/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fDepthRangeTests.cpp | 105 inline float depthRangeTransform (const float zd, const float zNear, const float zFar) in depthRangeTransform() argument 108 const float cFar = de::clamp(zFar, 0.0f, 1.0f); in depthRangeTransform() 115 DepthRangeCompareCase (Context& context, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar, const deUint32 compareFunc); 127 DepthRangeCompareCase::DepthRangeCompareCase (Context& context, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar, const deUint32 compareFunc) in DepthRangeCompareCase() argument 131 , m_zFar (zFar) in DepthRangeCompareCase() 266 DepthRangeWriteCase (Context& context, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar); 277 DepthRangeWriteCase::DepthRangeWriteCase (Context& context, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar) in DepthRangeWriteCase() argument 281 , m_zFar (zFar) in DepthRangeWriteCase() 413 const float zFar; in init() member 436 writeGroup->addChild(new DepthRangeWriteCase(m_context, cases[ndx].name, cases[ndx].desc, cases[ndx].depthCoord, cases[ndx].zNear, cases[ndx].zFar)); in init() [all...] |
H A D | es2fShaderBuiltinVarTests.cpp | 158 , zFar (1.0f) in DepthRangeParams() 164 , zFar (zFar_) in DepthRangeParams() 169 float zFar; member 183 float zFar = deFloatClamp(m_params.zFar, 0.0f, 1.0f); in evaluate() local 184 float diff = zFar - zNear; in evaluate() 185 c.color.xyz() = tcu::Vec3(zNear, zFar, diff*0.5f + 0.5f); in evaluate() 251 m_testCtx.getLog() << tcu::TestLog::Message << "glDepthRangef(" << m_depthRange.zNear << ", " << m_depthRange.zFar << ")" << tcu::TestLog::EndMessage; in iterate() 252 gl.depthRangef(m_depthRange.zNear, m_depthRange.zFar); in iterate()
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/common/ |
H A D | MatrixStack.cpp | 124 void MatrixStack::frustum(float left, float right, float bottom, float top, float zNear, float zFar) in frustum() argument 131 float f = (float)zFar; in frustum() 146 void MatrixStack::ortho(double left, double right, double bottom, double top, double zNear, double zFar) in ortho() argument 153 float f = (float)zFar; in ortho()
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H A D | MatrixStack.hpp | 43 void frustum(float left, float right, float bottom, float top, float zNear, float zFar); 44 void ortho(double left, double right, double bottom, double top, double zNear, double zFar);
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/third_party/mesa3d/src/mapi/glapi/ |
H A D | glapi_dispatch.c | 105 GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 107 GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 114 GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar); 117 GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 135 GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
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/third_party/mesa3d/src/mesa/main/ |
H A D | es1_conversion.c | 81 _mesa_DepthRangex(GLclampx zNear, GLclampx zFar) in _mesa_DepthRangex() argument 84 (GLclampf) (zFar / 65536.0f)); in _mesa_DepthRangex() 164 GLfloat zNear, GLfloat zFar) in _mesa_Frustumf() 171 (GLdouble) (zFar)); in _mesa_Frustumf() 176 GLfixed zNear, GLfixed zFar) in _mesa_Frustumx() 183 (GLdouble) (zFar / 65536.0)); in _mesa_Frustumx() 642 GLfloat zNear, GLfloat zFar) in _mesa_Orthof() 649 (GLdouble) (zFar)); in _mesa_Orthof() 654 GLfixed zNear, GLfixed zFar) in _mesa_Orthox() 661 (GLdouble) (zFar / 65536. in _mesa_Orthox() 163 _mesa_Frustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) _mesa_Frustumf() argument 175 _mesa_Frustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) _mesa_Frustumx() argument 641 _mesa_Orthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) _mesa_Orthof() argument 653 _mesa_Orthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) _mesa_Orthox() argument [all...] |
/third_party/mesa3d/src/gallium/tests/graw/ |
H A D | tri-gs.c | 54 float zNear, float zFar) in set_viewport() 56 float z = zFar; in set_viewport() 59 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport() 52 set_viewport( float x, float y, float width, float height, float zNear, float zFar) set_viewport() argument
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H A D | shader-leak.c | 53 float zNear, float zFar) in set_viewport() 55 float z = zFar; in set_viewport() 58 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport() 51 set_viewport( float x, float y, float width, float height, float zNear, float zFar) set_viewport() argument
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H A D | quad-sample.c | 63 float zNear, float zFar) in set_viewport() 65 float z = zFar; in set_viewport() 68 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport() 61 set_viewport( float x, float y, float width, float height, float zNear, float zFar) set_viewport() argument
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H A D | tri-instanced.c | 83 float zNear, float zFar) in set_viewport() 85 float z = zFar; in set_viewport() 88 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport() 81 set_viewport( float x, float y, float width, float height, float zNear, float zFar) set_viewport() argument
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H A D | fs-test.c | 135 float zNear, float zFar) in set_viewport() 137 float z = zFar; in set_viewport() 140 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport() 133 set_viewport( float x, float y, float width, float height, float zNear, float zFar) set_viewport() argument
