| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
| H A D | FramebufferGL.cpp | 434 discard(const gl::Context *context, size_t count, const GLenum *attachments) discard() argument 442 invalidate(const gl::Context *context, size_t count, const GLenum *attachments) invalidate() argument 474 invalidateSub(const gl::Context *context, size_t count, const GLenum *attachments, const gl::Rectangle &area) invalidateSub() argument 1443 modifyInvalidateAttachmentsForEmulatedDefaultFBO( size_t count, const GLenum *attachments, std::vector<GLenum> *modifiedAttachments) const modifyInvalidateAttachmentsForEmulatedDefaultFBO() argument [all...] |
| /third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
| H A D | capture_gles_2_0_autogen.cpp | 724 CaptureDrawArrays(const State &glState, bool isCallValid, PrimitiveMode modePacked, GLint first, GLsizei count) CaptureDrawArrays() argument 739 CaptureDrawElements(const State &glState, bool isCallValid, PrimitiveMode modePacked, GLsizei count, DrawElementsType typePacked, const void *indices) CaptureDrawElements() argument 1138 CaptureGetAttachedShaders(const State &glState, bool isCallValid, ShaderProgramID programPacked, GLsizei maxCount, GLsizei *count, ShaderProgramID *shadersPacked) CaptureGetAttachedShaders() argument 2151 CaptureShaderBinary(const State &glState, bool isCallValid, GLsizei count, const ShaderProgramID *shadersPacked, GLenum binaryformat, const void *binary, GLsizei length) CaptureShaderBinary() argument 2204 CaptureShaderSource(const State &glState, bool isCallValid, ShaderProgramID shaderPacked, GLsizei count, const GLchar *const *string, const GLint *length) CaptureShaderSource() argument 2524 CaptureUniform1fv(const State &glState, bool isCallValid, UniformLocation locationPacked, GLsizei count, const GLfloat *value) CaptureUniform1fv() argument 2566 CaptureUniform1iv(const State &glState, bool isCallValid, UniformLocation locationPacked, GLsizei count, const GLint *value) CaptureUniform1iv() argument 2610 CaptureUniform2fv(const State &glState, bool isCallValid, UniformLocation locationPacked, GLsizei count, const GLfloat *value) CaptureUniform2fv() argument 2654 CaptureUniform2iv(const State &glState, bool isCallValid, UniformLocation locationPacked, GLsizei count, const GLint *value) CaptureUniform2iv() argument 2700 CaptureUniform3fv(const State &glState, bool isCallValid, UniformLocation locationPacked, GLsizei count, const GLfloat *value) CaptureUniform3fv() argument 2746 CaptureUniform3iv(const State &glState, bool isCallValid, UniformLocation locationPacked, GLsizei count, const GLint *value) CaptureUniform3iv() argument 2794 CaptureUniform4fv(const State &glState, bool isCallValid, UniformLocation locationPacked, GLsizei count, const GLfloat *value) CaptureUniform4fv() argument 2842 CaptureUniform4iv(const State &glState, bool isCallValid, UniformLocation locationPacked, GLsizei count, const GLint *value) CaptureUniform4iv() argument 2871 CaptureUniformMatrix2fv(const State &glState, bool isCallValid, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) CaptureUniformMatrix2fv() argument 2903 CaptureUniformMatrix3fv(const State &glState, bool isCallValid, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) CaptureUniformMatrix3fv() argument 2935 CaptureUniformMatrix4fv(const State &glState, bool isCallValid, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) CaptureUniformMatrix4fv() argument [all...] |
| H A D | capture_gles_3_0_autogen.cpp | 437 CaptureDeleteSamplers(const State &glState, bool isCallValid, GLsizei count, const SamplerID *samplersPacked) CaptureDeleteSamplers() argument 533 CaptureDrawArraysInstanced(const State &glState, bool isCallValid, PrimitiveMode modePacked, GLint first, GLsizei count, GLsizei instancecount) CaptureDrawArraysInstanced() argument 577 CaptureDrawElementsInstanced(const State &glState, bool isCallValid, PrimitiveMode modePacked, GLsizei count, DrawElementsType typePacked, const void *indices, GLsizei instancecount) CaptureDrawElementsInstanced() argument 612 