/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl3cGPUShader5Tests.cpp | 618 std::string vs_body = vs_body_template; in getVertexShader() local 623 Utils::replaceToken("SOURCE_TYPE", search_position, source_type, vs_body); in getVertexShader() 624 Utils::replaceToken("SOURCE_TYPE", search_position, source_type, vs_body); in getVertexShader() 627 Utils::replaceToken("DESTINATION_TYPE", search_position, destination_type, vs_body); in getVertexShader() 628 Utils::replaceToken("DESTINATION_TYPE", search_position, destination_type, vs_body); in getVertexShader() 633 Utils::replaceToken("ZERO", search_position, "0", vs_body); in getVertexShader() 634 Utils::replaceToken("ZERO", search_position, "0", vs_body); in getVertexShader() 638 Utils::replaceToken("ZERO", search_position, "0.0", vs_body); in getVertexShader() 639 Utils::replaceToken("ZERO", search_position, "0.0", vs_body); in getVertexShader() 643 Utils::replaceToken("ZERO", search_position, "ivec2(0,0)", vs_body); in getVertexShader() 1145 std::string vs_body = vs_body_template; getVertexShader() local [all...] |
H A D | gl3cCommonBugsTests.cpp | 124 const char* vs_body = "#version 140\n" in initTest() local 150 &vs_body, DE_NULL); /* length */ in initTest() 2576 std::string vs_body; in runPipelineObjectValidationTestMode() local 2592 { &vs_body, &m_vs_po_id, SHADER_STAGE_VERTEX, GL_VERTEX_SHADER_BIT, GL_VERTEX_SHADER }, in runPipelineObjectValidationTestMode() 2601 &te_body, &vs_body); in runPipelineObjectValidationTestMode() 2762 std::string vs_body; in runSeparateShaderTestMode() local 2777 { &vs_body, &m_vs_id, SHADER_STAGE_VERTEX, GL_VERTEX_SHADER_BIT, GL_VERTEX_SHADER } }; in runSeparateShaderTestMode() 2782 &te_body, &vs_body); in runSeparateShaderTestMode() 2869 << ((vs_body.length() > 0) ? vs_body in runSeparateShaderTestMode() [all...] |
H A D | gl4cShaderSubroutineTests.cpp | 802 * @param vs_body Body to use for the vertex shader. Can be an empty string. 831 bool Utils::buildProgram(const glw::Functions& gl, const std::string& vs_body, const std::string& tc_body, in buildProgram() argument 848 const char* vs_body_raw_ptr = vs_body.c_str(); in buildProgram() 1905 std::string vs_body = getVertexShaderBody(); in initTest() local 1906 const char* vs_body_raw_ptr = vs_body.c_str(); in initTest() 2190 std::string vs_body = getVertexShaderBody(test_case.variable_type, test_case.array_size); in executeTestIteration() local 2194 if (!Utils::buildProgram(gl, vs_body, empty_body, empty_body, empty_body, empty_body, xfb_varyings, n_xfb_varyings, in executeTestIteration() 7041 std::string vs_body = getVertexShaderBody(n_id); in initTest() local 7042 const char* vs_body_raw_ptr = vs_body.c_str(); in initTest() 8217 const std::string vs_body in initTest() local 9248 std::string vs_body = getVertexShaderBody(); initTest() local 9577 std::string vs_body = getVertexShaderBody(); initTest() local 9909 const char* vs_body = "#version 400\\n" initTest() local 10397 const std::string vs_body = getVertexShaderBody(referencing_stage); executeTestCase() local 11362 std::string vs_body = getVertexShaderBody(shader_stage == Utils::SHADER_STAGE_VERTEX); executeIteration() local 11745 std::string vs_body = getVertexShaderBody(shader_stage == Utils::SHADER_STAGE_VERTEX); executeIteration() local 12420 std::string vs_body = getVertexShaderBody(shader_stage == Utils::SHADER_STAGE_VERTEX); executeIteration() local 12877 std::string vs_body = getVertexShader(static_cast<_test_case>(test_case)); iterate() local 13477 std::string vs_body = getVertexShader(static_cast<_test_case>(test_case)); iterate() local 13715 std::string vs_body = getVertexShader(static_cast<_test_case>(test_case)); iterate() local [all...] |
H A D | gl3cCullDistanceTests.hpp | 52 const glw::GLchar* te_body, const glw::GLchar* vs_body, const glw::GLuint& n_tf_varyings,
