Lines Matching defs:count

945 	gl.shaderSource(id, 1 /* count */, &code, 0 /* lengths */);
1630 static const GLsizei count = 1;
1639 gl.bindBuffersBase(GL_ARRAY_BUFFER, first, count, &buffer.m_id);
1642 gl.bindBuffersRange(GL_ARRAY_BUFFER, first, count, &buffer.m_id, &offset, &size);
1656 GLsizei count = n_buffers;
1680 /* Select count so <first + count> does not exceed max.
1685 count = max_buffers;
1705 /* - INVALID_OPERATION when <first> + <count> is greater than allowed limit; */
1710 /* Select first so <first + count> exceeds max, avoid negative first */
1724 "BindBuffersBase with invalid <first> + <count>, target: " << target_name);
1728 "BindBuffersRange with invalid <first> + <count>, target: " << target_name);
1754 gl.bindBuffersBase(target, first, count, t_buffer_ids);
1757 gl.bindBuffersRange(target, first, count, t_buffer_ids, offsets, sizes);
1774 gl.bindBuffersRange(target, first, count, buffer_ids, t_offsets, sizes);
1778 gl.bindBuffersRange(target, first, count, buffer_ids, offsets, t_sizes);
1795 gl.bindBuffersRange(target, first, count, buffer_ids, t_offsets, sizes);
1801 gl.bindBuffersRange(target, first, count, buffer_ids, offsets, t_sizes);
1842 GLsizei count = n_textures;
1852 /* Select count so <first + count> does not exceed max.
1857 count = max_textures;
1876 /* - INVALID_OPERATION when <first> + <count> exceed limits; */
1881 /* Select first so <first + count> exceeds max, avoid negative first */
1894 CHECK_ERROR(GL_INVALID_OPERATION, "BindTextures with invalid <first> + <count>");
1920 gl.bindTextures(first, count, t_texture_ids);
1956 GLsizei count = n_samplers;
1966 /* Select count so <first + count> does not exceed max.
1971 count = max_samplers;
1984 /* - INVALID_OPERATION when <first> + <count> exceed limits; */
1989 /* Select first so <first + count> exceeds max, avoid negative first */
2002 CHECK_ERROR(GL_INVALID_OPERATION, "BindSamplers with invalid <first> + <count>");
2028 gl.bindTextures(first, count, t_sampler_ids);
2078 GLsizei count = n_textures;
2088 /* Select count so <first + count> does not exceed max.
2093 count = max_textures;
2112 /* - INVALID_OPERATION when <first> + <count> exceed limits; */
2117 /* Select first so <first + count> exceeds max, avoid negative first */
2130 CHECK_ERROR(GL_INVALID_OPERATION, "BindImageTextures with invalid <first> + <count>");
2156 gl.bindImageTextures(first, count, t_texture_ids);
2180 gl.bindImageTextures(first, count, t_texture_ids);
2200 gl.bindImageTextures(first, count, t_texture_ids);
2239 GLsizei count = n_buffers;
2250 /* Select count so <first + count> does not exceed max.
2255 count = max_buffers;
2284 /* - INVALID_OPERATION when <first> + <count> exceeds limits; */
2289 /* Select first so <first + count> exceeds max, avoid negative first */
2302 CHECK_ERROR(GL_INVALID_OPERATION, "BindVertexBuffers with invalid <first> + <count>");
2328 gl.bindVertexBuffers(first, count, t_buffer_ids, offsets, strides);
2345 gl.bindVertexBuffers(first, count, buffer_ids, t_offsets, strides);
2348 gl.bindVertexBuffers(first, count, buffer_ids, offsets, t_strides);
2431 gl.bindBuffersBase(target, 0 /* first */, max_buffers /* count */, &buffer_ids[0]);
2449 gl.bindBuffersBase(target, 0 /* first */, half_index /* count */, 0);
2462 gl.bindBuffersBase(target, half_index /* first */, max_buffers - half_index /* count */, 0);
2491 gl.bindBuffersBase(target, 0 /* first */, max_buffers /* count */, &buffer_ids[0]);
2504 * - execute BindBufferBase for 0 as <first>, 1 as <count> and <buffers> filled
2515 gl.bindBuffersBase(target, 0 /* first */, 1 /* count */, &t_buffer_ids[0]);
2524 gl.bindBuffersBase(target, 0 /* first */, max_buffers /* count */, 0);
2603 gl.bindBuffersRange(target, 0 /* first */, max_buffers /* count */, &buffer_ids[0], &offsets[0], &sizes[0]);
2621 gl.bindBuffersRange(target, 0 /* first */, half_index /* count */, 0, &offsets[0], &sizes[0]);
2634 gl.bindBuffersRange(target, half_index /* first */, max_buffers - half_index /* count */, 0, &offsets[0],
2664 gl.bindBuffersRange(target, 0 /* first */, max_buffers /* count */, &buffer_ids[0], &offsets[0], &sizes[0]);
2677 * - execute BindBufferBase for 0 as <first>, 1 as <count> and <buffers> filled
2688 gl.bindBuffersRange(target, 0 /* first */, 1 /* count */, &t_buffer_ids[0], &offsets[0], &sizes[0]);
2697 gl.bindBuffersBase(target, 0 /* first */, max_buffers /* count */, 0);
2931 gl.bindSamplers(0 /* first */, max_samplers /* count */, &sampler_ids[0]);
3437 gl.bindBuffersBase(GL_UNIFORM_BUFFER, 0 /* first */, max_buffers /* count */, &uni_buffer_ids[0]);
3604 gl.bindBuffersRange(GL_UNIFORM_BUFFER, 0 /* first */, n_buffers /* count */, &uni_buffer_ids[0], &uni_offsets[0],
3800 gl.bindTextures(0 /* first */, max_textures /* count */, &texture_ids[0]);
4056 gl.bindImageTextures(0 /* first */, max_textures /* count */, &texture_ids[0]);
4271 gl.bindTextures(0 /* first */, max_textures /* count */, &texture_ids[0]);
4336 gl.bindSamplers(0 /* first */, max_textures /* count */, &sampler_ids[0]);
4579 gl.drawArrays(GL_POINTS, 0 /* first */, 1 /* count */);