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Searched defs:colorA (Results 1 - 25 of 34) sorted by relevance

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/third_party/skia/samplecode/
H A DSampleComplexClip.cpp49 SkColor colorA = SK_ColorCYAN; variable
/third_party/ffmpeg/libavcodec/
H A Drpza.c79 uint16_t colorA = 0, colorB; in rpza_decode_stream() local
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H A Drpzaenc.c157 static int diff_colors(uint8_t *colorA, uint8_t *colorB) in diff_colors() argument
171 static int max_component_diff(uint16_t *colorA, uint16_t *colorB) in max_component_diff() argument
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DBindUniformLocationTest.cpp237 static const float colorA[] = { in TEST_P() local
/third_party/vk-gl-cts/framework/common/
H A DtcuRasterizationVerifier.cpp93 bool compareColors (const tcu::RGBA& colorA, const tcu::RGBA& colorB, int redBits, int greenBits, int blueBits) in compareColors() argument
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fTextureFilteringTests.cpp266 const deUint32 colorA = 0xff000000 | rgb; in init() local
H A Des31fTextureSpecificationTests.cpp448 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local
451 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_size, m_size, m_depth, rowPitch, slicePitch, &data[0] + m_skipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pixelSize + m_offset), 4, colorA, colorB); in createTexture() local
554 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local
558 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_subW, m_subH, m_subD, rowPitch, slicePitch, &data[0] + m_skipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pixelSize + m_offset), 4, colorA, colorB); in createTexture() local
690 const Vec4 colorA = Vec4(2.0f, 1.5f, -1.0f, 2.0f); in createTexture() local
/third_party/vk-gl-cts/modules/gles2/accuracy/
H A Des2aTextureFilteringTests.cpp165 deUint32 colorA = 0xff000000 | rgb; in init() local
437 deUint32 colorA = 0xff000000 | rgb; in init() local
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fTextureFilteringTests.cpp195 deUint32 colorA = 0xff000000 | rgb; in init() local
469 deUint32 colorA = 0xff000000 | rgb; in init() local
H A Des2fShaderTextureFunctionTests.cpp343 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture() local
380 Vec4 colorA = cBias + cScale*f.swizzle(swzA[0], swzA[1], swzA[2], swzA[3]); in initTexture() local
H A Des2fTextureSpecificationTests.cpp866 tcu::fillWithGrid(tcu::PixelBufferAccess(fmt, levelW, levelH, 1, rowPitch, 0, &data[0]), cellSize, colorA, colorB); in createTexture() local
916 tcu::fillWithGrid(tcu::PixelBufferAccess(fmt, levelW, levelH, 1, rowPitch, 0, &data[0]), cellSize, colorA, colorB); in createTexture() local
980 Vec4 colorA = randomVector<4>(rnd); in createTexture() local
1055 Vec4 colorA = randomVector<4>(rnd); in createTexture() local
1450 Vec4 colorA = randomVector<4>(rnd); in createTexture() local
1533 Vec4 colorA = randomVector<4>(rnd); createTexture() local
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/third_party/vk-gl-cts/modules/gles3/accuracy/
H A Des3aTextureFilteringTests.cpp155 deUint32 colorA = 0xff000000 | rgb; in init() local
423 deUint32 colorA = 0xff000000 | rgb; in init() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/geometry/
H A DvktGeometryLayeredRenderingTests.cpp464 inline bool compareColors (const Vec4& colorA, const Vec4& colorB, const Vec4& threshold) in compareColors() argument
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/texture/
H A DvktTextureFilteringTests.cpp274 const deUint32 colorA = 0xff000000 | rgb; in Texture2DFilteringTestInstance() local
498 const deUint32 colorA = 0xff000000 | rgb; in TextureCubeFilteringTestInstance() local
749 const deUint32 colorA = 0xff000000 | rgb; in Texture2DArrayFilteringTestInstance() local
959 const deUint32 colorA = 0xff000000 | rgb; Texture3DFilteringTestInstance() local
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H A DvktTextureShadowTests.cpp309 const deUint32 colorA = 0xff000000 | rgb; in Texture2DShadowTestInstance() local
552 const deUint32 colorA = 0xff000000 | rgb; in TextureCubeShadowTestInstance() local
776 const deUint32 colorA = 0xff000000 | rgb; in Texture2DArrayShadowTestInstance() local
1002 const deUint32 colorA = 0xff000000 | rgb; in Texture1DShadowTestInstance() local
1227 const deUint32 colorA = 0xff000000 | rgb; in Texture1DArrayShadowTestInstance() local
1476 const deUint32 colorA = 0xff000000 | rgb; TextureCubeArrayShadowTestInstance() local
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/geometry/
H A DvktGeometryLayeredRenderingTests.cpp464 inline bool compareColors (const Vec4& colorA, const Vec4& colorB, const Vec4& threshold) in compareColors() argument
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fTextureFilteringTests.cpp216 deUint32 colorA = 0xff000000 | rgb; in init() local
507 deUint32 colorA = 0xff000000 | rgb; in init() local
807 const deUint32 colorA = 0xff000000 | rgb; in init() local
1053 deUint32 colorA = 0xff000000 | rgb; in init() local
H A Des3fTextureShadowTests.cpp252 deUint32 colorA = 0xff000000 | rgb; in init() local
524 deUint32 colorA = 0xff000000 | rgb; in init() local
806 deUint32 colorA = 0xff000000 | rgb; in init() local
H A Des3fTextureSpecificationTests.cpp987 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*(m_texFormatInfo.valueMax-m_texFormatInfo.valueMin) + m_texFormatInfo.valueMin; in createTexture() local
993 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, levelW, levelH, 1, rowPitch, 0, &data[0]), cellSize, colorA, colorB); in createTexture() local
1044 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*(m_texFormatInfo.valueMax-m_texFormatInfo.valueMin) + m_texFormatInfo.valueMin; in createTexture() local
1049 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, levelSize, levelSize, 1, rowPitch, 0, &data[0]), cellSize, colorA, colorB); in createTexture() local