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H A D | gl4cTextureViewTests.cpp | 5087 const char* vs_body = "#version 400\n" in initIterationSpecificProgramObject() local 5118 std::string vs_string = vs_body; in initIterationSpecificProgramObject() 5799 static const char* vs_body = "#version 400\n" in initPerSampleFillerProgramObject() local 5806 gl.shaderSource(m_per_sample_filler_vs_id, 1 /* count */, &vs_body, DE_NULL /* length */); in initPerSampleFillerProgramObject() 6823 std::string vs_body = vs_template_body; in initProgramObject() local 6825 while ((token_position = vs_body.find(token_texture_data_type)) != std::string::npos) in initProgramObject() 6827 vs_body.replace(token_position, strlen(token_texture_data_type), texture_sampler_data_type_glsl); in initProgramObject() 6830 while ((token_position = vs_body.find(token_texture_sampler)) != std::string::npos) in initProgramObject() 6832 vs_body.replace(token_position, strlen(token_texture_sampler), texture_sampler_glsl); in initProgramObject() 6835 while ((token_position = vs_body in initProgramObject() 9454 static const char* vs_body = initProgram() local 9931 const char* vs_body = "#version 400\\n" initProgram() local [all...] |
H A D | gl3cCullDistanceTests.cpp | 62 * @param [in] vs_body Vertex shader source code 71 const glw::GLchar* te_body, const glw::GLchar* vs_body, in buildProgram() 84 { GL_TESS_EVALUATION_SHADER, te_body, 0 }, { GL_VERTEX_SHADER, vs_body, 0 } }; in buildProgram() 806 std::string vs_body = vs_body_template; in iterate() local 817 { &te_body, GL_TESS_EVALUATION_SHADER }, { &vs_body, GL_VERTEX_SHADER } }; in iterate() 918 current_stage.use_vs ? vs_body.c_str() : DE_NULL, (current_stage.tf_output_name != NULL) ? 1 : 0, in iterate() 68 buildProgram(const glw::Functions& gl, tcu::TestContext& testCtx, const glw::GLchar* cs_body, const glw::GLchar* fs_body, const glw::GLchar* gs_body, const glw::GLchar* tc_body, const glw::GLchar* te_body, const glw::GLchar* vs_body, const glw::GLuint& n_tf_varyings, const glw::GLchar** tf_varyings, glw::GLuint* out_program) buildProgram() argument
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H A D | gl4cPipelineStatisticsQueryTests.hpp | 415 const char* te_body, const char* vs_body);
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H A D | gl4cPipelineStatisticsQueryTests.cpp | 1706 * @param vs_body Vertex shader body. If not NULL, @param cs_body must be NULL. 1711 const char* te_body, const char* vs_body) in buildProgram() 1723 te_body == DE_NULL && vs_body == DE_NULL)) || in buildProgram() 1725 te_body != DE_NULL || vs_body != DE_NULL))); in buildProgram() 1762 if (vs_body != DE_NULL) in buildProgram() 1808 &vs_body, DE_NULL); /* length */ in buildProgram() 4377 DE_NULL); /* vs_body */ in initObjects() 1709 buildProgram(const char* cs_body, const char* fs_body, const char* gs_body, const char* tc_body, const char* te_body, const char* vs_body) buildProgram() argument
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H A D | gl4cShaderSubroutineTests.hpp | 246 static bool buildProgram(const glw::Functions& gl, const std::string& vs_body, const std::string& tc_body, 1357 std::string vs_body; member
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H A D | gl4cSparseBufferTests.cpp | 4304 const char* vs_body = "#version 430 core\n" 4324 &vs_body, 1, attribute_names, attribute_locations, 4577 static const char* vs_body = "#version 140\n" 4586 &vs_body, 1, /* n_vs_body_parts */ 5913 static const char* vs_body = "#version 420 core\n" 5926 &vs_body, 1, /* n_vs_body_parts */ 5934 &vs_body, 1, /* n_vs_body_parts */
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/ |
H A D | esextcTessellationShaderPoints.hpp | 98 const char* vs_body; member 115 vs_body = NULL; in _test_descriptor()
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H A D | esextcTessellationShaderPoints.cpp | 298 pass_fs_gs_tes_vs.vs_body = "${VERSION}\n" in initTest() 372 pass_fs_tes_vs.vs_body = "${VERSION}\n" in initTest() 510 if (test.vs_body != NULL) in iterate() 523 test.tcs_id ? 1 : 0, &test.tcs_body, test.vs_id, test.vs_id ? 1 : 0, &test.vs_body); in iterate()
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H A D | esextcTessellationShaderXFB.cpp | 472 const char* vs_body = "${VERSION}\n" in initTest() local 486 shaderSourceSpecialized(m_vs_id, 1 /* count */, &vs_body); in initTest() 491 &vs_body, 1, /* n_varyings */ in initTest() 515 const char* src[] = { fs_body, gs_body, tc_body, te_body, vs_body }; in initTest()