CaptureDrawRangeElements(const State &glState, bool isCallValid, PrimitiveMode modePacked, GLuint start, GLuint end, GLsizei count, DrawElementsType typePacked, const void *indices) CaptureDrawRangeElements() argument 742 CaptureGenSamplers(const State &glState, bool isCallValid, GLsizei count, SamplerID *samplersPacked) CaptureGenSamplers() argument 2155 CaptureTransformFeedbackVaryings(const State &glState, bool isCallValid, ShaderProgramID programPacked, GLsizei count, const GLchar *const *varyings, GLenum bufferMode) CaptureTransformFeedbackVaryings() argument 2202 CaptureUniform1uiv(const State &glState, bool isCallValid, UniformLocation locationPacked, GLsizei count, const GLuint *value) CaptureUniform1uiv() argument 2246 CaptureUniform2uiv(const State &glState, bool isCallValid, UniformLocation locationPacked, GLsizei count, const GLuint *value) CaptureUniform2uiv() argument 2292 CaptureUniform3uiv(const State &glState, bool isCallValid, UniformLocation locationPacked, GLsizei count, const GLuint *value) CaptureUniform3uiv() argument 2340 CaptureUniform4uiv(const State &glState, bool isCallValid, UniformLocation locationPacked, GLsizei count, const GLuint *value) CaptureUniform4uiv() argument 2385 CaptureUniformMatrix2x3fv(const State &glState, bool isCallValid, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) CaptureUniformMatrix2x3fv() argument 2417 CaptureUniformMatrix2x4fv(const State &glState, bool isCallValid, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) CaptureUniformMatrix2x4fv() argument 2449 CaptureUniformMatrix3x2fv(const State &glState, bool isCallValid, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) CaptureUniformMatrix3x2fv() argument 2481 CaptureUniformMatrix3x4fv(const State &glState, bool isCallValid, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) CaptureUniformMatrix3x4fv() argument 2513 CaptureUniformMatrix4x2fv(const State &glState, bool isCallValid, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) CaptureUniformMatrix4x2fv() argument 2545 CaptureUniformMatrix4x3fv(const State &glState, bool isCallValid, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) CaptureUniformMatrix4x3fv() argument [all...] |
| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
| H A D | Context11.cpp | 262 drawArrays(const gl::Context *context, gl::PrimitiveMode mode, GLint first, GLsizei count) drawArrays() argument 273 drawArraysInstanced(const gl::Context *context, gl::PrimitiveMode mode, GLint first, GLsizei count, GLsizei instanceCount) drawArraysInstanced() argument 286 drawArraysInstancedBaseInstance(const gl::Context *context, gl::PrimitiveMode mode, GLint first, GLsizei count, GLsizei instanceCount, GLuint baseInstance) drawArraysInstancedBaseInstance() argument 337 drawElements(const gl::Context *context, gl::PrimitiveMode mode, GLsizei count, gl::DrawElementsType type, const void *indices) drawElements() argument 346 drawElementsBaseVertex(const gl::Context *context, gl::PrimitiveMode mode, GLsizei count, gl::DrawElementsType type, const void *indices, GLint baseVertex) drawElementsBaseVertex() argument 356 drawElementsInstanced(const gl::Context *context, gl::PrimitiveMode mode, GLsizei count, gl::DrawElementsType type, const void *indices, GLsizei instances) drawElementsInstanced() argument 366 drawElementsInstancedBaseVertex(const gl::Context *context, gl::PrimitiveMode mode, GLsizei count, gl::DrawElementsType type, const void *indices, GLsizei instances, GLint baseVertex) drawElementsInstancedBaseVertex() argument 378 drawElementsInstancedBaseVertexBaseInstance(const gl::Context *context, gl::PrimitiveMode mode, GLsizei count, gl::DrawElementsType type, const void *indices, GLsizei instances, GLint baseVertex, GLuint baseInstance) drawElementsInstancedBaseVertexBaseInstance() argument 391 drawRangeElements(const gl::Context *context, gl::PrimitiveMode mode, GLuint start, GLuint end, GLsizei count, gl::DrawElementsType type, const void *indices) drawRangeElements() argument 402 drawRangeElementsBaseVertex(const gl::Context *context, gl::PrimitiveMode mode, GLuint start, GLuint end, GLsizei count, gl::DrawElementsType type, const void *indices, GLint baseVertex) drawRangeElementsBaseVertex() argument [all...] |
