/
H A Des3aVaryingInterpolationTests.cpp115 InterpolationCase::InterpolationCase (Context& context, const char* name, const char* desc, glu::Precision precision, const tcu::Vec3& minVal, const tcu::Vec3& maxVal, bool projective) in InterpolationCase() argument
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fBlendTests.cpp149 BlendCase(Context& context, const char* name, const char* desc, const vector<BlendParams>& paramSets, bool useSrgbFbo) BlendCase() argument
H A Des3fBufferMapTests.cpp53 BufferMapReadCase (Context& context, const char* name, const char* desc, deUint32 bufferTarget, deUint32 usage, int bufferSize, int mapOffset, int mapSize, WriteType write) in BufferMapReadCase() argument
110 BufferMapWriteCase (Context& context, const char* name, const char* desc, deUint32 bufferTarget, deUint32 usage, int size, VerifyType verify) in BufferMapWriteCase() argument
159 BufferPartialMapWriteCase (Context& context, const char* name, const char* desc, deUint32 bufferTarget, deUint32 usage, int bufferSize, int mapOffset, int mapSize, VerifyType verify) in BufferPartialMapWriteCase() argument
215 BufferMapInvalidateCase (Context& context, const char* name, const char* desc, deUint32 bufferTarget, deUint32 usage, bool partialWrite, VerifyType verify) in BufferMapInvalidateCase() argument
274 BufferMapPartialInvalidateCase (Context& context, const char* name, const char* desc, deUint32 bufferTarget, deUint32 usage, bool partialWrite, VerifyType verify) in BufferMapPartialInvalidateCase() argument
333 BufferMapExplicitFlushCase(Context& context, const char* name, const char* desc, deUint32 bufferTarget, deUint32 usage, bool partialWrite, VerifyType verify) BufferMapExplicitFlushCase() argument
413 BufferMapUnsyncWriteCase(Context& context, const char* name, const char* desc, deUint32 bufferTarget, deUint32 usage) BufferMapUnsyncWriteCase() argument
474 BufferMapReadWriteCase(Context& context, const char* name, const char* desc, deUint32 bufferTarget, deUint32 usage, int bufferSize, int mapOffset, int mapSize, VerifyType verify) BufferMapReadWriteCase() argument
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H A Des3fDefaultVertexAttributeTests.cpp274 AttributeCase::AttributeCase (Context& ctx, const char* name, const char* desc, const char* funcName, bool normalizing, bool useNegative, glu::DataType dataType) in AttributeCase() argument
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
H A DRenderer11.h427 angle::Result allocateResource(d3d::Context *context, const DescT &desc, ResourceT *resourceOut) in allocateResource() argument
433 allocateResource(d3d::Context *context, const DescT &desc, InitDataT *initData, ResourceT *resourceOut) allocateResource() argument
450 allocateTexture(d3d::Context *context, const DescT &desc, const d3d11::Format &format, TextureHelper11 *textureOut) allocateTexture() argument
H A DResourceManager11.cpp50 uint64_t ComputeMemoryUsage(const D3D11_TEXTURE2D_DESC *desc) in ComputeMemoryUsage() argument
58 uint64_t ComputeMemoryUsage(const D3D11_TEXTURE3D_DESC *desc) in ComputeMemoryUsage() argument
67 ComputeMemoryUsage(const D3D11_BUFFER_DESC *desc) ComputeMemoryUsage() argument
74 ComputeMemoryUsage(const T *desc) ComputeMemoryUsage() argument
83 GetDescType<ResourceT> desc; ComputeGenericMemoryUsage() local
104 CreateResource(ID3D11Device *device, const D3D11_BLEND_DESC *desc, void * , ID3D11BlendState **blendState) CreateResource() argument
112 CreateResource(ID3D11Device *device, const D3D11_BUFFER_DESC *desc, const D3D11_SUBRESOURCE_DATA *initData, ID3D11Buffer **buffer) CreateResource() argument
126 CreateResource(ID3D11Device *device, const ShaderData *desc, void * , ID3D11ComputeShader **resourceOut) CreateResource() argument
134 CreateResource(ID3D11Device *device, const D3D11_DEPTH_STENCIL_DESC *desc, void * , ID3D11DepthStencilState **resourceOut) CreateResource() argument
142 CreateResource(ID3D11Device *device, const D3D11_DEPTH_STENCIL_VIEW_DESC *desc, ID3D11Resource *resource, ID3D11DepthStencilView **resourceOut) CreateResource() argument
150 CreateResource(ID3D11Device *device, const ShaderData *desc, const std::vector<D3D11_SO_DECLARATION_ENTRY> *initData, ID3D11GeometryShader **resourceOut) CreateResource() argument
167 CreateResource(ID3D11Device *device, const InputElementArray *desc, const ShaderData *initData, ID3D11InputLayout **resourceOut) CreateResource() argument
176 CreateResource(ID3D11Device *device, const ShaderData *desc, void * , ID3D11PixelShader **resourceOut) CreateResource() argument
184 CreateResource(ID3D11Device *device, const D3D11_QUERY_DESC *desc, void * , ID3D11Query **resourceOut) CreateResource() argument
192 CreateResource(ID3D11Device *device, const D3D11_RASTERIZER_DESC *desc, void * , ID3D11RasterizerState **rasterizerState) CreateResource() argument