1093 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local
1096 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, 1, rowPitch, 0, &data[0] + m_skipRows*rowPitch + m_skipPixels*pixelSize), 4, colorA, colorB); in createTexture() local
1163 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local
1166 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_depth, rowPitch, slicePitch, &data[0] + m_skipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pixelSize), 4, colorA, colorB); in createTexture() local
1249 Vec4 colorA = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture() local
1328 Vec4 colorA = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); createTexture() local
1401 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; createTexture() local
1405 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_subW, m_subH, 1, rowPitch, 0, &data[0] + m_skipRows*rowPitch + m_skipPixels*pixelSize), 4, colorA, colorB); createTexture() local
1477 Vec4 colorA = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); createTexture() local
1831 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; createTexture() local
1835 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_subW, m_subH, m_subD, rowPitch, slicePitch, &data[0] + m_skipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pixelSize), 4, colorA, colorB); createTexture() local
2000 Vec4 colorA = randomVector<4>(rnd); createTexture() local
2077 Vec4 colorA = randomVector<4>(rnd); createTexture() local
2331 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; createTexture() local
2334 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, 1, rowPitch, 0, &data[0] + m_skipRows*rowPitch + m_skipPixels*pixelSize + m_offset), 4, colorA, colorB); createTexture() local
2486 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; createTexture() local
2489 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_numLayers, rowPitch, slicePitch, &data[0] + m_skipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pixelSize + m_offset), 4, colorA, colorB); createTexture() local
2568 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; createTexture() local
2571 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_depth, rowPitch, slicePitch, &data[0] + m_skipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pixelSize + m_offset), 4, colorA, colorB); createTexture() local
2659 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; createTexture() local
2663 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_subW, m_subH, 1, rowPitch, 0, &data[0] + m_skipRows*rowPitch + m_skipPixels*pixelSize + m_offset), 4, colorA, colorB); createTexture() local
2758 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; createTexture() local
2762 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_subW, m_subH, 1, rowPitch, 0, &data[0] + m_skipRows*rowPitch + m_skipPixels*pixelSize + m_offset), 4, colorA, colorB); createTexture() local
2865 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; createTexture() local
2869 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_subW, m_subH, m_subD, rowPitch, slicePitch, &data[0] + m_skipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pixelSize + m_offset), 4, colorA, colorB); createTexture() local
3093 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; createTexture() local
3097 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_subW, m_subH, m_subD, rowPitch, slicePitch, &data[0] + m_skipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pixelSize + m_offset), 4, colorA, colorB); createTexture() local
3277 const Vec4 colorA = Vec4(2.0f, 1.5f, -1.0f, 2.0f); createTexture() local
3349 const Vec4 colorA = Vec4(2.0f, 1.5f, -1.0f, 2.0f); createTexture() local
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H A Des3fTextureUnitTests.cpp893 deUint32 colorA = alpha | rgb; in init() local
H A Des3fVertexTextureTests.cpp611 const deUint32 colorA = 0xff000000 | rgb; in init() local
931 const deUint32 colorA = 0xff000000 | rgb; in init() local
1257 const deUint32 colorA = 0xff000000 | rgb; in init() local
1597 const deUint32 colorA = 0xff000000 | rgb; in init() local
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/texture/
H A DvktTextureFilteringTests.cpp273 const deUint32 colorA = 0xff000000 | rgb; in Texture2DFilteringTestInstance() local
497 const deUint32 colorA = 0xff000000 | rgb; in TextureCubeFilteringTestInstance() local
748 const deUint32 colorA = 0xff000000 | rgb; in Texture2DArrayFilteringTestInstance() local
958 const deUint32 colorA = 0xff000000 | rgb; Texture3DFilteringTestInstance() local
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H A DvktTextureShadowTests.cpp307 const deUint32 colorA = 0xff000000 | rgb; in Texture2DShadowTestInstance() local
550 const deUint32 colorA = 0xff000000 | rgb; in TextureCubeShadowTestInstance() local
774 const deUint32 colorA = 0xff000000 | rgb; in Texture2DArrayShadowTestInstance() local
1000 const deUint32 colorA = 0xff000000 | rgb; in Texture1DShadowTestInstance() local
1225 const deUint32 colorA = 0xff000000 | rgb; in Texture1DArrayShadowTestInstance() local
1474 const deUint32 colorA = 0xff000000 | rgb; TextureCubeArrayShadowTestInstance() local
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/third_party/vk-gl-cts/external/openglcts/modules/gles2/
H A Des2cTexture3DTests.cpp562 deUint32 colorA = 0xff000000 | rgb; in init() local
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_shadow_lod/
H A DesextcTextureShadowLodFunctionsTest.cpp495 Vec4 colorA = cBias + cScale * Vec4(fA, fB, fA, fB); in initTexture() local
536 Vec4 colorA = cBias + cScale * Vec4(fA, fB, fA, fB); in initTexture() local
578 Vec4 colorA = cBias + cScale * f.swizzle(swzA[0], swzA[1], swzA[2], swzA[3]); in initTexture() local
654 Vec4 colorA = cBias + cScale * f.swizzle(swzA[0], swzA[1], swzA[2], swzA[3]); in initTexture() local

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