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H A D | gs-test.c | 193 float zNear, float zFar) in set_viewport() 195 float z = zFar; in set_viewport() 198 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport() 191 set_viewport( float x, float y, float width, float height, float zNear, float zFar) set_viewport() argument
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H A D | vs-test.c | 115 float zNear, float zFar) in set_viewport() 117 float z = zFar; in set_viewport() 120 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport() 113 set_viewport( float x, float y, float width, float height, float zNear, float zFar) set_viewport() argument
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H A D | graw_util.h | 188 float zNear, float zFar) in graw_util_viewport() 193 float half_depth = (zFar - zNear) / 2.0f; in graw_util_viewport() 185 graw_util_viewport(struct graw_info *info, float x, float y, float width, float height, float zNear, float zFar) graw_util_viewport() argument
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/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/gtc/ |
H A D | matrix_transform.hpp | 97 /// @param zFar 108 T zFar); 117 /// @param zFar 128 T zFar); 137 /// @param zFar 148 T zFar); 158 /// @see - glm::ortho(T const & left, T const & right, T const & bottom, T const & top, T const & zNear, T const & zFar)
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fShaderBuiltinVarTests.cpp | 167 , zFar (1.0f) in DepthRangeParams() 173 , zFar (zFar_) in DepthRangeParams() 178 float zFar; member 192 float zFar = deFloatClamp(m_params.zFar, 0.0f, 1.0f); in evaluate() local 193 float diff = zFar - zNear; in evaluate() 194 c.color.xyz() = tcu::Vec3(zNear, zFar, diff*0.5f + 0.5f); in evaluate() 266 m_testCtx.getLog() << tcu::TestLog::Message << "glDepthRangef(" << m_depthRange.zNear << ", " << m_depthRange.zFar << ")" << tcu::TestLog::EndMessage; in iterate() 267 gl.depthRangef(m_depthRange.zNear, m_depthRange.zFar); in iterate()
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/third_party/skia/third_party/externals/d3d12allocator/src/ |
H A D | Common.h | 293 static mat4 Perspective(float fovY, float aspectRatio, float zNear, float zFar)
in Perspective() 300 0.0f, 0.0f, zFar / (zFar - zNear), 1.0f,
in Perspective() 301 0.0f, 0.0f, -zNear * zFar / (zFar - zNear), 0.0f);
in Perspective()
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/third_party/openGLES/api/GLES/1.0/ |
H A D | gl.h | 497 GLAPI void APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); 498 GLAPI void APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar); 512 GLAPI void APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 513 GLAPI void APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 545 GLAPI void APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 546 GLAPI void APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
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/third_party/skia/third_party/externals/opengl-registry/api/GLES/1.0/ |
H A D | gl.h | 497 GLAPI void APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); 498 GLAPI void APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar); 512 GLAPI void APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 513 GLAPI void APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 545 GLAPI void APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 546 GLAPI void APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
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/third_party/openGLES/api/GLSC/1.0.1/ |
H A D | gl.h | 493 GLAPI void APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); 506 GLAPI void APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 542 GLAPI void APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
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/third_party/openGLES/api/GLSC/1.0/ |
H A D | gl.h | 489 GLAPI void APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); 502 GLAPI void APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 538 GLAPI void APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
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/third_party/skia/third_party/externals/opengl-registry/api/GLSC/1.0/ |
H A D | gl.h | 489 GLAPI void APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); 502 GLAPI void APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 538 GLAPI void APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
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/third_party/skia/third_party/externals/opengl-registry/api/GLSC/1.0.1/ |
H A D | gl.h | 493 GLAPI void APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); 506 GLAPI void APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 542 GLAPI void APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
H A D | StateManager9.h | 49 float zFar,
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Context.cpp | 112 mState.zFar = 1.0f; in Context() 408 void Context::setDepthRange(float zNear, float zFar) in setDepthRange() argument 411 mState.zFar = zFar; in setDepthRange() 1926 params[1] = mState.zFar; in getFloatv() 2810 float zFar = clamp01(mState.zFar); in applyRenderTarget() local 2817 viewport.maxZ = zFar; in applyRenderTarget() 2844 GLfloat nearFarDiff[3] = {zNear, zFar, zFar in applyRenderTarget() [all...] |