/third_party/ffmpeg/libavcodec/ |
H A D | h261.c | 35 int x, y, xy, yz; in h261_loop_filter() local 45 yz = y * 8 + x; in h261_loop_filter() 46 temp[yz] = src[xy - stride] + 2 * src[xy] + src[xy + stride]; in h261_loop_filter() 55 yz = y * 8 + x; in h261_loop_filter() 56 src[xy] = (temp[yz - 1] + 2 * temp[yz] + temp[yz + 1] + 8) >> 4; in h261_loop_filter()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRenderOperatorTests.cpp | 191 void evalSequenceNoSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceNoSideEffCase2 (ctx.in[0].z() > 0.0f, ctx.in[1].x() > 0.0f, ctx.in[2].swizzle(2, 1)).asFloat(); } in evalSequenceNoSideEffCase2() 195 void evalSequenceSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceSideEffCase2 (ctx.in[0].z() > 0.0f, ctx.in[1].x() > 0.0f, ctx.in[2].swizzle(2, 1)).asFloat(); } in evalSequenceSideEffCase2() 443 static const char* s_outSwizzles[] = { "x", "yz", "xyz", "xyzw" }; 828 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1)); } \ 834 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0)); } \ 840 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0), c.in[2].swizzle(2, 1)); } \ 861 void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f))).asFloat(); } \ 867 void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)), greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f)), greaterThan(c.in[2].swizzle(2, 1), Vec2(0.0f))).asFloat(); } \ 873 void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asInt()).asFloat(); } \ 879 void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/ |
H A D | vktShaderRenderOperatorTests.cpp | 191 void evalSequenceNoSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceNoSideEffCase2 (ctx.in[0].z() > 0.0f, ctx.in[1].x() > 0.0f, ctx.in[2].swizzle(2, 1)).asFloat(); } in evalSequenceNoSideEffCase2() 195 void evalSequenceSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceSideEffCase2 (ctx.in[0].z() > 0.0f, ctx.in[1].x() > 0.0f, ctx.in[2].swizzle(2, 1)).asFloat(); } in evalSequenceSideEffCase2() 443 static const char* s_outSwizzles[] = { "x", "yz", "xyz", "xyzw" }; 831 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1)); } \ 837 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0)); } \ 843 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0), c.in[2].swizzle(2, 1)); } \ 864 void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f))).asFloat(); } \ 870 void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)), greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f)), greaterThan(c.in[2].swizzle(2, 1), Vec2(0.0f))).asFloat(); } \ 876 void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asInt()).asFloat(); } \ 882 void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() [all...] |
/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fShaderOperatorTests.cpp | 177 void evalSequenceNoSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceNoSideEffCase2(ctx.in[0].z() > 0.0f, ctx.in[1].x() > 0.0f, ctx.in[2].swizzle(2, 1)).asFloat(); } in evalSequenceNoSideEffCase2() 181 void evalSequenceSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceSideEffCase2(ctx.in[0].z() > 0.0f, ctx.in[1].x() > 0.0f, ctx.in[2].swizzle(2, 1)).asFloat(); } in evalSequenceSideEffCase2() 334 static const char* s_outSwizzles[] = { "x", "yz", "xyz", "xyzw" }; 621 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1)); } \ 627 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0)); } \ 633 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0), c.in[2].swizzle(2, 1)); } \ 654 void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f))).asFloat(); } \ 660 void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)), greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f)), greaterThan(c.in[2].swizzle(2, 1), Vec2(0.0f))).asFloat(); } \ 666 void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asInt()).asFloat(); } \ 672 void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() [all...] |
