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Searched refs:wInv (Results 1 - 2 of 2) sorted by relevance

/third_party/skia/src/gpu/ops/
H A DAAHairLinePathRenderer.cpp508 SkScalar wInv = normA.fX * normB.fY - normA.fY * normB.fX; in intersect_lines() local
509 wInv = SkScalarInvert(wInv); in intersect_lines()
510 if (!SkScalarIsFinite(wInv)) { in intersect_lines()
516 result->fX *= wInv; in intersect_lines()
519 result->fY *= wInv; in intersect_lines()
/third_party/mesa3d/src/mesa/main/
H A Dlight.c1061 GLfloat wInv = 1.0F / light->_Position[3]; in compute_light_positions() local
1062 light->_Position[0] *= wInv; in compute_light_positions()
1063 light->_Position[1] *= wInv; in compute_light_positions()
1064 light->_Position[2] *= wInv; in compute_light_positions()

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