| /third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/ |
| H A D | MachineBlockPlacement.cpp | 1211 unsigned count() const { return Edges.size() - 1; } precomputeTriangleChains() function [all...] |
| /third_party/vk-gl-cts/external/openglcts/modules/gl/ |
| H A D | gl4cGlSpirvTests.cpp | 60 deUint8 count = (deUint8)binary.shaderTypes.size(); in writeSpirV() local
|
| H A D | gl4cMultiBindTests.cpp | 1630 static const GLsizei count = 1; in iterate() local 1656 GLsizei count = n_buffers; in iterate() local 1842 GLsizei count = n_textures; iterate() local 1956 GLsizei count = n_samplers; iterate() local 2078 GLsizei count = n_textures; iterate() local 2239 GLsizei count = n_buffers; iterate() local [all...] |
| H A D | gl4cProgramInterfaceQueryTests.cpp | 3640 virtual GLuint CreateShaderProgram(GLenum type, GLsizei count, const GLchar** strings) in CreateShaderProgram() argument
|
| H A D | gl4cShaderAtomicCountersTests.cpp | 191 GLuint CreateShaderProgram(GLenum type, GLsizei count, const GLchar** strings) in CreateShaderProgram() argument
|
| H A D | gl4cComputeShaderTests.cpp | 4122 GLuint count[4]; in Run() member
|
| H A D | gl4cDirectStateAccessBuffersTests.cpp | 492 bool DataTest::compare(const glw::GLuint* data, const glw::GLuint* reference, const glw::GLsizei count) in compare() argument 516 LogFail(void (DataTest::*UploadDataFunction)(glw::GLuint, glw::GLenum), glw::GLenum parameter, const glw::GLuint* data, const glw::GLuint* reference, const glw::GLsizei count) LogFail() argument 729 Compare(const glw::GLfloat* data, const glw::GLfloat* reference, const glw::GLsizei count) Compare() argument 754 Compare(const T* data, const T* reference, const glw::GLsizei count) Compare() argument 776 LogFail(bool use_sub_data, glw::GLenum internalformat, const T* data, const T* reference, const glw::GLsizei count) LogFail() argument 861 TestClearNamedBufferData(glw::GLenum internalformat, glw::GLsizei count, glw::GLenum format, glw::GLenum type, T* data) TestClearNamedBufferData() argument [all...] |
| H A D | gl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp | 1918 bool InvalidateDataTest::CheckErrorAndLog(const glw::GLenum attachments[], glw::GLuint count) in CheckErrorAndLog() argument 2137 bool InvalidateSubDataTest::CheckErrorAndLog(const glw::GLenum attachments[], glw::GLuint count) in CheckErrorAndLog() argument [all...] |
| /third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
| H A D | es31cComputeShaderTests.cpp | 4133 GLuint count[4]; in Run() member
|
| H A D | es31cShaderAtomicCountersTests.cpp | 162 GLuint CreateShaderProgram(GLenum type, GLsizei count, const GLchar** strings) in CreateShaderProgram() argument
|
| /third_party/vk-gl-cts/external/openglcts/modules/common/ |
| H A D | glcPackedDepthStencilTests.cpp | 998 int count = 0; in verifyColorGradient() local
|
| /third_party/vk-gl-cts/external/vulkancts/framework/vulkan/ |
| H A D | vkNullDriver.cpp | 708 VKAPI_ATTR VkResult VKAPI_CALL createGraphicsPipelines (VkDevice device, VkPipelineCache, deUint32 count, const VkGraphicsPipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines) in createGraphicsPipelines() argument 734 VKAPI_ATTR VkResult VKAPI_CALL createComputePipelines (VkDevice device, VkPipelineCache, deUint32 count, const VkComputePipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines) in createComputePipelines() argument 762 VKAPI_ATTR VkResult VKAPI_CALL createRayTracingPipelinesNV (VkDevice device, VkPipelineCache, deUint32 count, const VkRayTracingPipelineCreateInfoKHR* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines) in createRayTracingPipelinesNV() argument 788 VKAPI_ATTR VkResult VKAPI_CALL createRayTracingPipelinesKHR (VkDevice device, VkPipelineCache, deUint32 count, const VkRayTracingPipelineCreateInfoKHR* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines) in createRayTracingPipelinesKHR() argument 1093 VKAPI_ATTR void VKAPI_CALL getPhysicalDeviceQueueFamilyProperties (VkPhysicalDevice, deUint32* count, VkQueueFamilyProperties* props) in getPhysicalDeviceQueueFamilyProperties() argument 1348 freeDescriptorSets(VkDevice, VkDescriptorPool descriptorPool, deUint32 count, const VkDescriptorSet* pDescriptorSets) freeDescriptorSets() argument [all...] |
| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/ |
| H A D | renderer_utils.cpp | 196 unsigned int count = in SetFloatUniformMatrix() local 220 const unsigned int count = in SetFloatUniformMatrixFast() local [all...] |
| /third_party/skia/third_party/externals/angle2/src/libANGLE/ |
| H A D | validationES31.cpp | 321 ValidateProgramUniformBase(const Context *context, angle::EntryPoint entryPoint, GLenum valueType, ShaderProgramID program, UniformLocation location, GLsizei count) ValidateProgramUniformBase() argument 335 ValidateProgramUniformMatrixBase(const Context *context, angle::EntryPoint entryPoint, GLenum valueType, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose) ValidateProgramUniformMatrixBase() argument 740 ValidateProgramUniform1ivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLint *value) ValidateProgramUniform1ivBase() argument 754 ValidateProgramUniform2ivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLint *value) ValidateProgramUniform2ivBase() argument 764 ValidateProgramUniform3ivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLint *value) ValidateProgramUniform3ivBase() argument 774 ValidateProgramUniform4ivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLint *value) ValidateProgramUniform4ivBase() argument 784 ValidateProgramUniform1uivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLuint *value) ValidateProgramUniform1uivBase() argument 795 ValidateProgramUniform2uivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLuint *value) ValidateProgramUniform2uivBase() argument 806 ValidateProgramUniform3uivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLuint *value) ValidateProgramUniform3uivBase() argument 817 ValidateProgramUniform4uivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLuint *value) ValidateProgramUniform4uivBase() argument 828 ValidateProgramUniform1fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLfloat *value) ValidateProgramUniform1fvBase() argument 838 ValidateProgramUniform2fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLfloat *value) ValidateProgramUniform2fvBase() argument 848 ValidateProgramUniform3fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLfloat *value) ValidateProgramUniform3fvBase() argument 858 ValidateProgramUniform4fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLfloat *value) ValidateProgramUniform4fvBase() argument 868 ValidateProgramUniformMatrix2fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2fvBase() argument 880 ValidateProgramUniformMatrix3fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3fvBase() argument 892 ValidateProgramUniformMatrix4fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4fvBase() argument 904 ValidateProgramUniformMatrix2x3fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2x3fvBase() argument 916 ValidateProgramUniformMatrix3x2fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3x2fvBase() argument 928 ValidateProgramUniformMatrix2x4fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2x4fvBase() argument 940 ValidateProgramUniformMatrix4x2fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4x2fvBase() argument 952 ValidateProgramUniformMatrix3x4fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3x4fvBase() argument 964 ValidateProgramUniformMatrix4x3fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4x3fvBase() argument 1956 ValidateCreateShaderProgramvBase(const Context *context, angle::EntryPoint entryPoint, ShaderType type, GLsizei count, const GLchar *const *strings) ValidateCreateShaderProgramvBase() argument 2002 ValidateCreateShaderProgramvBase(const Context *context, angle::EntryPoint entryPoint, ShaderType type, GLsizei count, const GLchar **strings) ValidateCreateShaderProgramvBase() argument 2122 ValidateCreateShaderProgramv(const Context *context, angle::EntryPoint entryPoint, ShaderType typePacked, GLsizei count, const GLchar *const *strings) ValidateCreateShaderProgramv() argument 2225 ValidateProgramUniform1fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) ValidateProgramUniform1fv() argument 2257 ValidateProgramUniform1iv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) ValidateProgramUniform1iv() argument 2289 ValidateProgramUniform1uiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) ValidateProgramUniform1uiv() argument 2322 ValidateProgramUniform2fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) ValidateProgramUniform2fv() argument 2355 ValidateProgramUniform2iv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) ValidateProgramUniform2iv() argument 2389 ValidateProgramUniform2uiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) ValidateProgramUniform2uiv() argument 2424 ValidateProgramUniform3fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) ValidateProgramUniform3fv() argument 2459 ValidateProgramUniform3iv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) ValidateProgramUniform3iv() argument 2494 ValidateProgramUniform3uiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) ValidateProgramUniform3uiv() argument 2530 ValidateProgramUniform4fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) ValidateProgramUniform4fv() argument 2566 ValidateProgramUniform4iv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) ValidateProgramUniform4iv() argument 2602 ValidateProgramUniform4uiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) ValidateProgramUniform4uiv() argument 2619 ValidateProgramUniformMatrix2fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2fv() argument 2637 ValidateProgramUniformMatrix2x3fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2x3fv() argument 2655 ValidateProgramUniformMatrix2x4fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2x4fv() argument 2673 ValidateProgramUniformMatrix3fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3fv() argument 2691 ValidateProgramUniformMatrix3x2fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3x2fv() argument 2709 ValidateProgramUniformMatrix3x4fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3x4fv() argument 2727 ValidateProgramUniformMatrix4fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4fv() argument 2745 ValidateProgramUniformMatrix4x2fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4x2fv() argument 2763 ValidateProgramUniformMatrix4x3fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4x3fv() argument [all...] |
| /third_party/skia/third_party/externals/angle2/src/libGLESv2/ |
| H A D | entry_points_gles_2_0_autogen.cpp | 1094 void GL_APIENTRY GL_DrawArrays(GLenum mode, GLint first, GLsizei count) in GL_DrawArrays() argument 1119 void GL_APIENTRY GL_DrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices) in GL_DrawElements() argument 1527 GL_GetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders) GL_GetAttachedShaders() argument 2671 GL_ShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length) GL_ShaderBinary() argument 2704 GL_ShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length) GL_ShaderSource() argument 3095 GL_Uniform1fv(GLint location, GLsizei count, const GLfloat *value) GL_Uniform1fv() argument 3145 GL_Uniform1iv(GLint location, GLsizei count, const GLint *value) GL_Uniform1iv() argument 3196 GL_Uniform2fv(GLint location, GLsizei count, const GLfloat *value) GL_Uniform2fv() argument 3247 GL_Uniform2iv(GLint location, GLsizei count, const GLint *value) GL_Uniform2iv() argument 3298 GL_Uniform3fv(GLint location, GLsizei count, const GLfloat *value) GL_Uniform3fv() argument 3349 GL_Uniform3iv(GLint location, GLsizei count, const GLint *value) GL_Uniform3iv() argument 3400 GL_Uniform4fv(GLint location, GLsizei count, const GLfloat *value) GL_Uniform4fv() argument 3451 GL_Uniform4iv(GLint location, GLsizei count, const GLint *value) GL_Uniform4iv() argument 3477 GL_UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) GL_UniformMatrix2fv() argument 3507 GL_UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) GL_UniformMatrix3fv() argument 3537 GL_UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) GL_UniformMatrix4fv() argument [all...] |