200 CreateResource(ID3D11Device *device, const D3D11_RENDER_TARGET_VIEW_DESC *desc, ID3D11Resource *resource, ID3D11RenderTargetView **renderTargetView) CreateResource() argument
208 CreateResource(ID3D11Device *device, const D3D11_SAMPLER_DESC *desc, void * , ID3D11SamplerState **resourceOut) CreateResource() argument
216 CreateResource(ID3D11Device *device, const D3D11_SHADER_RESOURCE_VIEW_DESC *desc, ID3D11Resource *resource, ID3D11ShaderResourceView **resourceOut) CreateResource() argument
224 CreateResource(ID3D11Device *device, const D3D11_UNORDERED_ACCESS_VIEW_DESC *desc, ID3D11Resource *resource, ID3D11UnorderedAccessView **resourceOut) CreateResource() argument
232 CreateResource(ID3D11Device *device, const D3D11_TEXTURE2D_DESC *desc, const D3D11_SUBRESOURCE_DATA *initData, ID3D11Texture2D **texture) CreateResource() argument
240 CreateResource(ID3D11Device *device, const D3D11_TEXTURE3D_DESC *desc, const D3D11_SUBRESOURCE_DATA *initData, ID3D11Texture3D **texture) CreateResource() argument
248 CreateResource(ID3D11Device *device, const ShaderData *desc, void * , ID3D11VertexShader **resourceOut) CreateResource() argument
274 ClearResource(d3d::Context *context, Renderer11 *renderer, const DescT *desc, ResourceT *texture) ClearResource() argument
284 ClearResource(d3d::Context *context, Renderer11 *renderer, const D3D11_TEXTURE2D_DESC *desc, ID3D11Texture2D *texture) ClearResource() argument
334 ClearResource(d3d::Context *context, Renderer11 *renderer, const D3D11_TEXTURE3D_DESC *desc, ID3D11Texture3D *texture) ClearResource() argument
388 allocate(d3d::Context *context, Renderer11 *renderer, const GetDescFromD3D11<T> *desc, GetInitDataFromD3D11<T> *initData, Resource11<T> *resourceOut) allocate() argument
446 createInitDataIfNeeded( const D3D11_TEXTURE2D_DESC *desc) createInitDataIfNeeded() argument
496 createInitDataIfNeeded( const D3D11_TEXTURE3D_DESC *desc) createInitDataIfNeeded() argument
543 createInitDataIfNeeded(const GetDescFromD3D11<T> *desc) createInitDataIfNeeded() argument
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H A DResourceManager11.h344 allocate(d3d::Context *context, Renderer11 *renderer, const GetDescFromD3D11<T> *desc, GetInitDataFromD3D11<T> *initData, SharedResource11<T> *sharedRes) allocate() argument
/third_party/ffmpeg/libavcodec/
H A Dh264_metadata_bsf.c268 const H264LevelDescriptor *desc; in h264_metadata_update_sps() local
H A Ddecode.c891 const AVPixFmtDescriptor *desc; in avcodec_default_get_format() local
1102 const AVPixFmtDescriptor *desc; in ff_get_format() local
1350 const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(frame->format); validate_avframe_allocation() local
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H A Ddxva2.c350 DXVA2_VideoDesc desc = { 0 }; in dxva2_create_decoder() local
319 dxva2_get_decoder_configuration(AVCodecContext *avctx, const GUID *device_guid, const DXVA2_VideoDesc *desc, DXVA2_ConfigPictureDecode *config) dxva2_get_decoder_configuration() argument
420 d3d11va_get_decoder_configuration(AVCodecContext *avctx, ID3D11VideoDevice *video_device, const D3D11_VIDEO_DECODER_DESC *desc, D3D11_VIDEO_DECODER_CONFIG *config) d3d11va_get_decoder_configuration() argument
471 D3D11_VIDEO_DECODER_DESC desc = { 0 }; d3d11va_create_decoder() local
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H A Dh264dec.c104 const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(avctx->pix_fmt); in ff_h264_draw_horiz_band() local
H A Dhuffyuvenc.c210 const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(avctx->pix_fmt); in encode_init() local
H A Dcbs.c857 const CodedBitstreamUnitTypeDescriptor *desc = opaque; in cbs_default_free_unit_content() local
872 const CodedBitstreamUnitTypeDescriptor *desc; in cbs_find_unit_type_desc() local
899 const CodedBitstreamUnitTypeDescriptor *desc; ff_cbs_alloc_unit_content2() local
924 cbs_clone_unit_content(AVBufferRef **clone_ref, CodedBitstreamUnit *unit, const CodedBitstreamUnitTypeDescriptor *desc) cbs_clone_unit_content() argument
993 const CodedBitstreamUnitTypeDescriptor *desc; ff_cbs_make_unit_refcounted() local
1041 const CodedBitstreamUnitTypeDescriptor *desc; ff_cbs_make_unit_writable() local
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H A Dffv1enc.c517 const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(avctx->pix_fmt); in encode_init() local
/third_party/elfio/elfio/
H A Delfio_dump.hpp961 char* desc; in notes() local
992 char* desc; in notes() local
1009 note( std::ostream& out, int no, Elf_Word type, const std::string& name, void* desc, Elf_Word descsz ) note() argument
/third_party/ffmpeg/fftools/
H A Dffmpeg_filter.c60 const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(target); in choose_pixel_fmt() local
712 const AVPixFmtDescriptor *desc; in configure_input_video_filter() local

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