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H A D | esextcTessellationShaderProgramInterfaces.cpp | 290 const char* vs_body = "${VERSION}\n" in initTest() local 300 5, te_code, m_vs_shader_id, 1, &vs_body); in initTest()
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H A D | esextcTessellationShaderTCTE.cpp | 335 const char* vs_body = "${VERSION}\n" in executeTestRun() local 355 shaderSourceSpecialized(run.vs_id, 1 /* count */, &vs_body); in executeTestRun() 1400 const char* vs_body = "${VERSION}\n" in initTest() local 1433 shaderSourceSpecialized(m_vs_id, 1 /* count */, &vs_body); in initTest() 1453 const char* src[] = { fs_body, tc_body, te_body, vs_body }; in initTest() 3442 const char* vs_body = "${VERSION}\n" in initTestDescriptor() local 3449 shaderSourceSpecialized(out_test_ptr->vs_id, 1 /* count */, &vs_body); in initTestDescriptor() 3997 const char* vs_body = "${VERSION}\n" in initTestDescriptor() local 4004 shaderSourceSpecialized(out_test_ptr->vs_id, 1 /* count */, &vs_body); in initTestDescriptor()
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H A D | esextcTessellationShaderBarrier.cpp | 202 const char* vs_body = getVSCode(); in initTest() local 220 &vs_body)) in initTest()
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H A D | esextcTessellationShaderProperties.cpp | 236 const char* vs_body = "${VERSION}\n" in initTest() local 246 shaderSourceSpecialized(m_vs_id, 1 /* count */, &vs_body); in initTest()
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H A D | esextcTessellationShaderVertexOrdering.cpp | 219 const char* vs_body = "${VERSION}\n" in initTest() local 226 shaderSourceSpecialized(m_vs_id, 1 /* count */, &vs_body); in initTest()
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H A D | esextcTessellationShaderTessellation.cpp | 482 const char* vs_body = "${VERSION}\n" in initTest() local 489 shaderSourceSpecialized(m_vs_id, 1 /* count */, &vs_body); in initTest() 1036 const char* vs_body = "${VERSION}\n" in initTest() local 1045 shaderSourceSpecialized(m_vs_id, 1 /* count */, &vs_body); in initTest() 1779 const char* vs_body = "${VERSION}\n" in initTest() local 1786 shaderSourceSpecialized(m_vs_id, 1 /* count */, &vs_body); in initTest()
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H A D | esextcTessellationShaderTriangles.cpp | 222 const char* vs_body = "${VERSION}\n" in initTest() local 229 shaderSourceSpecialized(m_vs_id, 1 /* count */, &vs_body); in initTest()
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H A D | esextcTessellationShaderUtils.cpp | 571 const char* vs_body = "${VERSION}\n" in init() local 579 m_parent_test->shaderSourceSpecialized(m_vs_id, 1 /* count */, &vs_body); in init()
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cTextureStorageMultisampleGetActiveUniformTests.hpp | 63 static const char* vs_body; member in glcts::MultisampleTextureGetActiveUniformSamplersTest
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H A D | es31cTextureStorageMultisampleGetActiveUniformTests.cpp | 98 const char* MultisampleTextureGetActiveUniformSamplersTest::vs_body = member in glcts::MultisampleTextureGetActiveUniformSamplersTest 249 &vs_body, NULL); /* length */ in iterate()
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H A D | es31cTextureStorageMultisampleFunctionalTests.cpp | 407 const glw::GLchar* vs_body = "#version 310 es\n" in iterate() local 424 gl.shaderSource(vs_id, 1 /* count */, &vs_body, NULL); in iterate() 870 static const char* vs_body = "#version 310 es\n" in iterate() local 894 gl.shaderSource(vs_id, 1 /* count */, &vs_body, NULL); in iterate() 2552 static const char* vs_body = "#version 310 es\n" in iterate() local 2569 gl.shaderSource(vs_id, 1 /* count */, &vs_body, NULL); in iterate()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/draw_elements_base_vertex/ |
H A D | esextcDrawElementsBaseVertexTests.cpp | 1266 std::string vs_body = specializeShader(1, &functional_vs_code); in setUpFunctionalTestObjects() local 1273 std::string* bodies[] = { &fs_body, &gs_body, &tc_body, &te_body, &vs_body }; in setUpFunctionalTestObjects() 1370 buildProgram(fs_body.c_str(), vs_body.c_str(), use_tessellation_shader_stage ? tc_body.c_str() : DE_NULL, in setUpFunctionalTestObjects()
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