| H A D | entry_points_gles_3_0_autogen.cpp | 568 void GL_APIENTRY GL_DeleteSamplers(GLsizei count, const GLuint *samplers) in GL_DeleteSamplers() argument 667 GL_DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) GL_DrawArraysInstanced() argument 722 GL_DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount) GL_DrawElementsInstanced() argument 757 GL_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices) GL_DrawRangeElements() argument 958 GL_GenSamplers(GLsizei count, GLuint *samplers) GL_GenSamplers() argument 2391 GL_TransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode) GL_TransformFeedbackVaryings() argument 2448 GL_Uniform1uiv(GLint location, GLsizei count, const GLuint *value) GL_Uniform1uiv() argument 2499 GL_Uniform2uiv(GLint location, GLsizei count, const GLuint *value) GL_Uniform2uiv() argument 2550 GL_Uniform3uiv(GLint location, GLsizei count, const GLuint *value) GL_Uniform3uiv() argument 2601 GL_Uniform4uiv(GLint location, GLsizei count, const GLuint *value) GL_Uniform4uiv() argument 2659 GL_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) GL_UniformMatrix2x3fv() argument 2690 GL_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) GL_UniformMatrix2x4fv() argument 2721 GL_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) GL_UniformMatrix3x2fv() argument 2752 GL_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) GL_UniformMatrix3x4fv() argument 2783 GL_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) GL_UniformMatrix4x2fv() argument 2814 GL_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) GL_UniformMatrix4x3fv() argument [all...] |
| /third_party/skia/third_party/externals/angle2/src/tests/perf_tests/ |
| H A D | TracePerfTest.cpp | 311 void KHRONOS_APIENTRY DrawArraysMinimizedProc(GLenum mode, GLint first, GLsizei count) in DrawArraysMinimizedProc() argument 258 DrawElementsMinimizedProc(GLenum mode, GLsizei count, GLenum type, const void *indices) DrawElementsMinimizedProc() argument 273 DrawElementsInstancedMinimizedProc(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount) DrawElementsInstancedMinimizedProc() argument 282 DrawElementsBaseVertexMinimizedProc(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex) DrawElementsBaseVertexMinimizedProc() argument 291 DrawElementsInstancedBaseVertexMinimizedProc(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex) DrawElementsInstancedBaseVertexMinimizedProc() argument 301 DrawRangeElementsMinimizedProc(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices) DrawRangeElementsMinimizedProc() argument 316 DrawArraysInstancedMinimizedProc(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) DrawArraysInstancedMinimizedProc() argument
|
| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
| H A D | ProgramExecutableVk.cpp | 1395 size_t count = (~writtenBindings).count(); in updateAtomicCounterBuffersDescriptorSet() local 1975 uint32_t count = mCumulativePerfCounters.descriptorSetAllocations[descriptorSetIndex]; in outputCumulativePerfCounters() local
|
| /third_party/skia/third_party/externals/angle2/src/libGLESv1_CM/ |
| H A D | libGLESv1_CM.cpp | 384 void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count) in glDrawArrays() argument 389 void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices) in glDrawElements() argument
|
| /third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
| H A D | GLSLTest.cpp | 1445 GLVertexIDIntegerTextureDrawArrays_helper(int first, int count, GLenum err) GLVertexIDIntegerTextureDrawArrays_helper() argument [all...] |
| /third_party/skia/src/gpu/ |
| H A D | GrDistanceFieldGenFromVector.cpp | 383 int count = quads.count(); in add_cubic() local 629 int count = segments->count(); in calculate_distance_field_data() local
|