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Searched refs:yz (Results 1 - 17 of 17) sorted by relevance

/third_party/ffmpeg/libavcodec/
H A Dh261.c35 int x, y, xy, yz; in h261_loop_filter() local
45 yz = y * 8 + x; in h261_loop_filter()
46 temp[yz] = src[xy - stride] + 2 * src[xy] + src[xy + stride]; in h261_loop_filter()
55 yz = y * 8 + x; in h261_loop_filter()
56 src[xy] = (temp[yz - 1] + 2 * temp[yz] + temp[yz + 1] + 8) >> 4; in h261_loop_filter()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderOperatorTests.cpp191 void evalSequenceNoSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceNoSideEffCase2 (ctx.in[0].z() > 0.0f, ctx.in[1].x() > 0.0f, ctx.in[2].swizzle(2, 1)).asFloat(); } in evalSequenceNoSideEffCase2()
195 void evalSequenceSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceSideEffCase2 (ctx.in[0].z() > 0.0f, ctx.in[1].x() > 0.0f, ctx.in[2].swizzle(2, 1)).asFloat(); } in evalSequenceSideEffCase2()
443 static const char* s_outSwizzles[] = { "x", "yz", "xyz", "xyzw" };
828 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1)); } \
834 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0)); } \
840 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0), c.in[2].swizzle(2, 1)); } \
861 void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f))).asFloat(); } \
867 void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)), greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f)), greaterThan(c.in[2].swizzle(2, 1), Vec2(0.0f))).asFloat(); } \
873 void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asInt()).asFloat(); } \
879 void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
H A DvktShaderRenderOperatorTests.cpp191 void evalSequenceNoSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceNoSideEffCase2 (ctx.in[0].z() > 0.0f, ctx.in[1].x() > 0.0f, ctx.in[2].swizzle(2, 1)).asFloat(); } in evalSequenceNoSideEffCase2()
195 void evalSequenceSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceSideEffCase2 (ctx.in[0].z() > 0.0f, ctx.in[1].x() > 0.0f, ctx.in[2].swizzle(2, 1)).asFloat(); } in evalSequenceSideEffCase2()
443 static const char* s_outSwizzles[] = { "x", "yz", "xyz", "xyzw" };
831 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1)); } \
837 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0)); } \
843 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0), c.in[2].swizzle(2, 1)); } \
864 void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f))).asFloat(); } \
870 void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)), greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f)), greaterThan(c.in[2].swizzle(2, 1), Vec2(0.0f))).asFloat(); } \
876 void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asInt()).asFloat(); } \
882 void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz()
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/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fShaderOperatorTests.cpp177 void evalSequenceNoSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceNoSideEffCase2(ctx.in[0].z() > 0.0f, ctx.in[1].x() > 0.0f, ctx.in[2].swizzle(2, 1)).asFloat(); } in evalSequenceNoSideEffCase2()
181 void evalSequenceSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceSideEffCase2(ctx.in[0].z() > 0.0f, ctx.in[1].x() > 0.0f, ctx.in[2].swizzle(2, 1)).asFloat(); } in evalSequenceSideEffCase2()
334 static const char* s_outSwizzles[] = { "x", "yz", "xyz", "xyzw" };
621 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1)); } \
627 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0)); } \
633 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0), c.in[2].swizzle(2, 1)); } \
654 void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f))).asFloat(); } \
660 void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)), greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f)), greaterThan(c.in[2].swizzle(2, 1), Vec2(0.0f))).asFloat(); } \
666 void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asInt()).asFloat(); } \
672 void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz()
[all...]
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderOperatorTests.cpp267 void evalSequenceNoSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceNoSideEffCase2 (ctx.in[0].z() > 0.0f, ctx.in[1].x() > 0.0f, ctx.in[2].swizzle(2, 1)).asFloat(); } in evalSequenceNoSideEffCase2()
271 void evalSequenceSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceSideEffCase2 (ctx.in[0].z() > 0.0f, ctx.in[1].x() > 0.0f, ctx.in[2].swizzle(2, 1)).asFloat(); } in evalSequenceSideEffCase2()
652 static const char* s_outSwizzles[] = { "x", "yz", "xyz", "xyzw" };
1115 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1)); } \
1121 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0)); } \
1127 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0), c.in[2].swizzle(2, 1)); } \
1148 void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f))).asFloat(); } \
1154 void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)), greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f)), greaterThan(c.in[2].swizzle(2, 1), Vec2(0.0f))).asFloat(); } \
1160 void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asInt()).asFloat(); } \
1166 void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz()
[all...]