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fShaderOperatorTests.cpp | 267 void evalSequenceNoSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceNoSideEffCase2 (ctx.in[0].z() > 0.0f, ctx.in[1].x() > 0.0f, ctx.in[2].swizzle(2, 1)).asFloat(); } in evalSequenceNoSideEffCase2() 271 void evalSequenceSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceSideEffCase2 (ctx.in[0].z() > 0.0f, ctx.in[1].x() > 0.0f, ctx.in[2].swizzle(2, 1)).asFloat(); } in evalSequenceSideEffCase2() 652 static const char* s_outSwizzles[] = { "x", "yz", "xyz", "xyzw" }; 1115 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1)); } \ 1121 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0)); } \ 1127 void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0), c.in[2].swizzle(2, 1)); } \ 1148 void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f))).asFloat(); } \ 1154 void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)), greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f)), greaterThan(c.in[2].swizzle(2, 1), Vec2(0.0f))).asFloat(); } \ 1160 void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asInt()).asFloat(); } \ 1166 void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() [all...] |
/third_party/skia/third_party/externals/angle2/src/common/ |
H A D | matrix_utils.cpp | 88 float yz = y * z; in Rotate() local 98 float r12 = ci * yz + s * x; in Rotate() 102 float r21 = ci * yz - s * x; in Rotate()
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/third_party/skia/third_party/externals/freetype/src/base/ |
H A D | ftcalc.c | 824 FT_Pos xz, yz; in FT_Vector_Transform_Scaled() local 834 yz = ADD_LONG( FT_MulDiv( vector->x, matrix->yx, val ), in FT_Vector_Transform_Scaled() 838 vector->y = yz; in FT_Vector_Transform_Scaled()
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H A D | ftoutln.c | 686 FT_Pos xz, yz; in FT_Vector_Transform() local 695 yz = FT_MulFix( vector->x, matrix->yx ) + in FT_Vector_Transform() 699 vector->y = yz; in FT_Vector_Transform()
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/third_party/mesa3d/src/mesa/math/ |
H A D | m_matrix.c | 688 GLfloat xx, yy, zz, xy, yz, zx, xs, ys, zs, one_c, s, c; in _math_matrix_rotate() local 819 yz = y * z; in _math_matrix_rotate() 834 M(1,2) = (one_c * yz) - xs; in _math_matrix_rotate() 838 M(2,1) = (one_c * yz) + xs; in _math_matrix_rotate()
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/third_party/rust/crates/regex/regex-syntax/src/hir/literal/ |
H A D | mod.rs | 1177 "[ab][yz]", 1410 "[ab][yz]", 1612 test_trim!(trim1, 1, vec![M("ab"), M("yz")], vec![C("a"), C("y")]);
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/third_party/decimal.js/ |
H A D | decimal.js | 2730 yL, yz, 2819 yz = yd.slice(); 2820 yz.unshift(0); 2865 subtract(prod, yL < prodL ? yz : yd, prodL, base); 2894 subtract(rem, yL < remL ? yz : yd, remL, base);
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/third_party/vk-gl-cts/framework/common/ |
H A D | tcuVector.hpp | 132 VecAccess<T, Size, 2> yz (void) { DE_ASSERT(Size >= 2); return VecAccess<T, Size, 2>(*this, 1, 2); } in yz() function in tcu::Vector
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/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
H A D | SamplerCore.cpp | 1096 dudxy = uuuu.yz - uuuu.xx; in computeLod1D() 1120 duvdxy = Float4(uuuu.yz, vvvv.yz) - Float4(uuuu.xx, vvvv.xx); in computeLod2D() 1251 Int4 yz = CmpNLE(absY, absZ); // abs(y) > abs(z) in cubeFace() local 1254 Int4 yMajor = yz & ~xy; // abs(y) > abs(z) && abs(y) > abs(x) in cubeFace() 1255 Int4 zMajor = zx & ~yz; // abs(z) > abs(x) && abs(z) > abs(y) in cubeFace()
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/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
H A D | SamplerCore.cpp | 1390 duvdxy = Float4(uuuu.yz, vvvv.yz) - Float4(uuuu.xx, vvvv.xx); in computeLod() 1589 Int4 yz = CmpNLE(absY, absZ); // abs(y) > abs(z) in cubeFace() local 1592 Int4 yMajor = yz & ~xy; // abs(y) > abs(z) && abs(y) > abs(x) in cubeFace() 1593 Int4 zMajor = zx & ~yz; // abs(z) > abs(x) && abs(z) > abs(y) in cubeFace()
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/third_party/ffmpeg/libavcodec/x86/ |
H A D | vp9intrapred_16bpp.asm | 958 psrldq m2, m1, 2 ; yz*abcd.
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/third_party/skia/third_party/externals/swiftshader/src/Reactor/ |
H A D | Reactor.hpp | 1585 SwizzleMask2<Vector4, 0x1222> yz; member
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/third_party/rust/crates/bindgen/bindgen-tests/tests/ |
H A D | stylo.hpp | [all...] |