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Searched defs:cBias (Results 1 - 25 of 29) sorted by relevance

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/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fTextureFilteringTests.cpp219 const tcu::Vec4 cBias = fmtInfo.valueMin; in init() local
270 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); in init() local
H A Des31fShaderFramebufferFetchTests.cpp254 const tcu::Vec4 cBias = fmtInfo.valueMin; in scaleColorValue() local
H A Des31fTextureSpecificationTests.cpp447 Vec4 cBias = m_texFormatInfo.valueMin; in createTexture() local
553 Vec4 cBias = m_texFormatInfo.valueMin; in createTexture() local
/third_party/vk-gl-cts/modules/gles2/accuracy/
H A Des2aTextureFilteringTests.cpp147 tcu::Vec4 cBias = fmtInfo.valueMin; in init() local
408 tcu::Vec4 cBias = fmtInfo.valueMin; in init() local
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/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fTextureFilteringTests.cpp177 tcu::Vec4 cBias = fmtInfo.valueMin; in init() local
440 tcu::Vec4 cBias = fmtInfo.valueMin; in init() local
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H A Des2fShaderTextureFunctionTests.cpp335 Vec4 cBias = fmtInfo.valueMin; in initTexture() local
365 Vec4 cBias = fmtInfo.valueMin; in initTexture() local
H A Des2fTextureUnitTests.cpp687 Vec4 cBias = fmtInfo.valueMin; in init() local
/third_party/vk-gl-cts/modules/gles3/accuracy/
H A Des3aTextureFilteringTests.cpp137 tcu::Vec4 cBias = fmtInfo.valueMin; in init() local
394 tcu::Vec4 cBias = fmtInfo.valueMin; in init() local
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/texture/
H A DvktTextureFilteringTests.cpp235 tcu::Vec4 cBias, cScale; in Texture2DFilteringTestInstance() local
278 tcu::fillWithGrid(getEffectiveDepthStencilAccess(m_textures[1]->getLevel(levelNdx, 0), tcu::Sampler::MODE_STENCIL), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); in Texture2DFilteringTestInstance() local
451 tcu::Vec4 cBias, cScal in TextureCubeFilteringTestInstance() local
485 tcu::fillWithComponentGradients(getEffectiveDepthStencilAccess(m_textures[0]->getLevel(levelNdx, face), tcu::Sampler::MODE_STENCIL), gradients[face][0] * cScale + cBias, gradients[face][1] * cScale + cBias); TextureCubeFilteringTestInstance() local
504 tcu::fillWithGrid(getEffectiveDepthStencilAccess(m_textures[1]->getLevel(levelNdx, face), tcu::Sampler::MODE_STENCIL), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); TextureCubeFilteringTestInstance() local
699 tcu::Vec4 cBias, cScale; Texture2DArrayFilteringTestInstance() local
753 tcu::fillWithGrid(getEffectiveDepthStencilAccess(m_textures[1]->getLevel(levelNdx, layerNdx), tcu::Sampler::MODE_STENCIL), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); Texture2DArrayFilteringTestInstance() local
922 tcu::Vec4 cBias, cScale; Texture3DFilteringTestInstance() local
963 tcu::fillWithGrid(getEffectiveDepthStencilAccess(m_textures[1]->getLevel(levelNdx, 0), tcu::Sampler::MODE_STENCIL), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); Texture3DFilteringTestInstance() local
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H A DvktTextureShadowTests.cpp515 const tcu::Vec4 cBias = fmtInfo.valueMin; in TextureCubeShadowTestInstance() local
753 const tcu::Vec4 cBias = fmtInfo.valueMin; in Texture2DArrayShadowTestInstance() local
1204 const tcu::Vec4 cBias = fmtInfo.valueMin; Texture1DArrayShadowTestInstance() local
1430 const tcu::Vec4 cBias = fmtInfo.valueMin; TextureCubeArrayShadowTestInstance() local
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H A DvktTextureFilteringExplicitLodTests.cpp1122 const Vec4 cBias = fmtInfo.valueMin; in generate() local
H A DvktTextureMipmapTests.cpp694 const tcu::Vec4& cBias = fmtInfo.lookupBias; in Texture3DMipmapTestInstance() local
1542 const tcu::Vec4& cBias = fmtInfo.lookupBias; in Texture3DLodControlTestInstance() local
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fFboInvalidateTests.cpp467 const tcu::Vec4& cBias = colorFmtInfo.valueMin; in render() local
508 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias); in render() local
519 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias); in render() local
542 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f)*cScale + cBias); in render() local
834 const tcu::Vec4& cBias = colorFmtInfo.valueMin; in render() local
879 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias); in render() local
898 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f)*cScale + cBias); in render() local
1212 const tcu::Vec4& cBias in render() local
1252 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias); render() local
1285 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias); render() local
1308 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f)*cScale + cBias); render() local