/third_party/skia/third_party/externals/angle2/src/common/
H A Dmatrix_utils.cpp88 float yz = y * z; in Rotate() local
98 float r12 = ci * yz + s * x; in Rotate()
102 float r21 = ci * yz - s * x; in Rotate()
/third_party/skia/third_party/externals/freetype/src/base/
H A Dftcalc.c824 FT_Pos xz, yz; in FT_Vector_Transform_Scaled() local
834 yz = ADD_LONG( FT_MulDiv( vector->x, matrix->yx, val ), in FT_Vector_Transform_Scaled()
838 vector->y = yz; in FT_Vector_Transform_Scaled()
H A Dftoutln.c686 FT_Pos xz, yz; in FT_Vector_Transform() local
695 yz = FT_MulFix( vector->x, matrix->yx ) + in FT_Vector_Transform()
699 vector->y = yz; in FT_Vector_Transform()
/third_party/mesa3d/src/mesa/math/
H A Dm_matrix.c688 GLfloat xx, yy, zz, xy, yz, zx, xs, ys, zs, one_c, s, c; in _math_matrix_rotate() local
819 yz = y * z; in _math_matrix_rotate()
834 M(1,2) = (one_c * yz) - xs; in _math_matrix_rotate()
838 M(2,1) = (one_c * yz) + xs; in _math_matrix_rotate()
/third_party/rust/crates/regex/regex-syntax/src/hir/literal/
H A Dmod.rs1177 "[ab][yz]",
1410 "[ab][yz]",
1612 test_trim!(trim1, 1, vec![M("ab"), M("yz")], vec![C("a"), C("y")]);
/third_party/decimal.js/
H A Ddecimal.js2730 yL, yz,
2819 yz = yd.slice();
2820 yz.unshift(0);
2865 subtract(prod, yL < prodL ? yz : yd, prodL, base);
2894 subtract(rem, yL < remL ? yz : yd, remL, base);
/third_party/vk-gl-cts/framework/common/
H A DtcuVector.hpp132 VecAccess<T, Size, 2> yz (void) { DE_ASSERT(Size >= 2); return VecAccess<T, Size, 2>(*this, 1, 2); } in yz() function in tcu::Vector
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
H A DSamplerCore.cpp1096 dudxy = uuuu.yz - uuuu.xx; in computeLod1D()
1120 duvdxy = Float4(uuuu.yz, vvvv.yz) - Float4(uuuu.xx, vvvv.xx); in computeLod2D()
1251 Int4 yz = CmpNLE(absY, absZ); // abs(y) > abs(z) in cubeFace() local
1254 Int4 yMajor = yz & ~xy; // abs(y) > abs(z) && abs(y) > abs(x) in cubeFace()
1255 Int4 zMajor = zx & ~yz; // abs(z) > abs(x) && abs(z) > abs(y) in cubeFace()
/third_party/skia/third_party/externals/swiftshader/src/Shader/
H A DSamplerCore.cpp1390 duvdxy = Float4(uuuu.yz, vvvv.yz) - Float4(uuuu.xx, vvvv.xx); in computeLod()
1589 Int4 yz = CmpNLE(absY, absZ); // abs(y) > abs(z) in cubeFace() local
1592 Int4 yMajor = yz & ~xy; // abs(y) > abs(z) && abs(y) > abs(x) in cubeFace()
1593 Int4 zMajor = zx & ~yz; // abs(z) > abs(x) && abs(z) > abs(y) in cubeFace()
/third_party/ffmpeg/libavcodec/x86/
H A Dvp9intrapred_16bpp.asm958 psrldq m2, m1, 2 ; yz*abcd.
/third_party/skia/third_party/externals/swiftshader/src/Reactor/
H A DReactor.hpp1585 SwizzleMask2<Vector4, 0x1222> yz; member
/third_party/rust/crates/bindgen/bindgen-tests/tests/
H A Dstylo.hpp[all...]

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