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Searched defs:c011 (Results 1 - 4 of 4) sorted by relevance

/third_party/ffmpeg/libavfilter/
H A Dvf_lut3d.c125 const struct rgbvec c011 = lut3d->lut[prev[0] * lutsize2 + next[1] * lutsize + next[2]]; in interp_trilinear() local
155 const struct rgbvec c011 = lut3d->lut[prev[0] * lutsize2 + next[1] * lutsize + next[2]]; in interp_pyramid() local
206 const struct rgbvec c011 in interp_prism() local
273 const struct rgbvec c011 = lut3d->lut[prev[0] * lutsize2 + next[1] * lutsize + next[2]]; interp_tetrahedral() local
279 const struct rgbvec c011 = lut3d->lut[prev[0] * lutsize2 + next[1] * lutsize + next[2]]; interp_tetrahedral() local
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/third_party/skia/third_party/externals/swiftshader/src/Device/
H A DBlitter.cpp1607 Float4 c011 = readFloat4(s011, state); in sample() local
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
H A DSamplerCore.cpp1026 Vector4f c011 = sampleTexel(x0, y1, z1, dRef, sample, mipmap, buffer, function); in sampleFloat3D() local
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/third_party/skia/third_party/externals/swiftshader/src/Renderer/
H A DSurface.cpp1081 Color<float> c011 = read(x0, y1, z1); in sample() local

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