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H A Des3fTextureFilteringTests.cpp198 const tcu::Vec4 cBias = fmtInfo.valueMin; in init() local
478 tcu::Vec4 cBias = fmtInfo.valueMin; in init() local
764 const tcu::Vec4 cBias = fmtInfo.valueMin; init() local
811 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); init() local
1031 const tcu::Vec4 cBias = fmtInfo.valueMin; init() local
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H A Des3fTextureShadowTests.cpp491 tcu::Vec4 cBias = fmtInfo.valueMin; in init() local
784 tcu::Vec4 cBias = fmtInfo.valueMin; in init() local
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H A Des3fTextureMipmapTests.cpp1143 const tcu::Vec4& cBias = fmtInfo.lookupBias; in init() local
2086 const tcu::Vec4& cBias = fmtInfo.lookupBias; in init() local
H A Des3fTextureSpecificationTests.cpp1092 Vec4 cBias = m_texFormatInfo.valueMin; in createTexture() local
1162 Vec4 cBias = m_texFormatInfo.valueMin; in createTexture() local
1400 Vec4 cBias = m_texFormatInfo.valueMin; in createTexture() local
1830 Vec4 cBias in createTexture() local
2330 Vec4 cBias = m_texFormatInfo.valueMin; createTexture() local
2485 Vec4 cBias = m_texFormatInfo.valueMin; createTexture() local
2567 Vec4 cBias = m_texFormatInfo.valueMin; createTexture() local
2658 Vec4 cBias = m_texFormatInfo.valueMin; createTexture() local
2757 Vec4 cBias = m_texFormatInfo.valueMin; createTexture() local
2864 Vec4 cBias = m_texFormatInfo.valueMin; createTexture() local
3092 Vec4 cBias = m_texFormatInfo.valueMin; createTexture() local
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H A Des3fTextureUnitTests.cpp881 Vec4 cBias = fmtInfo.valueMin; in init() local
H A Des3fVertexTextureTests.cpp593 const Vec4 cBias = fmtInfo.valueMin; in init() local
902 const Vec4 cBias = fmtInfo.valueMin; in init() local
1239 const Vec4 cBias = fmtInfo.valueMin; init() local
1579 const Vec4 cBias = fmtInfo.valueMin; init() local
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/texture/
H A DvktTextureFilteringTests.cpp234 tcu::Vec4 cBias, cScale; in Texture2DFilteringTestInstance() local
277 tcu::fillWithGrid(getEffectiveDepthStencilAccess(m_textures[1]->getLevel(levelNdx, 0), tcu::Sampler::MODE_STENCIL), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); in Texture2DFilteringTestInstance() local
450 tcu::Vec4 cBias, cScal in TextureCubeFilteringTestInstance() local
484 tcu::fillWithComponentGradients(getEffectiveDepthStencilAccess(m_textures[0]->getLevel(levelNdx, face), tcu::Sampler::MODE_STENCIL), gradients[face][0] * cScale + cBias, gradients[face][1] * cScale + cBias); TextureCubeFilteringTestInstance() local
503 tcu::fillWithGrid(getEffectiveDepthStencilAccess(m_textures[1]->getLevel(levelNdx, face), tcu::Sampler::MODE_STENCIL), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); TextureCubeFilteringTestInstance() local
698 tcu::Vec4 cBias, cScale; Texture2DArrayFilteringTestInstance() local
752 tcu::fillWithGrid(getEffectiveDepthStencilAccess(m_textures[1]->getLevel(levelNdx, layerNdx), tcu::Sampler::MODE_STENCIL), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); Texture2DArrayFilteringTestInstance() local
921 tcu::Vec4 cBias, cScale; Texture3DFilteringTestInstance() local
962 tcu::fillWithGrid(getEffectiveDepthStencilAccess(m_textures[1]->getLevel(levelNdx, 0), tcu::Sampler::MODE_STENCIL), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); Texture3DFilteringTestInstance() local
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H A DvktTextureShadowTests.cpp513 const tcu::Vec4 cBias = fmtInfo.valueMin; in TextureCubeShadowTestInstance() local
751 const tcu::Vec4 cBias = fmtInfo.valueMin; in Texture2DArrayShadowTestInstance() local
1202 const tcu::Vec4 cBias = fmtInfo.valueMin; Texture1DArrayShadowTestInstance() local
1428 const tcu::Vec4 cBias = fmtInfo.valueMin; TextureCubeArrayShadowTestInstance() local
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H A DvktTextureFilteringExplicitLodTests.cpp1124 const Vec4 cBias = fmtInfo.valueMin; in generate() local
H A DvktTextureMipmapTests.cpp694 const tcu::Vec4& cBias = fmtInfo.lookupBias; in Texture3DMipmapTestInstance() local
1542 const tcu::Vec4& cBias = fmtInfo.lookupBias; in Texture3DLodControlTestInstance() local
/third_party/vk-gl-cts/external/openglcts/modules/gles2/
H A Des2cTexture3DTests.cpp540 const tcu::Vec4 cBias = fmtInfo.valueMin; in init() local
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_shadow_lod/
H A DesextcTextureShadowLodFunctionsTest.cpp487 Vec4 cBias = fmtInfo.valueMin; in initTexture() local
522 Vec4 cBias = fmtInfo.valueMin; in initTexture() local
562 Vec4 cBias = fmtInfo.valueMin; in initTexture() local
627 Vec4 cBias = fmtInfo.valueMin; initTexture() local
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