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Searched refs:willUseTessellationShaders (Results 1 - 10 of 10) sorted by relevance

/third_party/skia/src/gpu/tessellate/
H A DPathTessellator.h92 bool willUseTessellationShaders) { in prepare()
97 if (!willUseTessellationShaders) { in prepare()
110 void draw(GrOpFlushState* flushState, bool willUseTessellationShaders) { in draw() argument
111 if (willUseTessellationShaders) { in draw()
87 prepare(GrMeshDrawTarget* target, int maxTessellationSegments, const SkMatrix& shaderMatrix, const PathDrawList& pathDrawList, int totalCombinedPathVerbCnt, bool willUseTessellationShaders) prepare() argument
/third_party/skia/src/gpu/ops/
H A DPathTessellateOp.cpp118 tessShader->willUseTessellationShaders()); in onPrepare()
127 fTessellator->draw(flushState, fTessellationProgram->geomProc().willUseTessellationShaders()); in onExecute()
H A DPathStencilCoverOp.cpp269 tessShader->willUseTessellationShaders()); in onPrepare()
340 fTessellator->draw(flushState, fStencilPathProgram->geomProc().willUseTessellationShaders()); in onExecute()
H A DPathInnerTriangulateOp.cpp455 if (!tessShader->willUseTessellationShaders()) { in onPrepare()
482 fStencilCurvesProgram->geomProc().willUseTessellationShaders()); in onExecute()
H A DStrokeTessellateOp.cpp263 if (!fTessellationShader->willUseTessellationShaders()) { in onPrepare()
/third_party/skia/samplecode/
H A DSamplePathTessellators.cpp156 if (!tessShader->willUseTessellationShaders()) {
163 fTessellator->draw(flushState, fProgram->geomProc().willUseTessellationShaders());
/third_party/skia/src/gpu/
H A DGrGeometryProcessor.cpp72 if (args.fGeomProc.willUseTessellationShaders()) { in emitCode()
82 if (args.fGeomProc.willUseTessellationShaders()) { in emitCode()
H A DGrGeometryProcessor.h184 bool willUseTessellationShaders() const { in willUseTessellationShaders() function in GrGeometryProcessor
/third_party/skia/src/gpu/gl/builders/
H A DGrGLProgramBuilder.cpp412 if (fProgramInfo.geomProc().willUseTessellationShaders()) { in finalize()
468 if (!cached && !geomProc.willUseTessellationShaders() && !precompiledProgram) { in finalize()
/third_party/skia/src/gpu/glsl/
H A DGrGLSLProgramBuilder.cpp83 if (geomProc.willUseTessellationShaders()) { in emitAndInstallPrimProc()

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