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Searched defs:color (Results 801 - 825 of 1987) sorted by relevance

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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/renderpass/
H A DvktRenderPassSubpassMergeFeedbackTests.cpp70 tcu::Vec4 color; member
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/shaders/
H A Dcommon.h62 static inline MultipleColorOutputs<T> toMultipleColorOutputs(vec<T, 4> color) in toMultipleColorOutputs() argument
112 sRGBtoLinear(float4 color) sRGBtoLinear() argument
122 linearToSRGB(float color) linearToSRGB() argument
134 linearToSRGB(float4 color) linearToSRGB() argument
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DParallelShaderCompileTest.cpp188 auto color = static_cast<GLubyte>(taskID * 255 / kTaskCount); in ClearColorWithDraw() local
H A DVulkanUniformUpdatesTest.cpp140 void InitTexture(GLColor color, GLTexture *texture) in InitTexture() argument
H A DDepthStencilTest.cpp116 void DepthStencilTest::ensureColor(GLColor color) in ensureColor() argument
272 GLTexture color; TEST_P() local
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H A DMultithreadingTest.cpp685 GLColor color; mainThreadDraw() local
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H A DDrawBuffersTest.cpp187 verifyAttachment2DColor(unsigned int index, GLuint textureName, GLenum target, GLint level, GLColor color) verifyAttachment2DColor() argument
H A DDrawBaseVertexVariantsTest.cpp303 const GLColor &color = mColorPalette[(drawnQuadCount + i) % mColorPalette.size()]; in updateVertexColorData() local
323 const auto &color = in checkDrawResult() local
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/gles1/
H A DBootAnimationTest.cpp143 unsigned int color = in checkMaskColor() local
/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/
H A DInstancingPerf.cpp292 Vector3 color = in drawBenchmark() local
/third_party/skia/samplecode/
H A DSampleShadowColor.cpp116 SkColor color = paint.getColor(); in drawShadowedPath() local
138 SkColor color = paint.getColor(); drawShadowedPath() local
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H A DSampleFilterBounds.cpp75 static SkPaint line_paint(SkColor color, bool dashed = false) { in line_paint() argument
134 SkColor4f color = {0.f, 0.f, 0.f, 1.f}; in draw_scale_factors() local
H A DSamplePathTessellators.cpp74 SkPMColor4f color; variable
H A DSampleThinAA.cpp122 SkColor4f color = paint->getColor4f(); variable
/third_party/skia/src/core/
H A DSkWriteBuffer.cpp75 void SkBinaryWriteBuffer::writeColor(SkColor color) { in writeColor() argument
79 void SkBinaryWriteBuffer::writeColorArray(const SkColor* color, uint32_t count) { in writeColorArray() argument
84 void SkBinaryWriteBuffer::writeColor4f(const SkColor4f& color) { in writeColor4f() argument
88 void SkBinaryWriteBuffer::writeColor4fArray(const SkColor4f* color, uint32_t count) { in writeColor4fArray() argument
H A DSkPixmap.cpp176 bool SkPixmap::erase(SkColor color, const SkIRect& subset) const { in erase() argument
180 bool SkPixmap::erase(const SkColor4f& color, SkColorSpace* cs, const SkIRect* subset) const { in erase() argument
H A DSkRasterPipeline.cpp118 Sk4f color = Sk4f::Load(rgba); in append_constant_color() local
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/third_party/skia/src/gpu/
H A DGrDirectContextPriv.cpp240 uint8_t* color = reinterpret_cast<uint8_t*>(&srcData[kSize*y + x]); test_for_preserving_PM_conversions() local
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H A DGrOpsRenderPass.cpp39 void GrOpsRenderPass::clear(const GrScissorState& scissor, std::array<float, 4> color) { in clear() argument
/third_party/skia/src/effects/
H A DSkLayerDrawLooper.cpp307 sk_sp<SkDrawLooper> SkBlurDrawLooper::Make(SkColor color, SkScalar sigma, SkScalar dx, SkScalar dy) in Make() argument
312 sk_sp<SkDrawLooper> SkBlurDrawLooper::Make(SkColor4f color, SkColorSpace* cs, in Make() argument
/third_party/skia/src/gpu/ops/
H A DPathStencilCoverOp.cpp33 BoundingBoxShader(SkPMColor4f color, const GrShaderCaps& shaderCaps) in BoundingBoxShader() argument
65 const SkPMColor4f& color = gp.cast<BoundingBoxShader>().fColor; in makeProgramImpl() local
92 const char* color; in makeProgramImpl() local
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/third_party/skia/src/gpu/v1/
H A DSurfaceDrawContext_v1.h263 drawTextureQuad(const GrClip* clip, GrSurfaceProxyView view, GrColorType srcColorType, SkAlphaType srcAlphaType, GrSamplerState::Filter filter, GrSamplerState::MipmapMode mm, SkBlendMode mode, const SkPMColor4f& color, const SkPoint srcQuad[4], const SkPoint dstQuad[4], GrAA aa, GrQuadAAFlags edgeAA, const SkRect* subset, const SkMatrix& viewMatrix, sk_sp<GrColorSpaceXform> texXform) drawTextureQuad() argument
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H A DSurfaceFillContext_v1.cpp100 void SurfaceFillContext::ClearToGrPaint(std::array<float, 4> color, GrPaint* paint) { in ClearToGrPaint() argument
167 internalClear(const SkIRect* scissor, std::array<float, 4> color, bool upgradePartialToFull) internalClear() argument
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/third_party/skia/src/effects/imagefilters/
H A DSkDropShadowImageFilter.cpp85 SkColor color = buffer.readColor(); in CreateProc() local
20 SkDropShadowImageFilter(SkScalar dx, SkScalar dy, SkScalar sigmaX, SkScalar sigmaY, SkColor color, bool shadowOnly, sk_sp<SkImageFilter> input, const SkRect* cropRect) SkDropShadowImageFilter() argument
31 Make(SkScalar dx, SkScalar dy, SkScalar sigmaX, SkScalar sigmaY, SkColor color, bool shadowOnly, sk_sp<SkImageFilter> input, const SkRect* cropRect) Make() argument
59 DropShadow( SkScalar dx, SkScalar dy, SkScalar sigmaX, SkScalar sigmaY, SkColor color, sk_sp<SkImageFilter> input, const CropRect& cropRect) DropShadow() argument
66 DropShadowOnly( SkScalar dx, SkScalar dy, SkScalar sigmaX, SkScalar sigmaY, SkColor color, sk_sp<SkImageFilter> input, const CropRect& cropRect) DropShadowOnly() argument
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/third_party/skia/src/gpu/dawn/
H A DGrDawnOpsRenderPass.cpp106 void GrDawnOpsRenderPass::onClear(const GrScissorState& scissor, std::array<float, 4> color) { in onClear() argument

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